Difference between revisions of "Rocket League"
m (→[[Glossary:Save game cloud syncing|Save game cloud syncing]]: updated template usage) |
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|light bar support = hackable | |light bar support = hackable | ||
|light bar support notes = Use [http://www.project-aurora.com/ Aurora] to add DS4 light bar support. | |light bar support notes = Use [http://www.project-aurora.com/ Aurora] to add DS4 light bar support. | ||
− | |dualshock 4 modes = V1, V2 | + | |dualshock 4 modes = V1, V2, Wired, Bluetooth |
|dualshock 4 modes notes = Does not work with Wireless Adaptor.<ref>{{Refcheck|user=Marioysikax|date=2018-05-11|comment=Tested with both V1 and V2 just to be sure.}}</ref> | |dualshock 4 modes notes = Does not work with Wireless Adaptor.<ref>{{Refcheck|user=Marioysikax|date=2018-05-11|comment=Tested with both V1 and V2 just to be sure.}}</ref> | ||
|tracked motion controllers= false | |tracked motion controllers= false |
Revision as of 15:16, 6 October 2021
Developers | |
---|---|
Psyonix | |
Linux | Timothee Besset[1] |
Linux | Ryan C. Gordon |
Publishers | |
Psyonix | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | July 7, 2015 |
macOS (OS X) | September 8, 2016[2][Note 1] |
Linux | September 8, 2016[2][Note 1] |
Reception | |
Metacritic | 86 |
OpenCritic | 87 |
IGDB | 89 |
Taxonomy | |
Monetization | DLC, Free-to-play |
Microtransactions | Currency |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Driving, Sports |
Sports | Football (Soccer) |
Vehicles | Automobile |
Themes | Sci-fi |
Rocket League is a singleplayer and multiplayer third-person driving and sports game.
macOS and Linux support was discontinued on March 10, 2020.[3]
The game supports cross-platform gameplay with all console players.[4][5]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Online modes require Epic Games Launcher.[6][7] | |||
Steam (unavailable) | Epic Games account is required since September 16, 2020.[8] |
- Online functionality is exclusive to Windows.[9]
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Supersonic Fury DLC Pack | ||
Official Game Soundtrack | ||
Revenge of the Battle-Cars DLC Pack | ||
Back to the Future Car Pack | ||
Chaos Run DLC Pack | ||
Batman v Superman: Dawn of Justice Car Pack | ||
Proteus | ||
Official Game Soundtrack, Vol. 2 | ||
Vulcan | ||
Triton | ||
Hot Wheels Twin Mill III | ||
The Fate of the Furious Ice Charger | ||
x Monstercat Vol. 1 | ||
Hot Wheels Bone Shaker | ||
Aftershock | ||
Esper | ||
Masamune | ||
Marauder | ||
NBA Flag Pack | ||
Fast & Furious '70 Dodge Charger R/T | ||
Fast & Furious '99 Nissan Skyline GT-R R34 | ||
DC Super Heroes DLC Pack | ||
x Monstercat Vol. 2 | ||
Jurassic World Car Pack | ||
x Monstercat Vol. 3 | ||
Hot Wheels Triple Threat DLC Pack | ||
x Monstercat Vol. 4 | ||
McLaren 570S Car Pack | ||
x Monstercat Vol. 5 | ||
MLB Fan Pack | ||
Ghostbusters Ecto-1 Car Pack | ||
Knight Rider Car Pack |
Essential improvements
Skip intro videos
Use the -nomovie command line argument[10]
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Rocket League\TAGame\Config\ |
macOS (OS X) | $HOME/Library/Application Support/Rocket League/TAGame/ |
Linux | $XDG_DATA_HOME/Rocket League/TAGame/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Rocket League\TAGame\SaveData\ |
macOS (OS X) | $HOME/Library/Application Support/Rocket League/TAGame/SaveData/ |
Linux | $XDG_DATA_HOME/Rocket League/TAGame/SaveData/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | Save games are cross-platform, but are not automatically synced over. |
- Save data is always stored on the global Rocket League servers, while video settings and replays are not.[11]
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | May need to set Widescreen resolution.[12] | ||
Ultra-widescreen | |||
4K Ultra HD | May need to set Widescreen resolution.[13] | ||
Field of view (FOV) | Between 60° and 110°. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | 4x by default. See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | FXAA (Low, Medium & High), MLAA, or SMAA. See Anti-aliasing (AA). | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Built-in limiter is adjustable up to 250 FPS[14] or can be disabled, see Frame rate (FPS). | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Color blind mode | Forces all cars and team colors to the default, high-contrast orange and blue shades. |
Widescreen resolution
- RocketLauncher allows easily changing Rocket League's resolution (including for dual-monitor split screen).
Use launch options to set a custom resolution[15] |
---|
|
Anisotropic filtering (AF)
Modify configuration file[citation needed] |
---|
|
Anti-aliasing (AA)
Enable MSAA[16] |
---|
Notes
|
- SSAA forced through the driver works (tested on AMD card). On Dropshot, requires tinkering with the in-game AA setting (disable/re-enable it) during gameplay to work again.
Frame rate (FPS)
- The built-in FPS limiter can be adjusted up to 250 FPS, or disabled to allow an uncapped frame rate.
Disable the FPS limiter by modifying the configuration file[18] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Under Camera, the Invert Swivel Pitch checkbox. | |
Controller | ||
Controller support | On Windows: XInput, DirectInput and DualShock 4. On OS X and Linux: any controller that works with the OS. May require configuration via Steam Big Picture. |
|
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Under Camera, the Invert Swivel Pitch checkbox. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration | Use X1nput[19] |
PlayStation controllers | No haptic feedback support. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | Use Aurora to add DS4 light bar support. | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , , Wired, Wireless (Bluetooth) Does not work with Wireless Adaptor.[20] |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | XInput only. | |
Digital movement supported | ||
Simultaneous controller+KB/M | Rapidly changes button prompts. |
Steam Input | ||
---|---|---|
Steam Input API support | Official Steam Controller bindings only. | |
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Mouse
- Mouse axes are not bound to anything by default. Binding them to the camera will cause mouse movement to act like an analog stick, making the camera move at a constant speed and resetting to the default position instantly if movement stops.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, gameplay, music, ambient, crowd. | |
Surround sound | Tested up to 7.1 output.[21] | |
Subtitles | No spoken dialogue. | |
Closed captions | ||
Mute on focus lost | Mute on unfocused toggle. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Korean | ||||
Japanese | ||||
Polish | ||||
Brazilian Portuguese | Mistakenly labeled on Steam as Portuguese. | |||
Russian | ||||
Spanish | ||||
Turkish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Each player needs a separate gamepad. (or you can use x360ce to use keyboard + gamepads) | ||
LAN play | 8 | |||
Online play | 8 | Versus Supports Crossplay with Nintendo Switch, PS4, and Xbox One |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 80, 443 |
UDP | 7000 - 9000 |
- This game does not support Universal Plug and Play (UPnP) for automatic port configuration.
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | See Rocket League on Nvidia 3D Vision | ||
vorpX | G3D Officially supported game, see official vorpx game list. |
Issues unresolved
Low FPS after ALT-Tabbing
On some systems users may experience a severe FPS Cap reducing your FPS from the maximum of 250 down to possibly 60. A relaunch solves the issue, and there is likely a fix on the way.[citation needed]
Issues fixed
Controller not working
- As the game does support all controller standards, it might be picking up some peripheral as primary controller, which can include mouse, tablet, webcam, etc.
Remove unused controllers[citation needed] |
---|
|
Not connected to Servers under Linux
Create a symlink for the CA Certificates to where Rocket League expects them[22] |
---|
|
Game fails to launch and does not create an error message
- Steam will adjust user status to 'playing game' for several seconds, but fail to create a process for Rocket League, possibly giving an error that MSVCR100.dll is missing.
Repair Installation of Microsoft Visual C++ 2010 Redistributable Package[23] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
OpenGL | 4.1 | OS X and Linux only. No longer supported. |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Wwise | |
Interface | Scaleform | 4.2.24[24] |
Multiplayer | Epic Online Services |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | Dual Core 2.5 GHz | Quad Core 3.0 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon R7 270X DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 470 |
Controller | Gamepad or Controller Recommended | |
Other | Broadband Internet connection |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.8.5 | |
Processor (CPU) | Intel Core i5 2.4 GHz | Intel Core i7 2.4 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 9 GB | |
Video card (GPU) | ATI Radeon HD 5670 Nvidia GeForce GT 640M Intel HD 4000 or Iris Pro OpenGL 4.1 compatible | |
Controller | Gamepad or Controller Recommended | |
Other | Broadband Internet connection |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | ||
Processor (CPU) | Dual Core 2.4 GHz | Quad Core 2.5 GHz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 9 GB | |
Video card (GPU) | Nvidia GeForce GTX 260 ATI Radeon HD 4850 | Nvidia GeForce GTX 660 AMD Radeon HD 7950 |
Controller | Gamepad or Controller Recommended | |
Other | Broadband Internet connection |
Notes
References
- ↑ Timothee Besset on Twitter - last accessed on 2016-09-09
- "( I am working on Linux ports again! )"
- ↑ 2.0 2.1 In-Depth with the Rumble Update
- ↑ 3.0 3.1 Steam :: Rocket League :: March Update Releases March 10 - last accessed on 2020-03-12
- "The March Update will be the final update for Mac and Linux versions of Rocket League."
- ↑ USgamer • Rocket League - Nintendo Switch, PS4, Xbox One, PC, Cross-Play, Release Date, Features Everything We Know - last accessed on 2017-07-02
- ↑ Gamasutra - Rocket League to offer cross-platform multiplayer between Xbox One, PC, and Switch - last accessed on 2017-07-02
- "The PlayStation 4 however, which already allows Rocket League matches between Steam and PS4 players, was notably absent from that list until February 2019."
- ↑ Verified by User:Rose on 2020-09-26
- Closed the launcher after installing the game, renamed its program and config folders, launched the game from the executable without issues and was able to play the single-player modes only.
- ↑ Epic Store games you can play without the Epic Launcher - last accessed on 2020-09-29
- ↑ Epic Games Account Linking - last accessed on 2020-09-16
- "Can I play Rocket League without an Epic Games Account?
No. An Epic Games Account is required to play Rocket League. Log into your existing account, or make a new one when you log into Rocket League. You can create a new account with one button press in-game with no additional information needed."
- "Can I play Rocket League without an Epic Games Account?
- ↑ Steam :: Rocket League :: Ending Support for macOS and Linux - last accessed on 2020-01-23
- ↑ Steam Community Guides - Skip Intro Movies
- ↑ What information is stored locally and what on the server? - last accessed on 2020-12-13
- ↑ 21:9 and Multi-Monitor Support / Custom Resolution :: Rocket League General Discussions
- ↑ And 4k resolution? :: Rocket League General Discussions
- ↑ Rocket League News: Dec. 18, 2015 – Ranked Rejoin Feature, UI Scalability/Max Frame Rate
- ↑ Verified by User:Rose on 2020-09-26
- ↑ How to use MSAA: RocketLeague
- ↑ Psyonix Forums • View topic - MSAA ini help
- ↑ Verified by User:Aemony on 2020-09-10
- ↑ X1nput 2.0 - Xbox One Controller Impulse Triggers on (almost) any PC game
- ↑ Verified by User:Marioysikax on 2018-05-11
- Tested with both V1 and V2 just to be sure.
- ↑ PC Gaming Surround Sound Round-up
- ↑ Steam forums: Linux - Can not connect to servers
- ↑ http://www.psyonix.com/forums/viewtopic.php?f=34&t=13760
- ↑ Verified by User:Hawaii_Beach on 2017-01-14
- Searching for "gfxVersion" in RocketLeague.exe
- Released games under active development
- Games in development
- Windows
- OS X
- Linux
- DLC
- Free-to-play
- Currency
- Singleplayer
- Multiplayer
- Real-time
- Third-person
- Direct control
- Driving
- Sports
- Football (Soccer)
- Automobile
- Sci-fi
- Games
- Pages needing references
- Invalid template usage (Input)
- Local multiplayer games
- Missing section (Microtransactions)