Difference between revisions of "Hexen: Beyond Heretic"
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|publishers = | |publishers = | ||
{{Infobox game/row/publisher|id Software}} | {{Infobox game/row/publisher|id Software}} | ||
+ | {{Infobox game/row/publisher|GT Interactive}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|id Tech 1}} | {{Infobox game/row/engine|id Tech 1}} | ||
Line 58: | Line 59: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | | + | {{Availability/row| Retail | | drm-free | | | DOS, Windows, Mac OS }} |
{{Availability/row| GOG.com | hexen_beyond_heretic | DRM-free | Base game only. The Deathkings of the Dark Citadel expansion is available {{store link|GOG.com|hexen_deathkings_of_the_dark_citadel|here}}.<br/>Configured to run under [[DOSBox]]. | | Windows }} | {{Availability/row| GOG.com | hexen_beyond_heretic | DRM-free | Base game only. The Deathkings of the Dark Citadel expansion is available {{store link|GOG.com|hexen_deathkings_of_the_dark_citadel|here}}.<br/>Configured to run under [[DOSBox]]. | | Windows }} | ||
{{Availability/row| MS Store | 9pfhpqxl123v | Microsoft Store | | | Windows }} | {{Availability/row| MS Store | 9pfhpqxl123v | Microsoft Store | | | Windows }} | ||
Line 68: | Line 69: | ||
==Monetization== | ==Monetization== | ||
{{DLC| | {{DLC| | ||
− | {{DLC/row| Deathkings of the Dark Citadel | | DOS, Mac OS, Windows }} | + | {{DLC/row| Deathkings of the Dark Citadel | Digital versions are standalone. | DOS, Mac OS, Windows }} |
}} | }} | ||
Line 86: | Line 87: | ||
===[[Engine:Id Tech 1#Source ports|Source ports]]=== | ===[[Engine:Id Tech 1#Source ports|Source ports]]=== | ||
− | Since the release of the engine's source code, various source ports have been released. See the link above for | + | Since the release of the engine's source code, various source ports have been released. See the link above for more information on id Tech 1 source ports. |
+ | {{ii}} Most Doom/id Tech 1 source ports '''do not''' support Hexen. | ||
+ | {{Source ports table|content= | ||
+ | {{Source ports table/row| Chocolate Hexen | url=https://github.com/chocolate-doom/chocolate-doom/releases/latest | Renderers available: '''Software'''.<br />A source port based on Chocolate Doom that aims to accurately reproduce the experience of playing the original DOS version Hexen. Renders at a low-resolution of 320x200 (automatically upscaled on higher resolution displays) and purposefully keeps the original game's limits. '''Strictly vanilla faithful; consider using Crispy Hexen for quality of life and mod compatibility enhancements.''' | Windows, OS X, Linux }} | ||
+ | {{Source ports table/row| Crispy Hexen | url=https://github.com/fabiangreffrath/crispy-doom/releases/latest | Renderers available: '''Software'''.<br />A limit-rising and double-resolution (640x400) off-shoot of Chocolate Hexen with visual and gameplay enhancements while remaining compatible with vanilla and Chocolate Hexen features. '''Highly vanilla faithful, but more mod-compatible than Chocolate Hexen.''' | Windows }} | ||
+ | {{Source ports table/row| DSDA-Doom | url=https://github.com/kraflab/dsda-doom | Renderers available: '''Software, OpenGL'''.<br /> Faithful to original game while adding major quality of life improvements (high resolution modes), as well as extra tooling for demo recording and playback for speedrunning. Fork of PrBoom+um which adds support for Hexen. [https://github.com/Pedro-Beirao/dsda-launcher Recommended launcher] allows for easy custom WAD loading, and also supports Windows and macOS. | Windows, OS X }} | ||
+ | }} | ||
====[http://sc-d70.retrohost.net/musicpacks.html#hexen Roland SC-D70 music packs]==== | ====[http://sc-d70.retrohost.net/musicpacks.html#hexen Roland SC-D70 music packs]==== | ||
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{{Game data| | {{Game data| | ||
{{Game data/config|DOS|}} | {{Game data/config|DOS|}} | ||
− | {{Game data/config|Windows|{{p|game}}\base}} | + | {{Game data/config|Windows|{{p|game}}\base\*.conf|{{p|game}}\base\*.CFG}} |
{{Game data/config|Mac OS|}} | {{Game data/config|Mac OS|}} | ||
{{Game data/config|Linux|}} | {{Game data/config|Linux|}} | ||
Line 111: | Line 118: | ||
{{Game data| | {{Game data| | ||
{{Game data/saves|DOS|}} | {{Game data/saves|DOS|}} | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{p|game}}\base\HEXNDATA\}} |
{{Game data/saves|Mac OS|}} | {{Game data/saves|Mac OS|}} | ||
{{Game data/saves|Linux|}} | {{Game data/saves|Linux|}} | ||
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|120 fps notes = A source port is required. See [[#Source ports|Source ports]]. | |120 fps notes = A source port is required. See [[#Source ports|Source ports]]. | ||
|hdr = hackable | |hdr = hackable | ||
− | |hdr notes = For See [[#Source ports|GZDoom]], use the {{code|vid_hdr}} console variable.<ref> | + | |hdr notes = For See [[#Source ports|GZDoom]], use the {{code|vid_hdr}} console variable.<ref>{{Refurl|url=https://forum.zdoom.org/viewtopic.php?t=61800|title=ZDoom • View topic - GZDoom 3.5.1 Released|date=9 June 2023}}</ref> |
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
Line 184: | Line 191: | ||
|acceleration option = hackable | |acceleration option = hackable | ||
|acceleration option notes = A source port is required. See [[#Source ports|Source ports]]. | |acceleration option notes = A source port is required. See [[#Source ports|Source ports]]. | ||
− | |mouse sensitivity = | + | |mouse sensitivity = true |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = hackable | |mouse menu = hackable | ||
Line 399: | Line 406: | ||
|linux 68k app = hackable | |linux 68k app = hackable | ||
|linux executable notes = See [[#Source ports|Source ports]]. | |linux executable notes = See [[#Source ports|Source ports]]. | ||
− | |mac os powerpc app = | + | |mac os powerpc app = true |
|mac os 68k app = true | |mac os 68k app = true | ||
|mac os executable notes= | |mac os executable notes= |
Revision as of 09:27, 21 April 2024
Developers | |
---|---|
Raven Software | |
Publishers | |
id Software | |
GT Interactive | |
Engines | |
id Tech 1 | |
Release dates | |
DOS | October 30, 1995 |
Mac OS (Classic) | 1996 |
Windows | 1997 |
Windows (DOSBox) | August 3, 2007 |
macOS (OS X) | Source ports only |
Linux | Source ports only |
Taxonomy | |
Monetization | One-time game purchase, Expansion pack |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS |
Themes | Fantasy |
Series | Heretic |
Heretic | |
---|---|
Heretic | 1994 |
Hexen: Beyond Heretic | 1995 |
Hexen II | 1997 |
Heretic II | 1998 |
Hexen: Beyond Heretic is a singleplayer and multiplayer first-person action and FPS game in the Heretic series.
Key points
- The game's graphics engine was made open source in 2008, making the game very mod-friendly
- The CD soundtrack lacks some songs from the MIDI soundtrack and repeats tracks
General information
- Doom Wiki
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
- ZDoom forums - the majority of mods are first announced and released here
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com | Base game only. The Deathkings of the Dark Citadel expansion is available here. Configured to run under DOSBox. |
|||
Microsoft Store | ||||
Steam | Base game only. The Deathkings of the Dark Citadel expansion is available here and comes with v1.0. Configured to run under DOSBox. | |||
Bethesda.net (unavailable) | Base game only. The Deathkings of the Dark Citadel expansion is available here. |
- A demo is available here.
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Deathkings of the Dark Citadel | Digital versions are standalone. |
Essential improvements
Mouse-look hack
Disable mouse in settings then run this. Source for hack available here.[1]
Patches
- v1.1 patch for Hexen updates the game to the latest version.
- v1.1 patch for Deathkings of the Dark Citadel adds support for MIDI music.
Patch Deathkings of the Dark Citadel to v1.1 (Steam release)[2] |
---|
|
Source ports
Since the release of the engine's source code, various source ports have been released. See the link above for more information on id Tech 1 source ports.
- Most Doom/id Tech 1 source ports do not support Hexen.
Name | Description | |
---|---|---|
Chocolate Hexen | Renderers available: Software. A source port based on Chocolate Doom that aims to accurately reproduce the experience of playing the original DOS version Hexen. Renders at a low-resolution of 320x200 (automatically upscaled on higher resolution displays) and purposefully keeps the original game's limits. Strictly vanilla faithful; consider using Crispy Hexen for quality of life and mod compatibility enhancements. |
|
Crispy Hexen | Renderers available: Software. A limit-rising and double-resolution (640x400) off-shoot of Chocolate Hexen with visual and gameplay enhancements while remaining compatible with vanilla and Chocolate Hexen features. Highly vanilla faithful, but more mod-compatible than Chocolate Hexen. |
|
DSDA-Doom | Renderers available: Software, OpenGL. Faithful to original game while adding major quality of life improvements (high resolution modes), as well as extra tooling for demo recording and playback for speedrunning. Fork of PrBoom+um which adds support for Hexen. Recommended launcher allows for easy custom WAD loading, and also supports Windows and macOS. |
Roland SC-D70 music packs
Soundtrack for Hexen recorded on an authentic Roland SC-D70 for use with a ZDoom based engine. Choose either OGG or FLAC; MP3 does not support proper looping.
- Deathkings of the Dark Citadel uses the same tracks as Hexen and does not require another music pack.
Useful wads
The following wads are designed to fix some sort of game data bug or a feature short coming of the game. They do not add any levels/change play style and thus are generally compatible with most user addons.
- Widescreen fix - Repairs sprite cutoffs that occur when using certain weapons. Ideal for source ports.
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | |
Windows | <path-to-game>\base\*.conf[Note 1] <path-to-game>\base\*.CFG[Note 1] |
Mac OS (Classic) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2360/pfx/[Note 2] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
DOS | |
Windows | <path-to-game>\base\HEXNDATA\[Note 1] |
Mac OS (Classic) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2360/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | The expansion is also supported. | |
Steam Cloud | The expansion is also supported. | |
Xbox Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | A source port is required. See Source ports. | ||
Multi-monitor | A source port is required. See Source ports. | ||
Ultra-widescreen | A source port is required. See Source ports. | ||
4K Ultra HD | A source port is required. See Source ports. | ||
Field of view (FOV) | A source port is required. See Field of view (FOV). | ||
Windowed | A source port is required. See Source ports. | ||
Borderless fullscreen windowed | A source port is required. See Source ports. | ||
Anisotropic filtering (AF) | A source port is required. See Source ports. | ||
Anti-aliasing (AA) | A source port is required. See Source ports. | ||
Vertical sync (Vsync) | A source port is required. See Source ports. | ||
60 FPS | Capped at 35 FPS. A source port is required. See Source ports. | ||
120+ FPS | A source port is required. See Source ports. | ||
High dynamic range display (HDR) | For See GZDoom, use the vid_hdr console variable.[3] |
Field of view (FOV)
Depending on your choice of source port, you can usually change the field of view with a console command, or even in the options. Try fov <1-179>
or gr_fov <1-179>
.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Set in setup. | |
Mouse acceleration | A source port is required. See Source ports. | |
Mouse sensitivity | ||
Mouse input in menus | A source port is required. See Source ports. | |
Mouse Y-axis inversion | A source port is required. See Source ports. | |
Controller | ||
Controller support | Set in setup. | |
Full controller support | ||
Controller remapping | Set in setup. | |
Controller sensitivity | ||
Controller Y-axis inversion | A source port is required. See Source ports. |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Tracked motion controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | A source port is required. See Source ports. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | A source port is required. See Source ports. | |
EAX support | JHexen used to support A3D 3.0 and EAX 2.0.[4] Aureal3D support was scrapped in patch 1.7.0[5] | |
Royalty free audio | ||
Red Book CD audio | [6] | |
General MIDI audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | Nintendo 64 version only. | |||
LAN play | 4 | Co-op, Versus |
||
Online play | 4 | Co-op, Versus |
- A source port is recommended for online play as it adds modern networking support and simplifies the process of finding games. Most major source ports (like Zandronum) also increase the max player limit (for Zandronum, the limit is 64)
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Requires source port. | |
Self-hosting | ||
Direct IP | Possible in source ports. |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | Use ViveDoom | ||
Oculus VR (LibOVR) | Use ViveDoom | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Issues fixed
Hangs on title screen (DOSBox)
Modify the hexen.conf file[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | A source port is required. See Source ports. | |
OpenGL | A source port is required. See Source ports. | |
Software renderer | ||
Vulkan | See Source ports. | |
DOS video modes | VGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|---|---|
Windows | A source port is required for non-DOSBox setups. See Source ports. | |||||
macOS (OS X) | See Source ports. | |||||
Linux | See Source ports. | |||||
Mac OS (Classic) |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 6.2 | |
Processor (CPU) | Intel 386 | Intel 486 |
System memory (RAM) | 4 MB | 8 MB |
Hard disk drive (HDD) | 30 MB | |
Video card (GPU) | VGA graphics card |
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95 | |
Processor (CPU) | Intel i486 | |
System memory (RAM) | 12 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | DirectX 3 compatible | |
Other | 2x CD-ROM drive |
Mac OS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 9.2.2 | |
Processor (CPU) | Motorola 68040 | |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | 25 MB |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2360/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2360) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ doomworld.com - last accessed on May 2023
- ↑ Steam Community :: Guide :: Fix missing music problem in Hexen: Deathkings - last accessed on March 2, 2018
- ↑ ZDoom • View topic - GZDoom 3.5.1 Released - last accessed on 9 June 2023
- ↑ About: The Doomsday Engine - Doomsday HQ (retrieved) - last accessed on May 2023
- ↑ Doomsday Version History - Doomsday HQ (retrieved) - last accessed on May 2023
- ↑ CD - last accessed on 2021-01-15