Difference between revisions of "Spider-Man 3"
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===Game audio disappearing=== | ===Game audio disappearing=== | ||
− | {{ii}} Caused by minimizing the game. | + | {{ii}} Caused by minimizing the game. Use [[Glossary:Windowed#DxWnd|DxWnd]] to force borderless windowed mode. In this case, switching between windows will not cause sound problems. |
==Issues fixed== | ==Issues fixed== |
Revision as of 15:46, 6 April 2022
Developers | |
---|---|
Treyarch | |
Windows | Beenox Shift |
Publishers | |
Activision | |
Russia | Noviy Disk |
Poland | Licomp Empik Multimedia |
Engines | |
Treyarch NGL | |
Release dates | |
Windows | May 4, 2007 |
Reception | |
Metacritic | 62 |
IGDB | 59 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Open world |
Art styles | Realistic |
Themes | Contemporary, North America, Supernatural |
Series | Spider-Man |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Key points
- Based on the PlayStation 3/Xbox 360 version.
- Frame rate is capped at 30 FPS. See High frame rate for details.
- The PC port is missing several graphical elements such as bloom and motion blur from its console counterparts, as well as having a worse implementation of mipmaps, resulting in worse overall texture quality and visible lines that move along textures with the camera.[citation needed] See Visible mipmap lines on textures.
- Missing New Green Goblin DLC from PlayStation 3/Xbox 360 version. See Green Goblin.
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Activision\Spider-Man 3\ |
- Configuration file can't be edited.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Activision\Spider-Man 3\ |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | See the WSGF entry. | ||
Ultra-widescreen | See the WSGF entry. | ||
4K Ultra HD | See the WSGF entry. | ||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Up to 4x MSAA. | ||
Vertical sync (Vsync) | |||
60 FPS | Capped at 30 FPS. See High frame rate. | ||
120+ FPS | See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
High frame rate
Uncap FPS via hex editing[citation needed] |
---|
Notes
|
Uncap FPS via debug menu[citation needed] |
---|
|
Ambient Occlusion
HBAO+[3] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Some minor mouse acceleration is present. Can't be disabled. | |
Mouse sensitivity | Will become too unresponsive at higher frame rates; even with sensitivity set to its maximum amount. A controller is recommended. | |
Mouse input in menus | No mouse acceleration in menus. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Shares the same option with mouse. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See DualShock 4. | |
---|---|---|
PlayStation button prompts | Use PS4 Buttons Mod. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Russian | Local retail release only. | |||
Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, see vorpx forum profile introduction. |
Issues unresolved
Visible mipmap lines on textures
Due to a bad mipmap implementation, some filtering lines can be seen on textures (especially when wall-crawling on city buildings) that reduce the texture quality after each line.
Use dgVoodoo 2 to disable mipmaps. |
---|
|
Game audio disappearing
- Caused by minimizing the game. Use DxWnd to force borderless windowed mode. In this case, switching between windows will not cause sound problems.
Issues fixed
Glitched skybox on modern hardware
Disable Fullscreen Effects[4] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
New Game Plus
While the game offers the option to replay most of the missions using the black suit, there is no actual New Game Plus option. If you want to play the game with all upgrades, you can use a modified save file.
Use modified save file for New Game Plus |
---|
|
Switch playable characters
- Characters can be switched from the start via hex editing the save data. Find ch_[character] and renamed to CH_[CHARACTER].
- However, some characters won't be playable in certain missions, change playable characters or enter Daily Bugle during gameplay:
- CH_SPIDERMAN (Spider-Man):
- Photo Missions (Black Suit; Lizard 1 included), All Arsenic Candy Missions, Movie 1 and 3 (Black Suit Part 3), Black Suit exclusive Missions
- CH_BLACKSUIT (Symbiote Spider-Man):
- Photo Missions (Regular Suit; Lizard 1 included), All Arsenic Candy Missions, Movie 1 and 3 (Regular Suit Part 3)
- Can be used in New Game Plus.
- CH_PETER (Peter Parker):
- Photo Missions (Lizard 1 included), All Arsenic Candy Missions, Movie 3 (Part 3), Black Suit exclusive Missions
- NOTE: Lizard Mission 2 & Movie Mission 1, as well as getting out of Daily Bugle will have him revert to one of default Spider-Man’s suits
- Characters won't be speaking outside Photo Mission 2, Movie Mission 1 and Kingpin Mission 1. Safe for cutscenes, though facial animations won't move during gameplay and cutscenes
- Can be used in New Game Plus.
Green Goblin
- CH_PLAYERGOBLIN (New Goblin):
- Same crime fighting gameplay as PlayStation 3 and Xbox 360, except no challenges.
- Not recommended for use during missions, as his abilities aren't the same and can prevent game progression.
Debug Menu
Download the latest RaimiHook and put it on the "Spider-Man 3" game folder.
Debug menu without hex editing save data |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000, XP, Vista | |
Processor (CPU) | Intel Pentium 4 2.8 GHz AMD Athlon XP 2800+ 2.8 GHz |
Intel Pentium 4 3.4 GHz AMD Athlon XP 3.4 GHz |
System memory (RAM) | 1 GB (2000, XP) 1.5 GB (Vista) | |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | Nvidia GeForce 7300 GT ATI Radeon X1300 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Nvidia GeForce 7800 GT ATI Radeon X1800 |
Notes
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Verified by User:Hman360 on 2021-08-02
- ↑ Verified by User:Jigen123 on 2020-07-27