Overload
Developers | |
---|---|
Revival Productions | |
Engines | |
Unity 2017[Note 1] | |
Release dates | |
Windows | May 31, 2018 |
macOS (OS X) | May 31, 2018 |
Linux | May 31, 2018 |
Reception | |
Metacritic | 74 |
OpenCritic | 77 |
IGDB | 75 |
Taxonomy | |
Monetization | DLC |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Shooter, Vehicle combat |
Vehicles | Space flight |
Themes | Sci-fi |
Overload is a 6 degrees of freedom shooter and spiritual successor to Descent. The game was made a newly formed Revival Productions - a small indie studio comprised out of many industry veterans, who previously worked in Volition, Outrage Games and Parallax Software.[3]
The game was successfully founded via kickstarter on March 11, 2016.[4] It was later released as early access title. Developers then continued working on the game, managing to successfully complete it and release it on Steam and GOG on May 31, 2018 to very positive reviews.
Following the game's release, the developer kept their promise and release their advanced custom map editor and tools allowing for modding the game. Couple of the levels created by community were then repackaged into 2 DLC packs (Community Level Pack and Anniversary Level Pack), with a premise that 50% of proceeds from purchase of these DLCs goes to community members that created them.
General information
- Official forums
- Official Discord server
- Official wiki
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | ||||
GOG.com | ||||
Humble Store | ||||
Steam |
- Playable teaser available from Steam.
DLC and expansion packs
Name | Notes | |
---|---|---|
Community Level Pack |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Revival\Overload\ %USERPROFILE%\AppData\LocalLow\Revival\Overload\ |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Revival\Overload\Saves\ |
macOS (OS X) | |
Linux | ~/.config/unity3d/Revival/Overload |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud | Added in Early Access drop #9. |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | 68° - 90° vertical degrees | ||
Windowed | |||
Borderless fullscreen windowed | Enable windowed mode and use the -popupwindow parameter. |
||
Anisotropic filtering (AF) | On/off toggle. | ||
Anti-aliasing (AA) | On/off toggle (SMAA). | ||
Vertical sync (Vsync) | Three settings: Off, 30Hz and 60Hz. 60Hz syncs to monitor scan rate, whatever it is (tested at 60 and 144Hz). 30Hz seems glitchy as it caps the framerate abnormally low (around 10-15 fps) ([5]). | ||
60 FPS and 120+ FPS | Framerate can go above 350 FPS.[6] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Tracked motion controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Officially supported since Early Access release 8.5.[7] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | No option to disable it. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 8 | Versus Lacks competitive Head-to-Head mode. |
||
Online play | 8 | Versus |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | server included in official game distribution, limited to LAN by default | |
Self-hosting | via olproxy: https://github.com/arbruijn/olproxy | |
Direct IP | via olproxy: https://github.com/arbruijn/olproxy |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 7000-8001 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse | |||
Tobii Eye Tracking | |||
TrackIR |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 | |
OpenGL | 4.5 | Linux (Possibly OS X as well) |
Shader Model support | 3, 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP2 | |
Processor (CPU) | SSE2 instruction set support | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 1800 MB | |
Video card (GPU) | DirectX 9.0 compatible Shader model 3.0 support |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.8+ | |
Processor (CPU) | SSE2 instruction set support | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 1800 MB | |
Video card (GPU) | Shader model 3.0 support |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04+ / SteamOS+ | |
Processor (CPU) | SSE2 instruction set support | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 1800 MB | |
Video card (GPU) | Shader model 3.0 support |
Notes
References
- ↑ what engine does the game use? :: Overload General Discussions
- ↑ Verified by User:Baronsmoki on 2019-04-20
- ↑ Team - Overload - last accessed on 2020-07-04
- ↑ Kickstarter - THANK YOU!!! You guys are amazing! - last accessed on 2020-07-04
- ↑ Verified by User:Kaede on 2020-06-08
- ↑ Verified by User:Kaede on 2020-06-08
- ↑ Semi-major Update: Release 8.5 (Version 0.8 Build 104) - Steam Community :: Group Announcements :: Overload