Difference between revisions of "Tom Clancy's Splinter Cell: Pandora Tomorrow"
Hugo19941994 (talk | contribs) (Added a resolution fix) |
Superman64 (talk | contribs) (Wrote an introduction.) |
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{{Infobox game | {{Infobox game | ||
− | |cover = | + | |cover = Tom Clancy's Splinter Cell Pandora Tomorrow cover.jpg |
|developers = | |developers = | ||
{{Infobox game/row/developer|Ubisoft Shanghai}} | {{Infobox game/row/developer|Ubisoft Shanghai}} | ||
+ | {{Infobox game/row/developer|Ubisoft Annecy}} | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Ubisoft}} | {{Infobox game/row/publisher|Ubisoft}} | ||
+ | {{Infobox game/row/publisher|Russobit-M|Russia}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|Unreal Engine 2}} | {{Infobox game/row/engine|Unreal Engine 2}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|March 23, 2004}} | {{Infobox game/row/date|Windows|March 23, 2004}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|tom-clancys-splinter-cell-pandora-tomorrow|87}} | ||
+ | {{Infobox game/row/reception|IGDB|tom-clancy-s-splinter-cell-pandora-tomorrow|78}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer}} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time}} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Third-person, First-person}} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control}} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, Stealth}} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic}} | ||
+ | {{Infobox game/row/taxonomy/themes | Contemporary, Europe, Middle East, North America}} | ||
+ | {{Infobox game/row/taxonomy/series | Splinter Cell}} | ||
|steam appid = | |steam appid = | ||
− | |gogcom | + | |gogcom id = |
+ | |official site= https://web.archive.org/web/20050311032623/http://www.splintercell.com/uk/splintercellpandoratomorrow/home.php?change_version=html | ||
+ | |hltb = 10465 | ||
+ | |strategywiki = | ||
+ | |lutris = tom-clancys-splinter-cell-pandora-tomorrow | ||
+ | |mobygames = 12671 | ||
|wikipedia = Tom Clancy's Splinter Cell: Pandora Tomorrow | |wikipedia = Tom Clancy's Splinter Cell: Pandora Tomorrow | ||
+ | |winehq = 2794 | ||
+ | |license = commercial | ||
}} | }} | ||
− | |||
− | + | {{Introduction | |
− | + | |introduction = | |
− | |||
− | |||
− | + | |release history = The PC version of the game is currently not listed on digital storefronts due to graphical issues, specifically those affecting shadow rendering, which render certain game sections unplayable. Additionally, the PC version does not include certain visual effects—such as depth of field and rain—that are present the Xbox version. | |
− | + | ||
+ | |current state = | ||
+ | }} | ||
==Availability== | ==Availability== | ||
− | {{Availability | + | {{Availability| |
− | {{Availability | + | {{Availability/row| Retail | | disc, key | {{DRM|SafeDisc|v3}} | | Windows }} |
+ | {{Availability/row| Retail | | disc | Some re-releases use a simple disc check. | | Windows }} | ||
+ | {{Availability/row| Retail | | DRM-free | Splinter Cell Ultimate Edition | | Windows }} | ||
}} | }} | ||
+ | {{ii}} A faithful and higher quality icon is available on [https://www.steamgriddb.com/icon/14699 SteamGridDB]. | ||
==Essential improvements== | ==Essential improvements== | ||
===Patches=== | ===Patches=== | ||
− | + | {{ii}} The latest official patch is v1.31, available from [http://patches.ubi.com/splinter_cell_pandora_tomorrow/ Ubisoft's patch repository] and [https://www.patches-scrolls.de/patch/3882/7/31232 Patches-Scrolls]. | |
+ | {{ii}} Updated bonus maps are also available from [https://www.patches-scrolls.de/patch/3882/7/31236 Patches-Scrolls]. | ||
− | === | + | ===Skip intro videos=== |
− | + | {{Fixbox|description=Run different executables|ref=<ref name="refcheck Antrad"/>|fix= | |
+ | * Go to the game directory, and run {{file|pandora_tomorrow.exe}} to directly access the main menu. | ||
+ | * To start singleplayer mode, go to {{folder|{{p|game}}\offline\system}}, and run {{file|SplinterCell2.exe}}. | ||
+ | * To start multiplayer mode, go to {{folder|{{p|game}}\online\system}}, and run {{file|SplinterCell.exe}} or {{file|shadowstrike_static_retail.exe}}. | ||
+ | }} | ||
==Game data== | ==Game data== | ||
− | ===Configuration | + | ===Configuration file(s) location=== |
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/config|Windows|{{p|game}}\offline\system|{{p|game}}\online\system}} |
− | |||
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/saves|Windows|{{p|game}}\offline\Save}} |
}} | }} | ||
− | == | + | ==Video== |
− | {{ | + | {{Image|Tom Clancy's Splinter Cell Pandora Tomorrow - video options menu.png|Video options menu.}} |
− | | | + | {{Video |
− | | | + | |wsgf link = https://www.wsgf.org/dr/splinter-cell-pandora-tomorrow |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
− | |||
− | |||
− | {{Video | ||
− | |wsgf link = | ||
|widescreen wsgf award = limited | |widescreen wsgf award = limited | ||
|multimonitor wsgf award = unsupported | |multimonitor wsgf award = unsupported | ||
Line 70: | Line 86: | ||
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. | ||
|multimonitor = hackable | |multimonitor = hackable | ||
− | |multimonitor notes = | + | |multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. |
|fov = hackable | |fov = hackable | ||
|fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | ||
− | |windowed = | + | |windowed = hackable |
− | |windowed notes = | + | |windowed notes = See [[#Windowed|Windowed]]. |
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = false |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. |
− | |vsync = | + | |upscaling = false |
− | |vsync notes = | + | |upscaling tech = |
+ | |upscaling notes = | ||
+ | |vsync = hackable | ||
+ | |vsync notes = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. | ||
+ | |60 fps = true | ||
+ | |60 fps notes = | ||
+ | |120 fps = limited | ||
+ | |120 fps notes = Capped at 200 FPS. Above 60 FPS, it has issues. See [[#Frame rate issues|Frame rate issues]]. | ||
+ | |hdr = false | ||
+ | |hdr notes = | ||
+ | |color blind = unknown | ||
+ | |color blind notes = | ||
}} | }} | ||
− | ===[[Widescreen resolution]]=== | + | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== |
− | {{Fixbox| | + | {{Fixbox|description=Use ThirteenAG's Widescreen Fix|ref=<ref name="refcheck Antrad"/>|fix= |
− | + | # Download the ZIP file [https://thirteenag.github.io/wfp#scpt here]. | |
− | # | + | # Extract the {{folder|offline}} folder to {{folder|{{p|game}}}}. |
− | # | + | # If using a resolution which has a width larger than 2892 pixels, change {{code|PostProcessFixedScale}} to {{code|2892}}.<ref>{{Refurl|url=PostProcessFixedScale |title=VOGONS|date=2023-08-28}}</ref> |
− | + | '''Notes''' | |
− | + | {{++}} FOV is automatically adjusted according to the resolution. | |
− | + | {{++}} Removes stretched HUD and moves HUD elements to the edge of the screen. | |
− | + | {{++}} Improves the night vision goggles' render resolution. | |
− | + | {{ii}} When running the game, a prompt message may request to download [[dgVoodoo 2]] for fixing some [[#Use dgVoodoo2 with default buffer shadows|rendering issues]]. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | ===[[Field of view (FOV)]]=== | + | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== |
− | {{Fixbox| | + | {{Fixbox|description=Edit SplinterCell2User.ini|ref=<ref>[https://www.wsgf.org/dr/splinter-cell-pandora-tomorrow Splinter Cell: Pandora Tomorrow | WSGF]</ref>|fix= |
− | + | # Go to the [[#Game data|configuration files location]]. | |
− | # | + | # Open {{file|SplinterCell2User.ini}}. |
− | # Open {{file|SplinterCell2User.ini}} | ||
# Find <code>[Engine.PlayerController]</code> section. | # Find <code>[Engine.PlayerController]</code> section. | ||
− | # Adjust the following values (91.3154482287 is | + | # Adjust the following values (<small>91.3154482287</small> is advised for 16:9 displays and <small>85.2812718522</small> for 16:10 ones): |
#: <code>DesiredFOV=75.0</code> | #: <code>DesiredFOV=75.0</code> | ||
#: <code>DefaultFOV=75.0</code> | #: <code>DefaultFOV=75.0</code> | ||
− | # Save the changes | + | # Save the changes. |
− | '''Notes | + | '''Notes''' |
− | {{ii}} | + | {{ii}} Use either this or ThirteenAG's Widescreen Fix, or the FOV will be too wide. |
+ | {{ii}} Custom FOV and {{term|Hor+}} work only if applied before creating a new profile. | ||
}} | }} | ||
− | ==Input | + | ===[[Glossary:Windowed|Windowed]]=== |
− | {{Input | + | {{Fixbox|description=Edit SplinterCell2.ini|ref={{cn|date=July 2016}}|fix= |
− | |key remap = | + | # Go to the [[#Game data|configuration files location]]. |
+ | # Open {{file|SplinterCell2.ini}}. | ||
+ | # Find <code>StartupFullscreen=True</code> and change it to <code>StartupFullscreen=False</code>. | ||
+ | # Save the changes. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ||
+ | {{Fixbox|description=Modify driver profile|ref={{cn|date=July 2016}}|fix= | ||
+ | # Download and run [[Nvidia Profile Inspector]]. | ||
+ | # Search and select the game profile. | ||
+ | # Set {{key|Antialiasing compatibility}} to {{code|0x08000040}}. | ||
+ | # Set {{key|Antialiasing - Behavior Flags}} to {{code|None}}. | ||
+ | # Set {{key|Antialiasing - Mode}} to {{code|Override}}. | ||
+ | # Set {{key|Antialiasing - Setting}} to {{code|8x Multisampling}} or the desired value. | ||
+ | # Set {{key|Antialiasing - Transparency Supersampling}} to {{code|8x Sparse Grid Supersampling}} (optional). | ||
+ | # Click {{key|Apply changes}}. | ||
+ | '''Notes''' | ||
+ | {{ii}} This works only for Nvidia GPUs. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Force MSAA using dgVoodoo 2|ref=<ref name="refcheck Antrad"/>|fix= | ||
+ | # Install [[#dgVoodoo 2|dgVoodoo 2]]. | ||
+ | # Open {{File|dgVoodooCpl.exe}} and click on the <code>DirectX</code> tab. | ||
+ | # Set <code>Antialiasing(MSAA)</code> to 2x, 4x or 8x. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} When using ''ThirteenAG's Widescreen Fix'', {{file|dgVoodoo.conf}} overrides the global ''dgVoodoo 2'' settings.<br> Delete or rename {{file|dgVoodoo.conf}} to use the global settings, or edit it directly when using {{File|dgVoodooCpl.exe}}. | ||
+ | {{--}} Water will be rendered incorrectly in two places in Komodo Shipyard level. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Force SMAA using ReShade|ref=<ref name="refcheck Antrad"/>|fix= | ||
+ | # Read the [[#Rendering issues on modern PCs|instructions below]] to properly setup dgVoodoo 2 for this game. | ||
+ | # Download the latest version of [[ReShade]] and run the Reshade Setup program. | ||
+ | # Click ''Select game'', then select {{file|SplinterCell2.exe}} found in {{folder|{{p|game}}\offline\system}}. | ||
+ | # Select ''Direct3D 10+'' as the rendering API. | ||
+ | # Allow to download shaders/effects and choose either all of them or just SMAA. | ||
+ | # Run the game, press {{key|Shift|F2}} to enter the settings menu, follow the tutorial to create a new profile and activate SMAA. | ||
+ | # In the ''Settings'' tab, under ''Usage Mode'' select ''Performance Mode''. | ||
+ | # Click ''X'' in top right to exit the configuration menu. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} If downloading shader archive fails, download the archive [https://github.com/crosire/reshade-shaders/archive/master.zip manually] and extract it to {{folder|{{p|game}}\offline\system}}. When in-game, in the ReShade settings add <code>\reshade-shaders-master\Shaders</code> to end of the ''Effect Search Paths'', and <code>\reshade-shaders-master\Textures</code> to the end of ''Texture Search Paths'' field. Restart the game and continue from Step 6. | ||
+ | {{++}} No water rendering issues. | ||
+ | {{--}} Using the Night Vision Goggles causes a huge performance loss because ReShade tries to anti-alias the grain effect. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ||
+ | {{Fixbox|description=Edit SplinterCell2.ini|ref={{cn|date=July 2016}}|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open {{file|SplinterCell2.ini}}. | ||
+ | # Find the <code>[D3DDrv.D3DRenderDevice]</code> section. | ||
+ | # At the bottom of the section, after <code>OverrideOptimalRefreshRate=False</code>, add a line: | ||
+ | #* <code>UseVsync=True</code> | ||
+ | # Save the changes. | ||
+ | }} | ||
+ | |||
+ | ==Input== | ||
+ | {{Image|Tom Clancy's Splinter Cell Pandora Tomorrow - control options menu.png|Control options menu.}} | ||
+ | {{Input | ||
+ | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = hackable |
− | |acceleration option notes = | + | |acceleration option notes = See [[#Mouse acceleration|Mouse acceleration]] |
− | |mouse menu = | + | |mouse sensitivity = true |
+ | |mouse sensitivity notes = | ||
+ | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = false |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |controller support = | + | |touchscreen = unknown |
− | |controller support notes = | + | |touchscreen notes = |
− | |full controller = | + | |controller support = hackable |
− | |full controller notes = | + | |controller support notes = See [[#Controller support|Controller support]] |
− | |controller remap = | + | |full controller = false |
− | |controller remap notes = | + | |full controller notes = Cutscenes can't be skipped with controller, need to manually press {{Key|Enter}} to begin/end a mission. |
+ | |controller remap = hackable | ||
+ | |controller remap notes = Edit {{file|SplinterCellUser.ini}} | ||
+ | |controller sensitivity = unknown | ||
+ | |controller sensitivity notes= | ||
|invert controller y-axis = unknown | |invert controller y-axis = unknown | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | | | + | |xinput controllers = true |
− | | | + | |xinput controllers notes = |
+ | |xbox prompts = false | ||
+ | |xbox prompts notes = | ||
+ | |impulse triggers = false | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = true | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = false | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = false | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = true | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
+ | |controller hotplug = true | ||
+ | |controller hotplug notes = | ||
+ | |haptic feedback = unknown | ||
+ | |haptic feedback notes = | ||
+ | |simultaneous input = true | ||
+ | |simultaneous input notes = | ||
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
+ | |steam hook input = unknown | ||
+ | |steam hook input notes = | ||
+ | |steam input presets = unknown | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Mouse acceleration|Mouse acceleration]]=== | ||
+ | {{ii}} Mouse acceleration is present whenever you equip/shoulder your weapon, as well as during aiming. | ||
+ | {{Fixbox|description=Edit ESetting.ini|ref=<ref name="refcheck Antrad"/>|fix= | ||
+ | # Go to {{folder|{{p|game}}\offline\system}}. | ||
+ | # Open {{file|ESetting.ini}}. | ||
+ | # Find all <code>useAimTuning=</code> lines, then edit their values from <code>v=1</code> to <code>v=0</code> and save the changes. | ||
+ | # When running them game, make sure to create a new save (loading a previous save doesn't register the change). | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Controller|Controller support]]=== | ||
+ | {{ii}} This fix makes XInput controllers somewhat compatible (menus can be navigated without a mouse, however cutscenes can't be skipped with a controller). | ||
+ | {{ii}} Disables the mouse to control the in-game camera. | ||
+ | {{Fixbox|description=Instructions|fix= | ||
+ | # Go to {{folder|{{p|game}}\offline\system}} and open {{file|Spintercell2.ini}}. | ||
+ | # Find <code>UseJoystick=False</code> and change it to <code>UseJoystick=True</code>. | ||
+ | # Download [https://drive.google.com/open?id=1zEJARmwWjOPun9EaTeW67Qz6mdBS-ovq this fix] and extract the contents to {{folder|{{p|game}}\offline\system}}. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Controller|Xbox Controller support]]=== | ||
+ | {{ii}} Keyboard is required to skip cutscenes and start missions. | ||
+ | {{ii}} Disables the mouse to control the in-game camera. | ||
+ | {{Fixbox|description=Instructions|fix= | ||
+ | # Download [https://drive.google.com/file/d/1zEJARmwWjOPun9EaTeW67Qz6mdBS-ovq/view this zip file]. | ||
+ | # Copy the contents to {{folder|{{p|game}}\offline\system}}. | ||
+ | # Open {{file|Spintercell2.ini}} with a text editor. | ||
+ | # Find <code>UseJoystick=False</code> and change it to <code>UseJoystick=True</code>. | ||
+ | # To remap controls: | ||
+ | ::* Open {{file|Spintercell2User.ini}}, then scroll down to {{code|Joy 1-16}} and remap the controls. | ||
+ | '''Notes''' | ||
+ | {{ii}} Read this guide on [https://steamcommunity.com/app/13560/discussions/0/1744483505483560067/ Steam] for any help. | ||
+ | }} | ||
+ | |||
+ | ==Audio== | ||
+ | {{Image|Tom Clancy's Splinter Cell Pandora Tomorrow - sound options menu.png|Sound options menu.}} | ||
+ | {{Audio | ||
+ | |separate volume = true | ||
+ | |separate volume notes = Voice, music, ambient and SFX. | ||
+ | |surround sound = true | ||
+ | |surround sound notes = Up to 7.1<ref>{{Refurl|url=https://web.archive.org/web/20040603141757/http://www.soundblaster.com/pandora/|title=Splinter Cell Pandora Tomorrow - SoundBlaster.com|date=17 May 2023}}</ref> | ||
+ | |subtitles = limited | ||
+ | |subtitles notes = Only in-game subtitles for the OPSAT dialogue, not available in cutscenes, except for Polish version, which also adds subtitles to every dialogue in-game. | ||
+ | |closed captions = false | ||
+ | |closed captions notes = | ||
+ | |mute on focus lost = true | ||
+ | |mute on focus lost notes = | ||
+ | |eax support = true | ||
+ | |eax support notes = EAX 3.0<ref>[https://web.archive.org/web/20050308183411/http://soundblaster.com/resources/read.asp?articleid=117 Deadly Hide & Seek in Tom Clancy’s Splinter Cell® Pandora Tomorrow™ - SoundBlaster.com]</ref> | ||
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
+ | }} | ||
+ | {{ii}} May require [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software]] to restore proper audio functionality on Vista and later. | ||
+ | |||
+ | {{L10n|content= | ||
+ | {{L10n/switch | ||
+ | |language = English | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Traditional Chinese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = German | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Hungarian | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = Local retail only. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Italian | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Polish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = Local retail only, [https://community.pcgamingwiki.com/files/file/2514-tom-clancys-splinter-cell-pandora-tomorrow-polish-translation download]. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Brazilian Portuguese | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = Fan translation, [https://ggames.com.br/topico/7827-download-traducao-tom-clancys-splinter-cell-pandora-tomorrow-pt-br/ download]. | ||
+ | |fan = true | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Russian | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = Local retail only. | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Network== | ||
+ | {{Network/Multiplayer | ||
+ | |local play = | ||
+ | |local play players = | ||
+ | |local play modes = | ||
+ | |local play notes = | ||
+ | |lan play = true | ||
+ | |lan play players = | ||
+ | |lan play modes = | ||
+ | |lan play notes = | ||
+ | |online play = false | ||
+ | |online play players = | ||
+ | |online play modes = | ||
+ | |online play notes = The official multiplayer service was shut down. | ||
+ | |asynchronous = | ||
+ | |asynchronous notes = | ||
+ | }} | ||
+ | |||
+ | {{Network/Connections | ||
+ | |matchmaking = true | ||
+ | |matchmaking notes = | ||
+ | |p2p = true | ||
+ | |p2p notes = | ||
+ | |dedicated = true | ||
+ | |dedicated notes = | ||
+ | |self-hosting = true | ||
+ | |self-hosting notes = | ||
+ | |direct ip = false | ||
+ | |direct ip notes = Only available as an option on Ubi.com service. | ||
+ | }}{{Network/Ports | ||
+ | |tcp = | ||
+ | |udp = | ||
+ | |upnp = | ||
+ | }} | ||
+ | |||
+ | ==VR support== | ||
+ | {{VR support | ||
+ | |gg3d name = | ||
+ | |native 3d gg3d award = | ||
+ | |nvidia 3d vision gg3d award = | ||
+ | |tridef 3d gg3d award = | ||
+ | |iz3d gg3d award = | ||
+ | |native 3d = | ||
+ | |native 3d notes = | ||
+ | |nvidia 3d vision = | ||
+ | |nvidia 3d vision notes = | ||
+ | |tridef 3d = | ||
+ | |tridef 3d notes = | ||
+ | |iz3d = | ||
+ | |iz3d notes = | ||
+ | |vorpx = hackable | ||
+ | |vorpx modes = G3D | ||
+ | |vorpx notes = User created profile, requires [[dgVoodoo 2|dgVoodoo2 v2.55.4]], see [https://www.vorpx.com/forums/search/Splinter_Cell_2/ profile introduction]. <br><code>Note:</code> Profile may not work with the latest wrapper, in case of issues please report to the [https://www.vorpx.com/forums/search/Splinter_Cell_2/ vorpx forum]. | ||
+ | |htc vive = | ||
+ | |htc vive notes = | ||
+ | |oculus rift = | ||
+ | |oculus rift notes = | ||
+ | |osvr = | ||
+ | |osvr notes = | ||
+ | |windows mixed reality = | ||
+ | |windows mixed reality notes = | ||
+ | |keyboard-mouse = | ||
+ | |keyboard-mouse notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
+ | |tobii eye tracking = | ||
+ | |tobii eye tracking notes = | ||
+ | |play area seated = | ||
+ | |play area seated notes = | ||
+ | |play area standing = | ||
+ | |play area standing notes = | ||
+ | |play area room-scale = | ||
+ | |play area room-scale notes = | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Rendering issues on modern PCs=== | ||
+ | {{--}} Due to relying on now-obsolete functionality in Nvidia GPUs, the default "buffer" shadows are broken on modern hardware. This impacts gameplay as many light sources such as searchlights become invisible but can still trigger alarms. | ||
+ | {{--}} Sea and water may flicker in some maps. | ||
+ | {{--}} Torchlight doesn't work in multiplayer. | ||
+ | |||
+ | ====Use dgVoodoo 2==== | ||
+ | {{Fixbox|description=Use dgVoodoo 2|ref=<ref name="refcheck Antrad"/>|fix= | ||
+ | # Download [[dgVoodoo 2]]. | ||
+ | # Extract {{file|dgVoodooCpl.exe}} and {{folder|\MS\x86\D3D8.dll}} to {{folder|{{p|game}}\system}}. | ||
+ | # Open {{file|dgVoodooCpl.exe}} and click on the '''DirectX''' tab. | ||
+ | # Under {{key|Videocard}}, select {{code|GeForce 4 Ti 4800}} from the drop-down menu. | ||
+ | # Select {{code|256 MB}} from the {{key|VRAM}} drop-down menu. | ||
+ | # Click {{key|Apply}} and {{key|OK}}. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Requires dgVoodoo 2 2.53 or later (included in the newest version of ''ThirteenAG's Widescreen Fix''). | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Use experimental fix|ref={{cn|date=July 2016}}|fix= | ||
+ | # Download the [http://www.jiri-dvorak.cz/scellpt/ experimental fix]. | ||
+ | # Copy {{file|d3d8.dll}} to {{folder|{{p|game}}\offline\system}}. | ||
+ | }} | ||
+ | |||
+ | ===Crashes during cutscenes=== | ||
+ | {{--}} Crashes may occur at any random point by returning a "General protection fault!" error. | ||
+ | {{Fixbox|description=Use a newer version of binkw32.dll|fix= | ||
+ | # Download the [https://community.pcgamingwiki.com/files/file/2482-binkw32dll/ DLL file]. | ||
+ | # Copy {{file|binkw32.dll}} to {{folder|{{p|game}}\offline\system}}. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Set the [[Windows Compatibility Mode|compatibility mode]] to Windows 98 / Me|ref={{cn|February 2024}}}} | ||
+ | |||
+ | ===Frame rate issues=== | ||
+ | {{Image|SplinterCellPandoraTomorrow_BottomTooltipErraticMovement.gif|Bottom Tooltip Erratic Movement Example. Click to see it in action.}} | ||
+ | {{ii}} Game is capped at 200 FPS. | ||
+ | {{--}} Above 60 FPS, some physics of "softbody" materials like curtains are broken<ref>{{Refurl|url=https://youtu.be/X_R_uRRGCYE&t=170|title=An example of someone playing at 200 FPS.|date=2022-05-09}}</ref>{{cn|date=2023-08-28|reason=While the first and second game are similar on the technical level, someone should check it for SC2 just to be sure.}}. | ||
+ | {{--}} If its above 100 FPS, the bottom tooltip has erratic movement<ref>{{Refcheck|user=LukasThyWalls|date=2023-11-05|comment=Bottom Tooltip Erratic Movement issue For Splinter Cell 2 (Pandora Tomorrow). More info in discussions and added GIF as proof.}}</ref>. | ||
+ | {{--}} If it exceeds 120 FPS, pathfinding is broken{{cn}}. | ||
+ | |||
+ | {{Fixbox|description=Use [[#dgVoodoo 2|dgVoodoo 2]]|ref=<ref>{{Refurl|url=https://www.pcgamingwiki.com/w/index.php?title=Topic:Xizfvux0tj1xsav8&topic_showPostId=xsy2okdyfyc5uhu7#flow-post-xsy2okdyfyc5uhu7|title=Bottom Tooltip Erratic Movement on Talk:Tom Clancy's Splinter Cell: Pandora Tomorrow|date=2023-11-05}}</ref>|fix= | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=[[Glossary:Frame rate (FPS)#Frame rate capping|Limit the frame rate]] to 60 FPS|ref={{cn}}|fix= | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = 8.1 | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |metal support = | ||
+ | |metal support notes = | ||
+ | |vulkan versions = | ||
+ | |vulkan notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |windows 32-bit exe = true | ||
+ | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
+ | |windows exe notes = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = | ||
+ | |physics notes = | ||
+ | |audio = DirectSound3D | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = Bink Video | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | |anticheat = PunkBuster | ||
+ | |anticheat notes = | ||
}} | }} | ||
− | == | + | ===HD textures from the PS3 version=== |
− | {{ | + | {{Fixbox|description=Instructions|ref=<ref name="refcheck Antrad">{{refcheck|user=Antrad|date=February 27, 2018}}</ref>|fix= |
− | | | + | # Download the archive [https://community.pcgamingwiki.com/files/file/741-splinter-cell-pandora-tomorrow-ps3-hd-textures/ here]. |
− | | | + | # Copy the {{folder|offline}} folder to the game directory and overwrite when prompted. |
− | + | '''Notes''' | |
− | | | + | {{ii}} Although in high resolution, HD textures often look bland (e.g. wood). |
− | | | + | {{ii}} Ads have been removed, and the file {{file|HUDPC.utx}} contains a completely different HUD from the original. |
− | | | + | {{ii}} Certain textures have transparency problems when applied to the PC version.<br> For example, the train lights that leak through the grids at the beginning of the second mission.<br> In this case, the grates do not let light through properly and have a black texture where it should be invisible. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
Line 166: | Line 594: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = 98, ME, 2000 | + | |minOS = 98 SE, ME, 2000 |
− | |minCPU = Pentium III | + | |minCPU = Intel Pentium III 1.0 GHz |
− | | | + | |minCPU2 = AMD Athlon |
+ | |minRAM = 128 MB | ||
|minHD = 2 GB | |minHD = 2 GB | ||
− | |minGPU = | + | |minGPU = Nvidia GeForce 3 |
− | |minGPU2 = | + | |minGPU2 = ATI Radeon 8500 |
|minVRAM = 64 MB | |minVRAM = 64 MB | ||
+ | |minDX = 8.1 | ||
|recOS = XP | |recOS = XP | ||
− | |recCPU = Pentium | + | |recCPU = Intel Pentium 4 1.8 GHz |
− | | | + | |recRAM = 512 MB |
|recHD = 2.5 GB | |recHD = 2.5 GB | ||
− | |recGPU = | + | |recGPU = Nvidia GeForce FX |
− | |recGPU2 = | + | |recGPU2 = ATI Radeon 9800 |
|recVRAM = 128 MB | |recVRAM = 128 MB | ||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 10:17, 25 March 2024
Developers | |
---|---|
Ubisoft Shanghai | |
Ubisoft Annecy | |
Publishers | |
Ubisoft | |
Russia | Russobit-M |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | March 23, 2004 |
Reception | |
Metacritic | 87 |
IGDB | 78 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person, First-person |
Controls | Direct control |
Genres | Action, Stealth |
Art styles | Realistic |
Themes | Contemporary, Europe, Middle East, North America |
Series | Splinter Cell |
Splinter Cell | |
---|---|
Subseries of Tom Clancy | |
Splinter Cell | 2003 |
Splinter Cell: Pandora Tomorrow | 2004 |
Splinter Cell: Chaos Theory | 2005 |
Splinter Cell: Double Agent | 2006 |
Splinter Cell: Conviction | 2010 |
Splinter Cell: Blacklist | 2013 |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Tom Clancy's Splinter Cell: Pandora Tomorrow is a singleplayer and multiplayer third-person and first-person action and stealth game in the Splinter Cell series.
The PC version of the game is currently not listed on digital storefronts due to graphical issues, specifically those affecting shadow rendering, which render certain game sections unplayable. Additionally, the PC version does not include certain visual effects—such as depth of field and rain—that are present the Xbox version.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SafeDisc v3 DRM[Note 1] | |||
Retail | Some re-releases use a simple disc check. | |||
Retail | Splinter Cell Ultimate Edition |
- SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
- A faithful and higher quality icon is available on SteamGridDB.
Essential improvements
Patches
- The latest official patch is v1.31, available from Ubisoft's patch repository and Patches-Scrolls.
- Updated bonus maps are also available from Patches-Scrolls.
Skip intro videos
Run different executables[3] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\offline\system[Note 2] <path-to-game>\online\system[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\offline\Save[Note 2] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See Anti-aliasing (AA). | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See Vertical sync (Vsync). | ||
60 FPS | |||
120+ FPS | Capped at 200 FPS. Above 60 FPS, it has issues. See Frame rate issues. | ||
High dynamic range display (HDR) |
Widescreen resolution
Use ThirteenAG's Widescreen Fix[3] |
---|
Notes
|
Field of view (FOV)
Edit SplinterCell2User.ini[5] |
---|
Notes
|
Windowed
Edit SplinterCell2.ini[citation needed] |
---|
|
Anti-aliasing (AA)
Modify driver profile[citation needed] |
---|
Notes
|
Force MSAA using dgVoodoo 2[3] |
---|
Notes
|
Force SMAA using ReShade[3] |
---|
Notes
|
Vertical sync (Vsync)
Edit SplinterCell2.ini[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | See Mouse acceleration | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | See Controller support | |
Full controller support | Cutscenes can't be skipped with controller, need to manually press ↵ Enter to begin/end a mission. | |
Controller remapping | Edit SplinterCellUser.ini |
|
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse acceleration
- Mouse acceleration is present whenever you equip/shoulder your weapon, as well as during aiming.
Edit ESetting.ini[3] |
---|
|
Controller support
- This fix makes XInput controllers somewhat compatible (menus can be navigated without a mouse, however cutscenes can't be skipped with a controller).
- Disables the mouse to control the in-game camera.
Instructions |
---|
|
Xbox Controller support
- Keyboard is required to skip cutscenes and start missions.
- Disables the mouse to control the in-game camera.
Instructions |
---|
Notes
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Voice, music, ambient and SFX. | |
Surround sound | Up to 7.1[6] | |
Subtitles | Only in-game subtitles for the OPSAT dialogue, not available in cutscenes, except for Polish version, which also adds subtitles to every dialogue in-game. | |
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 3.0[7] | |
Royalty free audio |
- May require DirectSound3D restoration software to restore proper audio functionality on Vista and later.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Hungarian | Local retail only. | |||
Italian | ||||
Polish | Local retail only, download. | |||
Brazilian Portuguese | Fan translation, download. | |||
Russian | Local retail only. | |||
Spanish |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play | The official multiplayer service was shut down. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Only available as an option on Ubi.com service. |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created profile, requires dgVoodoo2 v2.55.4, see profile introduction. Note: Profile may not work with the latest wrapper, in case of issues please report to the vorpx forum. |
Issues fixed
Rendering issues on modern PCs
- Due to relying on now-obsolete functionality in Nvidia GPUs, the default "buffer" shadows are broken on modern hardware. This impacts gameplay as many light sources such as searchlights become invisible but can still trigger alarms.
- Sea and water may flicker in some maps.
- Torchlight doesn't work in multiplayer.
Use dgVoodoo 2
Use dgVoodoo 2[3] |
---|
Notes
|
Use experimental fix[citation needed] |
---|
|
Crashes during cutscenes
- Crashes may occur at any random point by returning a "General protection fault!" error.
Use a newer version of binkw32.dll |
---|
|
Set the compatibility mode to Windows 98 / Me[citation needed] |
---|
Frame rate issues
- Game is capped at 200 FPS.
- Above 60 FPS, some physics of "softbody" materials like curtains are broken[8][citation needed].
- If its above 100 FPS, the bottom tooltip has erratic movement[9].
- If it exceeds 120 FPS, pathfinding is broken[citation needed].
Use dgVoodoo 2[10] |
---|
Limit the frame rate to 60 FPS[citation needed] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | DirectSound3D | |
Cutscenes | Bink Video | |
Anti-cheat | PunkBuster |
HD textures from the PS3 version
Instructions[3] |
---|
Notes
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 SE, ME, 2000 | XP |
Processor (CPU) | Intel Pentium III 1.0 GHz AMD Athlon |
Intel Pentium 4 1.8 GHz |
System memory (RAM) | 128 MB | 512 MB |
Hard disk drive (HDD) | 2 GB | 2.5 GB |
Video card (GPU) | Nvidia GeForce 3 ATI Radeon 8500 64 MB of VRAM DirectX 8.1 compatible | Nvidia GeForce FX ATI Radeon 9800 128 MB of VRAM |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
- ↑ 2.0 2.1 2.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Verified by User:Antrad on February 27, 2018
- ↑ [PostProcessFixedScale VOGONS] - last accessed on 2023-08-28
- ↑ Splinter Cell: Pandora Tomorrow | WSGF
- ↑ Splinter Cell Pandora Tomorrow - SoundBlaster.com - last accessed on 17 May 2023
- ↑ Deadly Hide & Seek in Tom Clancy’s Splinter Cell® Pandora Tomorrow™ - SoundBlaster.com
- ↑ An example of someone playing at 200 FPS. - last accessed on 2022-05-09
- ↑ Verified by User:LukasThyWalls on 2023-11-05
- Bottom Tooltip Erratic Movement issue For Splinter Cell 2 (Pandora Tomorrow). More info in discussions and added GIF as proof.
- ↑ Bottom Tooltip Erratic Movement on Talk:Tom Clancy's Splinter Cell: Pandora Tomorrow - last accessed on 2023-11-05