Difference between revisions of "Final Fantasy VIII"
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− | |button prompts notes = For Xbox and | + | |button prompts notes = For Xbox and DualShock buttons, use the [http://forums.qhimm.com/index.php?topic=15905.0 FF8 Controller Buttons Mod] |
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Revision as of 06:40, 24 November 2017
Developers | |
---|---|
Square Enix | |
Publishers | |
Square Enix | |
Europe | Eidos Interactive |
Release dates | |
Windows | January 25, 2000 |
This page is for the original 2000 version. For the 2013 re-release, see Final Fantasy VIII (2013).
Key points
- Has a different MIDI compared to the PS1 version of the game.
- Higher resolution 480p FMVs than the PlayStation version.[1]
- Unfavorable to the PlayStation version in areas: Out of combat movement is limited 8 directions as opposed to complete circular movement.[2]
- While the PlayStation version ran at 60 FPS, excluding menu screens the PC frame rate is capped at 30 FPS, 15 FPS during combat and FMVs.[3]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | DRM: Simple disc check, no physical copy protection. |
- A demo is available here
Essential improvements
Patches
- The 1.2 patch set fixes various bugs in the game:
- FF8SqeaNVPatch.zip: 1.2 patch for Nvidia GeForce users.
- FF8SqeaPatch.zip: 1.2 patch for other users.
- FF8_Yamaha_Fix.zip: Extra patch to fix a bug when using DirectX 7 only with the Yamaha software synthesizer.
Roses and Wine
- Replaces the default MIDI music with the original PlayStation version music or optionally other music as well.[4]
Aali's custom driver
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
- With modern versions of Windows it may be in
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc\FINAL FANTASY VIII\1.00
which takes precedence if both registry keys exist.
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
- Supported resolutions: 320x240x16 pillarboxed in 640x460x16, and 640x460x16.
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Running from an ISO or another drive
- By default the game uses the first physical CD-ROM drive location for CD checks. If you wish to use another drive (common when using an ISO), edit the registry:
- Go to
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc\FINAL FANTASY VIII\1.00\DataDrive
- If that doesn't exist go to
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc\FINAL FANTASY VIII\1.00\DataDrive
- If that doesn't exist go to
- Change its value to the drive letter that the .ISO occupies(usually E or F), and relaunch the game.
8-bit paletted textures fix
- When attempting to run FF8 PC on a modern system, the game's launcher will fail on video cards lacking 8-bit texture support. This causes the game to use textures that are of a lower resolution. To fix this, as well as allow the game to run at higher resolutions, download the custom launcher that may be found here.
Graphical issues
- If you have graphical issues or artifacts, use Aali's custom driver.
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video | 0.9d |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98 | |
Processor (CPU) | Intel Pentium 200 MHz[5] Intel Pentium II 266 MHz[6] |
Intel Pentium II 266 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 300 MB | 600 MB |
Video card (GPU) | 4 MB[6]/8 MB[5] of VRAM DirectX 6.1 compatible | 16 MB[5] of VRAM |
Sound (audio device) | DirectSound-compatible | |
Other | DirectMusic-compatible Software Synthesizer 8X CD-ROM |
References
- ↑ Steam Forums :: FMVs are WORSE quality than the original version :( ** FIXED **
- ↑ Steam Forums :: Bought this on PSN a while back.
- ↑ Verified by User:MetalPlateMage on August 7, 2015
- ↑ Steam Forums :: Better Music Mod (Updated)
- ↑ 5.0 5.1 5.2 With Direct3D-compatible 3D accelerator
- ↑ 6.0 6.1 Without Direct3D-compatible 3D accelerator