Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Ghostwire: Tokyo"

From PCGamingWiki, the wiki about fixing PC games
(93 intermediate revisions by 35 users not shown)
Line 1: Line 1:
{{stub}}
 
 
{{Infobox game
 
{{Infobox game
|title        = Ghostwire: Tokyo
+
|title        =  
 
|cover        = GhostWire Tokyo cover.jpg
 
|cover        = GhostWire Tokyo cover.jpg
 
|developers  =  
 
|developers  =  
Line 8: Line 7:
 
{{Infobox game/row/publisher|Bethesda Softworks}}
 
{{Infobox game/row/publisher|Bethesda Softworks}}
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|Unreal Engine 4}}
+
{{Infobox game/row/engine|Unreal Engine 4|ref=<ref name="engineversion">{{Refcheck|user=PuyiHakim|date=2024-01-18|comment=}}</ref>|build=4.27.2}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|March 25, 2022}}
 
{{Infobox game/row/date|Windows|March 25, 2022}}
 
|reception    =  
 
|reception    =  
{{Infobox game/row/reception|Metacritic||}}
+
{{Infobox game/row/reception|Metacritic|ghostwire-tokyo|81}}
{{Infobox game/row/reception|OpenCritic||}}
+
{{Infobox game/row/reception|OpenCritic|ghostwire-tokyo|76}}
{{Infobox game/row/reception|IGDB|ghostwire-tokyo|}}
+
{{Infobox game/row/reception|IGDB|ghostwire-tokyo|76}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, Subscription gaming service }}
{{Infobox game/row/taxonomy/microtransactions | }}
+
{{Infobox game/row/taxonomy/microtransactions | No microtransactions }}
{{Infobox game/row/taxonomy/modes            | }}
+
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
{{Infobox game/row/taxonomy/pacing            | }}
+
{{Infobox game/row/taxonomy/pacing            | Real-time }}
{{Infobox game/row/taxonomy/perspectives      | }}
+
{{Infobox game/row/taxonomy/perspectives      | First-person, Cinematic camera}}
{{Infobox game/row/taxonomy/controls          | }}
+
{{Infobox game/row/taxonomy/controls          | Direct control }}
{{Infobox game/row/taxonomy/genres            | }}
+
{{Infobox game/row/taxonomy/genres            | ARPG, Open world }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
{{Infobox game/row/taxonomy/art styles        | }}
+
{{Infobox game/row/taxonomy/art styles        | Realistic }}
{{Infobox game/row/taxonomy/themes            | }}
+
{{Infobox game/row/taxonomy/themes            | Contemporary, Japan, Supernatural}}
 
{{Infobox game/row/taxonomy/series            | Ghostwire }}  
 
{{Infobox game/row/taxonomy/series            | Ghostwire }}  
 
|steam appid  = 1475810
 
|steam appid  = 1475810
Line 33: Line 32:
 
|gogcom id side =  
 
|gogcom id side =  
 
|official site= https://bethesda.net/game/ghostwire-tokyo
 
|official site= https://bethesda.net/game/ghostwire-tokyo
|hltb        =  
+
|hltb        = 68156
 
|igdb        = ghostwire-tokyo
 
|igdb        = ghostwire-tokyo
|mobygames    =  
+
|mobygames    = ghostwire-tokyo
 
|strategywiki =  
 
|strategywiki =  
 
|wikipedia    = Ghostwire: Tokyo
 
|wikipedia    = Ghostwire: Tokyo
Line 43: Line 42:
  
 
{{Introduction
 
{{Introduction
|introduction      =  
+
|introduction      = '''GhostWire: Tokyo''' is a {{Glossary:First-person}} {{Glossary:Open world}} {{Glossary:ARPG}} developed by [[Company:Tango Gameworks|Tango Gameworks]] and published by [[Company:Bethesda Softworks|Bethesda Softworks]]. Unlike their previous games, which utilized versions of [[Company:id Software|id Software's]] [[Engine:id Tech 5|id Tech 5]], this is their first game to utilize [[Engine:Unreal Engine 4|Unreal Engine 4]].
|release history  =  
+
|release history  = The game was released on March 25, 2022 on [[Store:Steam|Steam]] and the [[Store:Epic Games Store|Epic Games Store]].
 
|current state    =
 
|current state    =
 
}}
 
}}
Line 54: Line 53:
 
{{Availability|
 
{{Availability|
 
{{Availability/row| Retail | | Steam | Contains only a download code. <br/> Deluxe Edition also available. | | Windows }}
 
{{Availability/row| Retail | | Steam | Contains only a download code. <br/> Deluxe Edition also available. | | Windows }}
{{Availability/row| Epic Games Store | ghostwire-tokyo | unknown | {{store link|Epic Games Store|ghostwire-tokyo--deluxe-edition|Deluxe Edition}} also available. | | Windows }}
+
{{Availability/row| Epic Games Store | ghostwire-tokyo | Epic Games Store | {{store link|Epic Games Store|ghostwire-tokyo--deluxe-edition|Deluxe Edition}} also available. | | Windows }}
 
{{Availability/row| GamersGate | ghostwire-tokyotm | Steam | {{store link|GamersGate|ghostwire-tokyotm-deluxe-edition|Deluxe Edition}} also available. | | Windows }}
 
{{Availability/row| GamersGate | ghostwire-tokyotm | Steam | {{store link|GamersGate|ghostwire-tokyotm-deluxe-edition|Deluxe Edition}} also available. | | Windows }}
 
{{Availability/row| Gamesplanet | 5511-1 | Steam | {{store link|Gamesplanet|5511-2|Deluxe Edition}} also available. | | Windows }}
 
{{Availability/row| Gamesplanet | 5511-1 | Steam | {{store link|Gamesplanet|5511-2|Deluxe Edition}} also available. | | Windows }}
 
{{Availability/row| GMG | ghostwire-tokyo-pc | Steam | {{store link|GMG|ghostwire-tokyo-deluxe-edition-pc|Deluxe Edition}} also available. | | Windows }}
 
{{Availability/row| GMG | ghostwire-tokyo-pc | Steam | {{store link|GMG|ghostwire-tokyo-deluxe-edition-pc|Deluxe Edition}} also available. | | Windows }}
 
{{Availability/row| Humble | ghostwire-tokyo | Steam | {{store link|Humble|ghostwire-tokyo-deluxe-edition|Deluxe Edition}} also available. | | Windows }}
 
{{Availability/row| Humble | ghostwire-tokyo | Steam | {{store link|Humble|ghostwire-tokyo-deluxe-edition|Deluxe Edition}} also available. | | Windows }}
 +
{{Availability/row| Microsoft Store | 9PKP39CL0C8D | Microsoft Store | {{store feature|Xbox Play Anywhere}}. <br/> Included with {{store feature|Xbox Game Pass}}. <br/> {{store link|Microsoft Store|9nmf2m573mxw|Deluxe Edition}} also available. | | Windows }}
 
{{Availability/row| Steam | 1475810 | Steam | Deluxe Edition also available. | | Windows }}
 
{{Availability/row| Steam | 1475810 | Steam | Deluxe Edition also available. | | Windows }}
 +
}}
 +
{{ii}} {{Removed DRM|Denuvo}} was removed on April 17, 2024.<ref>{{Refurl|url=https://steamdb.info/patchnotes/13890751/|title=Ghostwire: Tokyo update for 17 April 2024 · SteamDB|date=2024-04-17}}</ref><ref>{{Refurl|url=https://steamdb.info/app/1475810/history/?changeid=U:47536834|title=Ghostwire: Tokyo History · Change #U:47536834 · SteamDB|date=2024-04-17}}</ref>
 +
 +
==Monetization==
 +
{{Monetization
 +
|ad-supported          =
 +
|cross-game bonus      =
 +
|dlc                    =
 +
|expansion pack        =
 +
|freeware              =
 +
|free-to-play          =
 +
|one-time game purchase = The game requires an upfront purchase to access.
 +
|sponsored              =
 +
|subscription          =
 +
|subscription gaming service = Available via [[List of PC Game Pass games|Xbox Game Pass for PC]].
 +
}}
 +
 +
==Essential improvements==
 +
===Skip intro videos===
 +
{{Fixbox|description=Delete or rename video files|ref=<ref name="Expack3_SelfRef">{{Refcheck|user=Expack3|date=2022-03-25|comment=}}</ref>|fix=
 +
# Go to {{folder|{{p|game}}\Snowfall\Content\Movies}}.
 +
# Delete or rename the following:
 +
{{file|Bethesda_Splashscreen_4K_Stereo_White.mp4}}
 +
{{file|Bethesda_splashscreen_glitch_4K_stereo.mp4}}
 +
{{file|TGW_eat_output.mp4}}
 +
{{file|TGW_rolling_output.mp4}}
 +
{{file|TGW_wake_short_0616.mp4}}
 +
'''Notes'''
 +
{{--}} Does not skip epilepsy or copyright screens.
 
}}
 
}}
  
Line 65: Line 94:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Epic Games Store|{{p|userprofile}}\Saved Games\TangoGameworks\GhostWire Tokyo (EGS)\Saved\Config\WindowsNoEditor\}}
 +
{{Game data/config|Microsoft Store|{{p|userprofile}}\Saved Games\TangoGameworks\GhostWire Tokyo (Xbox)\Saved\Config\WinGDK\}}
 +
{{Game data/config|Steam|{{p|userprofile}}\Saved Games\TangoGameworks\GhostWire Tokyo (STEAM)\Saved\Config\WindowsNoEditor\}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Epic Games Store|{{p|userprofile}}\Saved Games\TangoGameworks\GhostWire Tokyo (EGS)\Saved\SaveGames}}
 +
{{Game data/saves|Microsoft Store|{{p|localappdata}}\Packages\BethesdaSoftworks.ProjectSnowfall_3275kfvn8vcwc\SystemAppData\wgs\{{P|uid}}}}
 +
{{Game data/saves|Steam|{{p|userprofile}}\Saved Games\TangoGameworks\GhostWire Tokyo (STEAM)\Saved\SaveGames}}
 
}}
 
}}
  
Line 77: Line 110:
 
|discord                  =  
 
|discord                  =  
 
|discord notes            =  
 
|discord notes            =  
|epic games launcher      = unknown
+
|epic games launcher      = true
 
|epic games launcher notes =  
 
|epic games launcher notes =  
 
|gog galaxy                =  
 
|gog galaxy                =  
Line 87: Line 120:
 
|ubisoft connect          =  
 
|ubisoft connect          =  
 
|ubisoft connect notes    =  
 
|ubisoft connect notes    =  
|xbox cloud                =  
+
|xbox cloud                = true
 
|xbox cloud notes          =  
 
|xbox cloud notes          =  
 
}}
 
}}
Line 98: Line 131:
 
|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
|widescreen resolution      = unknown
+
|widescreen resolution      = true
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
|multimonitor              = unknown
+
|multimonitor              = true
|multimonitor notes        =  
+
|multimonitor notes        = Cutscenes are {{Term|pillarboxed}}; use [https://www.flawlesswidescreen.org Flawless Widescreen] to fix.<ref name="Keith_SelfRef">{{Refcheck|user=Keith|date=2022-03-26|comment=}}</ref>
 
|ultrawidescreen            = true
 
|ultrawidescreen            = true
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = Cutscenes are {{Term|pillarboxed}}.<ref>{{Refurl|url=https://steamcommunity.com/app/1475810/discussions/0/3177859358961043889/|title=Steam Community Discussion - Ultrawide / Super ultrawide : it works native|date=2022-03-25}}</ref>; use [https://www.flawlesswidescreen.org Flawless Widescreen] to fix.<ref name="Keith_SelfRef"/>
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
|fov                        = unknown
+
|fov                        = hackable
|fov notes                  =  
+
|fov notes                  = Use [https://www.flawlesswidescreen.org Flawless Widescreen].<ref name="Keith_SelfRef"/>
|windowed                  = unknown
+
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = unknown
+
|borderless windowed        = true
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = unknown
+
|anisotropic                = always on
|anisotropic notes          =  
+
|anisotropic notes          = 8x <ref>{{Refcheck|user=Expack3|date=2022-03-25|comment=Game's {{file|GameUserSettings.ini}} file shows the variable used for texture quality, {{code|sg.TextureQuality}}, set to '''3''', which indicates, barring a lack of accessible in-game console, even with third-party tools, the game uses 8x anisotropic filtering.}}</ref><ref>{{Refurl|url=https://docs.unrealengine.com/4.27/en-US/TestingAndOptimization/PerformanceAndProfiling/Scalability/ScalabilityReference/#textures-sg.texturequality|title=Unreal Engine 4 Documentation - Scalability Reference - Textures - sg.TextureQuality|date=2022-03-25}}</ref>
|antialiasing              = true
+
|antialiasing              = always on
|antialiasing notes        = [[DLSS]] is supported.
+
|antialiasing notes        = [[TAA]]<ref>{{Refcheck|user=Expack3|date=2022-03-25|comment=Game's {{file|GameUserSettings.ini}} file shows the variable used for AA, {{code|sg.AntiAliasingQuality}}, set to '''3''', which indicates, barring a lack of accessible in-game console, even with third-party tools, the game uses TAA.}}</ref>.
 +
|upscaling                  = true
 +
|upscaling tech            = FSR 2.1, DLSS 2.5, XeSS 1.1
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
Line 121: Line 157:
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              =  
+
|120 fps notes              = Framerate can be set to 30, 60, 165, or uncapped.<ref name="Expack3_SelfRef"/>
|hdr                        = unknown
+
|hdr                        = true
 
|hdr notes                  =  
 
|hdr notes                  =  
 
|ray tracing                = true
 
|ray tracing                = true
 
|ray tracing notes          = Ray traced shadows and reflections.
 
|ray tracing notes          = Ray traced shadows and reflections.
 
|color blind                = true
 
|color blind                = true
|color blind notes          =  
+
|color blind notes          = Protanopia, Deuteranopia, Tritanopia.
 
}}
 
}}
 
+
<gallery>
{{ii}}Supports [[FidelityFX Super Resolution]]
+
GhostWire - Tokyo Game Settings.png|Game settings.
 +
GhostWire - Tokyo Graphics Settings 1.png|Graphics settings (1).
 +
GhostWire - Tokyo Graphics Settings 2.png|Graphics settings (2).
 +
GhostWire - Tokyo UI Settings 1.png|UI settings (1).
 +
GhostWire - Tokyo UI Settings 2.png|UI settings (2).
 +
GhostWire - Tokyo Color Blindness Settings.png|Color blindness settings.
 +
</gallery>
  
 
==Input==
 
==Input==
 
{{Input
 
{{Input
|key remap                = unknown
+
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = true
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
|mouse menu                = unknown
+
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = true
|invert mouse y-axis notes =  
+
|invert mouse y-axis notes = Both X and Y axis can be inverted.
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
Line 150: Line 192:
 
|full controller          = true
 
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = true
 
|controller remap notes    =  
 
|controller remap notes    =  
|controller sensitivity    = unknown
+
|controller sensitivity    = true
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
|invert controller y-axis  = unknown
+
|invert controller y-axis  = true
|invert controller y-axis notes=  
+
|invert controller y-axis notes= Both X and Y axis can be inverted.
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = true
|xbox prompts notes        =  
+
|xbox prompts notes        = '''Button Icon Type''' must be set to '''Type 1'''.
 
|impulse triggers          = unknown
 
|impulse triggers          = unknown
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|playstation controllers  = true
|dualshock 4 notes         =  
+
|playstation controller models = DS4, DualSense
|dualshock prompts         = unknown
+
|playstation controllers notes =  
|dualshock prompts notes   =  
+
|playstation prompts       = true
 +
|playstation prompts notes = '''Button Icon Type''' must be set to '''Type 2'''.
 
|light bar support        = unknown
 
|light bar support        = unknown
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualshock 4 modes         = unknown
+
|dualsense adaptive trigger support = true
|dualshock 4 modes notes   =  
+
|dualsense adaptive trigger support notes =
 +
|dualsense haptics support  = true
 +
|dualsense haptics support notes =
 +
|playstation connection modes = Wired
 +
|playstation connection modes notes =  
 
|tracked motion controllers= unknown
 
|tracked motion controllers= unknown
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
 
|tracked motion prompts    = unknown
 
|tracked motion prompts    = unknown
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
|other controllers        = unknown
+
|other controllers        = false
 
|other controllers notes  =  
 
|other controllers notes  =  
|other button prompts      = unknown
+
|other button prompts      = false
 
|other button prompts notes=  
 
|other button prompts notes=  
|controller hotplug        = unknown
+
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|digital movement supported = false
 +
|digital movement supported notes=
 +
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
|steam input api          = unknown
+
|steam input api          = false
 
|steam input api notes    =  
 
|steam input api notes    =  
|steam hook input          = unknown
+
|steam hook input          = true
 
|steam hook input notes    =  
 
|steam hook input notes    =  
|steam input presets      = unknown
+
|steam input presets      = false
 
|steam input presets notes =  
 
|steam input presets notes =  
|steam controller prompts  = unknown
+
|steam controller prompts  = false
 
|steam controller prompts notes =  
 
|steam controller prompts notes =  
|steam cursor detection    = unknown
+
|steam cursor detection    = true
 
|steam cursor detection notes =  
 
|steam cursor detection notes =  
 
}}
 
}}
 +
<gallery>
 +
GhostWire - Tokyo Control Settings 1.png|Control settings (1).
 +
GhostWire - Tokyo Control Settings 2.png|Control settings (2).
 +
GhostWire - Tokyo Keybindings.png|Keybindings.
 +
GhostWire - Tokyo Controller Mappings.png|Controller bindings.
 +
</gallery>
  
 
==Audio==
 
==Audio==
 +
{{Image|GhostWire - Tokyo Audio Settings.png|Audio settings.}}
 
{{Audio
 
{{Audio
|separate volume          = unknown
+
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Music, sound effects, voice.
|surround sound          = unknown
+
|surround sound          = true
 
|surround sound notes    =  
 
|surround sound notes    =  
 
|subtitles                = true
 
|subtitles                = true
Line 206: Line 262:
 
|closed captions          = unknown
 
|closed captions          = unknown
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = false
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
Line 215: Line 271:
  
 
{{L10n|content=
 
{{L10n|content=
 +
{{ii}} Spoken and subtitle language can be separately changed.
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = English
 
  |language  = English
Line 341: Line 398:
 
  |ref      =  
 
  |ref      =  
 
}}
 
}}
 +
}}
 +
 +
==Issues unresolved==
 +
===Extreme frame rate drops===
 +
{{ii}} The game experiences massive, sustained drops in performance seemingly at random, reportedly hitting as low as 8 FPS, even on systems which well exceeds the recommended system requirements.<ref>{{Refurl|url=https://steamcommunity.com/app/1475810/discussions/0/3177859358961104727/|title=Steam Community Discussion - Game has really bad frame drops...|date=2022-03-25}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/1475810/discussions/0/3177859358959779304/|title=Bad random fps slowdowns warning.|date=2022-03-25}}</ref><ref>{{Refcheck|user=Expack3|date=2022-03-25|comment=While I have found reports of using one of the downsampling methods provided by the game (DLSS, FSR, TSR), and can confirm it works in my case, they are enough counter-reports of these techniques ''not'' working for people that I do not feel it responsible to mention it outside this note.}}</ref>
 +
 +
===Desynchronized cutscenes===
 +
{{ii}} On some machines, video can start to lag extremely behind audio during cutscenes, even if FPS is high during normal gameplay.
 +
{{Fixbox|description=Use windowed mode with a resolution not higher than 1920x1080|ref=<ref name="cutscenes">https://www.gamegrin.com/articles/ghostwire-tokyo-how-to-fix-the-cutscene-desync-bug-for-pc/</ref>}}
 +
{{Fixbox|description=Run the game with {{code|-dx11}} [[Glossary:Command line arguments|launch parameter]]|ref=<ref name="cutscenes"/>
 +
'''Notes'''
 +
{{--}} Can heavily decrease overall performance.
 +
}}
 +
 +
==VR support==
 +
{{VR support
 +
|gg3d name                  =
 +
|native 3d gg3d award        =
 +
|nvidia 3d vision gg3d award =
 +
|tridef 3d gg3d award        =
 +
|iz3d gg3d award            =
 +
|native 3d                  =
 +
|native 3d notes            =
 +
|nvidia 3d vision            =
 +
|nvidia 3d vision notes      =
 +
|tridef 3d                  =
 +
|tridef 3d notes            =
 +
|iz3d                        =
 +
|iz3d notes                  =
 +
|vorpx                      = true
 +
|vorpx modes                = FullVR
 +
|vorpx notes                = [https://www.vorpx.com/forums/topic/ghost-wire-tokyo-w-i-p/ User Profile, see vorpx forum for introduction]
 +
|htc vive                    =
 +
|htc vive notes              =
 +
|oculus rift                =
 +
|oculus rift notes          =
 +
|osvr                        =
 +
|osvr notes                  =
 +
|windows mixed reality      =
 +
|windows mixed reality notes =
 +
|keyboard-mouse              =
 +
|keyboard-mouse notes        =
 +
|3rd space gaming vest      =
 +
|3rd space gaming vest notes =
 +
|novint falcon              =
 +
|novint falcon notes        =
 +
|trackir                    =
 +
|trackir notes              =
 +
|tobii eye tracking          =
 +
|tobii eye tracking notes    =
 +
|play area seated            =
 +
|play area seated notes      =
 +
|play area standing          =
 +
|play area standing notes    =
 +
|play area room-scale        =
 +
|play area room-scale notes  =
 
}}
 
}}
  
Line 370: Line 483:
 
|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
Line 383: Line 497:
 
===Middleware===
 
===Middleware===
 
{{Middleware
 
{{Middleware
|physics          =  
+
|physics          = PhysX
 
|physics notes    =  
 
|physics notes    =  
|audio            =  
+
|audio            = Wwise
 
|audio notes      =  
 
|audio notes      =  
 
|interface        =  
 
|interface        =  
Line 398: Line 512:
 
|anticheat notes  =  
 
|anticheat notes  =  
 
}}
 
}}
 +
 +
===Mods===
 +
====[https://www.nexusmods.com/ghostwiretokyo/mods/20 Performance Boost for Potato PC (Plus info for Max Graphics)]====
 +
{{ii}} Edited {{file|GameUserSettings.ini}} and {{file|Engine.ini}} to boost performance on low-end hardware.
 +
====[https://www.nexusmods.com/ghostwiretokyo/mods/26 Camera Rotation Fix]====
 +
{{ii}} Removes orbiting/pivoting effect from the camera, making it feel more in line with other FPS games, may help reduce the motion sickness felt by some.
 +
====[https://www.nexusmods.com/ghostwiretokyo/mods/27 Ghostwire LodMod]====
 +
{{ii}} Increases engine & game-specific values to reduce LOD pop-in and increase ray-tracing distance (only recommended on higher-end machines)
  
 
==System requirements==
 
==System requirements==
Line 414: Line 536:
 
|recOS    =  
 
|recOS    =  
 
|recCPU  = Intel Core i7-6700 3.4 GHz
 
|recCPU  = Intel Core i7-6700 3.4 GHz
 +
|recCPU2  = AMD Ryzen 5 2600
 
|recRAM  = 16 GB
 
|recRAM  = 16 GB
 
|recHD    = 20 GB SSD
 
|recHD    = 20 GB SSD

Revision as of 17:50, 20 April 2024

Ghostwire: Tokyo
cover
Developers
Tango Gameworks
Publishers
Bethesda Softworks
Engines
Unreal Engine 4[Note 1]
Release dates
Windows March 25, 2022
Reception
Metacritic 81
OpenCritic 76
IGDB 76
Taxonomy
Monetization One-time game purchase, Subscription gaming service
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person, Cinematic camera
Controls Direct control
Genres ARPG, Open world
Art styles Realistic
Themes Contemporary, Japan, Supernatural
Series Ghostwire
Ghostwire: Tokyo on HowLongToBeat
Ghostwire: Tokyo on IGDB
Ghostwire: Tokyo on MobyGames
Ghostwire: Tokyo on Wikipedia
Ghostwire
Ghostwire: Tokyo - Prelude 2022
Ghostwire: Tokyo 2022

GhostWire: Tokyo is a first-person open world ARPG developed by Tango Gameworks and published by Bethesda Softworks. Unlike their previous games, which utilized versions of id Software's id Tech 5, this is their first game to utilize Unreal Engine 4.

The game was released on March 25, 2022 on Steam and the Epic Games Store.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Contains only a download code.
Deluxe Edition also available.
Windows
Epic Games Store
Epic Games Launcher
Deluxe Edition also available.
Windows
GamersGate
Icon overlay.png
Deluxe Edition also available.
Windows
Gamesplanet logo.svg
Icon overlay.png
Deluxe Edition also available.
Windows
Green Man Gaming
Icon overlay.png
Deluxe Edition also available.
Windows
Humble Store
Icon overlay.png
Deluxe Edition also available.
Windows
Microsoft Store
Microsoft Store
Xbox Play Anywhere.
Included with Xbox Game Pass for PC.
Deluxe Edition also available.
Windows
Steam
Icon overlay.png
Deluxe Edition also available.
Windows
Denuvo Anti-Tamper DRM was removed on April 17, 2024.[2][3]

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.
Subscription gaming service Available via Xbox Game Pass for PC.

Essential improvements

Skip intro videos

Delete or rename video files[4]
  1. Go to <path-to-game>\Snowfall\Content\Movies.
  2. Delete or rename the following:
Bethesda_Splashscreen_4K_Stereo_White.mp4
Bethesda_splashscreen_glitch_4K_stereo.mp4
TGW_eat_output.mp4
TGW_rolling_output.mp4
TGW_wake_short_0616.mp4

Notes

Does not skip epilepsy or copyright screens.

Game data

Configuration file(s) location

System Location
Epic Games Launcher %USERPROFILE%\Saved Games\TangoGameworks\GhostWire Tokyo (EGS)\Saved\Config\WindowsNoEditor\
Microsoft Store %USERPROFILE%\Saved Games\TangoGameworks\GhostWire Tokyo (Xbox)\Saved\Config\WinGDK\
Steam %USERPROFILE%\Saved Games\TangoGameworks\GhostWire Tokyo (STEAM)\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1475810/pfx/[Note 2]

Save game data location

System Location
Epic Games Launcher %USERPROFILE%\Saved Games\TangoGameworks\GhostWire Tokyo (EGS)\Saved\SaveGames
Microsoft Store %LOCALAPPDATA%\Packages\BethesdaSoftworks.ProjectSnowfall_3275kfvn8vcwc\SystemAppData\wgs\<user-id>
Steam %USERPROFILE%\Saved Games\TangoGameworks\GhostWire Tokyo (STEAM)\Saved\SaveGames
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1475810/pfx/[Note 2]

Save game cloud syncing

Video

The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Music, sound effects, voice.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Spoken and subtitle language can be separately changed.
Language UI Audio Sub Notes
English
Arabic
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish
Latin American Spanish

Issues unresolved

Extreme frame rate drops

The game experiences massive, sustained drops in performance seemingly at random, reportedly hitting as low as 8 FPS, even on systems which well exceeds the recommended system requirements.[10][11][12]

Desynchronized cutscenes

On some machines, video can start to lag extremely behind audio during cutscenes, even if FPS is high during normal gameplay.
Use windowed mode with a resolution not higher than 1920x1080[13]
Run the game with -dx11 launch parameter[13]

Notes

Can heavily decrease overall performance.

VR support

Other information

API

Technical specs Supported Notes
Direct3D 12
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio Wwise

Mods

Performance Boost for Potato PC (Plus info for Max Graphics)

Edited GameUserSettings.ini and Engine.ini to boost performance on low-end hardware.

Camera Rotation Fix

Removes orbiting/pivoting effect from the camera, making it feel more in line with other FPS games, may help reduce the motion sickness felt by some.

Ghostwire LodMod

Increases engine & game-specific values to reduce LOD pop-in and increase ray-tracing distance (only recommended on higher-end machines)

System requirements

Windows
Minimum Recommended
Operating system (OS) 10 v1909
Processor (CPU) Intel Core i7-4770K 3.5 GHz
AMD Ryzen 5 2600
System memory (RAM) 12 GB
Hard disk drive (HDD) 20 GB
Video card (GPU) Nvidia GeForce GTX 1060
AMD Radeon RX 5500 XT
6 GB of VRAM
A 64-bit operating system is required.


Notes

  1. Unreal Engine 4 engine build: 4.27.2[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:PuyiHakim on 2024-01-18
  2. Ghostwire: Tokyo update for 17 April 2024 · SteamDB - last accessed on 2024-04-17
  3. Ghostwire: Tokyo History · Change #U:47536834 · SteamDB - last accessed on 2024-04-17
  4. 4.0 4.1 Verified by User:Expack3 on 2022-03-25
  5. 5.0 5.1 5.2 Verified by User:Keith on 2022-03-26
  6. Steam Community Discussion - Ultrawide / Super ultrawide : it works native - last accessed on 2022-03-25
  7. Verified by User:Expack3 on 2022-03-25
    Game's GameUserSettings.ini file shows the variable used for texture quality, sg.TextureQuality, set to 3, which indicates, barring a lack of accessible in-game console, even with third-party tools, the game uses 8x anisotropic filtering.
  8. Unreal Engine 4 Documentation - Scalability Reference - Textures - sg.TextureQuality - last accessed on 2022-03-25
  9. Verified by User:Expack3 on 2022-03-25
    Game's GameUserSettings.ini file shows the variable used for AA, sg.AntiAliasingQuality, set to 3, which indicates, barring a lack of accessible in-game console, even with third-party tools, the game uses TAA.
  10. Steam Community Discussion - Game has really bad frame drops... - last accessed on 2022-03-25
  11. Bad random fps slowdowns warning. - last accessed on 2022-03-25
  12. Verified by User:Expack3 on 2022-03-25
    While I have found reports of using one of the downsampling methods provided by the game (DLSS, FSR, TSR), and can confirm it works in my case, they are enough counter-reports of these techniques not working for people that I do not feel it responsible to mention it outside this note.
  13. 13.0 13.1 https://www.gamegrin.com/articles/ghostwire-tokyo-how-to-fix-the-cutscene-desync-bug-for-pc/