Difference between revisions of "Ghostwire: Tokyo"
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{{Infobox game/row/publisher|Bethesda Softworks}} | {{Infobox game/row/publisher|Bethesda Softworks}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Unreal Engine 4}} | + | {{Infobox game/row/engine|Unreal Engine 4|ref=<ref name="engineversion">{{Refcheck|user=PuyiHakim|date=2024-01-18|comment=}}</ref>|build=4.27.2}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|March 25, 2022}} | {{Infobox game/row/date|Windows|March 25, 2022}} | ||
Line 42: | Line 42: | ||
{{Introduction | {{Introduction | ||
− | |introduction = ''' | + | |introduction = '''Ghostwire: Tokyo''' is a {{Glossary:First-person}} {{Glossary:Open world}} {{Glossary:ARPG}} developed by [[Company:Tango Gameworks|Tango Gameworks]] and published by [[Company:Bethesda Softworks|Bethesda Softworks]]. Unlike their previous games, which utilized versions of [[Company:id Software|id Software's]] [[Engine:id Tech 5|id Tech 5]], this is their first game to utilize [[Engine:Unreal Engine 4|Unreal Engine 4]]. |
|release history = The game was released on March 25, 2022 on [[Store:Steam|Steam]] and the [[Store:Epic Games Store|Epic Games Store]]. | |release history = The game was released on March 25, 2022 on [[Store:Steam|Steam]] and the [[Store:Epic Games Store|Epic Games Store]]. | ||
|current state = | |current state = | ||
Line 61: | Line 61: | ||
{{Availability/row| Steam | 1475810 | Steam | Deluxe Edition also available. | | Windows }} | {{Availability/row| Steam | 1475810 | Steam | Deluxe Edition also available. | | Windows }} | ||
}} | }} | ||
− | {{ii}} | + | {{ii}} {{Removed DRM|Denuvo}} was removed on April 17, 2024.<ref>{{Refurl|url=https://steamdb.info/patchnotes/13890751/|title=Ghostwire: Tokyo update for 17 April 2024 · SteamDB|date=2024-04-17}}</ref><ref>{{Refurl|url=https://steamdb.info/app/1475810/history/?changeid=U:47536834|title=Ghostwire: Tokyo History · Change #U:47536834 · SteamDB|date=2024-04-17}}</ref> |
==Monetization== | ==Monetization== | ||
Line 102: | Line 102: | ||
{{Game data| | {{Game data| | ||
{{Game data/saves|Epic Games Store|{{p|userprofile}}\Saved Games\TangoGameworks\GhostWire Tokyo (EGS)\Saved\SaveGames}} | {{Game data/saves|Epic Games Store|{{p|userprofile}}\Saved Games\TangoGameworks\GhostWire Tokyo (EGS)\Saved\SaveGames}} | ||
− | {{Game data/saves|Microsoft Store|{{p|localappdata}}\Packages\BethesdaSoftworks.ProjectSnowfall_3275kfvn8vcwc\SystemAppData\wgs\ | + | {{Game data/saves|Microsoft Store|{{p|localappdata}}\Packages\BethesdaSoftworks.ProjectSnowfall_3275kfvn8vcwc\SystemAppData\wgs\{{P|uid}}}} |
{{Game data/saves|Steam|{{p|userprofile}}\Saved Games\TangoGameworks\GhostWire Tokyo (STEAM)\Saved\SaveGames}} | {{Game data/saves|Steam|{{p|userprofile}}\Saved Games\TangoGameworks\GhostWire Tokyo (STEAM)\Saved\SaveGames}} | ||
}} | }} | ||
Line 157: | Line 157: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = Framerate can be set to 30, 60, 165 | + | |120 fps notes = Framerate can be set to 30, 60, 120, 144, 165<ref name="Expack3_SelfRef"/>, or uncapped. Refresh rates over 60 are only shown if they're your display's native refresh rate; effectively: the options are 30, 60, <Display Refresh Rate>, or uncapped. |
|hdr = true | |hdr = true | ||
|hdr notes = | |hdr notes = | ||
Line 204: | Line 204: | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | | | + | |playstation controllers = true |
− | | | + | |playstation controller models = DS4, DualSense |
− | | | + | |playstation controllers notes = |
− | | | + | |playstation prompts = true |
+ | |playstation prompts notes = '''Button Icon Type''' must be set to '''Type 2'''. | ||
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
− | | | + | |dualsense adaptive trigger support = true |
− | | | + | |dualsense adaptive trigger support notes = |
+ | |dualsense haptics support = true | ||
+ | |dualsense haptics support notes = | ||
+ | |playstation connection modes = Wired | ||
+ | |playstation connection modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
Line 223: | Line 228: | ||
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = true | |haptic feedback = true | ||
− | |haptic feedback notes = | + | |haptic feedback notes = |
+ | |digital movement supported = false | ||
+ | |digital movement supported notes= | ||
|simultaneous input = true | |simultaneous input = true | ||
|simultaneous input notes = | |simultaneous input notes = | ||
Line 394: | Line 401: | ||
==Issues unresolved== | ==Issues unresolved== | ||
− | ===Extreme | + | ===Extreme frame rate drops=== |
{{ii}} The game experiences massive, sustained drops in performance seemingly at random, reportedly hitting as low as 8 FPS, even on systems which well exceeds the recommended system requirements.<ref>{{Refurl|url=https://steamcommunity.com/app/1475810/discussions/0/3177859358961104727/|title=Steam Community Discussion - Game has really bad frame drops...|date=2022-03-25}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/1475810/discussions/0/3177859358959779304/|title=Bad random fps slowdowns warning.|date=2022-03-25}}</ref><ref>{{Refcheck|user=Expack3|date=2022-03-25|comment=While I have found reports of using one of the downsampling methods provided by the game (DLSS, FSR, TSR), and can confirm it works in my case, they are enough counter-reports of these techniques ''not'' working for people that I do not feel it responsible to mention it outside this note.}}</ref> | {{ii}} The game experiences massive, sustained drops in performance seemingly at random, reportedly hitting as low as 8 FPS, even on systems which well exceeds the recommended system requirements.<ref>{{Refurl|url=https://steamcommunity.com/app/1475810/discussions/0/3177859358961104727/|title=Steam Community Discussion - Game has really bad frame drops...|date=2022-03-25}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/1475810/discussions/0/3177859358959779304/|title=Bad random fps slowdowns warning.|date=2022-03-25}}</ref><ref>{{Refcheck|user=Expack3|date=2022-03-25|comment=While I have found reports of using one of the downsampling methods provided by the game (DLSS, FSR, TSR), and can confirm it works in my case, they are enough counter-reports of these techniques ''not'' working for people that I do not feel it responsible to mention it outside this note.}}</ref> | ||
===Desynchronized cutscenes=== | ===Desynchronized cutscenes=== | ||
{{ii}} On some machines, video can start to lag extremely behind audio during cutscenes, even if FPS is high during normal gameplay. | {{ii}} On some machines, video can start to lag extremely behind audio during cutscenes, even if FPS is high during normal gameplay. | ||
− | {{Fixbox|description=Use windowed mode with a | + | {{Fixbox|description=Use windowed mode with a resolution not higher than 1920x1080|ref=<ref name="cutscenes">https://www.gamegrin.com/articles/ghostwire-tokyo-how-to-fix-the-cutscene-desync-bug-for-pc/</ref>}} |
− | {{Fixbox|description= | + | {{Fixbox|description=Run the game with {{code|-dx11}} [[Glossary:Command line arguments|launch parameter]]|ref=<ref name="cutscenes"/> |
+ | '''Notes''' | ||
{{--}} Can heavily decrease overall performance. | {{--}} Can heavily decrease overall performance. | ||
}} | }} | ||
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====[https://www.nexusmods.com/ghostwiretokyo/mods/20 Performance Boost for Potato PC (Plus info for Max Graphics)]==== | ====[https://www.nexusmods.com/ghostwiretokyo/mods/20 Performance Boost for Potato PC (Plus info for Max Graphics)]==== | ||
{{ii}} Edited {{file|GameUserSettings.ini}} and {{file|Engine.ini}} to boost performance on low-end hardware. | {{ii}} Edited {{file|GameUserSettings.ini}} and {{file|Engine.ini}} to boost performance on low-end hardware. | ||
+ | ====[https://www.nexusmods.com/ghostwiretokyo/mods/26 Camera Rotation Fix]==== | ||
+ | {{ii}} Removes orbiting/pivoting effect from the camera, making it feel more in line with other FPS games, may help reduce the motion sickness felt by some. | ||
+ | ====[https://www.nexusmods.com/ghostwiretokyo/mods/27 Ghostwire LodMod]==== | ||
+ | {{ii}} Increases engine & game-specific values to reduce LOD pop-in and increase ray-tracing distance (only recommended on higher-end machines) | ||
==System requirements== | ==System requirements== |
Revision as of 13:57, 22 May 2024
Developers | |
---|---|
Tango Gameworks | |
Publishers | |
Bethesda Softworks | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | March 25, 2022 |
Reception | |
Metacritic | 81 |
OpenCritic | 76 |
IGDB | 76 |
Taxonomy | |
Monetization | One-time game purchase, Subscription gaming service |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person, Cinematic camera |
Controls | Direct control |
Genres | ARPG, Open world |
Art styles | Realistic |
Themes | Contemporary, Japan, Supernatural |
Series | Ghostwire |
Ghostwire | |
---|---|
Ghostwire: Tokyo - Prelude | 2022 |
Ghostwire: Tokyo | 2022 |
Ghostwire: Tokyo is a first-person open world ARPG developed by Tango Gameworks and published by Bethesda Softworks. Unlike their previous games, which utilized versions of id Software's id Tech 5, this is their first game to utilize Unreal Engine 4.
The game was released on March 25, 2022 on Steam and the Epic Games Store.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Contains only a download code. Deluxe Edition also available. |
|||
Epic Games Store | Deluxe Edition also available. | |||
GamersGate | Deluxe Edition also available. | |||
Deluxe Edition also available. | ||||
Green Man Gaming | Deluxe Edition also available. | |||
Humble Store | Deluxe Edition also available. | |||
Microsoft Store | Xbox Play Anywhere. Included with Xbox Game Pass for PC. Deluxe Edition also available. |
|||
Steam | Deluxe Edition also available. |
- Denuvo Anti-Tamper DRM was removed on April 17, 2024.[2][3]
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Subscription gaming service | Available via Xbox Game Pass for PC. |
Essential improvements
Skip intro videos
Delete or rename video files[4] |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Epic Games Launcher | %USERPROFILE%\Saved Games\TangoGameworks\GhostWire Tokyo (EGS)\Saved\Config\WindowsNoEditor\ |
Microsoft Store | %USERPROFILE%\Saved Games\TangoGameworks\GhostWire Tokyo (Xbox)\Saved\Config\WinGDK\ |
Steam | %USERPROFILE%\Saved Games\TangoGameworks\GhostWire Tokyo (STEAM)\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1475810/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Epic Games Launcher | %USERPROFILE%\Saved Games\TangoGameworks\GhostWire Tokyo (EGS)\Saved\SaveGames |
Microsoft Store | %LOCALAPPDATA%\Packages\BethesdaSoftworks.ProjectSnowfall_3275kfvn8vcwc\SystemAppData\wgs\<user-id> |
Steam | %USERPROFILE%\Saved Games\TangoGameworks\GhostWire Tokyo (STEAM)\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1475810/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Cutscenes are pillarboxed; use Flawless Widescreen to fix.[5] | ||
Ultra-widescreen | Cutscenes are pillarboxed.[6]; use Flawless Widescreen to fix.[5] | ||
4K Ultra HD | |||
Field of view (FOV) | Use Flawless Widescreen.[5] | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | 8x [7][8] | ||
Anti-aliasing (AA) | TAA[9]. | ||
High-fidelity upscaling | FSR 2.1, DLSS 2.5, XeSS 1.1 |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Framerate can be set to 30, 60, 120, 144, 165[4], or uncapped. Refresh rates over 60 are only shown if they're your display's native refresh rate; effectively: the options are 30, 60, <Display Refresh Rate>, or uncapped. | ||
High dynamic range display (HDR) | |||
Ray tracing (RT) | Ray traced shadows and reflections. | ||
Color blind mode | Protanopia, Deuteranopia, Tritanopia. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Both X and Y axis can be inverted. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Both X and Y axis can be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Button Icon Type must be set to Type 1. | |
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense |
|
---|---|---|
PlayStation button prompts | Button Icon Type must be set to Type 2. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, sound effects, voice. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
- Spoken and subtitle language can be separately changed.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Issues unresolved
Extreme frame rate drops
- The game experiences massive, sustained drops in performance seemingly at random, reportedly hitting as low as 8 FPS, even on systems which well exceeds the recommended system requirements.[10][11][12]
Desynchronized cutscenes
- On some machines, video can start to lag extremely behind audio during cutscenes, even if FPS is high during normal gameplay.
Use windowed mode with a resolution not higher than 1920x1080[13] |
---|
Run the game with -dx11 launch parameter[13]
Notes
|
---|
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | FullVR User Profile, see vorpx forum for introduction |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Mods
Performance Boost for Potato PC (Plus info for Max Graphics)
- Edited
GameUserSettings.ini
andEngine.ini
to boost performance on low-end hardware.
Camera Rotation Fix
- Removes orbiting/pivoting effect from the camera, making it feel more in line with other FPS games, may help reduce the motion sickness felt by some.
Ghostwire LodMod
- Increases engine & game-specific values to reduce LOD pop-in and increase ray-tracing distance (only recommended on higher-end machines)
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 v1909 | |
Processor (CPU) | Intel Core i7-4770K 3.5 GHz AMD Ryzen 5 2600 |
Intel Core i7-6700 3.4 GHz AMD Ryzen 5 2600 |
System memory (RAM) | 12 GB | 16 GB |
Hard disk drive (HDD) | 20 GB | 20 GB SSD |
Video card (GPU) | Nvidia GeForce GTX 1060 AMD Radeon RX 5500 XT 6 GB of VRAM | Nvidia GeForce GTX 1080 AMD Radeon RX 5600 XT |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.27.2[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1475810/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1475810) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:PuyiHakim on 2024-01-18
- ↑ Ghostwire: Tokyo update for 17 April 2024 · SteamDB - last accessed on 2024-04-17
- ↑ Ghostwire: Tokyo History · Change #U:47536834 · SteamDB - last accessed on 2024-04-17
- ↑ 4.0 4.1 Verified by User:Expack3 on 2022-03-25
- ↑ 5.0 5.1 5.2 Verified by User:Keith on 2022-03-26
- ↑ Steam Community Discussion - Ultrawide / Super ultrawide : it works native - last accessed on 2022-03-25
- ↑ Verified by User:Expack3 on 2022-03-25
- Game's
GameUserSettings.ini
file shows the variable used for texture quality,sg.TextureQuality
, set to 3, which indicates, barring a lack of accessible in-game console, even with third-party tools, the game uses 8x anisotropic filtering.
- Game's
- ↑ Unreal Engine 4 Documentation - Scalability Reference - Textures - sg.TextureQuality - last accessed on 2022-03-25
- ↑ Verified by User:Expack3 on 2022-03-25
- Game's
GameUserSettings.ini
file shows the variable used for AA,sg.AntiAliasingQuality
, set to 3, which indicates, barring a lack of accessible in-game console, even with third-party tools, the game uses TAA.
- Game's
- ↑ Steam Community Discussion - Game has really bad frame drops... - last accessed on 2022-03-25
- ↑ Bad random fps slowdowns warning. - last accessed on 2022-03-25
- ↑ Verified by User:Expack3 on 2022-03-25
- While I have found reports of using one of the downsampling methods provided by the game (DLSS, FSR, TSR), and can confirm it works in my case, they are enough counter-reports of these techniques not working for people that I do not feel it responsible to mention it outside this note.
- ↑ 13.0 13.1 https://www.gamegrin.com/articles/ghostwire-tokyo-how-to-fix-the-cutscene-desync-bug-for-pc/