Difference between revisions of "Assassin's Creed Mirage"
m |
m (Grammar) |
||
(60 intermediate revisions by 24 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
{{Infobox game | {{Infobox game | ||
|cover = Assassin's Creed Mirage cover.png | |cover = Assassin's Creed Mirage cover.png | ||
Line 19: | Line 18: | ||
{{Infobox game/row/date|Windows|October 5, 2023}} | {{Infobox game/row/date|Windows|October 5, 2023}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic| | + | {{Infobox game/row/reception|Metacritic|assassins-creed-mirage|77}} |
− | {{Infobox game/row/reception|OpenCritic| | + | {{Infobox game/row/reception|OpenCritic|15005/assassins-creed-mirage|77}} |
− | {{Infobox game/row/reception|IGDB|assassins-creed-mirage| | + | {{Infobox game/row/reception|IGDB|assassins-creed-mirage|77}} |
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | One-time game purchase, DLC }} | {{Infobox game/row/taxonomy/monetization | One-time game purchase, DLC }} | ||
Line 40: | Line 39: | ||
|gogcom id side = | |gogcom id side = | ||
|official site= https://www.ubisoft.com/en-us/game/assassins-creed/mirage | |official site= https://www.ubisoft.com/en-us/game/assassins-creed/mirage | ||
− | |hltb = | + | |hltb = 112983 |
|lutris = | |lutris = | ||
− | |mobygames = | + | |mobygames = 209869 |
− | |strategywiki = | + | |strategywiki = Assassin's Creed Mirage |
− | |wikipedia = | + | |wikipedia = Assassin's_Creed_Mirage |
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
Line 50: | Line 49: | ||
{{Introduction | {{Introduction | ||
− | |introduction = | + | |introduction = |
− | |release history = | + | '''''Assassin's Creed Mirage''''', the thirteenth major installment developed by Ubisoft Bordeaux and published by Ubisoft, diverges from recent entries by refocusing on stealth, parkour, and assassinations. Set in 9th-century Baghdad during the Islamic Golden Age, the narrative follows Basim Ibn Ishaq, a street thief turned Hidden One, navigating an internal struggle between duty and uncovering a mysterious past amidst the Anarchy at Samarra. |
+ | |||
+ | |release history = | ||
+ | Originally conceived as a Valhalla expansion, Assassin's Creed Mirage transformed into a standalone title, releasing on October 5, 2023. Initial reception lauded its world design and return to core elements, though criticism arose regarding character development and narrative ties. | ||
|current state = | |current state = | ||
+ | |||
}} | }} | ||
+ | '''General information''' | ||
+ | {{mm}} [https://discord.com/invite/ubisoftofficial Ubisoft Discord (Forums)] | ||
+ | {{mm}} [https://www.ubisoft.com/en-us/help/game/assassins-creed-mirage Ubisoft Support Page] | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
{{Availability/row| Epic Games Store | assassins-creed-mirage | Ubisoft Connect | {{store link|Ubisoft Store|assassins-creed-mirage--deluxe-edition|Deluxe Edition}} also available. | | Windows }} | {{Availability/row| Epic Games Store | assassins-creed-mirage | Ubisoft Connect | {{store link|Ubisoft Store|assassins-creed-mirage--deluxe-edition|Deluxe Edition}} also available. | | Windows }} | ||
− | {{Availability/row| Ubisoft Store | 62ea4f9709372571f2736a72 | Ubisoft Connect | {{store link|Ubisoft Store|62ea4b6009372571f2736a6c|Deluxe Edition}} also available. | | Windows }} | + | {{Availability/row| Ubisoft Store | 62ea4f9709372571f2736a72 | Ubisoft Connect | {{store link|Ubisoft Store|62ea4b6009372571f2736a6c|Deluxe Edition}} also available. Master Assassin Edition Included with {{store feature|Uplay+}}. | | Windows }} |
}} | }} | ||
{{ii}} All versions require {{DRM|Ubisoft Connect||Denuvo||VMProtect}}. | {{ii}} All versions require {{DRM|Ubisoft Connect||Denuvo||VMProtect}}. | ||
+ | |||
+ | ===Version differences=== | ||
+ | {{ii}} '''Pre-orders''' included the ''The Forty Thieves'' bonus quest. (Or unlock '''Pre-orders''' with 60 Ubisoft Connect Units. ) | ||
==Monetization== | ==Monetization== | ||
Line 83: | Line 92: | ||
|finite spend = | |finite spend = | ||
|infinite spend = | |infinite spend = | ||
− | |free-to-grind = | + | |free-to-grind = A Maps Pack that reveals collectable locations can be bought for $4.99 USD. |
|loot box = | |loot box = | ||
|none = | |none = | ||
Line 94: | Line 103: | ||
<!-- DLC rows goes below: --> | <!-- DLC rows goes below: --> | ||
+ | }} | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===Skip intro videos=== | ||
+ | {{Fixbox|description=Delete or rename the video files | ||
+ | # Go to {{folder|{{p|game}}\videos\}}. | ||
+ | # Rename, move or delete {{file|ANVIL_Logo.webm}}, {{file|Intel_Logo.webm}}, {{file|AC15th_Logo.webm}} and {{file|UbisoftLogo.webm}}. | ||
+ | # Go to {{folder|{{P|game}}\videos\en\}}, or the folder that corresponds to the currently set text language in game. | ||
+ | # Rename, move or delete {{file|Epilepsy.webm}}, {{file|PC_WarningSaving.webm}}, and {{file|warning_disclaimer.webm}}. | ||
}} | }} | ||
Line 99: | Line 117: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{P|userprofile}}\Documents\Assassin's Creed Mirage\}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{p|ubisoftconnect}}\savegames\{{p|uid}}\6100\}} |
}} | }} | ||
Line 111: | Line 129: | ||
|discord = | |discord = | ||
|discord notes = | |discord notes = | ||
− | |epic games launcher = | + | |epic games launcher = true |
|epic games launcher notes = | |epic games launcher notes = | ||
|gog galaxy = | |gog galaxy = | ||
Line 119: | Line 137: | ||
|steam cloud = | |steam cloud = | ||
|steam cloud notes = | |steam cloud notes = | ||
− | |ubisoft connect = | + | |ubisoft connect = true |
− | |ubisoft connect notes = | + | |ubisoft connect notes = Synced saves are accessible on all platforms.<ref>{{Refurl|url=https://www.ubisoft.com/en-us/help/assassins-creed-mirage/gameplay/article/cross-progression-in-assassins-creed-mirage/000105430|title=Ubisoft Support - Cross-progression in Assassin's Creed Mirage|date=2023-12-09}}</ref> |
|xbox cloud = | |xbox cloud = | ||
|xbox cloud notes = | |xbox cloud notes = | ||
Line 126: | Line 144: | ||
==Video== | ==Video== | ||
+ | {{Image|ACMirage_Display_Settings.png|Display settings}} | ||
+ | {{Image|ACMirage_Graphics_Settings.png|Graphics settings}} | ||
+ | {{Image|ACMirage_Gameplay_Settings.png|Gameplay settings}} | ||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
Line 132: | Line 153: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = true |
|widescreen resolution notes= | |widescreen resolution notes= | ||
− | |multimonitor = | + | |multimonitor = true |
− | |multimonitor notes = | + | |multimonitor notes = <ref>{{Refurl|url=https://news.ubisoft.com/en-gb/article/5HKZEQn6zdHlK4LpgfwVdp/assassins-creed-mirage-pc-specs-and-features-revealed|title=Assassin’s Creed Mirage PC Specs and Features Revealed|date=2023-12-09}}</ref> |
− | |ultrawidescreen = | + | |ultrawidescreen = true |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Cutscenes are {{term|pillarboxed}} to 16:9. See [[#Ultrawidescreen Fix/Remove Pillarboxes|Ultrawidescreen Fix/Remove Pillarboxes]] for a solution. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = true |
− | |fov notes = | + | |fov notes = Range of {{code|85%}} to {{code|115%}} |
− | |windowed = | + | |windowed = true |
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = true |
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = unknown | |anisotropic = unknown | ||
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = always on |
− | |antialiasing notes = | + | |antialiasing notes = Forced [[TAA]]. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for a workaround. Native resolution XeSS, DLSS, and FSR are also available. |
|upscaling = true | |upscaling = true | ||
− | |upscaling tech = XeSS 1.2.0 | + | |upscaling tech = XeSS 1.2.0, DLSS 2.3.1, FSR 2.2 |
|upscaling notes = | |upscaling notes = | ||
− | |vsync = | + | |vsync = true |
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = limited |
− | |60 fps notes = | + | |60 fps notes = Pre-rendered cutscenes are 30 FPS |
− | |120 fps = | + | |120 fps = limited |
|120 fps notes = | |120 fps notes = | ||
|hdr = true | |hdr = true | ||
− | |hdr notes = | + | |hdr notes = Maximum Luminance {{code|300 - 4000 nits}} slider. Exposure {{code|-2.0 - +2.0}} slider |
− | |ray tracing = | + | |ray tracing = false |
|ray tracing notes = | |ray tracing notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
+ | |||
+ | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ||
+ | {{Fixbox|description=Disable TAA|fix= | ||
+ | # [https://github.com/TL431/Windows-Game-Patches/releases/ Download the latest version of fixes.] | ||
+ | # Copy <code>ACMirage.NoTAA/ACMirage.NoTAA.asi</code> and <code>winmm.dll</code> to the game’s directory. | ||
+ | # The game can now be launched regularly from its executable. Upon startup, a configuration file <code>ACMirage.NoTAA.ini</code> will be created, and can be used to enable TAA again. | ||
+ | }} | ||
+ | |||
+ | ===Reduce NPC model pop-in=== | ||
+ | {{--}} NPC models visibly pop-in when approaching them with no option in-game for adjusting their LOD distances. | ||
+ | {{++}} NPC LOD distances can be increased in the INI file. | ||
+ | |||
+ | {{Fixbox|description=Increase character LOD distances via INI file<ref>{{Refcheck|user=Infogram1|date=2023-10-07|comment=Tested on patch 1.0.4 with characters around training camp area, pop-in was noticeably reduced with the setting changed to 4.}}</ref>|fix= | ||
+ | {{ii}} Ensure that the game is closed to prevent the changes below from being overwritten. | ||
+ | # Go to {{folder|{{p|userprofile\Documents}}}}\Assassin's Creed Mirage\ | ||
+ | # Open {{file|ACMirage.ini}} with a text editor (e.g. [https://notepad-plus-plus.org/ Notepad++]) | ||
+ | # Find <code>Character=</code> | ||
+ | # Increase the value as desired (maximum is {{code|4}}, default is {{code|2}}) | ||
+ | # Save the file, {{key|ctrl|s}} | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} {{file|ACMirage.ini}} may need to be changed to Read Only to prevent the value from resetting. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Ultra-widescreen|Ultrawidescreen Fix/Remove Pillarboxes]]=== | ||
+ | {{--}} Pre-rendered cutscenes are displayed as 16:9. | ||
+ | {{Fixbox|description=Hex Edit Game Executable|fix= | ||
+ | {{ii}} Before editing, make a backup of the {{file|ACMirage.exe}} and {{file|ACMirage_plus.exe}} file in case the modifications go wrong. | ||
+ | # Go to {{file|{{p|game}}|folder}} | ||
+ | # Open {{file|ACMirage.exe}} (or {{file|ACMirage_plus.exe}} for Ubisoft+ users) with a HexEditor ([https://mh-nexus.de/en/downloads.php?product=HxD20 HxD]) | ||
+ | # Press {{key|CTRL|R}} | ||
+ | # Select {{code|Hex Values}} tab | ||
+ | # Select Search direction {{code|All}} | ||
+ | # Search for {{code|39 8E E3 3F}} | ||
+ | # '''''Replace all''''' with the [https://www.wsgf.org/article/common-hex-values/ value for your resolution] | ||
+ | # Save the file, {{key|CTRL|S}} | ||
+ | }} | ||
+ | |||
+ | ===Bloom=== | ||
+ | {{Fixbox|description=Disable Bloom|ref=<ref>{{Refurl|url=https://www.gamerevolution.com/guides/949339-ac-mirage-chromatic-aberration-how-to-turn-it-off|title=AC Mirage Chromatic Aberration: How to Turn it Off|date=2023-12-09}}</ref>|fix= | ||
+ | {{ii}} Ensure that the game is closed to prevent the changes below from being overwritten. | ||
+ | # Go to {{folder|{{p|userprofile\Documents}}}}\Assassin's Creed Mirage\ | ||
+ | # Open {{file|ACMirage.ini}} with a text editor (e.g. [https://notepad-plus-plus.org/ Notepad++]) | ||
+ | # Change <code>Bloom=1</code> to <code>Bloom=0</code> | ||
+ | # Save the file, {{key|ctrl|S}} | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} {{file|ACMirage.ini}} may need to be changed to Read Only to prevent Bloom setting from re-enabling. | ||
+ | }} | ||
+ | |||
+ | <gallery> | ||
+ | ACMirage_Image_Calibration.png|Image Calibration settings | ||
+ | ACMirage_Interface_Settings.png|Interface settings | ||
+ | ACMirage_Default_FOV_16-9.jpg|Default FOV at 16:9 | ||
+ | ACMirage_Default_FOV_21-9.jpg|Default FOV at 21:9 | ||
+ | |||
+ | </gallery> | ||
==Input== | ==Input== | ||
+ | {{Image|ACMirage_Controller_Settings.png|Controller settings}} | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = true |
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = true |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = true |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|touchscreen = unknown | |touchscreen = unknown | ||
Line 183: | Line 262: | ||
|controller support = true | |controller support = true | ||
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = true |
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = true |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = true |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = true |
|dualshock 4 notes = | |dualshock 4 notes = | ||
− | |dualshock prompts = | + | |dualshock prompts = true |
|dualshock prompts notes = | |dualshock prompts notes = | ||
|light bar support = unknown | |light bar support = unknown | ||
Line 213: | Line 292: | ||
|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = unknown | |haptic feedback = unknown | ||
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
Line 232: | Line 311: | ||
==Audio== | ==Audio== | ||
+ | {{Image|ACMirage_Sound_Settings.png|Sound settings}} | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = | + | |separate volume notes = Master, Music, Sound Effects. |
− | |surround sound = | + | |surround sound = true |
− | |surround sound notes = | + | |surround sound notes = <ref>{{Refurl|url=https://www.ubisoft.com/en-us/help/assassins-creed-mirage/gameplay/article/accessibility-features-in-assassins-creed-mirage/000105449|title=Accessibility features in Assassin's Creed Mirage|date=2023-12-09}}</ref> |
− | |subtitles = | + | |subtitles = true |
− | |subtitles notes = | + | |subtitles notes = |
− | |closed captions = | + | |closed captions = limited |
− | |closed captions notes = | + | |closed captions notes = Closed captions are only present in gameplay. |
− | |mute on focus lost = | + | |mute on focus lost = limited |
− | |mute on focus lost notes = | + | |mute on focus lost notes = Only when game is running in fullscreen. |
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
Line 392: | Line 472: | ||
==Other information== | ==Other information== | ||
+ | ==VR support== | ||
+ | {{VR support | ||
+ | |gg3d name = | ||
+ | |native 3d gg3d award = | ||
+ | |nvidia 3d vision gg3d award = | ||
+ | |tridef 3d gg3d award = | ||
+ | |iz3d gg3d award = | ||
+ | |native 3d = | ||
+ | |native 3d notes = | ||
+ | |nvidia 3d vision = | ||
+ | |nvidia 3d vision notes = | ||
+ | |tridef 3d = | ||
+ | |tridef 3d notes = | ||
+ | |iz3d = | ||
+ | |iz3d notes = | ||
+ | |vorpx = true | ||
+ | |vorpx notes = [https://www.vorpx.com/forums/topic/assassins-creed-mirage/ User Profile, see vorpx forum for introduction] | ||
+ | |htc vive = | ||
+ | |htc vive notes = | ||
+ | |oculus rift = | ||
+ | |oculus rift notes = | ||
+ | |osvr = | ||
+ | |osvr notes = | ||
+ | |windows mixed reality = | ||
+ | |windows mixed reality notes = | ||
+ | |keyboard-mouse = | ||
+ | |keyboard-mouse notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
+ | |tobii eye tracking = | ||
+ | |tobii eye tracking notes = | ||
+ | |play area seated = | ||
+ | |play area seated notes = | ||
+ | |play area standing = | ||
+ | |play area standing notes = | ||
+ | |play area room-scale = | ||
+ | |play area room-scale notes = | ||
+ | }} | ||
===API=== | ===API=== | ||
{{API | {{API | ||
Line 455: | Line 577: | ||
|minOS = 10, 11 | |minOS = 10, 11 | ||
− | |minCPU = Intel Core i7-4790k 4.4 GHz{{note|Intel Core i5-8400 | + | |minCPU = Intel Core i7-4790k 4.4 GHz{{note|Intel Core i5-8400 4.0 GHz for Intel Arc with ReBAR}} |
|minCPU2 = AMD Ryzen 5 1600 3.2 GHz | |minCPU2 = AMD Ryzen 5 1600 3.2 GHz | ||
|minRAM = 8 GB (Dual-channel) | |minRAM = 8 GB (Dual-channel) | ||
Line 465: | Line 587: | ||
|recOS = | |recOS = | ||
− | |recCPU = Intel Core i7-8700K | + | |recCPU = Intel Core i7-8700K 4.6 GHz |
− | |recCPU2 = AMD Ryzen 5 3600 | + | |recCPU2 = AMD Ryzen 5 3600 4.2 GHz |
|recRAM = 16 GB (Dual - Channel) | |recRAM = 16 GB (Dual - Channel) | ||
− | |recHD = | + | |recHD = 40 GB (SSD) |
|recGPU = Intel ARC A750 (8 GB) | |recGPU = Intel ARC A750 (8 GB) | ||
|recGPU2 = Nvidia GeForce GTX 1660Ti (6 GB) | |recGPU2 = Nvidia GeForce GTX 1660Ti (6 GB) | ||
|recGPU3 = AMD Radeon RX 5600 XT (6 GB) | |recGPU3 = AMD Radeon RX 5600 XT (6 GB) | ||
− | |notes = | + | |recDX = 12 |
+ | |notes = <ref>{{Refurl|url=https://www.ubisoft.com/en-ca/help/assassins-creed-mirage/purchases-and-rewards/article/system-requirements-for-assassins-creed-mirage/000105411|title=System requirements for Assassin's Creed Mirage|date=2023-12-09}}</ref> | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 03:19, 9 May 2024
Developers | |
---|---|
Ubisoft Bordeaux | |
Ubisoft Montreal | |
Ubisoft Montpellier | |
Ubisoft Sofia | |
Ubisoft Kyiv | |
Ubisoft Odessa | |
Ubisoft Singapore | |
Ubisoft Philippines | |
Ubisoft Bucharest | |
Publishers | |
Ubisoft | |
Engines | |
Ubisoft Anvil | |
Release dates | |
Windows | October 5, 2023 |
Reception | |
Metacritic | 77 |
OpenCritic | 77 |
IGDB | 77 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Stealth |
Art styles | Realistic |
Themes | Middle East |
Series | Assassin's Creed |
Assassin's Creed Mirage, the thirteenth major installment developed by Ubisoft Bordeaux and published by Ubisoft, diverges from recent entries by refocusing on stealth, parkour, and assassinations. Set in 9th-century Baghdad during the Islamic Golden Age, the narrative follows Basim Ibn Ishaq, a street thief turned Hidden One, navigating an internal struggle between duty and uncovering a mysterious past amidst the Anarchy at Samarra.
Originally conceived as a Valhalla expansion, Assassin's Creed Mirage transformed into a standalone title, releasing on October 5, 2023. Initial reception lauded its world design and return to core elements, though criticism arose regarding character development and narrative ties.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Deluxe Edition also available. | |||
Ubisoft Store | Deluxe Edition also available. Master Assassin Edition Included with Ubisoft+. |
- All versions require Ubisoft Connect, Denuvo Anti-Tamper, and VMProtect DRM.
Version differences
- Pre-orders included the The Forty Thieves bonus quest. (Or unlock Pre-orders with 60 Ubisoft Connect Units. )
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
Free-to-grind | A Maps Pack that reveals collectable locations can be bought for $4.99 USD. |
DLC and expansion packs
- No DLC or expansion pack information; you can edit this page to add it.
Essential improvements
Skip intro videos
Delete or rename the video files
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Assassin's Creed Mirage\ |
Save game data location
System | Location |
---|---|
Windows | <Ubisoft-Connect-folder>\savegames\<user-id>\6100\ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Ubisoft Connect | Synced saves are accessible on all platforms.[1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | [2] | ||
Ultra-widescreen | Cutscenes are pillarboxed to 16:9. See Ultrawidescreen Fix/Remove Pillarboxes for a solution. | ||
4K Ultra HD | |||
Field of view (FOV) | Range of 85% to 115% |
||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Forced TAA. See Anti-aliasing (AA) for a workaround. Native resolution XeSS, DLSS, and FSR are also available. | ||
High-fidelity upscaling | XeSS 1.2, DLSS 2.3, FSR 2.2 |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Pre-rendered cutscenes are 30 FPS | ||
High dynamic range display (HDR) | Maximum Luminance 300 - 4000 nits slider. Exposure -2.0 - +2.0 slider |
||
Ray tracing (RT) |
Anti-aliasing (AA)
Disable TAA |
---|
|
Reduce NPC model pop-in
- NPC models visibly pop-in when approaching them with no option in-game for adjusting their LOD distances.
- NPC LOD distances can be increased in the INI file.
Increase character LOD distances via INI file[3] |
---|
Notes
|
Ultrawidescreen Fix/Remove Pillarboxes
- Pre-rendered cutscenes are displayed as 16:9.
Hex Edit Game Executable |
---|
|
Bloom
Disable Bloom[4] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, Sound Effects. | |
Surround sound | [5] | |
Subtitles | ||
Closed captions | Closed captions are only present in gameplay. | |
Mute on focus lost | Only when game is running in fullscreen. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Other information
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | User Profile, see vorpx forum for introduction |
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10, 11 | |
Processor (CPU) | Intel Core i7-4790k 4.4 GHz[Note 1] AMD Ryzen 5 1600 3.2 GHz |
Intel Core i7-8700K 4.6 GHz AMD Ryzen 5 3600 4.2 GHz |
System memory (RAM) | 8 GB (Dual-channel) | 16 GB (Dual - Channel) |
Hard disk drive (HDD) | 40 GB (SSD) | 40 GB (SSD) |
Video card (GPU) | Intel ARC A380 (6 GB) Nvidia GeForce GTX 1060 (6 GB) AMD Radeon RX 570 (4 GB) DirectX 12 compatible | Intel ARC A750 (8 GB) Nvidia GeForce GTX 1660Ti (6 GB) AMD Radeon RX 5600 XT (6 GB) DirectX 12 compatible |
Notes
- ↑ Intel Core i5-8400 4.0 GHz for Intel Arc with ReBAR
References
- ↑ Ubisoft Support - Cross-progression in Assassin's Creed Mirage - last accessed on 2023-12-09
- ↑ Assassin’s Creed Mirage PC Specs and Features Revealed - last accessed on 2023-12-09
- ↑ Verified by User:Infogram1 on 2023-10-07
- Tested on patch 1.0.4 with characters around training camp area, pop-in was noticeably reduced with the setting changed to 4.
- ↑ AC Mirage Chromatic Aberration: How to Turn it Off - last accessed on 2023-12-09
- ↑ Accessibility features in Assassin's Creed Mirage - last accessed on 2023-12-09
- ↑ System requirements for Assassin's Creed Mirage - last accessed on 2023-12-09