Difference between revisions of "SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated"
From PCGamingWiki, the wiki about fixing PC games
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Revision as of 10:17, 16 February 2021
Developers | |
---|---|
Purple Lamp Studios | |
Publishers | |
THQ Nordic | |
Engines | |
Unreal Engine 4[1] | |
Release dates | |
Windows | June 23, 2020 |
Reception | |
Metacritic | 69 |
OpenCritic | 70 |
IGDB | 67 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Platform |
Art styles | Cartoon |
Themes | Fantasy |
Series | SpongeBob SquarePants |
Key points
- Remake of SpongeBob SquarePants: Battle for Bikini Bottom based on the console releases, which were completely different from the original PC game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | [2] | |||
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Pineapple\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/969990/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Pineapple\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/969990/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Cutscenes are cinematically letterboxed. | ||
Multi-monitor | Vert- scaling, black bars at cutscenes and dialog screens. See Ultra-widescreen. | ||
Ultra-widescreen | Vert- scaling, black bars at cutscenes and dialog screens. See Ultra-widescreen. | ||
4K Ultra HD | |||
Field of view (FOV) | See Ultra-widescreen. | ||
Windowed | |||
Borderless fullscreen windowed | "Fullscreen" option is borderless windowed mode. | ||
Anisotropic filtering (AF) | Always set to 8.[3] See Anisotropic filtering (AF) to force 16x anisotropic filtering. | ||
Anti-aliasing (AA) | Using FXAA.[4] See Anti-aliasing (AA) to disable it. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Capped at 146 FPS.[5] 60 FPS during cutscenes.[6] Use BFBBUW to fix. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ultra-widescreen
- By default, ultrawide support is achieved through Vert- scaling. Dialog screens are pillarboxed and cutscenes are windowboxed.[7][8] Certain non-HUD elements may appear stretched or anchored incorrectly.[9]
Use the community trainer to remove black bars and adjust FOV |
---|
|
Use the community DLL injection to adjust FOV |
---|
|
Anisotropic filtering (AF)
Modify Engine.ini[10] |
---|
|
Anti-aliasing (AA)
Modify Engine.ini[10] |
---|
|
Ambient occlusion
Modify Engine.ini to increase ambient occlusion[11] |
---|
|
Chromatic aberration
Modify Engine.ini to disable chromatic aberration[11] |
---|
|
Depth of field
Modify Engine.ini to disable depth of field[11] |
---|
|
More Engine.ini graphics tweaks
A mod by ExpnandBanana can be found with various Engine.ini tweaks to improve graphics on GameBanana.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Lacks support of non-QWERTY keyboards.[12] See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | When using inverted axis, user needs to press left click at least once after switching characters to not have the look ability limited.[13] | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion | The issue of axis getting reset back to default when changing characters was fixed in patch 1.1. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Lacks native support. Use DS4Windows or Steam's controller configuration tool as a workaround. | |
---|---|---|
PlayStation button prompts | Fix available, see DS4 Button Prompts | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Rapidly changing glyphs, see here for a glyph locking patch. |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
DS4 Button Prompts
Add DS4 buttons prompts[14] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for "SFX", "Music", and "Dialogues". | |
Surround sound | [15] | |
Subtitles | Text boxes, accompanied by voice acting, is used when talking to characters. Subtitles during cutscenes can be toggled on or off. |
|
Closed captions | ||
Mute on focus lost |
Localizations
- Spoken language can be changed independently from on-screen text language.
- Non-English dubs are missing various sounds in in-game cutscenes.[16][17]
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | Added on December 17, 2020.[18] | |||
Malay | ||||
Thai |
Issues unresolved
Save file corruption
- A few initial reports of save file corruption.[19] Saving in multiple slots recommended.
Mouse cursor is always visible on the screen
This issue was introduced with patch 1.1a. Mouse cursor can be hidden by pressing F4 to access the Epic Online Services sign-in prompt and then clicking Cancel.[20][21]
Issues fixed
SteamVR or Oculus client starts when game launches
- This issue was fixed in a June 26, 2020 patch.[22]
Add launch parameters to disable HMD detection[23] |
---|
|
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op |
||
LAN play | ||||
Online play | 2 | Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Self-hosting |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | Direct3D 12 can be forced using the -d3d12 command line argument.[24] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Multiplayer | Epic Online Services |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | 10 |
Processor (CPU) | Intel Core i3-4130 AMD Phenom II X4 925 |
Intel Core i3-8100 AMD FX-6300 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon HD 7870 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1050 Ti AMD Radeon R9 4 GB of VRAM DirectX 11 compatible |
Sound (audio device) | DirectX 9 compatible |
- A 64-bit operating system is required.
- Some AMD graphics cards may show weaker performance on Windows 7 and 8.1 compared to 10.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/969990/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (969990) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated revamps the graphics and design of a cult classic - last accessed on 2020-02-14
- ↑ Verified by User:Bitl on 2020-06-24
- Tested on the latest Epic Games Store version.
- ↑ Verified by User:Rose on 2020-06-24
- r.maxanisotropy is set to 8, as seen in the console.
- ↑ Verified by User:KingKrouch on 2020-06-23
- Checked the "r.DefaultFeature.AntiAliasing" command using a command console injector.
- ↑ SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated runs silky smooth on the PC
- ↑ Verified by User:KingKrouch on 2020-06-23
- Checked with FPS overlay.
- ↑ Verified by User:KingKrouch on 2020-06-23
- Tested in-game with 2560x1080 resolution.
- ↑ Verified by User:Rose on 2020-06-24
- Tested at 2560x1080, 3840x1080 and 5760x1080, screenshots compared to 1920x1080.
- ↑ Verified by User:KingKrouch on 2020-06-23
- Tested by interacting with the television in SpongeBob's house, and by setting off Hans by going out of bounds in the Bikini Bottom hub world.
- ↑ 10.0 10.1 Verified by User:Hman360 on 2020-06-24
- Tested by setting the value in the config file and checking in-game.
- ↑ 11.0 11.1 11.2 Verified by User:Keith on 2020-07-06
- ↑ Verified by User:Suicide machine on 2020-07-28
- Checked by switching keyboard layout in Windows to AZERTY and the game did not allow to move forward by pressing W (Z on AZERTY layout).)
- ↑ Verified by User:Suicide machine on 2020-07-28
- Axis inversion was actually fixed in patch 1.1, but this issue still persists.
- ↑ https://steamcommunity.com/app/969990/discussions/0/2516897767696504191/
- ↑ Verified by User:Rose on 2020-06-24
- Sounds heard from the rear speakers of a 5.1 sound system, especially loud when destroying objects. Confirmed the presence of Back Left, Back Right, and LFE output with Special K 0.10.3.
- ↑ SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated - lacking sounds in different dubs - last accessed on 2020-06-26
- ↑ Verified by User:Suicide machine on 2020-06-26
- King Jollyfish cutscene misses shower sounds in non-English dubs.
- ↑ https://twitter.com/THQNordic/status/1339616587675021314?s=20
- ↑ REfund :: Steam General Discussions - last accessed on 2020-06-23
- ↑ Mouse On Screen (GOG Community) - last accessed on 2020-07-28
- ↑ Verified by User:Suicide machine on 2020-07-28
- Tested with GOG version.)
- ↑ https://steamcommunity.com/app/969990/discussions/0/2567563897036681514/#c2567563897038188841
- ↑ If SteamVR starts when launching the game, do this... - last accessed on 2020-06-23
- ↑ Verified by User:KingKrouch on 2020-07-13
- Tested using launch parameters on Steam, and checking what API is being used with RivaTuner.