Difference between revisions of "Final Fantasy XIII"
(→Input settings: even going with reports indicate. Because who knows? Maybe there is some vibration code in there someplace - only the SEJapan devs know) |
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'''Key points''' | '''Key points''' | ||
− | {{++}} Reports indicate | + | {{++}} Reports indicate the game has good general performance with efficient CPU and GPU usage.<ref>[http://blog.metaclassofnil.com/?p=618 GeDoSaTo Blog]: "The game performs really well from what I’ve seen, both GPU and CPU-wise. But their frame limiting/pacing stuff sometimes seems to bug out."</ref><ref>[http://www.neogaf.com/forum/showpost.php?p=133716032&postcount=559 Durante on general performance.]</ref><ref>[http://www.neogaf.com/forum/showpost.php?p=133739615&postcount=671 Durante on PC vs. PS3 performance]</ref> |
− | {{--}} Reports indicate | + | {{--}} Reports indicate the game is a poor indirect port with few configurable options,<ref>Port analysis sources: |
* [http://www.3djuegos.com/juegos/analisis/20430/0/final-fantasy-xiii/ 3DJuegos - Final Fantasy XIII - Análisis PC] | * [http://www.3djuegos.com/juegos/analisis/20430/0/final-fantasy-xiii/ 3DJuegos - Final Fantasy XIII - Análisis PC] | ||
* [http://www.hardcoregamer.com/2014/10/13/review-final-fantasy-xiii-pc/111410/ Review: Final Fantasy XIII (PC) | Hardcore Gamer] | * [http://www.hardcoregamer.com/2014/10/13/review-final-fantasy-xiii-pc/111410/ Review: Final Fantasy XIII (PC) | Hardcore Gamer] | ||
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|ultrawidescreen = false | |ultrawidescreen = false | ||
− | |ultrawidescreen notes = [[#GeDoSaTo|GeDoSaTo]] currently only supports 16:9 resolutions | + | |ultrawidescreen notes = [[#GeDoSaTo|GeDoSaTo]] currently only supports 16:9 resolutions. |
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
|4k ultra hd notes = Use [[#GeDoSaTo|GeDoSaTo]]. | |4k ultra hd notes = Use [[#GeDoSaTo|GeDoSaTo]]. | ||
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==Input settings== | ==Input settings== | ||
− | {{--}} Reports indicate | + | {{--}} Reports indicate the game lacks the controller vibration present in the PS3 version.<ref name=scr2/><ref>[http://www.neogaf.com/forum/showpost.php?p=134555540&postcount=5749 NeoGAF Forums - Knurek on FFXIII not using xinput.dll]</ref><ref>[http://steamcommunity.com/app/292120/discussions/0/613938693119571764/ Steam Forums - x360ce help, game won't grab it, generic usb gamepad]</ref> |
<!-- {{--}} Uses a roundabout implementation of XInput using DINPUT8.dll (DirectInput) instead of implementing XInput normally using a XInput dll. The result is lack of support for some DirectInput controllers, incorrect mapping on DirectInput controllers, lack of certain XInput features such as vibration (present in the PS3 version), and lack of support for 3rd party workarounds that allow support of legacy DirectInput controllers through XInput such as x360ce. --> | <!-- {{--}} Uses a roundabout implementation of XInput using DINPUT8.dll (DirectInput) instead of implementing XInput normally using a XInput dll. The result is lack of support for some DirectInput controllers, incorrect mapping on DirectInput controllers, lack of certain XInput features such as vibration (present in the PS3 version), and lack of support for 3rd party workarounds that allow support of legacy DirectInput controllers through XInput such as x360ce. --> | ||
Revision as of 08:20, 17 October 2014
Cover image missing, please upload it | |
Developers | |
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Square Enix | |
Publishers | |
Square Enix | |
Engines | |
Crystal Tools | |
Release dates | |
Windows | October 9, 2014 |
Key points
- Reports indicate the game has good general performance with efficient CPU and GPU usage.[2][3][4]
- Reports indicate the game is a poor indirect port with few configurable options,[5] an internal resolution lock of 1280x720 with 720p assets,[6][7] poorly encoded Bink FMVs,[6][8][9] and inconsistent FPS.
General information
Availability
Source | DRM | Notes | Keys | OS |
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Amazon.com | ||||
Incorrect store name. See here for available options. | ||||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Publisher website | ||||
Steam |
- All versions require Steam.
Essential improvements
GeDoSaTo
- GeDoSaTo can modify the game's internal resolution, anti-aliasing, Vsync, and shadow settings, and downsample from higher resolutions for improved anti-aliasing.
Download, then make sure it is updated with the included GeDoSaToUpdater tool. When done, go to Edit Settings, choose the "ffxiiiimg" profile in the bottom left and tweak the profile to your liking while keeping in mind the performance impact of each option (don't forget to save). Then simply run the game.
Note that as the assets of the game are only 720p. Depending on your configuration the 2D textures (such as font and HUD) can appear very pixelated.
720p GPU upscaling
- Ignore this if you want to use GeDoSaTo. GPU support varies.
For NVIDIA users, in the NVIDIA control panel, in "Select a scaling mode:" under "Adjust desktop size and position", ensure "Full-screen" is selected and set "perform scaling on" to GPU. For AMD users, in the Catalyst Control Center, in the "Image Scaling" section under "Properties (Digital Flat-Panel)" where Digital Flat-Panel is the monitor type, ensure "Enable GPU Scaling" is checked and "Scale image to full panel size" is selected. This leaves the monitor at its resolution and allows the GPU to upscale the game instead of relying on the monitor.
Remove unused FMVs to free up space
- Features dual audio English and Japanese for the ROW release.[6] Removing the FMV files for either language frees about 20 GB of space.[10]
- Verification and updating by Steam will redownload the files.[11]
Instructions |
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Game data
Configuration file location
System | Location |
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Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/292120/pfx/[Note 1] |
- All in-game configuration is stored in the save game data. The title screen configuration is not preserved between sessions.
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/292120/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
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Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
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English | Worldwide (audio not available in Asia) | |||
French | Not available in Asia | |||
German | Not available in Asia | |||
Italian | Not available in Asia | |||
Spanish | Not available in Asia | |||
Japanese | Worldwide (UI and subtitles only available in Asia) | |||
Traditional Chinese | Asia only | |||
Korean | Asia only |
Issues unresolved
Inconsistent FPS
- While there are several workarounds and fixes for inconstant FPS (an issue not entirely unique to the PC port[17][18]), for some this remains unresolved and may be due to issues with the game itself rather than tied to resource usage such as the GPU or CPU.[19]
Instructions |
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Issues fixed
Launcher doesn't launch
Instructions |
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Instructions |
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Could not secure sufficient VRAM
- This issue occurs when launching the game due to the inability to allocate the required VRAM.[20]
- Check if you meet the system requirements through Steam. It can be done directly by entering
steam://checksysreqs/292120
in a web browser. There are additional checks such as Can You RUN it available.[20] - Run "dxdiag.exe" and ensure at least 256MB is shown under "Approx. Total Memory" under the "Display" tab.[20]
Instructions |
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Instructions |
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Esc key quits immediately
- Using Esc while in fullscreen mode may cause the game to immediately quit without warning instead of showing a confirmation dialog box.
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Instructions |
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Abnormal eyelashes and hair
- This issue occurs when MSAA is disabled as it's required for proper alpha to coverage.[21]
- This fix is for NVIDIA users. Normally AMD users cannot force AA off with the GPU control panel.
Instructions |
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System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP2 | Vista, 7, 8 |
Processor (CPU) | 2 GHz Dual Core | Intel Core 2 Quad (2.66 GHz) AMD Phenom II X4 (2.8 GHz) |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 60 GB | |
Video card (GPU) | NVIDIA Geforce 8 Series ATI Radeon HD 2000 series 256MB of VRAM DirectX 9.0c compatible | NVIDIA Geforce GTX 460 AMD Radeon HD 5870 DirectX 11 compatible |
Other | XInput controller |
- Full screen mode will only run on an environment that supports a screen resolution of 1280x720.
- It is recommended to play using an XInput-compatible controller.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/292120/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (292120) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Square_Jason on Steam forums: "This was an SEJ lead/developed title"
- ↑ GeDoSaTo Blog: "The game performs really well from what I’ve seen, both GPU and CPU-wise. But their frame limiting/pacing stuff sometimes seems to bug out."
- ↑ Durante on general performance.
- ↑ Durante on PC vs. PS3 performance
- ↑ Port analysis sources:
- 3DJuegos - Final Fantasy XIII - Análisis PC
- Review: Final Fantasy XIII (PC) | Hardcore Gamer
- Final Fantasy 13 comes to PC, but it's not getting a great reception | Polygon
- Final Fantasy XIII for PC Has Basically No Graphics Options - GameSpot
- Durante Rides Again: Final Fantasy XIII Locked At 720p | Rock, Paper, Shotgun
- NeoGAF Forums - Durante on the port
- ↑ 6.0 6.1 6.2 6.3 Steam Forums - "We want 1920x1080 and Graphic Options"
- ↑ Raitningz on NeoGAF noting that on the PS3 the intro FMV is 1080p while others are 720p.
- ↑ PC vs. PS3 FMV comparison
- ↑ Bittercup on NeoGAF on modding the PC FMVs with the PS3 versions
- ↑ How to cut down game size to 29GB
- ↑ Square_Jason on Steam forums on deleting FMVs: "FYI/Note - if you verify your game at any stage it WILL redownload these files."
- ↑ In-game shadow issues highlight
- ↑ NeoGAF Forums - BONKERS on shadow issue
- ↑ NeoGAF Forums - Durante on shadows with and without GeDoSaTo tweaks
- ↑ NeoGAF Forums - Knurek on FFXIII not using xinput.dll
- ↑ Steam Forums - x360ce help, game won't grab it, generic usb gamepad
- ↑ Face-Off: Final Fantasy XIII | Eurogamer
- ↑ Tech Analysis: Final Fantasy XIII (PS3 vs 360) | IQGamer
- ↑ Durante Presents: FFXIII resolution unlocking (GeDoSaTo plugin) released - pre-alpha : Page 32 | NeoGAF
- ↑ 20.0 20.1 20.2 Steam forums - Could not secure sufficient VRAM when booting the game
- ↑ Durante on MSAA for alpha-to-coverage
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