m (sss) |
m (d) |
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Line 63: | Line 63: | ||
{{ii}} HiDPI users with a desktop shortcut may want to change the icon of the shortcut to <code>{{p|game}}\NieRAutomata.exe</code> as this includes a 256x256 icon for the game. | {{ii}} HiDPI users with a desktop shortcut may want to change the icon of the shortcut to <code>{{p|game}}\NieRAutomata.exe</code> as this includes a 256x256 icon for the game. | ||
− | {{Development:DLC| | + | {{Development:DLC| |
− | + | {{Development:DLC/row| Cardboard Pod Skin | Part of the [[#NieR: Automata Day One Edition|Day One Edition]] and [[#NieR: Automata Game of the YoRHa Edition|Game of the YoRHa Edition]]. | Windows }} | |
− | + | {{Development:DLC/row| Grimoire Weiss Pod | Part of the [[#NieR: Automata Day One Edition|Day One Edition]] and [[#NieR: Automata Game of the YoRHa Edition|Game of the YoRHa Edition]]. | Windows }} | |
− | + | {{Development:DLC/row| Machine Mask Accessory | Part of the [[#NieR: Automata Day One Edition|Day One Edition]] and [[#NieR: Automata Game of the YoRHa Edition|Game of the YoRHa Edition]]. | Windows }} | |
− | + | {{Development:DLC/row| Retro Grey Pod Skin | Part of the [[#NieR: Automata Day One Edition|Day One Edition]] and [[#NieR: Automata Game of the YoRHa Edition|Game of the YoRHa Edition]]. | Windows }} | |
− | + | {{Development:DLC/row| Cardboard Pod Skin | Part of the [[#NieR: Automata Day One Edition|Day One Edition]] and [[#NieR: Automata Game of the YoRHa Edition|Game of the YoRHa Edition]]. | Windows }} | |
− | + | {{Development:DLC/row| Grimoire Weiss Pod | Part of the [[#NieR: Automata Day One Edition|Day One Edition]] and [[#NieR: Automata Game of the YoRHa Edition|Game of the YoRHa Edition]]. | Windows }} | |
− | + | {{Development:DLC/row| Machine Mask Accessory | Part of the [[#NieR: Automata Day One Edition|Day One Edition]] and [[#NieR: Automata Game of the YoRHa Edition|Game of the YoRHa Edition]]. | Windows }} | |
− | + | {{Development:DLC/row| Retro Grey Pod Skin | Part of the [[#NieR: Automata Day One Edition|Day One Edition]] and [[#NieR: Automata Game of the YoRHa Edition|Game of the YoRHa Edition]]. | Windows }} | |
− | + | {{Development:DLC/row| Cardboard Pod Skin | Part of the [[#NieR: Automata Day One Edition|Day One Edition]] and [[#NieR: Automata Game of the YoRHa Edition|Game of the YoRHa Edition]]. | Windows }} | |
− | + | {{Development:DLC/row| Grimoire Weiss Pod | Part of the [[#NieR: Automata Day One Edition|Day One Edition]] and [[#NieR: Automata Game of the YoRHa Edition|Game of the YoRHa Edition]]. | Windows }} | |
− | + | {{Development:DLC/row| Machine Mask Accessory | Part of the [[#NieR: Automata Day One Edition|Day One Edition]] and [[#NieR: Automata Game of the YoRHa Edition|Game of the YoRHa Edition]]. | Windows }} | |
− | + | {{Development:DLC/row| Retro Grey Pod Skin | Part of the [[#NieR: Automata Day One Edition|Day One Edition]] and [[#NieR: Automata Game of the YoRHa Edition|Game of the YoRHa Edition]]. | Windows }} | |
− | + | {{Development:DLC/row| Cardboard Pod Skin | Part of the [[#NieR: Automata Day One Edition|Day One Edition]] and [[#NieR: Automata Game of the YoRHa Edition|Game of the YoRHa Edition]]. | Windows }} | |
− | + | {{Development:DLC/row| Grimoire Weiss Pod | Part of the [[#NieR: Automata Day One Edition|Day One Edition]] and [[#NieR: Automata Game of the YoRHa Edition|Game of the YoRHa Edition]]. | Windows }} | |
− | + | {{Development:DLC/row| Machine Mask Accessory | Part of the [[#NieR: Automata Day One Edition|Day One Edition]] and [[#NieR: Automata Game of the YoRHa Edition|Game of the YoRHa Edition]]. | Windows }} | |
− | + | {{Development:DLC/row| Retro Grey Pod Skin | Part of the [[#NieR: Automata Day One Edition|Day One Edition]] and [[#NieR: Automata Game of the YoRHa Edition|Game of the YoRHa Edition]]. | Windows }} | |
}} | }} | ||
Revision as of 12:00, 24 July 2020
Developers | |
---|---|
PlatinumGames | |
Publishers | |
Square Enix | |
Engines | |
Platinum Engine | |
Release dates | |
Windows | March 17, 2017 |
Reception | |
Metacritic | 84 |
OpenCritic | 89 |
IGDB | 89 |
Taxonomy | |
Monetization | DLC |
Microtransactions | Cosmetic |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Adventure |
Art styles | Realistic |
Themes | Post-apocalyptic |
Series | NieR |
NieR | |
---|---|
NieR: Automata | 2017 |
NieR Replicant | 2021 |
Key points
- Controller is recommended over keyboard and mouse,[1] unless using the Input Overhaul Mod.
- The High graphics preset defaults to 8x MSAA. The Ambient Occlusion setting on the other hand utilises SMAA. Using both in conjunction can cause graphical glitches, see Anti-aliasing[2]
- Use FAR and lower Global illumination of the game to increase performance with minimal noticeable visual difference.[2]
- Fullscreen mode outputs to a stretched and non-native resolution, unless fixed by using FAR.[2][3]
- Playing the game through separate Steam accounts on a shared account in Windows can cause saves to be overwritten! See the unresolved issue section for more information.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | For some regions: Steam key is obtained through Redeem on the game disc which checks the bundled key and DVD authenticity.[4][5] |
|||
Publisher website | Day One Edition, Game of the YoRHa Edition | |||
Only has Standard Edition | ||||
Green Man Gaming | Game of the YoRHa Edition | |||
Steam | Game of the YoRHa Edition |
- All versions require Steam and Denuvo Anti-Tamper DRM.[6]
- HiDPI users with a desktop shortcut may want to change the icon of the shortcut to
<path-to-game>\NieRAutomata.exe
as this includes a 256x256 icon for the game.
DLC and expansion packs
Version differences
NieR: Automata Standard Edition
- The base edition of the game with no additional bonus content that was made available after the Day One Edition promotion ended.
NieR: Automata Day One Edition
- A limited edition bundled with additional bonus digital content (cosmetics only). The promotion for digital copies ended 16:00 GMT May 12, 2017.
NieR: Automata Game of the YoRHa Edition
- A compilation edition released on February 26, 2019 bundled with all previously released DLCs and bonus cosmetics in addition to 2 exclusive wallpapers.[7]
- This bundle did not come with any actual code related changes to the game itself. The only new thing introduced was the two exclusive wallpapers, available entirely outside of the game.
Essential improvements
Skip intro videos
Instructions[8] |
---|
|
FAR
- Adds performance, visual enhancements (e.g. fixed bloom scaling), and other PC-specific features along with a free camera mode.
- Other third-party injection/overlay tools might interfere with this mod.[9]
- Changelog
- Source code
- Source code (Special K)
Texture Pack
- Updates low resolution textures.
- Installation requires FAR.
Improved cutscenes
Input Overhaul Mod
- Improves keyboard and mouse controls for the game.
- Forum thread
Banding Fix
- Uses 3DMigoto to add nearly invisible dithering to the game's rendering to remove banding artifacts, while making the image look smoother overall.[10]
- Incompatible with GPUnity's Texture Pack.[11]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\NieR_Automata\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/524220/pfx/[Note 2] |
Save game data location
- The game validates the SteamID64 of the user against the ID embedded in the save files, and hides saves that does not match. Use SteamID64 Editor to transfer saves between users.
- As a result of the above mentioned behavior, playing the game through separate Steam accounts on a shared account in Windows can cause saves to be overwritten! See the unresolved issue section for more information.
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\NieR_Automata\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/524220/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | Syncs settings across PCs as well, including video settings. |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Use FAR to fix fullscreen scaling. | ||
Multi-monitor | See Ultra-widescreen. | ||
Ultra-widescreen | See Ultra-widescreen. | ||
4K Ultra HD | Use FAR to fix fullscreen scaling. | ||
Field of view (FOV) | Supports custom camera distances.[Note 3] | ||
Windowed | |||
Borderless fullscreen windowed | See Borderless fullscreen windowed or the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Off; 2x, 4x, 8x MSAA; SMAA (included in Ambient Occlusion). See Anti-aliasing (AA). | ||
Vertical sync (Vsync) | |||
60 FPS | Pre-rendered cutscenes run at 1600x900 and 30 FPS[12] unless using FullHD upscaled and 60 FPS or interpolated to 60 FPS using Vidsquish. | ||
120+ FPS | Frame rate is capped at 60 FPS.[13] See High frame rate. | ||
High dynamic range display (HDR) | HDR support can be added through a newer version[Note 4] of FAR. |
Ultra-widescreen
- In addition to the fullscreen scaling issue (fixed by FAR), ultra-widescreen and wider resolutions have their own issues (stretched HUD, menus, and pre-rendered cutscenes).
Fix fullscreen scaling and stretched menus, HUD, cutscenes[14] |
---|
|
Borderless fullscreen windowed
Enable borderless window mode using FAR[15] |
---|
|
Anti-aliasing (AA)
- The High graphics preset defaults to 8x MSAA. The Ambient Occlusion setting on the other hand utilizes SMAA.[2][16]
- Having the Anti-aliasing (AA) option enabled in conjunction with Ambient Occlusion (AO) causes visual issues and the transition effect between LoD levels to be abrupt.[16][17]
High frame rate
- Can cause scripting/timing/physics bugs and prevent story/quest progression.[18]
Unlock the frame rate[19] |
---|
Notes
|
Refresh rate (Hz)
- The game outputs at an exact 60 Hz; regardless if it is unsupported.[3]
Override the refresh rate[2] |
---|
|
Ambient occlusion (AO)
- The game defaults to using a 800x450 buffer for ambient occlusion regardless of render resolution.[20]
Adjust ambient occlusion resolution[21] |
---|
Notes
|
Bloom
Adjust bloom resolution[22] |
---|
Notes
|
Global illumination
Adjust global illumination[2][23] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Single key per action. Some actions stacked on same key. Use Input Overhaul Mod for more robust remapping. | |
Mouse acceleration | Negative mouse acceleration.[24] Use Input Overhaul Mod for raw mouse input. | |
Mouse sensitivity | Use Input Overhaul Mod for precise sensitivity configuration. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Touchscreen optimised | See Crash on touch-capable systems. | |
Controller | ||
Controller support | XInput only. | |
Full controller support | Use the virtual keyboard in the overlay of Big Picture Mode of Steam to select a name when creating a new save. | |
Controller remapping | When selecting layout Custom. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Requires an XInput wrapper. | |
---|---|---|
PlayStation button prompts | See DualShock button prompts. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Button prompts | See DualShock button prompts. | |
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | XInput is prioritized over keyboard/mouse input. |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Steam Controller button prompts |
DualShock button prompts
Replace Xbox prompts with DualShock equivalent[25] |
---|
Notes
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | 5.1, Stereo or Mono. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | English subtitles are transcribed from the English audio. Expect differences if used in conjunction with Japanese audio. | |||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Spanish | ||||
Simplified Chinese | Fan translation. | |||
Russian | Fan translation by «The Miracle». Download link #1 and link #2 – adaptation for GotY-version. |
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | See Helix Mod: NieR: Automata - 3D Vision Fix. | ||
vorpX | G3D, Z3D Officially supported game, see official vorpx game list. |
Issues unresolved
Display driver crash (white/frozen screen)
- Occasionally the game causes a display driver crash/reset which it can not recover properly from.[2][26]
- Official fix for affected users is to update their display drivers; AMD users should at least use v17.5.2[27] and Nvidia GeForce GTX 780 and 780 Ti users v384.94,[28] although some users might still experience the issue.[29]
- The game continues playing in the background so if you're in a save zone you can quick save your progress by clicking on Esc+↵ Enter+↵ Enter. You should hear a chime sound effect when the game have been saved successfully.
- Terminate the game using either Alt+F4 or Alt+Tab ↹ followed by terminating it through the Task Manager in Windows.
- Users can mitigate the issue in various ways. An aggregated list of what might work can be found in the chapter What is the White Screen Issue? of this guide.
ERROR: Graphic::Startup () FAILED No Graphic Memory
- This is a generic catch-all error message that is shown when the game is unable to initialize the D3D11 window for some reason.
- It is extremely hard to troubleshoot, as it can be caused by everything from a corrupt DirectX installation or drivers, to incorrect configuration on hybrid iGPU/dGPU machines, or a corrupt Windows installation.
Potential fixes:
- Add the game to the Nvidia Control Panel -> Manage 3D Settings. No actual changing is needed.[30]
- Reinstall/downgrade DirectX 9.0c (or the
d3d9.dll
in particular)[31] - Perform a clean install of the display drivers[32]
Game crashes during ending E on the 21st death
- The game crashes once you die for the 21st time during the Shoot 'em Up level of ending E.[33]
- The issue was introduced in the PC patch released on 2017-04-28.
- This can technically be worked around by downgrading the game to an earlier version, however it is generally not recommended to do so. Refer to the Downgrade NieR:Automata chapter of this guide for details.
Saves are overwritten or lost when played by another Steam user on the same computer
- The game uses the same save game data location for different Steam users playing the game on the same account in Windows, but hides the saves that were created by another Steam user. This means that saves created by "Steam Account #1" will not be seen in the game by "Steam Account #2", and if "Steam Account #2" creates or saves a game on said slot, the save by "Steam Account #1" will be overwritten and lost.
- Steam Cloud can also cause the issue to propagate to other machines, as it might sync and overwrite users existing saves in the Steam Cloud with those from another players when the game is played on another machine.
- Steam Cloud does not have a restore function, so saves can not be restored if mistakenly overwritten (and when manually correcting the header in the save files did not resolve it).
Ensure that separate Steam users use separate account(s) in Windows[34] |
---|
The easiest way to work around the issue is to create separate local accounts in Windows that corresponds to each additional Steam user that intends to play the game on the shared account.
|
Manually manage the save game data location between Steam users[34] |
---|
If separate accounts in Windows are not possible, players must take care and manually manage the save files when in scenarios where two, or more, Steam users shares the same account in Windows.
Notes
|
- The debug menu requires a controller to be opened and navigated since Evade does not have a dedicated keybinding for keyboards.[35]
Occasional FPS stutter during world traversal
- The game streams a lot of data all at once from the drive when passing invisible area thresholds, causing frame render times to spike above the necessary 16.67 ms to achieve a stable 60 FPS at all times.[36]
- Installing the game on a SSD helps for most users. Users can also exclude the
<path-to-game>\data
folder from their anti-malware software to minimize additional input/output operations that might otherwise occur. - If stuttering severity increases with the length of time the game has been running, users can select NieRAutomata.exe in the Details tab of Task Manager and change the Priority to High.
- Not even a RAM Disk is capable of solving the issue entirely.[36]
Issues fixed
Game does not launch properly
- The below list is ordered based on frequency, with the most often issue experienced listed at the top. Test all methods one by one, from top to bottom.
Black/White screen on launch
Use Alt+↵ Enter to switch between fullscreen/window mode[37][38] |
---|
FAR is corrupt
- FAR have seen a major change in how it injects itself into the game. Having remnants of the old injection method side by side with the new injection method will cause issues.
Reinstall FAR[39] |
---|
|
FAR mod and Windows 10 Fullscreen Optimizations cause stutter
- After a while of ingame there is noticable stutter that repeats in a pattern-like manner. Also the mouse cursor flickers.
Disable Windows 10 fullscreen optimizations |
---|
|
Compatibility mode is used for Steam and/or the game
- The game might become unable to launch if there's conflicting compatibility modes applied for the Steam client or the game.
- This can at times be identified by Windows logging an Application Error in the Event Viewer for NieRAutomata.exe pointing to the exception code
0xc0000005
inntdll.dll
module.
Remove all applied compatibility modes related to Steam and the game[40][41] |
---|
|
Incompatible input device is installed on the system
- Certain input devices can cause the game to not launch properly on some systems (e.g. the Kensington Trackball and Nvidia Controller and related software).
Disconnect and uninstall all input devices and software[42] |
---|
|
Crash on touch-capable systems
Disable touch input in Windows[43] |
---|
Notes
|
Crash when loading a save
Run the game in compatibility mode for Windows 7 or Windows 8 to fix the issue[44]
|
---|
Disconnect the Oculus Rift from the computer[45] |
---|
Saves do not show or fail to load
Use the SteamID64 Editor to correct the SteamID64 header of the save files[46] |
---|
Saving does not work
Make certain the name of the My Documents folder uses only Latin characters[47]
|
---|
Configure OneDrive to save documents on This PC only [48]
|
---|
Configure Google Drive Backup and Sync to not backup the Documents folder to Google Drive[49]
|
---|
Whitelist NieRAutomata.exe in Windows 10's controlled folder access, or disable it entirely[50]
|
---|
Fullscreen mode is stretched, uses the wrong aspect ratio, or have surrounding black borders
The game requests the current desktop resolution of Windows as stretched to output the rendered framebuffer to. Since the desktop resolution is usually set to the native resolution of the monitor and the native resolution is not and can not be stretched, it instead picks the closest available resolution that can be stretched; scaling the image up or down in the process, usually to a different aspect ratio as well. The GPU/monitor will then either show the outputted image with black borders around it (scaling disabled) or upscale the image back to the native resolution (scaling enabled) causing additional scaling artifacts in the final image.[2]
Use FAR or NierFullscreenFix to fix fullscreen scaling[2][3] |
---|
Cutscenes stutter
Use FAR or Vidsquish to fix cutscene stuttering[2] |
---|
LOD popping
Disable the Anti-aliasing (AA) option in the settings of the game[17] |
---|
Mouse cursor is visible when playing with a controller
Enable mouse auto-hide[51] |
---|
|
Button prompts rapidly switch between KB/M and Gamepad
The game can get into a state where it believes a key is being held down endlessly when using a keyboard shortcut that makes the game lose focus. The most common cause is when using Alt+Tab ↹ to switch between the game and other applications, but it can also happen with other keyboard shortcuts.
Click on the modifier key that is "stuck" once in the game to resolve the key block (usually Alt)[2] |
---|
SLI is not working
- Not officially supported by PlatinumGames nor Nvidia.
- This is only required once, unless you perform a clean driver installation in the future.
- Does not work in windowed mode (including borderless windowed mode).
Using FAR[15] |
---|
[NVIDIA.SLI] CompatibilityBits=0x080002F5 Mode=Auto NumberOfGPUs=Auto Override=true |
Using Nvidia Profile Inspector[15] |
---|
|
Game outputs in interlaced scan mode
- On some TVs/monitors the game outputs in interlaced scan mode.[52]
Override the scanning method[52] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise | |
Cutscenes | Criware/Scaleform/Autodesk | Does not include cutscene audio. Vidsquish can be used to customize the cutscenes in various ways. |
Modifications
- See the NieR:Automata section on Nexus Mods for more mods.
2B Hook
- 2B Hook is a mod menu, which means it has multiple features inside one mod.
- Includes a lot of features, such as: Godmode, Buddy/Item/Pod Spawning, Rainbow Hair, Protagonist Switching, Duplicate buddy as NPC, FPS Uncapper, and more. Check out the mod page for a full list!
Vidsquish
- Tool used for customization of the pre-rendered cutscenes of the game. Previously known as NieRepack.
- Can be used to save space or improve aspect ratio or performance of the cutscenes.
SteamID64 Editor
- Enables users to share save files.
- Can be used to fix some corrupt save files that doesn't show up in-game any longer.
Save Game Editor
- Save game editor for the player name, money, experience, and plug-in chips.
Inventory Editor
- Inventory editor.
Lvl & EXP Editor
- Level/experience editor.
EXP/Level Patcher
- NieR:Automata EXP/Level Patcher.
New Game with Costumes
- Enables the use of some costumes from the start of the game.
Debug build
- Owners can download a debug build of the game dated to March 22, 2017 10:31:47 UTC. This version includes separate and more extensive debug menus, with an event teleporter along with achievement and save editors. Achievement removal is also possible. This version is outdated and should not be used for regular play. It is included here for completion's sake as it might be relevant for modders or some players.
- A full additional game download is required (30 GB) and 50 GB of free space is required on the disk where Steam is installed.
- Controller is required to access some of the debug menus.
Use the Steam console to download the debug version[53] |
---|
Notes
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8.1, 10 |
Processor (CPU) | Intel Core i3-2100 AMD A8-6500 |
Intel Core i5-4670 AMD A10-7850K |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 50 GB | |
Video card (GPU) | Nvidia GeForce GTX 770 AMD Radeon R9 270X 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 980 AMD Radeon R9 380X 4 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ The resolution was increased from 904p to 4K using the machine learning algorithm of Topaz Labs Gigapixel AI but had to be downscaled to 1080p due to engine limitations of the game.
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (524220) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Camera distance settings: Default, Max, Min
- ↑ For now this is a separate package from the main install and update branch of FAR
References
- ↑ NieR Automata - Port Report - YouTube - last accessed on 2017-09-24
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Tweak Guide :: Guide :: Steam Community - last accessed on 2017-07-04
- ↑ 3.0 3.1 3.2 Game in 900pi, or something? :: NieR:Automata™ General Discussions :: Steam Discussions - last accessed on 2017-09-24
- ↑ NieR Automata | Coming Soon - last accessed on 2017-09-24
- ↑ Reply #1272 :: Denuvo has literally no purpose in NieR anymore, remove it :: NieR:Automata™ General Discussions :: Steam Discussions - last accessed on 2017-06-08
- ↑ Nier:Automata EULA - last accessed on 2017-09-24
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedgotysteamannouncement
- ↑ Verified by User:Aemony on 2017-05-12
- ↑ FAR (Fix Automata Resolution) :: Special K - "Kaldaien's Mod" :: Steam Community Group - last accessed on 2017-05-10
- "RivaTuner Statistics Server, Discord and Razer software are known to interfere with this mod."
- ↑ Steam Community :: Guide :: Debanding Mod - last accessed on 2018-05-14
- ↑ NieR Automata - Texture Pack V0.43 - 2018 Update - Page 5 - File topics - The Nexus Forums - last accessed on 2018-09-07
- ↑ Cutscenes capped at 30 fps :: NieR:Automata™ General Discussions :: Steam Discussions - last accessed on 2017-09-24
- ↑ Nier: Automata Interview - "Nothing is more weird than Yoko Taro" - gamescom 2016 - YouTube - last accessed on 2017-09-24
- ↑ WSGF - NieR:Automata - last accessed on 2019-04-09
- ↑ 15.0 15.1 15.2 Verified by User:Aemony on 2017-03-28
- ↑ 16.0 16.1 What's up with Nier: Automata on PC? • Eurogamer.net - last accessed on 2017-09-24
- ↑ 17.0 17.1 Reply 1414 :: Nier: Automata PC performance thread :: NeoGAF - last accessed on 2017-04-01
- ↑ Bug at the beginning of second playthrough :: NieR:Automata™ General Discussions :: Steam Discussions - last accessed on 2017-04-03
- ↑ Release FixAutomataRes - v 0.4.0 · Kaldaien/FAR - last accessed on 2017-09-24
- ↑ GitHub - PeterTh/GameManipTutorial - last accessed on 2018-07-17
- "What we immediately see there is that it is a 800x450 buffer, despite our rendering resolution being a full 2560x1440."
- ↑ Release FixAutomataRes - v 0.5.0 · Kaldaien/FAR - last accessed on 2017-04-17
- ↑ Release FixAutomataRes - v 0.3.0 · Kaldaien/FAR - last accessed on 2017-03-27
- ↑ Release FixAutomataRes - v 0.1.1 · Kaldaien/FAR - last accessed on 2017-03-23
- ↑ Nier Automata: NAIOM Mod Tutorial - YouTube
- ↑ Verified by User:Erewego on 2017-03-20
- ↑ nvidia graphics cards are having freezing/white screen problems :: NieR:Automata™ General Discussions :: Steam Discussions - last accessed on 2017-06-24
- ↑ Steam Community - AMD Radeon Graphics Card Update - last accessed on 2017-09-24
- ↑ Steam Community - Nvidia Graphics Card Update - last accessed on 2017-09-24
- ↑ White Screen still? :: NieR:Automata™ General Discussions :: Steam Discussions - last accessed on 2017-09-24
- ↑ Steam Community - ERROR: Graphic:Startup() FAILED No graphic memory - last accessed on 2018-03-02
- "What I did was to go into the Nvidia control panel settings and added the game under Manage 3D Settings. Hit play and it launched! I changed nothing other than add to Nvidia ctrl panel"
- ↑ Steam Community - ERROR: Graphic::Startup() FAILED. No Graphic Memory - last accessed on 2018-03-02
- ↑ Steam Community - No Graphic Memory error - last accessed on 2018-09-24
- ↑ Tweak Guide :: Guide :: Steam Community - last accessed on 2017-08-08
- "Regarding the ending E crash. The game crashes once you die for the 21st time. Every time. It's 21 deaths then poof: "NieR:Automata has stopped working""
- ↑ 34.0 34.1 Verified by User:Aemony on 2019-05-31
- ↑ Debug mode Pc :: NieR:Automata™ General Discussions :: Steam Discussions - last accessed on 2017-08-07
- ↑ 36.0 36.1 Verified by User:Aemony on 2017-10-05
- ↑ white screen :: NieR:Automata™ General Discussions :: Steam Discussions - last accessed on 2017-07-04
- ↑ White screen when start game, can hear sound but no display only white :: NieR:Automata™ General Discussions :: Steam Discussions - last accessed on 2017-07-04
- ↑ Game no longer launches :: NieR:Automata™ General Discussions :: Steam Discussions - last accessed on 2017-08-07
- ↑ Game won't even launch :: NieR:Automata™ General Discussions :: Steam Discussions - last accessed on 2018-05-05
- ↑ Game will not launch :: NieR:Automata™ General Discussions :: Steam Discussions - last accessed on 2018-05-05
- ↑ Unable to launch game:: NieR:Automata™ General Discussions :: Steam Discussions - last accessed on 2017-08-07
- ↑ Nier: Automata PC performance thread :: NeoGAF - last accessed on 2017-04-01
- ↑ Game/FAR problems... again :: NieR:Automata™ General Discussions :: Steam Discussions - last accessed on 2017-07-26
- ↑ Crash to desktop in main menu / everytime starting a game? :: NieR:Automata™ General Discussions :: Steam Discussions - last accessed on 2018-03-04
- ↑ A Tool to Enable Save Files Sharing :: NieR:Automata™ General Discussions :: Steam Discussions - last accessed on 2017-09-24
- ↑ Fix for save issues :: NieR:Automata™ General Discussions :: Steam Discussions - last accessed on 2018-05-06
- ↑ Nier Saving does not work :: NieR:Automata™ General Discussions :: Steam Discussions - last accessed on 2017-06-25
- ↑ So i played the game for 6 housr and lost all progress :: NieR:Automata™ General Discussions :: Steam Discussions - last accessed on 2018-01-01
- ↑ So i played the game for 6 housr and lost all progress :: NieR:Automata™ General Discussions :: Steam Discussions - last accessed on 2018-01-01
- ↑ Verified by User:Aemony on 2017-04-02
- ↑ 52.0 52.1 Steam Community - Windowboxing - last accessed on 2018-03-04
- "On some monitors (like my old TV) the game still outputs as interlaced even with FAR, unless I manually force it to use progressive by setting ScanMode to Progressive in FAR’s dinput8.ini file."
- ↑ Verified by User:Aemony on 2018-04-01
- I found this.