Difference between revisions of "OpenRA"
From PCGamingWiki, the wiki about fixing PC games
m (General maintenance with AutoWikiBrowser in Bot mode) |
m (General maintenance with AutoWikiBrowser in Bot mode) |
||
Line 55: | Line 55: | ||
{{Game data| | {{Game data| | ||
{{Game data/config|Windows|{{p|APPDATA}}\OpenRA\}} | {{Game data/config|Windows|{{p|APPDATA}}\OpenRA\}} | ||
− | {{Game data/config|OS X| | + | {{Game data/config|OS X|{{p|osxhome}}/Library/Application Support/OpenRA/}} |
{{Game data/config|Linux|{{p|xdgconfighome}}/openra}} | {{Game data/config|Linux|{{p|xdgconfighome}}/openra}} | ||
}} | }} | ||
Line 64: | Line 64: | ||
{{Game data| | {{Game data| | ||
{{Game data/saves|Windows|{{p|APPDATA}}\OpenRA\Saves}} | {{Game data/saves|Windows|{{p|APPDATA}}\OpenRA\Saves}} | ||
− | {{Game data/saves|OS X| | + | {{Game data/saves|OS X|{{p|osxhome}}/Library/Application Support/OpenRA/Saves}} |
{{Game data/saves|Linux|{{p|xdgconfighome}}/openra/Saves}} | {{Game data/saves|Linux|{{p|xdgconfighome}}/openra/Saves}} | ||
}} | }} |
Revision as of 13:56, 5 May 2023
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
OpenRA developers | |
Release dates | |
Windows | 2010 |
macOS (OS X) | 2010 |
Linux | 2010 |
Taxonomy | |
Monetization | Freeware |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Top-down view |
Controls | Multiple select, Point and select |
Genres | RTS |
Series | Command & Conquer, Dune |
⤏ Go to series page | |
Command & Conquer | 1995 |
Command & Conquer: Red Alert | 1996 |
Command & Conquer: Sole Survivor | 1997 |
Command & Conquer: Tiberian Sun | 1999 |
Command & Conquer: Red Alert 2 | 2000 |
Command & Conquer: Renegade | 2002 |
Command & Conquer: Generals | 2003 |
Command & Conquer 3: Tiberium Wars | 2007 |
Command & Conquer: Red Alert 3 | 2008 |
Command & Conquer: Red Alert 3 - Uprising | 2009 |
Command & Conquer 4: Tiberian Twilight | 2010 |
OpenRA (unofficial) | 2010 |
Command & Conquer (2013) | Cancelled |
Command & Conquer Remastered Collection | 2020 |
Renegade X (unofficial) | EA |
Key points
- Open-source re-imagination of Command & Conquer, Red Alert and Dune 2000.
- Not a direct clone. Took gameplay elements from later titles such as Red Alert 2 and Generals, even adding new units to Red Alert
- Cross platform multiplayer on Windows, OS X and Linux
- Actively maintained by the community and designed with modding in mind.
- Doesn't run on legacy hardware
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | ||||
itch.io |
- The game relies on the graphical assets of the original games and will prompt you at first start on entering the original discs or download a minimal asset pack from community maintained mirrors.[1]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\OpenRA\ |
macOS (OS X) | $HOME/Library/Application Support/OpenRA/ |
Linux | $XDG_CONFIG_HOME/openra |
- Configuration file, custom map and game assets are stored in this location.
- This game does not follow the XDG Base Directory Specification on Linux.[2]
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\OpenRA\Saves |
macOS (OS X) | $HOME/Library/Application Support/OpenRA/Saves |
Linux | $XDG_CONFIG_HOME/openra/Saves |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Called Fullscreen, Fullscreen (legacy) is Exclusive fullscreen | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | Does not work in windowed mode[3] | ||
60 FPS and 120+ FPS | VSync enabled by default. If it fails, enable manual Frame limiter. Can be set in-game or in settings.yaml . |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Can be changed in-game or in settings.yaml [4] |
|
Mouse acceleration | ||
Mouse sensitivity | Check Use Hardware Cursors in-game for enhanced mouse responsiveness | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Touchscreen optimised | Enable Left-Click Orders in-game (GUI still unsuitable) | |
Controller | ||
Controller support | Community supplied profiles for the Steam controller exist.[5] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Can be changed in-game or in settings.yaml . |
|
Surround sound | ||
Subtitles | ||
Closed captions | [6] | |
Mute on focus lost | Only in single-player[7] |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | Since version 20171014[9] | ||
Online play | Allows public games via the OpenRA master server |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Player authentication is implemented, but doesn't have much use other than identification. | |
Peer-to-peer | ||
Dedicated | Dedicated server documentation | |
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 1234 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
- Ports used internally and externally is configurable in-game when hosting a game and in
settings.yaml
.
Issues fixed
- For the list of common issues visit the FAQ section of the wiki
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | [14] |
OpenGL | 3.2 | Alternatively OpenGL ES 3[15] or OpenGL 2.1 with command line option Graphics.DisableLegacyGL=False [16] |
Executable | PPC | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|---|
Windows | 32-bit installers are available at GitHub.[10] | ||||
macOS (OS X) | Universal binary[11] | ||||
Linux | Non-64-bit support is provided by Snapcraft[12] or Flatpak[13] |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Input | SDL |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7, 8, 10, 11 | |
Processor (CPU) | ||
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | OpenGL 3.2[15] compatible DirectX 11[14] compatible |
- The Intel drivers that are bundled with Windows ("Vendor: Microsoft Corporation") do not include any OpenGL support and therefore won't work.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.9 | |
Processor (CPU) | ||
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | OpenGL 3.2[15] compatible |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | last supported CentOS | |
Processor (CPU) | ||
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | OpenGL 3.2[15] compatible |
- The Open-Source Intel Mesa drivers offer more OpenGL features than their Windows counterparts which is why older graphics card will work.
References
- ↑ 1.0 1.1 Game Content · OpenRA/OpenRA Wiki - last accessed on 2016-5-10
- ↑ Split mod vs user content directories · Issue #10374 · OpenRA/OpenRA - last accessed on 2016-10-19
- ↑ VSync does not cap the framerate in windowed mode
- ↑ Hotkeys · OpenRA/OpenRA Wiki - last accessed on 2016-5-10
- ↑ OpenRA Steam controller mapping
- ↑ Add a dedicated widget for transient notifications
- ↑ Optionally mute on unfocus
- ↑ GitHub: Translation support
- ↑ Release 20171014
- ↑ https://github.com/OpenRA/OpenRA/releases
- ↑ Package macOS releases as a universal binary.
- ↑ OpenRA on Snapcraft - last accessed on 2020-12-01
- ↑ OpenRA on Flathub - last accessed on 2023-03-11
- ↑ 14.0 14.1 Playtest 20210131
- ↑ 15.0 15.1 15.2 15.3 Playtest 20200303
- ↑ Legacy GPU with no OpenGL 3 support; graphics.log contains this message: