Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Dishonored"

From PCGamingWiki, the wiki about fixing PC games
m (→‎top: General maintenance with AutoWikiBrowser in Bot mode)
(→‎Audio: Expanded with new information and better wording)
 
(34 intermediate revisions by 15 users not shown)
Line 13: Line 13:
 
{{Infobox game/row/reception|IGDB|dishonored|90}}
 
{{Infobox game/row/reception|IGDB|dishonored|90}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, DLC }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, DLC, Subscription gaming service }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
Line 49: Line 49:
 
{{ii}} DLC is not directly accessible from the main menu.
 
{{ii}} DLC is not directly accessible from the main menu.
 
{{--}} Editing .ini files prevents Dunwall City Trials scores to be posted to the leaderboards.<ref name=dunwall>[https://web.archive.org/web/20170519185838/http://forums.steampowered.com/forums/showthread.php?t=2964837&page=32#post34314750 Dishonored Graphics (TWEAKS) - Page 32 - Steam Users' Forums] (retrieved)</ref>
 
{{--}} Editing .ini files prevents Dunwall City Trials scores to be posted to the leaderboards.<ref name=dunwall>[https://web.archive.org/web/20170519185838/http://forums.steampowered.com/forums/showthread.php?t=2964837&page=32#post34314750 Dishonored Graphics (TWEAKS) - Page 32 - Steam Users' Forums] (retrieved)</ref>
{{++}} Generally regarded as a high-quality PC port.<ref>[https://www.youtube.com/watch?v=INPKd4JGtsk WTF Is... - Dishonored ? - YouTube]</ref><ref>[http://www.bethblog.com/2012/07/13/a-look-at-dishonoreds-many-ui-options/ A look at Dishonored’s many UI options | Bethesda Blog]</ref>
+
{{++}} Generally regarded as a high-quality PC port.<ref>{{Refurl|url=https://www.youtube.com/watch?v=INPKd4JGtsk|title=WTF Is... - Dishonored ? - YouTube|date=May 2023}}</ref><ref>[http://www.bethblog.com/2012/07/13/a-look-at-dishonoreds-many-ui-options/ A look at Dishonored’s many UI options | Bethesda Blog]</ref>
  
 
'''General information'''
 
'''General information'''
Line 71: Line 71:
 
{{Availability/row| Bethesda.net | DI1CSTPCDENA | Steam  | {{store link|Bethesda.net|DI1GSTPCDENA|Definitive Edition}} also available. |  | Windows | Unavailable }}
 
{{Availability/row| Bethesda.net | DI1CSTPCDENA | Steam  | {{store link|Bethesda.net|DI1GSTPCDENA|Definitive Edition}} also available. |  | Windows | Unavailable }}
 
}}
 
}}
{{ii}} The Bethesda.net release is no longer available as the Bethesda.net Launcher has been retired. Users who owned games in their Bethesda.net Library are able to transfer their games to their Steam account for free, even now after the launcher has been officially retired.
 
  
 
===Version differences===
 
===Version differences===
Line 77: Line 76:
  
 
==Monetization==
 
==Monetization==
 +
{{Monetization
 +
|ad-supported          =
 +
|cross-game bonus      =
 +
|dlc                    = Additional content.
 +
|expansion pack        =
 +
|freeware              =
 +
|free-to-play          =
 +
|one-time game purchase = The game requires an upfront purchase to access.
 +
|sponsored              =
 +
|subscription          =
 +
|subscription gaming service = Available via [[List of PC Game Pass games|Xbox Game Pass for PC]].
 +
}}
 +
 
{{DLC|
 
{{DLC|
 
{{DLC/row| Dunwall City Trials |  | Windows }}
 
{{DLC/row| Dunwall City Trials |  | Windows }}
Line 99: Line 111:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|{{p|userprofile\Documents}}\My Games\Dishonored\DishonoredGame\|{{p|hkcu}}\Software\Arkane\Dishonored\}}
+
{{Game data/config|Windows|{{p|userprofile\Documents}}\My Games\Dishonored\DishonoredGame\Config\|{{p|hkcu}}\Software\Arkane\Dishonored\}}
{{Game data/config|Microsoft Store|}}
+
{{Game data/config|Microsoft Store|{{p|userprofile\Documents}}\My Games\Dishonored\DishonoredGame\Config\|{{p|hkcu}}\Software\Arkane\Dishonored\}}
 
{{Game data/config|Steam|{{p|steam}}\userdata\{{p|uid}}\205100\remote\options.sav}}
 
{{Game data/config|Steam|{{p|steam}}\userdata\{{p|uid}}\205100\remote\options.sav}}
 
}}
 
}}
Line 107: Line 119:
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Windows|{{p|userprofile\Documents}}\My Games\Dishonored\DishonoredGame\SaveData}}
{{Game data/saves|Microsoft Store|}}
+
{{Game data/saves|Microsoft Store|{{p|userprofile\Documents}}\My Games\Dishonored\DishonoredGame\SaveData}}
 
{{Game data/saves|Epic Games Launcher|{{p|userprofile\Documents}}\My Games\Dishonored\DishonoredGame\SaveData}}
 
{{Game data/saves|Epic Games Launcher|{{p|userprofile\Documents}}\My Games\Dishonored\DishonoredGame\SaveData}}
 
{{Game data/saves|Steam|{{p|steam}}\userdata\{{p|uid}}\205100\remote\|{{p|steam}}\userdata\{{p|uid}}\217980\}}
 
{{Game data/saves|Steam|{{p|steam}}\userdata\{{p|uid}}\205100\remote\|{{p|steam}}\userdata\{{p|uid}}\217980\}}
Line 132: Line 144:
 
|xbox cloud                = true
 
|xbox cloud                = true
 
|xbox cloud notes          =  
 
|xbox cloud notes          =  
 +
}}
 +
 +
===Convert Steam save games to Epic Games Store version===
 +
{{Fixbox|description=Instructions|ref=|fix=
 +
{{ii}} You will need to replace the first 5 hexadecimal values in the contents of the file from one version with those of the other version.
 +
# Open your save file (.sav) in your hex editor (e.g. [https://mh-nexus.de/en/hxd/ HxD]).
 +
# The file will start with <code>6C 1B 05 00 18</code>.
 +
# Replace those 5 bytes with <code>98 01 05 00 17</code>, by highlighting the aforementioned <code>6C 1B 05 00 18</code> and pasting <code>98 01 05 00 17</code> over them.
 +
# Save the file, with the contents now starting with <code>98 01 05 00 17</code>, and transfer it to the save folder as documented above.
 +
}}
 +
 +
===Convert Epic Games Store save games to Steam version===
 +
{{Fixbox|description=Instructions|ref=|fix=
 +
{{ii}} The process is the exact same as the described above, but in the opposite direction.
 +
# Open your save file (.sav) in your hex editor (e.g. [https://mh-nexus.de/en/hxd/ HxD]).
 +
# The file will start with <code>98 01 05 00 17</code>.
 +
# Replace those 5 bytes with <code>6C 1B 05 00 18</code>, by highlighting the aforementioned <code>98 01 05 00 17</code> and pasting <code>6C 1B 05 00 18</code> over them.
 +
# Save the file, with the contents now starting with <code>6C 1B 05 00 18</code>, and transfer it to the save folder as documented above.
 +
}}
 +
 +
===General conversion between any 2 versions of save games===
 +
{{Fixbox|description=Instructions|ref=|fix=
 +
{{ii}} This method involves using a PowerShell script to replace the first 5 hexadecimal values of save files. It requires obtaining a valid save file from the target version by playing the game and saving at least once.
 +
 +
# First, create a valid save for your current game version:
 +
## Open the game on the target version (e.g., Steam or Epic Games Launcher).
 +
## Play the game and save at least once to generate a valid save file (.sav).
 +
## Locate the valid save file in the save folder.
 +
# Now, identify the first 5 Hex values of the valid save file generated:
 +
## Open the valid save file in a hex editor.
 +
## Take note of the first 5 hexadecimal values (e.g., <code>98 01 05 00 17</code>).
 +
# Finally and like in the methods described before, update each of the game saves you want to convert:
 +
## By opening them, one by one, in a hex editor.
 +
## Replacing their first 5 hexadecimal values with those of the valid save file and saving after.
 +
## Transfering them all to the save folder as documented above.
 +
 +
('''Alternative method''') This process (which can be cumbersome, in the case of many save files) can be automated using a PowerShell Script.
 +
 +
On Windows, open a Powershell terminal and paste the following code after adequately replacing <code>"C:\Path\To\Your\Folder"</code> with folder path where the saves to convert are located and <code>"C:\Path\To\Your\ReferenceSave.sav"</code> with the path to valid save file previously generated:
 +
 +
<pre>
 +
# Specify the path to the folder containing the .sav files
 +
$folderPath = "C:\Path\To\Your\Folder"
 +
 +
# Specify the path to the reference valid save file
 +
$referenceFilePath = "C:\Path\To\Your\ReferenceSave.sav"
 +
 +
# Read the content of the reference file as a byte array
 +
$referenceFileContent = [System.IO.File]::ReadAllBytes($referenceFilePath)
 +
 +
# Extract the first 5 hexadecimal values from the reference file
 +
$referenceHexValues = $referenceFileContent[0..4]
 +
 +
# Get a list of .sav files in the folder
 +
$savFiles = Get-ChildItem -Path $folderPath -Filter *.sav
 +
 +
# Loop through each .sav file
 +
foreach ($file in $savFiles) {
 +
    # Read the content of the file as a byte array
 +
    $fileContent = [System.IO.File]::ReadAllBytes($file.FullName)
 +
 +
    # Replace the first 5 hexadecimal values with the values from the reference file
 +
    for ($i = 0; $i -lt 5; $i++) {
 +
        $fileContent[$i] = $referenceHexValues[$i]
 +
    }
 +
 +
    # Write the modified content back to the file
 +
    [System.IO.File]::WriteAllBytes($file.FullName, $fileContent)
 +
 +
    Write-Host "Modified $($file.Name)"
 +
}
 +
 +
Write-Host "Replacement complete."
 +
</pre>
 +
You can also directly feed the script with the hexadecimal values (e.g. <code>98 01 05 00 17</code>, instead, by changing the fourth code line into something like <code>$referenceHexValues = [byte[]](0x98, 0x01, 0x05, 0x00, 0x17)</code> and deleting the two previous code lines about specifying the filepath and reading the content of the generated valid save.
 +
}}
 +
 +
===(Optional step, after conversion) Copy over the original timestamps of the game saves===
 +
{{Fixbox|description=Instructions|ref=|fix=
 +
{{ii}} Since the game uses the "Modified Date" timestamp of the actual files to display the in-game date of the game saves, (in the "Load saves" menu), after applying the methods described above you will have modified and saved said files and therefore will be left with all your saves, in game, showing up as having been created at your present date (or the date when you followed this procedure).
 +
 +
To fix that, on Windows, you can either:
 +
 +
* Manually edit each file with the desired date with a program like [https://www.nirsoft.net/utils/bulk_file_changer.html BulkFileChanger].
 +
* Or use a Powershell script that takes, as input, the path to the folder with the original game saves (<code>"C:\Path\To\Folder1_original"</code>) and the folder with the modified game saves (<code>"C:\Path\To\Folder2_modified"</code>) and copies all respective timestamps from each file of the former to the file of the same name in the latter:
 +
 +
<pre>
 +
# Specify the paths to the original and destination folders
 +
$originalFolder = "C:\Path\To\Folder1_original"
 +
$destinationFolder = "C:\Path\To\Folder2_modified"
 +
 +
# Get the list of files in both folders
 +
$originalFiles = Get-ChildItem -Path $originalFolder
 +
$destinationFiles = Get-ChildItem -Path $destinationFolder
 +
 +
# Loop through each file in the original folder
 +
foreach ($originalFile in $originalFiles) {
 +
    # Find the corresponding file in the destination folder
 +
    $destinationFile = $destinationFiles | Where-Object { $_.Name -eq $originalFile.Name }
 +
 +
    # If a corresponding file is found, copy the timestamp
 +
    if ($destinationFile -ne $null) {
 +
        $destinationFile.LastWriteTime = $originalFile.LastWriteTime
 +
        $destinationFile.CreationTime = $originalFile.CreationTime
 +
        $destinationFile.LastAccessTime = $originalFile.LastAccessTime
 +
    }
 +
}
 +
 +
# Output a message indicating that the timestamps have been copied
 +
Write-Host "Timestamps copied from $originalFolder to $destinationFolder."
 +
</pre>
 
}}
 
}}
  
Line 148: Line 271:
 
|multimonitor notes        = Use [https://www.flawlesswidescreen.org Flawless Widescreen] for the best experience.
 
|multimonitor notes        = Use [https://www.flawlesswidescreen.org Flawless Widescreen] for the best experience.
 
|ultrawidescreen            = true
 
|ultrawidescreen            = true
|ultrawidescreen notes      = <ref>[https://steamcommunity.com/groups/ultrawidemasterrace/curation/app/205100/ Steam Community :: Group :: /r/ultrawidemasterrace Group]</ref>
+
|ultrawidescreen notes      = <ref>{{Refurl|url=https://steamcommunity.com/groups/ultrawidemasterrace/curation/app/205100/|title=Steam Community :: Group :: /r/ultrawidemasterrace Group|date=May 2023}}</ref>
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
Line 154: Line 277:
 
|fov notes                  = 65-110°;<ref>[https://youtube.com/watch?v=AxUq2p0udlk Field of View: 65 vs 110 | Dishonored - YouTube]</ref> for custom values, see [[#Field of view (FOV)|Field of view (FOV)]].
 
|fov notes                  = 65-110°;<ref>[https://youtube.com/watch?v=AxUq2p0udlk Field of View: 65 vs 110 | Dishonored - YouTube]</ref> for custom values, see [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
|windowed notes            = Toggled with {{key|F11}}, menu option, or the <code>-windowed</code> [[Glossary:Command line arguments|parameter]].<ref>[http://forums.bethsoft.com/topic/1415591-dishonored-stops-responding-and-shows-a-very-long-error-and-crashes-to-desktop/#entry21631205 Dishonored stops responding and shows a very long error, and crashes to desktop. - PC - Bethesda Softworks Forums]</ref>
+
|windowed notes            = Toggled with {{key|F11}}, menu option, or the <code>-windowed</code> [[Glossary:Command line arguments|parameter]].<ref>{{Refurl|url=http://forums.bethsoft.com/topic/1415591-dishonored-stops-responding-and-shows-a-very-long-error-and-crashes-to-desktop/#entry21631205|title=Dishonored stops responding and shows a very long error, and crashes to desktop. - PC - Bethesda Softworks Forums|date=May 2023}}</ref>
 
|borderless windowed        = hackable
 
|borderless windowed        = hackable
 
|borderless windowed notes  = Works with [[Glossary:Borderless fullscreen windowed#GeDoSaTo|GeDoSaTo]].
 
|borderless windowed notes  = Works with [[Glossary:Borderless fullscreen windowed#GeDoSaTo|GeDoSaTo]].
Line 161: Line 284:
 
|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        = [[FXAA]], [[MLAA]].
 
|antialiasing notes        = [[FXAA]], [[MLAA]].
|upscaling                  = unknown
+
|upscaling                  = false
 
|upscaling tech            =  
 
|upscaling tech            =  
 
|upscaling notes            =  
 
|upscaling notes            =  
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                =  
+
|vsync notes                = Triple buffered.
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
Line 177: Line 300:
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
{{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/2328-dishonored-fov-hack/ Dishonored FOV Hack]|ref=<ref>[http://www.tocaedit.com/2012/10/dishonored-fov-hack-released.html ToCA EDIT: Dishonored FOV Hack Released]</ref>|fix=
+
{{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/2328-dishonored-fov-hack/ Dishonored FOV Hack]|ref=<ref>{{Refurl|url=http://www.tocaedit.com/2012/10/dishonored-fov-hack-released.html|title=ToCA EDIT: Dishonored FOV Hack Released|date=May 2023}}</ref>|fix=
 
{{ii}} To use this mod on Linux with Proton, run the game with the environment variable {{code|WINEDLLOVERRIDES}} set to <code>"version=n,b"</code>. (In the General tab of the game's Properties window in Steam, put <code>WINEDLLOVERRIDES="version=n,b" %command%</code> in the launch options field.)
 
{{ii}} To use this mod on Linux with Proton, run the game with the environment variable {{code|WINEDLLOVERRIDES}} set to <code>"version=n,b"</code>. (In the General tab of the game's Properties window in Steam, put <code>WINEDLLOVERRIDES="version=n,b" %command%</code> in the launch options field.)
 
}}
 
}}
  
{{Fixbox|description=Add FOV hotkey|ref=<ref name="FOV"/>|fix=
+
{{Fixbox|description=Add FOV hotkey|ref={{cn|date=December 2023}}|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open {{file|DishonoredInput.ini}}.
 
# Open {{file|DishonoredInput.ini}}.
Line 202: Line 325:
  
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
{{Fixbox|description=Force SGSSAA (Nvidia only)|ref=<ref>[https://docs.google.com/spreadsheets/d/1ekUZsK2YXgd5XjjH1M7QkHIQgKO_i4bHCUdPeAd6OCo/edit#gid=0&range=A197 NVidia Profile Inspector - AA Flags - Google Drive]</ref><ref>[https://www.forum-3dcenter.org/vbulletin/showpost.php?p=9522150&postcount=3433 Antialiasing - Kompatibilitätsbits - Sammelthread - 3DCenter Forum]</ref>|fix=
+
{{Fixbox|description=Force SGSSAA (Nvidia only)|ref=<ref>{{Refurl|url=https://docs.google.com/spreadsheets/d/1ekUZsK2YXgd5XjjH1M7QkHIQgKO_i4bHCUdPeAd6OCo/edit#gid=0&range=A197|title=NVidia Profile Inspector - AA Flags - Google Drive|date=May 2023}}</ref><ref>[https://www.forum-3dcenter.org/vbulletin/showpost.php?p=9522150&postcount=3433 Antialiasing - Kompatibilitätsbits - Sammelthread - 3DCenter Forum]</ref>|fix=
 
# Download and run [[Nvidia Profile Inspector]].
 
# Download and run [[Nvidia Profile Inspector]].
 
# Select the Dishonored profile.
 
# Select the Dishonored profile.
Line 214: Line 337:
  
 
===Ambient occlusion===
 
===Ambient occlusion===
{{Fixbox|description=Force HBAO+ (Nvidia only)|ref=<ref>[https://docs.google.com/spreadsheets/d/1sq0vgFlerS-YT093TS2jEpx6xjZP7X1x1BcAs7EHXYY/edit#gid=0&range=A105 HBAO+ Compatibility Flags]</ref><ref>[https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-2#post-4776813 Original HBAO+ Post at Guru3D.com Forums]</ref>|fix=
+
{{Fixbox|description=Force HBAO+ (Nvidia only)|ref=<ref>{{Refurl|url=https://docs.google.com/spreadsheets/d/1sq0vgFlerS-YT093TS2jEpx6xjZP7X1x1BcAs7EHXYY/edit#gid=0&range=A105|title=HBAO+ Compatibility Flags|date=May 2023}}</ref><ref>{{Refurl|url=https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-2#post-4776813|title=Original HBAO+ Post at Guru3D.com Forums|date=May 2023}}</ref>|fix=
 
# Download and run [[Nvidia Profile Inspector]].
 
# Download and run [[Nvidia Profile Inspector]].
 
# Select the Dishonored profile.
 
# Select the Dishonored profile.
Line 264: Line 387:
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
 
|impulse triggers          = hackable
 
|impulse triggers          = hackable
|impulse triggers notes    = Use [https://github.com/araghon007/X1nput/releases X1nput]<ref>[https://www.reddit.com/r/pcgaming/comments/b0ke5h/custom_xinput_dll_with_impulse_trigger_support_on/eifp93l/ Custom Xinput DLL with Impulse Trigger support on Xbox One Controllers]</ref>
+
|impulse triggers notes    = Use [https://github.com/araghon007/X1nput/releases X1nput]<ref>{{Refurl|url=https://www.reddit.com/r/pcgaming/comments/b0ke5h/custom_xinput_dll_with_impulse_trigger_support_on/eifp93l/|title=Custom Xinput DLL with Impulse Trigger support on Xbox One Controllers|date=May 2023}}</ref>
 
|dualshock 4              = unknown
 
|dualshock 4              = unknown
 
|dualshock 4 notes        =  
 
|dualshock 4 notes        =  
Line 313: Line 436:
 
|separate volume notes    =  
 
|separate volume notes    =  
 
|surround sound          = true
 
|surround sound          = true
|surround sound notes    = 5.1 but center channel is flaky<ref>[https://satsun.org/audio/ PC Gaming Surround Sound Round-up]</ref>
+
|surround sound notes    = 5.1 but center channel is flaky<ref>{{Refurl|url=https://satsun.org/audio/|title=PC Gaming Surround Sound Round-up|date=May 2023}}</ref>
 
|subtitles                = true
 
|subtitles                = true
 
|subtitles notes          =  
 
|subtitles notes          =  
Line 340: Line 463:
 
  |audio    = false
 
  |audio    = false
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = Region locked to copies bought in Poland, Russia, Hungary and Czech (with exception of GOG and MS Store releases).
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 348: Line 471:
 
  |audio    = true
 
  |audio    = true
 
  |subtitles = true
 
  |subtitles = true
  |notes    = [http://traductionjeux.com/Dishonored-goty-PC-patch-fr.html Unofficial patch].
+
  |notes    = Unofficial patch for global version can be found [http://traductionjeux.com/Dishonored-goty-PC-patch-fr.html here].
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 364: Line 487:
 
  |audio    = false
 
  |audio    = false
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = Region locked to copies bought in Poland, Russia, Hungary and Czech (with exception of GOG and MS Store releases).
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 380: Line 503:
 
  |audio    = false
 
  |audio    = false
 
  |subtitles = hackable
 
  |subtitles = hackable
  |notes    = [https://www.mediafire.com/file/l47ug6f3awp43w4/dishonored_jpn.rar mod]<ref>[http://nozomi.2ch.sc/test/read.cgi/gamef/1403880723/44 【PC】 Dishonored ディスオナード part7]</ref>
+
  |notes    = Fan translation made by UnnamedPlayer and fackman can be found [https://www.mediafire.com/file/l47ug6f3awp43w4/dishonored_jpn.rar here]. <ref>[http://nozomi.2ch.sc/test/read.cgi/gamef/1403880723/44 【PC】 Dishonored ディスオナード part7]</ref>
 
  |fan      = true
 
  |fan      = true
 
}}
 
}}
Line 388: Line 511:
 
  |audio    = false
 
  |audio    = false
 
  |subtitles = true
 
  |subtitles = true
  |notes    = Available [https://steamcommunity.com/sharedfiles/filedetails/?id=2442137474 here].
+
  |notes    = Region locked to copies bought in Poland, Russia, Hungary and Czech (with exception of GOG and MS Store releases). For global version, use [https://steamcommunity.com/sharedfiles/filedetails/?id=2442137474 this].
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 396: Line 519:
 
  |audio    = false
 
  |audio    = false
 
  |subtitles = hackable
 
  |subtitles = hackable
  |notes    = Download: [https://www.baixesoft.com/download/traducao-dishonored 1], [https://tribogamer.com/traducoes/185_traducao-do-dishonored-para-portugues-do-brasil.html 2], [https://ggames.com.br/topico/7046-download-traducao-dishonored-pt-br/ 3]
+
  |notes    = Fan translation made by Tribo Gamer can be found [https://www.baixesoft.com/download/traducao-dishonored here], [https://tribogamer.com/traducoes/185_traducao-do-dishonored-para-portugues-do-brasil.html here] and [https://ggames.com.br/topico/7046-download-traducao-dishonored-pt-br/ here].
 
  |fan      = true
 
  |fan      = true
 
}}
 
}}
Line 404: Line 527:
 
  |audio    = false
 
  |audio    = false
 
  |subtitles = true
 
  |subtitles = true
  |notes    = For Global version of the game download [https://steamcommunity.com/sharedfiles/filedetails/?id=2849622533 here].
+
  |notes    = Region locked to copies bought in Poland, Russia, Hungary and Czech (with exception of GOG and MS Store releases). For global version, use [https://steamcommunity.com/sharedfiles/filedetails/?id=2849622533 this].
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 414: Line 537:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
 +
}}
 +
{{L10n/switch
 +
|language  = Turkish
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = Fan translation by Dark Glyphs, [https://steamcommunity.com/groups/darkglyphs here].
 +
|fan      = true
 
}}
 
}}
 
}}
 
}}
Line 476: Line 607:
  
 
==Issues unresolved==
 
==Issues unresolved==
===The Knife of Dunwall: Crashing during the third act===
 
The DLC appears to crash a lot for people in the third act, no solution.
 
 
Possible solution:
 
 
{{Fixbox|description=Crash during third act|ref={{cn|date=July 2016}}|fix=
 
# Go to the end of the act and talk to Billie Lurk.
 
# When Billie Lurk asks if you want to exit the level, say "No".
 
# Save the game.
 
# Go and talk to Billie Lurk again.
 
# Say "Yes" and exit the level.
 
}}
 
  
 
===The Knife of Dunwall: Low resolution textures on butchers===
 
===The Knife of Dunwall: Low resolution textures on butchers===
The game is using the low detail textures on butchers instead of the high detail textures.<ref>[https://steamcommunity.com/app/205100/discussions/0/34096318728232484/ Blurry texture not loading in? - Steam community discussions]</ref>
+
The game is using the low detail textures on butchers instead of the high detail textures.<ref>{{Refurl|url=https://steamcommunity.com/app/205100/discussions/0/34096318728232484/|title=Blurry texture not loading in? - Steam community discussions|date=May 2023}}</ref>
  
 
===The Knife of Dunwall: Missing 2D image files===
 
===The Knife of Dunwall: Missing 2D image files===
Generic placeholder images are replacing some 2D icons and images in-game.<ref>[https://steamcommunity.com/app/205100/discussions/0/810921274032628728/ Missing image files in new DLC - Steam community discussions]</ref>
+
Generic placeholder images are replacing some 2D icons and images in-game.<ref>{{Refurl|url=https://steamcommunity.com/app/205100/discussions/0/810921274032628728/|title=Missing image files in new DLC - Steam community discussions|date=May 2023}}</ref>
 
 
===Game crash at startup===
 
{{ii}} Some users report that turning Steam Cloud off and on again solves the problem.
 
 
 
{{Fixbox|description=Game crash at startup|ref={{cn|Could it be the same of the language api fatal crash below?}}|fix=
 
# Go to the [[#Game data|save game data location]].
 
# Delete {{file|remotecache.vdf}}.
 
# Disable Steam Cloud (close settings window).
 
# Enable Steam Cloud (close settings window).
 
# Let Steam sync your saved games.
 
# Launch Dishonored.
 
}}
 
  
 
==Issues fixed==
 
==Issues fixed==
 
==="Fatal Error!" crash===
 
==="Fatal Error!" crash===
 
{{Fixbox|description=Start the game from within the Steam client}}
 
{{Fixbox|description=Start the game from within the Steam client}}
 
===Screen turns white or very bright randomly during gameplay===
 
{{Image|Dishonored bright.jpg|Bright screen bug}}
 
{{Fixbox|description=Fix white/bright screen|ref={{cn|date=July 2016}}|fix=
 
# Right-click on Dishonored in the Steam client and click '''Properties'''.
 
# Uncheck '''Enable the Steam Overlay while in-game'''.
 
}}
 
  
 
==="First time setup" runs every time game is started===
 
==="First time setup" runs every time game is started===
Line 523: Line 623:
 
# Open [[Windows#Command Prompt|cmd.exe]] and run: <small><code>reg add HKLM\SOFTWARE\Valve\Steam\Apps\205100 /v PhysXRedist /t REG_DWORD /d 1 /f /reg:32</code></small>
 
# Open [[Windows#Command Prompt|cmd.exe]] and run: <small><code>reg add HKLM\SOFTWARE\Valve\Steam\Apps\205100 /v PhysXRedist /t REG_DWORD /d 1 /f /reg:32</code></small>
 
# If it still doesn't work, run: <small><code>reg add HKLM\SOFTWARE\Valve\Steam\Apps\205100 /v vcredist64 /t REG_DWORD /d 1 /f /reg:32</code></small>
 
# If it still doesn't work, run: <small><code>reg add HKLM\SOFTWARE\Valve\Steam\Apps\205100 /v vcredist64 /t REG_DWORD /d 1 /f /reg:32</code></small>
}}
 
 
===Texture pop-in when switching weapons===
 
{{Fixbox|description=Instructions|ref={{cn|date=July 2016}}|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open {{file|DishonoredEngine.ini}}.
 
# Change the values of both <code>MipFadeInSpeed0</code> and <code>MipFadeInSpeed1</code> to <code>0</code>.
 
{{ii}} Unless the high quality texture can be loaded right away by your computer, this can make the texture pop-in even more noticeable, since it only disables the fade that is meant to hide the transition from low to high quality texture.
 
 
}}
 
}}
  
Line 538: Line 630:
 
===Game options cannot be saved or loaded when using a controller===
 
===Game options cannot be saved or loaded when using a controller===
 
The game forces you to pick either keyboard/mouse or controller when you first open the main menu. Everything works fine with keyboard and mouse; however, with a controller, while the settings can be changed, they will never be saved and the game will reload the default settings every time a save file is loaded.
 
The game forces you to pick either keyboard/mouse or controller when you first open the main menu. Everything works fine with keyboard and mouse; however, with a controller, while the settings can be changed, they will never be saved and the game will reload the default settings every time a save file is loaded.
 
{{Fixbox|description=Run the game executable as an administrator once|ref={{cn|date=October 2017}}|fix=
 
# Go to {{file|{{p|game}}\Binaries\Win32\}}.
 
# Right click {{file|Dishonored.exe}} and hit "Run as Administrator".
 
# Steam should install some DirectX files, then the game will launch.
 
# Use a controller to enter the main menu and set your options. When you've changed your options and backed out, it should save them.
 
# From now on you should be able to save and load your options with a controller, even without running the game as adminstrator.
 
}}
 
  
 
==="High Overseer Campbell" meeting chamber bug===
 
==="High Overseer Campbell" meeting chamber bug===
Line 565: Line 649:
  
 
==Other information==
 
==Other information==
{{cleanup|section|Probably too cluttered}}
 
 
===API===
 
===API===
 
{{API
 
{{API
Line 616: Line 699:
 
}}
 
}}
  
===Low end configuration===
+
===[https://steamcommunity.com/sharedfiles/filedetails/?id=2798091357 D1Fix]===
{{Fixbox|description=Use custom settings|ref=<ref>[https://www.youtube.com/watch?v=rnfHgnytezE Tweak-Fix | Dishonored | Framerate Boost For Very Low End PC's - YouTube]</ref><ref>[https://www.youtube.com/watch?v=1dADQJ4SDEQ Dishonored on super low graphics for low end computer - YouTube]</ref>|fix=
+
D1Fix is a fan-developed update patch for Dishonored Definitive Edition.
# Go to the [[#Game data|configuration file(s) location]].
 
# Open {{file|DishonoredEngine.ini}}.
 
<div class="mw-collapsible mw-collapsed"><ol><li value="3"> Replace the entire <code>[SystemSettings]</code> section with</li></ol><div class="mw-collapsible-content"><small><pre>[SystemSettings]
 
SkeletalLODDistanceFactorMultiplier=1
 
StaticLODDistanceFactorMultiplier=1
 
TextureForcedLODBias=0
 
iType_AntiAlias=0
 
bUseMaxQualityMode=False
 
StaticDecals=False
 
DynamicDecals=True
 
UnbatchedDecals=False
 
DecalCullDistanceScale=1.0
 
DynamicLights=False
 
DynamicShadows=False
 
LightEnvironmentShadows=False
 
CompositeDynamicLights=False
 
SHSecondaryLighting=False
 
DirectionalLightmaps=True
 
MotionBlur=False
 
MotionBlurPause=False
 
DepthOfField=False
 
AmbientOcclusion=False
 
Bloom=False
 
UseHighQualityBloom=False
 
bAllowLightShafts=False
 
bAllowRatsShadow=False
 
Distortion=False
 
FilteredDistortion=False
 
DropParticleDistortion=False
 
bAllowDownsampledTranslucency=False
 
SpeedTreeLeaves=False
 
SpeedTreeFronds=False
 
OnlyStreamInTextures=False
 
LensFlares=False
 
FogVolumes=False
 
FloatingPointRenderTargets=True
 
OneFrameThreadLag=True
 
UseVsync=False
 
UpscaleScreenPercentage=True
 
Fullscreen=True
 
AllowD3D10=False
 
AllowRadialBlur=False
 
SkeletalMeshLODBias=0
 
ParticleLODBias=0
 
DetailMode=1
 
ShadowFilterQualityBias=0
 
MaxAnisotropy=2
 
MaxMultisamples=1
 
MinShadowResolution=64
 
MinPreShadowResolution=8
 
MaxShadowResolution=800
 
MaxWholeSceneDominantShadowResolution=1344
 
ShadowFadeResolution=128
 
PreShadowFadeResolution=16
 
ShadowFadeExponent=.25
 
ResX=640
 
ResY=480
 
ScreenPercentage=100.000000
 
SceneCaptureStreamingMultiplier=1.000000
 
FoliageDrawRadiusMultiplier=1.000000
 
ShadowTexelsPerPixel=1.27324
 
PreShadowResolutionFactor=.5
 
bEnableVSMShadows=False
 
bEnableBranchingPCFShadows=False
 
bAllowHardwareShadowFiltering=False
 
bAllowBetterModulatedShadows=False
 
bEnableForegroundShadowsOnWorld=False
 
bEnableForegroundSelfShadowing=False
 
bAllowWholeSceneDominantShadows=False
 
ShadowFilterRadius=2
 
ShadowDepthBias=.012
 
CSMSplitPenumbraScale=.5
 
CSMSplitSoftTransitionDistanceScale=4
 
CSMSplitDepthBiasScale=.7
 
UnbuiltWholeSceneDynamicShadowRadius=20000
 
UnbuiltNumWholeSceneDynamicShadowCascades=3
 
WholeSceneShadowUnbuiltInteractionThreshold=50
 
bAllowFracturedDamage=True
 
NumFracturedPartsScale=1.0
 
FractureDirectSpawnChanceScale=1.0
 
FractureRadialSpawnChanceScale=1.0
 
FractureCullDistanceScale=1.0
 
bForceCPUAccessToGPUSkinVerts=false
 
bDisableSkeletalInstanceWeights=false
 
SpeakerConfiguration=0
 
TEXTUREGROUP_World=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 
TEXTUREGROUP_WorldNormalMap=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 
TEXTUREGROUP_WorldSpecular=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 
TEXTUREGROUP_Character=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 
TEXTUREGROUP_CharacterSpecular=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 
TEXTUREGROUP_Weapon=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 
TEXTUREGROUP_WeaponSpecular=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 
TEXTUREGROUP_Vehicle=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 
TEXTUREGROUP_VehicleSpecular=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 
TEXTUREGROUP_Cinematic=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 
TEXTUREGROUP_Effects=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
 
TEXTUREGROUP_Skybox=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 
TEXTUREGROUP_UI=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 
TEXTUREGROUP_Lightmap=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 
TEXTUREGROUP_Shadowmap=(MinLODSize=10,MaxLODSize=10,LODBias=0,NumStreamedMips=3)
 
TEXTUREGROUP_RenderTarget=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 
TEXTUREGROUP_MobileFlattened=(MinLODSize=10,MaxLODSize=10,LODBias=0)
 
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
 
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
 
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
 
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear)</pre></small></div></div>
 
}}
 
 
 
===Increase Texture Quality and Turn Off Texture Streaming===
 
{{Fixbox|description=Edit Configuration File|ref={{cn|date=July 2016}}|fix=
 
# Go to the [[#Game data|configuration files location]].
 
# Open {{file|DishonoredEngine.ini}}.
 
# To disable mipmapping for world-textures (which should be most noticable), find the line <code>TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)</code> and replace it with <code>TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0,NumStreamedMips=0)</code> (similarly, to disable mipmapping for any other texture group, simply append <code>NumStreamedMips=0</code> inside the parentheses, making sure to add the needed comma(s)).
 
# Change these lines and save as read-only:
 
<pre>
 
MipFadeInSpeed0=0
 
MipFadeOutSpeed0=0
 
MipFadeInSpeed1=0
 
MipFadeOutSpeed1=0
 
StopIncreasingLimit=20
 
MinTimeToGuaranteeMinMipCount=0
 
MaxTimeToGuaranteeMinMipCount=0
 
OnlyStreamInTextures=True
 
PoolSize=0
 
LoadMapTimeLimit=999
 
LightmapStreamingFactor=0
 
ShadowmapStreamingFactor=0
 
bAllowSwitchingStreamingSystem=False
 
UseDynamicStreaming=False
 
SkeletalLODDistanceFactorMultiplier=0
 
StaticLODDistanceFactorMultiplier=0
 
TextureForcedLODBias=0
 
DetailMode=4
 
</pre>
 
{{ii}} May cause game to enter an infinite loading loop. If it does, turn texture streaming back on, leave that area of the game, and turn it off again once you leave the area.
 
}}
 
 
 
===Increase Shadows Quality===
 
{{Fixbox|description=Edit Configuration File|ref={{cn|date=July 2016}}|fix=
 
# Go to the [[#Game data|configuration files location]].
 
# Open {{file|DishonoredEngine.ini}}.
 
# Change these lines and save as read-only:
 
<pre>
 
ShadowFilterQualityBias=0
 
MinShadowResolution=2048
 
MaxShadowResolution=4096
 
bAllowWholeSceneDominantShadows=True
 
MaxWholeSceneDominantShadowResolution=4096
 
ShadowTexelsPerPixel=0
 
</pre>
 
}}
 
 
 
===Stop bodies from disappearing===
 
{{Fixbox|description=Increase Default Number of Bodies In Areas|ref={{cn|date=July 2016}}|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open {{file|DishonoredAI.ini}}.
 
# Modify the values of <code>m_CorpseAbsoluteMaximumCount</code> and <code>m_CorpseIdealMaximumCount</code> as necessary (e.g. <code>m_CorpseAbsoluteMaximumCount=1000</code> and <code>m_CorpseIdealMaximumCount=500</code>).
 
# Modify <code>m_bCorpseCleanupInView=</code> value from <code>true</code> to <code>false</code>.
 
}}
 
 
 
===Display/Hide HUD===
 
{{Fixbox|description=Instructions|ref={{cn|date=July 2016}}|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open {{file|DishonoredInput.ini}}.
 
# Add this line <code>m_PCBindings=(Name="F6",Command="ShowHUD true")</code>.
 
# Press {{key|F6}} to hide or display HUD.
 
{{ii}} Removing the HUD also eliminates the letterbox in cutscenes.<ref name="FOV">[https://www.reddit.com/r/Games/comments/116s5s/how_to_change_fov_in_dishonored/ How to change FOV in Dishonored - Reddit]</ref>
 
}}
 
 
 
===Mute Note/Book Reading Ambient Sound Effect===
 
{{Fixbox|description=Mute Note/Book Reading SE|ref={{cn|date=July 2016}}|fix=
 
# Go to <code>{{p|game}}\DishonoredGame\CookedPCConsole\</code>.
 
# To mute the sound effect simply rename the file <code>Bank_UI_Ingame_Note.pck</code> to something else, such as <code>Bank_UI_Ingame_Note.backup</code>.
 
}}
 
 
 
===Mute all Powers Sound Effects===
 
{{Fixbox|description=Mute Powers SFX|ref={{cn|date=July 2016}}|fix=
 
# Go to <code>{{p|game}}\DishonoredGame\CookedPCConsole\</code>.
 
# To mute the sound effect simply rename the file <code>Bank_Power_Player.pck</code> to something else, such as <code>Bank_Power_Player.backup</code>.
 
}}
 
 
 
===Change sprint/run from hold to toggle===
 
{{Fixbox|description=Change default sprint/run behavior from a hold to a toggle, activated while moving, no need to hold down button|ref={{cn|date=July 2016}}|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open {{file|DishonoredInput.ini}}.
 
# Find a line that resembles <code>m_PCBindings=(Name="LeftShift",Command="GBA_Sprint")</code>.
 
# Alter the line so that it reads <code><nowiki>m_PCBindings=(Name="LeftShift",Command="GBA_Sprint | DisToggleSprint TRUE")</nowiki></code>.
 
# Save the file, it is recommended to make it read-only to prevent the game from resetting it.
 
}}
 
 
 
===Add Mission Stats menu===
 
{{Fixbox|description=Adds "Statistics" button in pause menu, so it is possible to check statistics mid-mission.|fix=
 
# Download the mod [https://github.com/adm244/Dishonored-MissionStats/releases/latest here], then extract its content in {{file|{{p|game}}\Binaries\Win32\}}.
 
# Change the mod options by editing {{file|missionstats.ini}} with a text editor in {{file|{{p|game}}\Binaries\Win32\NativeMods\}}.
 
'''Notes'''
 
{{ii}} Works with Steam and GOG.com versions.
 
{{ii}} [https://www.nexusmods.com/dishonored/mods/17 Alternative link], [https://www.nexusmods.com/dishonored/mods/18 French translation], [https://www.nexusmods.com/dishonored/mods/25 Polish translation], [https://www.nexusmods.com/dishonored/mods/19 Russian translation].
 
}}
 
 
 
===Custom Health/Mana regen===
 
{{Fixbox|description=Changes Health/Mana regeneration limits to allow full regeneration.|fix=
 
# Download the mod [https://github.com/adm244/Dishonored-FullRegen/releases/latest here], then extract its contents in {{file|{{p|game}}\Binaries\Win32\}}.
 
# Change the mod options by editing {{file|fullregen.ini}} with a text editor in {{file|{{p|game}}\Binaries\Win32\NativeMods\}}.
 
'''Notes'''
 
{{ii}} Works with Steam and GOG.com versions.
 
{{ii}} [https://www.nexusmods.com/dishonored/mods/20 Alternative link].
 
}}
 
 
 
===Add Nonlethal Drop Takedown===
 
{{Fixbox|description=Allows you to knock enemies out nonlethally by dropping on their heads from a sufficient height.|fix=
 
Download the mod [https://www.nexusmods.com/dishonored/mods/31 here], then extract {{file|DishonoredWeapon.ini}} in <code>{{p|userprofile\Documents}}\My Games\Dishonored\DishonoredGame\Config\</code>.
 
{{ii}} [https://www.youtube.com/watch?v=9X3S4KYRkr8 Video demonstration].
 
}}
 
  
 
==System requirements==
 
==System requirements==

Latest revision as of 14:39, 4 April 2024

Dishonored
Dishonored cover
Developers
Arkane Studios
Publishers
Bethesda Softworks
Engines
Unreal Engine 3
Release dates
Windows October 9, 2012
Reception
Metacritic 91
IGDB 90
Taxonomy
Monetization One-time game purchase, DLC, Subscription gaming service
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Immersive sim, Action, Stealth
Art styles Stylized
Themes Fantasy, Steampunk
Series Dishonored
Dishonored on HowLongToBeat
Dishonored on IGDB
Dishonored on MobyGames
Dishonored on Wikipedia
Dishonored
Dishonored 2012
Dishonored 2 2016
Dishonored: Death of the Outsider 2017

Dishonored is a singleplayer first-person immersive sim, action and stealth game in the Dishonored series.

Key points

DLC is not directly accessible from the main menu.
Editing .ini files prevents Dunwall City Trials scores to be posted to the leaderboards.[1]
Generally regarded as a high-quality PC port.[2][3]

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Windows
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
Definitive Edition.[4]
Windows
GamersGate
Icon overlay.png
Definitive Edition also available.
Windows
Gamesplanet logo.svg
Icon overlay.png
Definitive Edition also available.
Windows
GOG.com
DRM-free
Definitive Edition.
Windows
Green Man Gaming
Icon overlay.png
Definitive Edition also available.
Windows
Humble Store
Icon overlay.png
Definitive Edition also available.
Windows
Microsoft Store
Microsoft Store
Definitive Edition. Included with Xbox Game Pass for PC.
Windows
Steam
Icon overlay.png
Definitive Edition also available.
Windows
Steam
Icon overlay.png
RHCP (Russia, Hungary, Czech, Polish) version
Windows
Amazon.com (unavailable)
Icon overlay.png
Definitive Edition also available.
Windows
Amazon.co.uk (unavailable)
Icon overlay.png
Game of the Year Edition also available.
Windows
Bethesda.net (unavailable)
Icon overlay.png
Definitive Edition also available.
Windows

Version differences

The Definitive Edition (formerly Game of the Year Edition) includes the base game and all DLC.

Monetization

Type Notes
DLC Additional content.
One-time game purchase The game requires an upfront purchase to access.
Subscription gaming service Available via Xbox Game Pass for PC.

DLC and expansion packs

Name Notes
Dunwall City Trials
Windows
The Brigmore Witches
Windows
The Knife of Dunwall
Windows
Void Walker Arsenal
Windows

Essential improvements

Skip intro videos

Use the -nostartupmovies command line argument[5]
INI Method
  1. Go to the configuration file(s) location.
  2. Open DishonoredEngine.ini.
  3. Find the [FullScreenMovie] section heading.
  4. Replace bForceNoStartupMovies=false with bForceNoStartupMovies=True or create as new entry if missing.

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\My Games\Dishonored\DishonoredGame\Config\
HKEY_CURRENT_USER\Software\Arkane\Dishonored\
Microsoft Store %USERPROFILE%\Documents\My Games\Dishonored\DishonoredGame\Config\
HKEY_CURRENT_USER\Software\Arkane\Dishonored\
Steam <Steam-folder>\userdata\<user-id>\205100\remote\options.sav
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/205100/pfx/[Note 1]
Editing any of the .ini files prevents Dunwall City Trials scores to be posted to the leaderboards.[1]

Save game data location

System Location
Windows %USERPROFILE%\Documents\My Games\Dishonored\DishonoredGame\SaveData
Microsoft Store %USERPROFILE%\Documents\My Games\Dishonored\DishonoredGame\SaveData
Epic Games Launcher %USERPROFILE%\Documents\My Games\Dishonored\DishonoredGame\SaveData
Steam <Steam-folder>\userdata\<user-id>\205100\remote\
<Steam-folder>\userdata\<user-id>\217980\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/205100/pfx/[Note 1]
The normal version uses 205100; the RHCP (Russian, Hungarian, Czech, Polish) version uses 217980
Maximum of 40 manual save slots + 9 automatic mission saves + 2 autosave slots + 1 quicksave slot.
DLCs have a separate save slot limit.

Save game cloud syncing

System Native Notes
Epic Games Launcher
GOG Galaxy
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud
Syncs save games and settings.
Xbox Cloud

Convert Steam save games to Epic Games Store version

Instructions
You will need to replace the first 5 hexadecimal values in the contents of the file from one version with those of the other version.
  1. Open your save file (.sav) in your hex editor (e.g. HxD).
  2. The file will start with 6C 1B 05 00 18.
  3. Replace those 5 bytes with 98 01 05 00 17, by highlighting the aforementioned 6C 1B 05 00 18 and pasting 98 01 05 00 17 over them.
  4. Save the file, with the contents now starting with 98 01 05 00 17, and transfer it to the save folder as documented above.

Convert Epic Games Store save games to Steam version

Instructions
The process is the exact same as the described above, but in the opposite direction.
  1. Open your save file (.sav) in your hex editor (e.g. HxD).
  2. The file will start with 98 01 05 00 17.
  3. Replace those 5 bytes with 6C 1B 05 00 18, by highlighting the aforementioned 98 01 05 00 17 and pasting 6C 1B 05 00 18 over them.
  4. Save the file, with the contents now starting with 6C 1B 05 00 18, and transfer it to the save folder as documented above.

General conversion between any 2 versions of save games

Instructions
This method involves using a PowerShell script to replace the first 5 hexadecimal values of save files. It requires obtaining a valid save file from the target version by playing the game and saving at least once.
  1. First, create a valid save for your current game version:
    1. Open the game on the target version (e.g., Steam or Epic Games Launcher).
    2. Play the game and save at least once to generate a valid save file (.sav).
    3. Locate the valid save file in the save folder.
  2. Now, identify the first 5 Hex values of the valid save file generated:
    1. Open the valid save file in a hex editor.
    2. Take note of the first 5 hexadecimal values (e.g., 98 01 05 00 17).
  3. Finally and like in the methods described before, update each of the game saves you want to convert:
    1. By opening them, one by one, in a hex editor.
    2. Replacing their first 5 hexadecimal values with those of the valid save file and saving after.
    3. Transfering them all to the save folder as documented above.

(Alternative method) This process (which can be cumbersome, in the case of many save files) can be automated using a PowerShell Script.

On Windows, open a Powershell terminal and paste the following code after adequately replacing "C:\Path\To\Your\Folder" with folder path where the saves to convert are located and "C:\Path\To\Your\ReferenceSave.sav" with the path to valid save file previously generated:

# Specify the path to the folder containing the .sav files
$folderPath = "C:\Path\To\Your\Folder"

# Specify the path to the reference valid save file
$referenceFilePath = "C:\Path\To\Your\ReferenceSave.sav"

# Read the content of the reference file as a byte array
$referenceFileContent = [System.IO.File]::ReadAllBytes($referenceFilePath)

# Extract the first 5 hexadecimal values from the reference file
$referenceHexValues = $referenceFileContent[0..4]

# Get a list of .sav files in the folder
$savFiles = Get-ChildItem -Path $folderPath -Filter *.sav

# Loop through each .sav file
foreach ($file in $savFiles) {
    # Read the content of the file as a byte array
    $fileContent = [System.IO.File]::ReadAllBytes($file.FullName)

    # Replace the first 5 hexadecimal values with the values from the reference file
    for ($i = 0; $i -lt 5; $i++) {
        $fileContent[$i] = $referenceHexValues[$i]
    }

    # Write the modified content back to the file
    [System.IO.File]::WriteAllBytes($file.FullName, $fileContent)

    Write-Host "Modified $($file.Name)"
}

Write-Host "Replacement complete."

You can also directly feed the script with the hexadecimal values (e.g. 98 01 05 00 17, instead, by changing the fourth code line into something like $referenceHexValues = [byte[]](0x98, 0x01, 0x05, 0x00, 0x17) and deleting the two previous code lines about specifying the filepath and reading the content of the generated valid save.

(Optional step, after conversion) Copy over the original timestamps of the game saves

Instructions
Since the game uses the "Modified Date" timestamp of the actual files to display the in-game date of the game saves, (in the "Load saves" menu), after applying the methods described above you will have modified and saved said files and therefore will be left with all your saves, in game, showing up as having been created at your present date (or the date when you followed this procedure).

To fix that, on Windows, you can either:

  • Manually edit each file with the desired date with a program like BulkFileChanger.
  • Or use a Powershell script that takes, as input, the path to the folder with the original game saves ("C:\Path\To\Folder1_original") and the folder with the modified game saves ("C:\Path\To\Folder2_modified") and copies all respective timestamps from each file of the former to the file of the same name in the latter:
# Specify the paths to the original and destination folders
$originalFolder = "C:\Path\To\Folder1_original"
$destinationFolder = "C:\Path\To\Folder2_modified"

# Get the list of files in both folders
$originalFiles = Get-ChildItem -Path $originalFolder
$destinationFiles = Get-ChildItem -Path $destinationFolder

# Loop through each file in the original folder
foreach ($originalFile in $originalFiles) {
    # Find the corresponding file in the destination folder
    $destinationFile = $destinationFiles | Where-Object { $_.Name -eq $originalFile.Name }

    # If a corresponding file is found, copy the timestamp
    if ($destinationFile -ne $null) {
        $destinationFile.LastWriteTime = $originalFile.LastWriteTime
        $destinationFile.CreationTime = $originalFile.CreationTime
        $destinationFile.LastAccessTime = $originalFile.LastAccessTime
    }
}

# Output a message indicating that the timestamps have been copied
Write-Host "Timestamps copied from $originalFolder to $destinationFolder."

Video

In-game video settings.
In-game video settings.
In-game resolution settings.
In-game resolution settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Use Flawless Widescreen for the best experience.
Ultra-widescreen
[6]
4K Ultra HD
Field of view (FOV)
65-110°;[7] for custom values, see Field of view (FOV).
Windowed
Toggled with F11, menu option, or the -windowed parameter.[8]
Borderless fullscreen windowed
Works with GeDoSaTo.
Anisotropic filtering (AF)
Default is 4x. See Anisotropic filtering (AF).
Anti-aliasing (AA)
FXAA, MLAA.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Triple buffered.
60 FPS and 120+ FPS
Uses frame rate smoothing with maximum value of 130. For higher frame rates see High frame rate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Field of view (FOV)

Use Dishonored FOV Hack[9]
To use this mod on Linux with Proton, run the game with the environment variable WINEDLLOVERRIDES set to "version=n,b". (In the General tab of the game's Properties window in Steam, put WINEDLLOVERRIDES="version=n,b" %command% in the launch options field.)
Add FOV hotkey[citation needed]
  1. Go to the configuration file(s) location.
  2. Open DishonoredInput.ini.
  3. Go down to the line m_PCBindings=(Name="Zero",Command="GBA_Shortcut_9")
  4. Add a new line below it: m_PCBindings=(Name="F4",Command="FOV 120")
  5. Change 120 to the FOV you want and save your changes.
  6. Press F4 during gameplay to use the new FOV.

Notes

This method will break the zoom-in during cutscenes. Your FOV will not change.

Anisotropic filtering (AF)

Changing Anisotropic Filtering level[citation needed]
  1. Go to the configuration file(s) location.
  2. Open DishonoredEngine.ini.
  3. Change MaxAnisotropy=4 to MaxAnisotropy=16
  4. Save your changes.

Anti-aliasing (AA)

Force SGSSAA (Nvidia only)[10][11]
  1. Download and run Nvidia Profile Inspector.
  2. Select the Dishonored profile.
  3. Change Antialiasing compatibility value to 0x080000C1.
  4. Change Antialiasing - Behavior Flags to None.
  5. Change Antialiasing - Mode to Override any application setting.
  6. Change Antialiasing - Setting to 4x [4x Multisampling].
  7. Change Antialiasing - Transparency Supersampling to 4x Sparse Grid Supersampling.
  8. Press "Apply Changes" in the top-right corner.

Ambient occlusion

Force HBAO+ (Nvidia only)[12][13]
  1. Download and run Nvidia Profile Inspector.
  2. Select the Dishonored profile.
  3. Change Ambient Occlusion compatibility value to 0x0000002F.
  4. Change Ambient Occlusion setting to High Quality.
  5. Change Ambient Occlusion usage to Enabled.
  6. Press "Apply Changes" in the top-right corner.

High frame rate

Change frame rate smoothing[citation needed]
  1. Go to the configuration file(s) location.
  2. Open DishonoredEngine.ini.
  3. Set MaxSmoothedFrameRate to desired FPS value.
  4. Save file.
You can also set bSmoothFrameRate to FALSE to unlock FPS completely, but it can cause glitches and prevent progression.
Issues with not registering certain inputs and/or being stuck in certain places/objects start at around 158-159 FPS.
Issues with certain cutscenes not progressing start at around 149-150 FPS.
Lock your framerate at or below 148 to avoid issues.

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse smoothing option is on by default. Slider in menu for smoothing/acceleration.
Mouse sensitivity
Mouse has deadzone when zoomed in.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Supports both auto-aim and aim assist.
Controller remapping
Only pre-set layouts are available.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
Use X1nput[14]
PlayStation controllers
Generic/other controllers
Additional information
Button prompts
Controller hotplugging
May not work properly, can happen along with settings not saving when using a controller. This can be fixed using these instructions.
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Occasionally changes button prompts

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
5.1 but center channel is flaky[15]
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Czech
Region locked to copies bought in Poland, Russia, Hungary and Czech (with exception of GOG and MS Store releases).
French
Unofficial patch for global version can be found here.
German
Hungarian
Region locked to copies bought in Poland, Russia, Hungary and Czech (with exception of GOG and MS Store releases).
Italian
Japanese
Fan translation made by UnnamedPlayer and fackman can be found here. [16]
Polish
Region locked to copies bought in Poland, Russia, Hungary and Czech (with exception of GOG and MS Store releases). For global version, use this.
Brazilian Portuguese
Fan translation made by Tribo Gamer can be found here, here and here.
Russian
Region locked to copies bought in Poland, Russia, Hungary and Czech (with exception of GOG and MS Store releases). For global version, use this.
Spanish
Turkish
Fan translation by Dark Glyphs, here.

Independent UI and dubbing/captioning

Instructions[17]
  1. Make sure the actual game language is that you want the interface to be in (for ease XXX).
  2. Go to <path-to-game>\DishonoredGame\Localization\.
  3. Copy language-code folder to %USERPROFILE%\Documents\My Games\Dishonored\DishonoredGame\Localization\.
  4. Go to <path-to-game>\Engine\Localization\.
  5. Copy language-code folder to %USERPROFILE%\Documents\My Games\Dishonored\Engine\Localization\.
  6. Set the game in the language you want the voices and the captions to be in (for ease YYY).
  7. Change both the previous folders names from original XXX to your new language code YYY.
  8. Do the same with the extensions of every file inside each of them.

Notes

Allowed language codes are: CZE, DEU, ESN, FRA, HUN, INT, ITA, POL and RUS.
To batch rename every file inside a folder open cmd into that folder and type ren *.XXX *.YYY.

VR support

3D modes State Notes
Native 3D
Nvidia 3D Vision
TriDef 3D
iZ3D
vorpX
G3D, DirectVR
Officially supported game, see official vorpx game list.
Devices
3RD Space Gaming Vest

Issues unresolved

The Knife of Dunwall: Low resolution textures on butchers

The game is using the low detail textures on butchers instead of the high detail textures.[18]

The Knife of Dunwall: Missing 2D image files

Generic placeholder images are replacing some 2D icons and images in-game.[19]

Issues fixed

"Fatal Error!" crash

Start the game from within the Steam client

"First time setup" runs every time game is started

Flag installations[20][21]
  1. Make sure the latest PhysX driver is installed
  2. Open cmd.exe and run: reg add HKLM\SOFTWARE\Valve\Steam\Apps\205100 /v PhysXRedist /t REG_DWORD /d 1 /f /reg:32
  3. If it still doesn't work, run: reg add HKLM\SOFTWARE\Valve\Steam\Apps\205100 /v vcredist64 /t REG_DWORD /d 1 /f /reg:32

Controller hotplugging does not work

Run the game as an administrator, as detailed here.

Game options cannot be saved or loaded when using a controller

The game forces you to pick either keyboard/mouse or controller when you first open the main menu. Everything works fine with keyboard and mouse; however, with a controller, while the settings can be changed, they will never be saved and the game will reload the default settings every time a save file is loaded.

"High Overseer Campbell" meeting chamber bug

This gate to the right behind Overseer Martin will trigger the meeting chamber bug if opened.
This gate to the right behind Overseer Martin will trigger the meeting chamber bug if opened.
Opening the gate behind Overseer Martin during the "High Overseer Campbell" mission will trigger a bug with the main objective: High Overseer Campbell and Captain Curnow cut off their conversation too early, and everyone in the waiting area becomes alerted and rushes into the meeting chamber. The mission can still be completed, but several ways of solving the main objective are automatically failed.[22][23]
Avoid opening the bugged gate[22][23]

Complete the meeting chamber portion of the mission without opening the gate behind Overseer Martin (use climbing, Blink, or other methods to get inside without opening this particular gate).

"Creating a Safe Haven" side objective doesn't complete

After escorting the survivors past the Threat Zone, the game may still not give credit for the objective's completion. In order to successfully complete the quest, the player may need to perform the following action.
Place weeper corpse in the safe zone[24][25]

Return to the apartments and pick up a weeper corpse. Place this corpse in the safe zone with the other survivors.

After the objective is completed, do not turn on the nearby floodlights. Even though the survivors are no longer in the apartments, the objective will fail automatically when the tallboys begin to attack the apartments.[26]

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 3
Executable 32-bit 64-bit Notes
Windows
64-bit applies to the Microsoft Store and Epic Games Store versions.

Middleware

Middleware Notes
Physics PhysX, APEX 2.8.4.6
1.0.0.0
Audio Wwise
Interface Scaleform
Cutscenes Bink Video 1.9p

D1Fix

D1Fix is a fan-developed update patch for Dishonored Definitive Edition.

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista, 7
Processor (CPU) 3.0 GHz Dual Core
System memory (RAM) 3 GB
Hard disk drive (HDD) 9 GB
Video card (GPU) Nvidia GeForce GTX 460
ATI Radeon HD 5850
512 MB of VRAM
DirectX 9.0c compatible
Sound (audio device) Windows compatible
Although official system requirements show Windows Vista as a minimum, the game does run on Windows XP.[27]


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. 1.0 1.1 Dishonored Graphics (TWEAKS) - Page 32 - Steam Users' Forums (retrieved)
  2. WTF Is... - Dishonored ? - YouTube - last accessed on May 2023
  3. A look at Dishonored’s many UI options | Bethesda Blog
  4. Verified by User:Dribbleondo on 2022-12-29
    No issues running it via the executable, no need for a command. Successfully managed to load and play 10 minutes of Dunwall with no issues; DLC is also available and likely works too
  5. Dishonored | Skip Game Intros Wiki | Fandom powered by Wikia
  6. Steam Community :: Group :: /r/ultrawidemasterrace Group - last accessed on May 2023
  7. Field of View: 65 vs 110 | Dishonored - YouTube
  8. Dishonored stops responding and shows a very long error, and crashes to desktop. - PC - Bethesda Softworks Forums - last accessed on May 2023
  9. ToCA EDIT: Dishonored FOV Hack Released - last accessed on May 2023
  10. NVidia Profile Inspector - AA Flags - Google Drive - last accessed on May 2023
  11. Antialiasing - Kompatibilitätsbits - Sammelthread - 3DCenter Forum
  12. HBAO+ Compatibility Flags - last accessed on May 2023
  13. Original HBAO+ Post at Guru3D.com Forums - last accessed on May 2023
  14. Custom Xinput DLL with Impulse Trigger support on Xbox One Controllers - last accessed on May 2023
  15. PC Gaming Surround Sound Round-up - last accessed on May 2023
  16. 【PC】 Dishonored ディスオナード part7
  17. HowTo: Play Dishonored with separate Voice/Text language :: Steam community discussions and extended by Mirh
  18. Blurry texture not loading in? - Steam community discussions - last accessed on May 2023
  19. Missing image files in new DLC - Steam community discussions - last accessed on May 2023
  20. First time setup every launch. - Steam Users' Forums (retrieved)
  21. Whenever I open Dishonored, a message box ALWAYS pops up asking if I am ok with Steam making changes to my computer... Is there a way around this? [Steam] : dishonored - Reddit
  22. 22.0 22.1 Overseer Campbell quest bug? :: Dishonored General Discussions
  23. 23.0 23.1 Dishonored Overseer Campbell Quest Gate Bug - YouTube
  24. Glitched out secondary mission "Creating a Safe Haven" :: Steam Community Discussions
  25. How to complete 'Creating a Safe Haven' (if bugged) - Youtube
  26. Glitched out secondary mission "Creating a Safe Haven" - page 2 :: Steam Community Discussions
  27. Dishonored on XP & XP x64 - Steam Users' Forums (retrieved)