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| {{Infobox game/row/engine|Unreal Engine 3}} | | {{Infobox game/row/engine|Unreal Engine 3}} |
| |release dates= | | |release dates= |
− | {{Infobox game/row/date|Windows|January 13, 2009}} | + | {{Infobox game/row/date|Windows|January 13, 2009|ref=<ref name="release">{{Refurl|url=https://ir.ea.com/press-releases/press-release-details/2009/Mirrors-Edge-for-PC-Ships-to-Retail-Stores-Today/default.aspx|title=Electronic Arts Inc. - Mirror's Edge for PC Ships to Retail Stores Today|date=2023-12-15}}</ref>}} |
| |reception = | | |reception = |
| {{Infobox game/row/reception|Metacritic|mirrors-edge|81}} | | {{Infobox game/row/reception|Metacritic|mirrors-edge|81}} |
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| {{Introduction | | {{Introduction |
− | |introduction = '''''Mirror's Edge''''' is a {{Glossary:Sci-fi}} first-person {{Glossary:Action}} game developed by [[Company:DICE|DICE]], creators of the '''[[Series:Battlefield|Battlefield]]''' franchise, and published by [[Company:Electronic Arts|Electronic Arts]]. The game makes use of [[Engine:Unreal Engine 3|Unreal Engine 3]], as DICE's own [[Engine:Frostbite 1.5|Frostbite]] engine wasn't complete when the title began full-scale production. A lighting system christened "Beast" was developed for the game by Illuminate Labs in association with DICE which was previously called "Turtle" and was used in Maya as a renderer.<ref>{{Refurl|url=https://www.deadendthrills.com/building-the-impossible-mirrors-edge|title=Building The Impossible | + | |introduction = '''''Mirror's Edge''''' is a {{Glossary:Sci-fi}} {{Glossary:First-person}} {{Glossary:Action}} game developed by [[Company:DICE|DICE]] and published by [[Company:Electronic Arts|Electronic Arts]]. |
| + | |
| + | The game makes use of [[Engine:Unreal Engine 3|Unreal Engine 3]], as DICE's own [[Engine:Frostbite 1.5|Frostbite]] engine wasn't complete when the title began full-scale production. A lighting system christened "Beast" was developed for the game by Illuminate Labs in association with DICE which was previously called "Turtle" and was used in Maya as a renderer.<ref>{{Refurl|url=https://www.deadendthrills.com/building-the-impossible-mirrors-edge|title=Building The Impossible |
| The Art Of Mirror’s Edge|date=2021-11-23|snippet=Help came in the form of rendering company Illuminate Labs, which at the time specialised in a Maya renderer – a global illumination lighting engine – called Turtle.}}</ref> The new technology would accentuate the art style of the game by allowing for the reflection of colors as well as light. The title takes advantage of many of Unreal Engine 3's features, such as Nvidia's PhysX physics simulation system, allowing for optional physics effects like detailed debris and cloth, emulating dynamic and unscripted physics. | | The Art Of Mirror’s Edge|date=2021-11-23|snippet=Help came in the form of rendering company Illuminate Labs, which at the time specialised in a Maya renderer – a global illumination lighting engine – called Turtle.}}</ref> The new technology would accentuate the art style of the game by allowing for the reflection of colors as well as light. The title takes advantage of many of Unreal Engine 3's features, such as Nvidia's PhysX physics simulation system, allowing for optional physics effects like detailed debris and cloth, emulating dynamic and unscripted physics. |
| | | |
− | |release history = The game was released on [[Steam]] and [[Origin]] on January 12th, 2009. The Origin release of the game featured extra DRM, including online activation and a limit to how many computers the game could be activated on, alongside needing to install the launcher to begin with. De-authorization tools have been made officially available. | + | |release history = The PC version of ''Mirror's Edge'' was released on January 13, 2009.<ref name="release"/> The Origin release of the game featured extra DRM, including online activation and a limit to how many computers the game could be activated on, alongside needing to install the launcher to begin with. De-authorization tools have been made officially available. |
| | | |
| |current state = | | |current state = |
Mirror's Edge is a sci-fi first-person action game developed by DICE and published by Electronic Arts.
The game makes use of Unreal Engine 3, as DICE's own Frostbite engine wasn't complete when the title began full-scale production. A lighting system christened "Beast" was developed for the game by Illuminate Labs in association with DICE which was previously called "Turtle" and was used in Maya as a renderer.[2] The new technology would accentuate the art style of the game by allowing for the reflection of colors as well as light. The title takes advantage of many of Unreal Engine 3's features, such as Nvidia's PhysX physics simulation system, allowing for optional physics effects like detailed debris and cloth, emulating dynamic and unscripted physics.
The PC version of Mirror's Edge was released on January 13, 2009.[1] The Origin release of the game featured extra DRM, including online activation and a limit to how many computers the game could be activated on, alongside needing to install the launcher to begin with. De-authorization tools have been made officially available.
General information
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
- Community Discord Servers list.
Availability
Monetization
DLC and expansion packs
Name |
Notes |
|
Pure Time Trials Map Pack |
No longer available. Use TT mod to restore (for Origin, use Origin Fix as well). |
|
Essential improvements
Patches
- Patch 1.01. The Origin and Steam versions are already patched.
- This patch fixes Origin version of Mirror's Edge. Patch affects game's main executable, as well as cleans game directory from useless SecuROM/Origin files and folders and fixes PhysX issues.
- Can possibly make Pure Time Trial Map Pack Restoration Mod compatible with this version.
Installation
|
- Download files from the link above.
- Extract the
Binaries folder and Fix.bat into <path-to-game> .
- Run
Fix.bat and wait until the necessary changes are made.
|
- Tool that changes the FOV of Mirror's Edge the correct way, without skybox issues. Plus ultrawide support, custom aspect ratios, PhysX adjustments and more.
- FOV changes are persistent once set and the program does not need to be kept open for changes to be made.
- Offers individually adjustable graphical tweaks not normally exposed in-game, such as various post-process effects, lightmaps, render resolution, and more.
Skip intro videos
Make file changes
|
- Go to the configuration file(s) location.
- Open
TdEngine.ini .
- Delete/comment out (add a
; to the beginning of) the StartupMovies line.
|
Use Mirror's Edge Tweaks
|
- Download Mirror's Edge Tweaks and open it.
- Under the "Other Tweaks" section, locate
Intro video and disable it.
|
Remove "Press any key" delay
- You can further speed up the time to enter the game by removing the 4 second wait period before the "Press any key" message appears.
Remove "Press any key" delay
|
- Download Mirror's Edge Tweaks and open it.
- Apply the
Allow config modifications patch under the "Game Tweaks" section to allow the game to launch with modified configs.
- Under the "Other Tweaks" section, locate
Main menu delay and disable it.
|
Improve performance with PhysX
- This mod fixes drawing distance problems, that can be encountered at game epilog.[5]
Installation
|
- Download files from the link above.
- Extract the
TdGame folder into %USERPROFILE%\Documents\EA Games\Mirror's Edge .
|
Game data
In-game general settings.
Configuration file(s) location
- Some settings can be also edited in the INI files stored in
<path-to-game>\TdGame\Config
, but the game will fail to launch when modifying these files. This can be bypassed with Mirror's Edge Tweaks by applying the Allow config modifications
patch. MEMLA is another alternative, but is less stable due to its memory-based injection (it also doesn't work on Linux/Proton).[6] MEMLA can be launched directly from within Steam. To do that, add the "<path-to-game>\MEMLA.exe" %command%
command line argument in the game properties.
Save game data location
Video
Use dxwrapper[8]
|
- Download dxwrapper.
- Extract
dxwrapper.dll and dxwrapper.ini to <path-to-game>\Binaries .
- Rename the two files to
d3d9.dll and d3d9.ini respectively.
- Open
d3d9.ini and set EnableD3d9Wrapper and EnableWindowMode to 1.
Notes
- Set
FullscreenWindowMode to 1 for Borderless fullscreen windowed.
- Set
WindowModeBorder to 1 if you don't want borderless mode.
|
Use modded files, also fixes Alt+Tab ↹ "out of focus" crash on Windows 7+[9]
|
- Download the Windowed/Fullscreen buttons and Console mod.
- Extract
CookedPC folder in %USERPROFILE%\Documents\EA Games\Mirror's Edge\TdGame\Published
- Press the windowed button in the main menu.
Notes
- The option is hardcoded to 1366x768 resolution. Hex edit the second
setres instance in TdUI_FrontEnd.upk to adjust it.
|
Use Custom Hotkeys[10]
|
- Go to the configuration file(s) location.
- Open
TdInput.ini .
- Add the following line under the
[Engine.PlayerInput] section and change # to the prefered hotkey, H W for resolution and after x32 W for windowed:
Bindings=(Name="#",Command="setres HxWx32W",Control=False,Shift=False,Alt=False)
Example of 1280x720 in windowed on hotkey F2 .
Bindings=(Name="F2",Command="setres 1280x720x32W",Control=False,Shift=False,Alt=False)
Notes
- The option does not work in the main menu.
|
Force SGSSAA (Nvidia only)[11][12]
|
- Download and run Nvidia Profile Inspector.
- Select the Mirror's Edge profile.
- Change
Antialiasing compatibility value to 0x080000C1 .
- Change
Antialiasing - Behavior Flags to None .
- Change
Antialiasing - Mode to Override any application setting .
- Change
Antialiasing - Setting to 4x [4x Multisampling] .
- Change
Antialiasing - Transparency Supersampling to 4x Sparse Grid Supersampling .
- Press "Apply Changes" in the top-right corner.
|
High frame rate
- Frame rate is capped at 62 FPS.
Use Mirror's Edge Tweaks to change the cap[13][14]
|
Notes
- As frame rate increases, so does player friction which can slightly alter the speed of certain movement mechanics and make downward slides exponentially more difficult to control at frame rates above 150 FPS (i.e. Chapter 1C RP&A building slide).
- Enemy accuracy is increased at higher frame rates.
- Load times are tied to frame rate: loading time decreases as frame rate increases.[15]
|
Use Special K after installing DXVK (HDR-mod)[16]
|
- Download the latest release from DXVK (HDR-mod) and install the x32
d3d9.dll to <path-to-game>\Binaries .
- Use the provided
d3d9.conf and rename it to dxvk.conf and put it in <path-to-game>\Binaries .
- Download Special K.
- Install it locally into
<path-to-game>\Binaries with SpecialK32.dll renamed to dinput8.dll .
- Start the game, and from the SpecialK UI (Ctrl+⇧ Shift+← Backspace) make sure the Active Render API is Vulkan.
- Follow the remainder of the Special K HDR guide.
Notes
- When changing the resolution (in-game or elsewhere), make sure to also adjust
OverrideRes in the SK .ini file.
|
Ambient occlusion
Force HBAO+ (Nvidia only)[17][18]
|
- Download and run Nvidia Profile Inspector.
- Select the Mirror's Edge profile.
- Change
Ambient Occlusion compatibility value to 0x00000030 .
- Change
Ambient Occlusion setting to High Quality .
- Change
Ambient Occlusion usage to Enabled .
- Press "Apply Changes" in the top-right corner.
|
Graphics tweaks
Use Mirror's Edge Tweaks to tweak all other graphics options[19]
|
- All graphics options are located under the "Graphics Tweaks" section.
|
Input
In-game control settings.
In-game gamepad settings.
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
|
Surround sound |
|
7.1 is supported.[20] OpenAL Soft can replace the existing OpenAL driver, enabling HRTFs and fixing sampling issues (see 3D Surround Sound/HRTF). |
Subtitles |
|
In Game Settings. |
Closed captions |
|
|
Mute on focus lost |
|
|
Royalty free audio |
|
|
3D Surround Sound/HRTF Support
Override default audio renderer[21]
|
- Mirror's Edge uses OpenAL for rendering audio. By default, the game will use the OpenAL driver that is distributed with a standard OpenAL installation, which happens to be a pretty shoddy implementation of OpenAL. This can be replaced with a better version called "OpenAL Soft" and configured to enable HRTFs for accurate, 3D surround sound using only your stereo headphones. Sounds coming from in-front and behind will be distinctly different and even sounds coming from above or below will be clearly discernible.
- Download the latest OpenAL Soft binaries from the releases section.
- Extract the downloaded file and locate
soft_oal.dll in \bin\Win32
- Rename
soft_oal.dll to OpenAL32.dll
- Navigate to
<path-to-game>\Binaries and replace the existing OpenAL32.dll with the renamed version.
- Navigate to
%USERPROFILE%\Documents\EA Games\Mirror's Edge\TdGame\Config and open TdEngine.ini .
- Locate
DeviceName under [ALAudio.ALAudioDevice] and enter "OpenAL Soft" (e.g. DeviceName=OpenAL Soft )
- Set
TdEngine.ini to Read Only to prevent the game from overriding the changes.
Notes
- This also fixes the sampling issues of footstep volume/other sounds quickly fading in. The initial attack/transients of these sounds are no longer cut off.
|
Localizations
- Language codes to be used for manual switching are provided in the notes. First value is for the registry setting, second one is for the files extension and path.
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
en_UK (INT ) |
Traditional Chinese |
|
|
|
|
Czech |
|
|
|
cs (CZE ) |
French |
|
|
|
fr_FR (FRA ) |
German |
|
|
|
de_DE (DEU ) |
Hungarian |
|
|
|
hu_HU (HUN ) |
Italian |
|
|
|
it_IT (ITA ) |
Japanese |
|
|
|
jp (JPN )Region locked.[22] |
Polish |
|
|
|
pl_PL (POL ) |
Brazilian Portuguese |
|
|
|
pt_PT (POR ) |
Russian |
|
|
|
ru_RU (RUS ) |
Spanish |
|
|
|
es_ES (ESN ) |
Turkish |
|
|
|
Download here. |
Independent dubbing and captioning
Override language files
|
- The Steam/Origin version should skip the first 3 steps and just set the appropriate language in the client game proprieties.
- Open regedit
- Go to
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\EA GAMES\Mirror's Edge
- Set the
locale string to XXX (where XXX is the code for the desired voice language)
- Navigate to
<path-to-game>\TdGame\Localization (where YYY is the code for the desired UI/subtitles language)
- Copy
YYY to %USERPROFILE%\Documents\EA Games\Mirror's Edge\TdGame\Localization (create it if missing)
- Rename the folder from
YYY to XXX .
- Open a command prompt inside the renamed folder
- Run
ren *.YYY *.XXX
Notes
- Interface can be further decoupled by swapping only those localization files whose name start with
Td .
|
Network
Multiplayer types
VR support
Issues fixed
Controller icons while playing with M&K
Unplug the controller[23]
|
This is the only way to do it since the game doesn't have an option to disable it.[24]
|
PhysX causes issues
- The PhysX enhanced effects are enormously taxing on the CPU due to using single-threaded X87 instructions[25] without an Nvidia GPU, may cause the game not to start or crash during gameplay, and may also cause performance issues on Nvidia GPUs due to the game using the older PhysX library files included in the game folder by default rather than the up to date ones from the driver.
Game does not launch
- This can be caused by various issues, with the most prominent being a PhysX compatibility issue.
See PhysX section for the most likely cause of crashes on launch[28]
|
Disable Mandatory ASLR for the game (Windows 10)[29]
|
- Open Windows Security
- In App & browser control, open Exploit protection settings
- In Program settings, add an exception for
<path-to-game>\Binaries\MirrorsEdge.exe
- Disable "Force randomization for images (Mandatory ASLR)"
|
Crash just after splash screen
Manually set resolution[30]
|
- Go to the configuration file(s) location.
- Open
TdEngine.ini .
- Change
ResX and ResY to the monitor's horizontal and vertical resolution.
- Save the changes.
|
Saves or settings don't actually get saved
If Controlled folder access is enabled, add the game to the allowed apps list[32]
|
No sound during cutscenes/FMVs in Windows 7
Merc's audio cuts off before end of sentence
Disable GX mode in Xonar Audio Center[citation needed]
|
- Open the Control Panel.
- Select Xonar Control Center.
- Near the bottom right is a button with
GX on it, press it and GX mode should now be disabled.
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9.0c |
|
Shader Model support |
3 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Physics |
PhysX |
Version 2.8.0. Nvidia GPUs can accelerate optional physics effects like detailed debris and cloth. The simulation timestep can be increased for smoother physics rendering with the following mod.[33] |
Audio |
OpenAL, Speex |
Ships with router version 6.14.357.22 and wrapper 2.2.0.5. Can be updated. |
Interface |
Scaleform |
|
Cutscenes |
Bink Video |
v1.9a |
Crosshair toggle
Crosshair Toggle[citation needed]
|
- This tweak will bind F11 to toggle the crosshair.
- Go to the configuration file(s) location.
- Open
TdInput.ini .
- Search for section
[Engine.PlayerInput] and add this line in it:
Bindings=(Name="F11",Command="Showhud",Control=False,Shift=False,Alt=False)
|
Adding binoculars
Binoculars tweak[citation needed]
|
- This tweak will add switchable two staged zoom simulating binoculars behavior from other games.
- Go to the configuration file(s) location.
- Open
TdInput.ini .
- Search for section
[Engine.PlayerInput] and add these lines in it:
Bindings=(Name="ZoomIn1",Command="FOV 50 | setbind YYY ZoomIn2",Control=False,Shift=False,Alt=False)
Bindings=(Name="ZoomIn2",Command="FOV 30 | setbind YYY ZoomOut",Control=False,Shift=False,Alt=False)
Bindings=(Name="ZoomOut",Command="FOV XXX | setbind YYY ZoomIn1",Control=False,Shift=False,Alt=False)
Bindings=(Name="YYY",Command="ZoomIn1",Control=False,Shift=False,Alt=False)
where XXX is the desired FOV (90 is the default), and YYY is name of key which will trigger zoom. Look out for examples in TdInput.ini . Alternatively, set your custom magnification by changing values 50 and 30.
|
Low end configuration
Use custom settings[34]
|
- Go to the configuration file(s) location.
- Open
TdEngine.ini .
- Replace the whole section below
[SystemSettings]
StaticDecals=False
DynamicDecals=False
DynamicLights=False
DynamicShadows=False
LightEnvironmentShadows=False
CompositeDynamicLights=False
DirectionalLightmaps=False
MotionBlur=false
DepthOfField=False
AmbientOcclusion=false
Bloom=False
QualityBloom=False
Distortion=False
DropParticleDistortion=False
SpeedTreeLeaves=False
SpeedTreeFronds=False
OnlyStreamInTextures=False
LensFlares=False
FogVolumes=False
FloatingPointRenderTargets=True
Trilinear=False
OneFrameThreadLag=True
UseVsync=False
UpscaleScreenPercentage=False
Fullscreen=True
AllowD3D10=False
EnableHighPolyChars=False
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=0
ShadowFilterQualityBias=-1
MaxAnisotropy=1
MaxMultisamples=1
MinShadowResolution=32
MaxShadowResolution=256
ResX=640
ResY=480
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=0.800000
FoliageDrawRadiusMultiplier=0.000000
ShadowTexelsPerPixel=1.000000
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=256,LODBias=1)
TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=512,LODBias=1)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=256,MaxLODSize=512,LODBias=1)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1)
PhysXEnhanced=False
TdMotionBlur=False
TdSunHaze=False
TdTonemapping=False
TdBicubicFiltering=False
|
Modifications
- Allows modification of the original game files without bugs and/or crashes.
- Needed by many community made creations.
Install the custom level[35]
|
- Download mod from the link above.
- Extract
TdGame to %USERPROFILE%\Documents\EA Games\Mirror's Edge .
|
Custom maps
- Open world map with custom delivery objectives and police patrols.
- Very GPU and CPU taxing.
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
XP SP2 |
Vista |
Processor (CPU) |
Intel Pentium 4 3.0 GHz
| Intel Core 2 Duo 2.0 GHz |
System memory (RAM) |
1 GB |
2 GB |
Hard disk drive (HDD) |
8 GB | |
Video card (GPU) |
Nvidia GeForce 6800 ATI Radeon X1650 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Nvidia GeForce 8800 512 MB of VRAM |
- Nvidia GeForce 7300 is below the minimum requirements, integrated chipsets may experience issues.
- Laptop versions of these chipsets may work but are not supported.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References