Difference between revisions of "Rocket League"
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{{Infobox game/row/reception|IGDB|rocket-league|89}} | {{Infobox game/row/reception|IGDB|rocket-league|89}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | DLC, Free-to-play }} | + | {{Infobox game/row/taxonomy/monetization | DLC, Free-to-play, Sponsored }} |
{{Infobox game/row/taxonomy/microtransactions | Currency }} | {{Infobox game/row/taxonomy/microtransactions | Currency }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
Line 44: | Line 44: | ||
{{Introduction | {{Introduction | ||
− | |introduction = | + | |introduction = '''''{{PAGENAME}}''''' is a {{Glossary:singleplayer}} and {{Glossary:multiplayer}} {{Glossary:driving}} and {{Glossary:sports}} game developed and published by [[Company:Psyonix|Psyonix]]. |
− | |release history = | + | |
− | |current state = | + | |release history = The game was released on [[Steam]] on July 7, 2015. Support for cross-platform play with Xbox One was added in 2016, with further consoles added at later dates.<ref>{{Refurl|url=http://www.usgamer.net/articles/16-06-2017-rocket-league-nintendo-switch-ps4-xbox-one-pc-cross-play-release-date-features-everything-we-know USgamer • Rocket League - Nintendo Switch, PS4, Xbox One, PC, Cross-Play, Release Date, Features|title=Everything We Know|date=2017-07-02}}</ref><ref>{{Refsnip|url=http://www.gamasutra.com/view/news/299962/Rocket_League_to_offer_crossplatform_multiplayer_between_Xbox_One_PC_and_Switch.php|title=Gamasutra - Rocket League to offer cross-platform multiplayer between Xbox One, PC, and Switch|snippet=The PlayStation 4 however, which already allows Rocket League matches between Steam and PS4 players, was notably absent from that list until February 2019.|date=2017-07-02}}</ref> |
+ | |||
+ | |current state = MacOS and Linux support was discontinued on March 10, 2020.<ref name="Linux_and_OSX_Removal_Ref" /> Following the acquisition of the studio by [[Company:Epic Games|Epic Games]], the game was transitioned to a free-to-play model and was delisted from Steam while being released on [[Epic Games Store]] on September 23, 2020. | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
'''General information''' | '''General information''' | ||
Line 59: | Line 57: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
+ | {{Availability/row| Retail | | Steam | Collector's Edition; contains various DLC. | | Windows }} | ||
{{Availability/row| Epic Games Store | rocket-league | DRM-free | Online modes require Epic Games Launcher.<ref>{{Refcheck|user=Rose|date=2020-09-26|comment=Closed the launcher after installing the game, renamed its program and config folders, launched the game from the executable without issues and was able to play the single-player modes only.}}</ref><ref>{{Refurl|url=https://www.gog.com/forum/general/epic_store_games_you_can_play_without_the_epic_launcher/post265|title=Epic Store games you can play without the Epic Launcher|date=2020-09-29}}</ref> | | Windows }} | {{Availability/row| Epic Games Store | rocket-league | DRM-free | Online modes require Epic Games Launcher.<ref>{{Refcheck|user=Rose|date=2020-09-26|comment=Closed the launcher after installing the game, renamed its program and config folders, launched the game from the executable without issues and was able to play the single-player modes only.}}</ref><ref>{{Refurl|url=https://www.gog.com/forum/general/epic_store_games_you_can_play_without_the_epic_launcher/post265|title=Epic Store games you can play without the Epic Launcher|date=2020-09-29}}</ref> | | Windows }} | ||
− | {{Availability/row| Steam | 252950 | Steam, Account | [[Store:Epic Games Store|Epic Games]] account is required since September 16, 2020.<ref>{{Refurl|url=https://www.rocketleague.com/activate/|snippet=Can I play Rocket League without an Epic Games Account?<br>No. An Epic Games Account is required to play Rocket League. Log into your existing account, or make a new one when you log into Rocket League. You can create a new account with one button press in-game with no additional information needed. | + | {{Availability/row| Steam | 252950 | Steam, Account | [[Store:Epic Games Store|Epic Games]] account is required since September 16, 2020.<ref>{{Refurl|url=https://www.rocketleague.com/activate/|snippet=Can I play Rocket League without an Epic Games Account?<br>No. An Epic Games Account is required to play Rocket League. Log into your existing account, or make a new one when you log into Rocket League. You can create a new account with one button press in-game with no additional information needed.|title=Epic Games Account Linking|date=2020-09-16}}</ref> | | Windows, OS X, Linux | unavailable }} |
− | |title=Epic Games Account Linking|date=2020-09-16}}</ref> | | Windows | unavailable }} | ||
}} | }} | ||
+ | {{ii}} Online functionality is exclusive to Windows.<ref>{{Refurl|url=https://steamcommunity.com/games/252950/announcements/detail/1709614218556357755|title=Steam :: Rocket League :: Ending Support for macOS and Linux|date=2020-01-23}}</ref> | ||
+ | ==Monetization== | ||
{{DLC| | {{DLC| | ||
{{DLC/row| {{store link|Steam|391680|Supersonic Fury DLC Pack}} | | Windows, OS X, Linux }} | {{DLC/row| {{store link|Steam|391680|Supersonic Fury DLC Pack}} | | Windows, OS X, Linux }} | ||
Line 101: | Line 101: | ||
==Essential improvements== | ==Essential improvements== | ||
===Skip intro videos=== | ===Skip intro videos=== | ||
− | {{Fixbox|description=Use the <code>-nomovie</code> [[Glossary:Command line arguments|command line argument]]<ref> | + | {{Fixbox|description=Use the <code>-nomovie</code> [[Glossary:Command line arguments|command line argument]]<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=486470487|title=Steam Community Guides - Skip Intro Movies|date=May 2023}}</ref>}} |
==Game data== | ==Game data== | ||
− | {{Image|Rocket League General.png|General settings}} | + | {{Image|Rocket League General.png|General settings (Launch)}} |
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
Line 123: | Line 123: | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = false |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = Save games are cross-platform, but are not automatically synced over. |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
+ | {{ii}} Save data is always stored on the global Rocket League servers, while video settings and replays are not.<ref>{{Refurl|url=https://support.rocketleague.com/hc/en-us/articles/360015578513-What-information-is-stored-locally-and-what-on-the-server-|title=What information is stored locally and what on the server?|date=2020-12-13}}</ref> | ||
==Video== | ==Video== | ||
− | {{Image|Rocket League Video.png|Video settings}} | + | {{Image|Rocket League Video.png|Video settings (Launch)}} |
{{Video | {{Video | ||
|wsgf link = https://www.wsgf.org/dr/rocket-league/en | |wsgf link = https://www.wsgf.org/dr/rocket-league/en | ||
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|multimonitor notes = May need to set [[#Widescreen resolution|Widescreen resolution]].<ref name="resolution">[https://steamcommunity.com/app/252950/discussions/0/530646080865787429/ 21:9 and Multi-Monitor Support / Custom Resolution :: Rocket League General Discussions]</ref> | |multimonitor notes = May need to set [[#Widescreen resolution|Widescreen resolution]].<ref name="resolution">[https://steamcommunity.com/app/252950/discussions/0/530646080865787429/ 21:9 and Multi-Monitor Support / Custom Resolution :: Rocket League General Discussions]</ref> | ||
|ultrawidescreen = true | |ultrawidescreen = true | ||
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = |
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = May need to set [[#Widescreen resolution|Widescreen resolution]].<ref> | + | |4k ultra hd notes = May need to set [[#Widescreen resolution|Widescreen resolution]].<ref>{{Refurl|url=https://steamcommunity.com/app/252950/discussions/0/537402115079459635/|title=And 4k resolution? :: Rocket League General Discussions|date=May 2023}}</ref> |
|fov = true | |fov = true | ||
|fov notes = Between 60° and 110°. | |fov notes = Between 60° and 110°. | ||
Line 161: | Line 162: | ||
|borderless windowed = true | |borderless windowed = true | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = always on |
|anisotropic notes = 4x by default. See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. | |anisotropic notes = 4x by default. See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. | ||
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = [[FXAA]] <sup>(Low, Medium & High)</sup>, [[MLAA]], or [[SMAA]]. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. | |antialiasing notes = [[FXAA]] <sup>(Low, Medium & High)</sup>, [[MLAA]], or [[SMAA]]. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 170: | Line 174: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = Built-in limiter is adjustable up to | + | |120 fps notes = Built-in limiter is adjustable up to the maximum refresh rate of the monitor ( 360 hz = 360fps cap)<ref>{{Refurl|url=https://steamcommunity.com/games/252950/announcements/detail/38643044308082301|title=Rocket League News: Dec. 18, 2015 – Ranked Rejoin Feature, UI Scalability/Max Frame Rate|date=9 June 2023}}</ref> or can be disabled, see [[#Frame rate (FPS)|Frame rate (FPS)]]. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
Line 192: | Line 196: | ||
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ||
− | {{Fixbox|description=Enable [[MSAA]]|ref=<ref> | + | {{Fixbox|description=Enable [[MSAA]]|ref=<ref>{{Refurl|url=https://www.reddit.com/r/RocketLeague/comments/44dkar/how_to_use_msaa/|title=How to use MSAA: RocketLeague|date=May 2023}}</ref>|fix= |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open {{File|TASystemSettings.ini}}. | # Open {{File|TASystemSettings.ini}}. | ||
Line 199: | Line 203: | ||
'''Notes''' | '''Notes''' | ||
− | {{--}} MSAA is not officially supported and can cause bugs.<ref> | + | {{--}} MSAA is not officially supported and can cause bugs.<ref>{{Refurl|url=http://www.psyonix.com/forum/viewtopic.php?p=200677#p200677|title=Psyonix Forums • View topic - MSAA ini help|date=9 June 2023}}</ref> |
}} | }} | ||
{{ii}} SSAA forced through the driver works (tested on AMD card). On Dropshot, requires tinkering with the in-game AA setting (disable/re-enable it) during gameplay to work again. | {{ii}} SSAA forced through the driver works (tested on AMD card). On Dropshot, requires tinkering with the in-game AA setting (disable/re-enable it) during gameplay to work again. | ||
Line 213: | Line 217: | ||
==Input== | ==Input== | ||
− | {{Image|Rocket League Controls.png|General control settings}} | + | {{Image|Rocket League Controls.png|General control settings (Launch)}} |
− | {{Image|Rocket League Camera.png|Camera settings}} | + | {{Image|Rocket League Camera.png|Camera settings (Launch)}} |
− | {{Image|Rocket League Remapping.png|Key/button map settings}} | + | {{Image|Rocket League Remapping.png|Key/button map settings (Launch)}} |
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
Line 244: | Line 248: | ||
|xbox prompts notes = | |xbox prompts notes = | ||
|impulse triggers = hackable | |impulse triggers = hackable | ||
− | |impulse triggers notes = Use [https://github.com/araghon007/X1nput/releases X1nput]<ref> | + | |impulse triggers notes = Use [https://github.com/araghon007/X1nput/releases X1nput]<ref>{{Refurl|url=https://www.reddit.com/r/pcgaming/comments/b31frk/x1nput_20_xbox_one_controller_impulse_triggers_on/|title=X1nput 2.0 - Xbox One Controller Impulse Triggers on (almost) any PC game|date=May 2023}}</ref> |
− | | | + | |playstation controllers = true |
− | | | + | |playstation controller models = ds4, ds, dse |
− | | | + | |playstation controllers notes = No rumble support. |
− | | | + | |playstation prompts = true |
+ | |playstation prompts notes = | ||
|light bar support = hackable | |light bar support = hackable | ||
− | |light bar support notes = Use [ | + | |light bar support notes = Use [https://www.project-aurora.com/ Aurora] to add DS4 light bar support. |
− | | | + | |dualsense adaptive trigger support = false |
− | | | + | |dualsense adaptive trigger support notes = |
+ | |dualsense haptics support = false | ||
+ | |dualsense haptics support notes = | ||
+ | |playstation connection modes = wired, wireless | ||
+ | |playstation connection modes notes = DualShock 4 V1 and V2 tested.<ref>{{Refcheck|user=Marioysikax|date=2018-05-11|comment=Tested with both V1 and V2 just to be sure.}}</ref> Bluetooth connectivity is also supported on DualShock 4, DualSense and DualSense Edge.<ref>{{Refcheck|user=Yuuyatails|date=2024-03-13|comment=Bluetooth connecitivty worked on my DualShock 4 and DualSense Edge.}}</ref> | ||
|tracked motion controllers= false | |tracked motion controllers= false | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
Line 263: | Line 272: | ||
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = true |
− | |haptic feedback notes = XInput | + | |haptic feedback notes = Only for XInput controllers. |
+ | |digital movement supported = false | ||
|simultaneous input = true | |simultaneous input = true | ||
|simultaneous input notes = Rapidly changes button prompts. | |simultaneous input notes = Rapidly changes button prompts. | ||
− | |steam input api = | + | |steam input api = true |
− | |steam input api notes = | + | |steam input api notes = Steam version only. |
|steam hook input = unknown | |steam hook input = unknown | ||
|steam hook input notes = | |steam hook input notes = | ||
|steam input presets = true | |steam input presets = true | ||
− | |steam input presets notes = | + | |steam input presets notes = Presets for DualShock 4, Xbox One, Xbox 360, Nintendo Switch Pro Controller, Steam Controller and generic controllers are available. |
|steam controller prompts = unknown | |steam controller prompts = unknown | ||
|steam controller prompts notes = | |steam controller prompts notes = | ||
Line 283: | Line 293: | ||
==Audio== | ==Audio== | ||
− | {{Image|Rocket League Audio.png|Audio settings}} | + | {{Image|Rocket League Audio.png|Audio settings (Free to Play Launch)}} |
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
|separate volume notes = Master, gameplay, music, ambient, crowd. | |separate volume notes = Master, gameplay, music, ambient, crowd. | ||
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = Tested up to 7.1 output.<ref> | + | |surround sound notes = Tested up to 7.1 output.<ref>{{Refurl|url=https://satsun.org/audio/|title=PC Gaming Surround Sound Round-up|date=May 2023}}</ref><br>Supports Dolby Atmos.<ref>{{Refurl|url=https://www.dolby.com/experience/games/|title=List of games supporting Dolby Atmos|date=May 2023}}</ref> |
|subtitles = n/a | |subtitles = n/a | ||
|subtitles notes = No spoken dialogue. | |subtitles notes = No spoken dialogue. | ||
Line 296: | Line 306: | ||
|mute on focus lost notes = '''Mute on unfocused''' toggle. | |mute on focus lost notes = '''Mute on unfocused''' toggle. | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 341: | Line 353: | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Japanese |
|interface = true | |interface = true | ||
|audio = n/a | |audio = n/a | ||
Line 349: | Line 361: | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Korean |
|interface = true | |interface = true | ||
|audio = n/a | |audio = n/a | ||
Line 403: | Line 415: | ||
|local play players = 4 | |local play players = 4 | ||
|local play modes = | |local play modes = | ||
− | |local play notes = Each player needs a separate gamepad. (or you can use | + | |local play notes = Each player needs a separate gamepad. (or you can use X360CE to use keyboard + gamepads) |
|lan play = true | |lan play = true | ||
|lan play players = 8 | |lan play players = 8 | ||
Line 441: | Line 453: | ||
|native 3d notes = | |native 3d notes = | ||
|nvidia 3d vision = hackable | |nvidia 3d vision = hackable | ||
− | |nvidia 3d vision notes = See [ | + | |nvidia 3d vision notes = See [https://helixmod.blogspot.com/2015/07/rocket-league.html Rocket League on Nvidia 3D Vision] |
|tridef 3d = unknown | |tridef 3d = unknown | ||
|tridef 3d notes = | |tridef 3d notes = | ||
Line 488: | Line 500: | ||
===Not connected to Servers under Linux=== | ===Not connected to Servers under Linux=== | ||
− | {{Fixbox|description=Create a symlink for the CA Certificates to where Rocket League expects them|ref=<ref> | + | {{Fixbox|description=Create a symlink for the CA Certificates to where Rocket League expects them|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/252950/discussions/0/350541595107667079/#c350541595110172118|title=Steam forums: Linux - Can not connect to servers|date=May 2023}}</ref>|fix= |
<code>sudo ln -s /etc/ssl/certs/ca-bundle.crt /etc/ssl/certs/ca-certificates.crt</code> | <code>sudo ln -s /etc/ssl/certs/ca-bundle.crt /etc/ssl/certs/ca-certificates.crt</code> | ||
}} | }} | ||
Line 523: | Line 535: | ||
|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |mac os x powerpc app = | + | |mac os x powerpc app = unknown |
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
|macos intel 64-bit app = true | |macos intel 64-bit app = true | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
− | |linux powerpc app = | + | |linux powerpc app = unknown |
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Revision as of 05:53, 13 March 2024
Developers | |
---|---|
Psyonix | |
Linux | Timothee Besset[1] |
Linux | Ryan C. Gordon |
Publishers | |
Psyonix | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | July 7, 2015 |
macOS (OS X) | September 8, 2016[2][Note 1] |
Linux | September 8, 2016[2][Note 1] |
Reception | |
Metacritic | 86 |
OpenCritic | 87 |
IGDB | 89 |
Taxonomy | |
Monetization | DLC, Free-to-play, Sponsored |
Microtransactions | Currency |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Driving, Sports |
Sports | Football (Soccer) |
Vehicles | Automobile |
Themes | Sci-fi |
Rocket League is a singleplayer and multiplayer driving and sports game developed and published by Psyonix.
The game was released on Steam on July 7, 2015. Support for cross-platform play with Xbox One was added in 2016, with further consoles added at later dates.[4][5]
MacOS and Linux support was discontinued on March 10, 2020.[3] Following the acquisition of the studio by Epic Games, the game was transitioned to a free-to-play model and was delisted from Steam while being released on Epic Games Store on September 23, 2020.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Collector's Edition; contains various DLC. | |||
Epic Games Store | Online modes require Epic Games Launcher.[6][7] | |||
Steam (unavailable) | Epic Games account is required since September 16, 2020.[8] |
- Online functionality is exclusive to Windows.[9]
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Supersonic Fury DLC Pack | ||
Official Game Soundtrack | ||
Revenge of the Battle-Cars DLC Pack | ||
Back to the Future Car Pack | ||
Chaos Run DLC Pack | ||
Batman v Superman: Dawn of Justice Car Pack | ||
Proteus | ||
Official Game Soundtrack, Vol. 2 | ||
Vulcan | ||
Triton | ||
Hot Wheels Twin Mill III | ||
The Fate of the Furious Ice Charger | ||
x Monstercat Vol. 1 | ||
Hot Wheels Bone Shaker | ||
Aftershock | ||
Esper | ||
Masamune | ||
Marauder | ||
NBA Flag Pack | ||
Fast & Furious '70 Dodge Charger R/T | ||
Fast & Furious '99 Nissan Skyline GT-R R34 | ||
DC Super Heroes DLC Pack | ||
x Monstercat Vol. 2 | ||
Jurassic World Car Pack | ||
x Monstercat Vol. 3 | ||
Hot Wheels Triple Threat DLC Pack | ||
x Monstercat Vol. 4 | ||
McLaren 570S Car Pack | ||
x Monstercat Vol. 5 | ||
MLB Fan Pack | ||
Ghostbusters Ecto-1 Car Pack | ||
Knight Rider Car Pack |
Essential improvements
Skip intro videos
Use the -nomovie command line argument[10]
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Rocket League\TAGame\Config\ |
macOS (OS X) | $HOME/Library/Application Support/Rocket League/TAGame/ |
Linux | $XDG_DATA_HOME/Rocket League/TAGame/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Rocket League\TAGame\SaveData\ |
macOS (OS X) | $HOME/Library/Application Support/Rocket League/TAGame/SaveData/ |
Linux | $XDG_DATA_HOME/Rocket League/TAGame/SaveData/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | Save games are cross-platform, but are not automatically synced over. |
- Save data is always stored on the global Rocket League servers, while video settings and replays are not.[11]
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | May need to set Widescreen resolution.[12] | ||
Ultra-widescreen | |||
4K Ultra HD | May need to set Widescreen resolution.[13] | ||
Field of view (FOV) | Between 60° and 110°. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | 4x by default. See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | FXAA (Low, Medium & High), MLAA, or SMAA. See Anti-aliasing (AA). | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Built-in limiter is adjustable up to the maximum refresh rate of the monitor ( 360 hz = 360fps cap)[14] or can be disabled, see Frame rate (FPS). | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Color blind mode | Forces all cars and team colors to the default, high-contrast orange and blue shades. |
Widescreen resolution
- RocketLauncher allows easily changing Rocket League's resolution (including for dual-monitor split screen).
Use launch options to set a custom resolution[15] |
---|
|
Anisotropic filtering (AF)
Modify configuration file[citation needed] |
---|
|
Anti-aliasing (AA)
Enable MSAA[16] |
---|
Notes
|
- SSAA forced through the driver works (tested on AMD card). On Dropshot, requires tinkering with the in-game AA setting (disable/re-enable it) during gameplay to work again.
Frame rate (FPS)
- The built-in FPS limiter can be adjusted up to 250 FPS, or disabled to allow an uncapped frame rate.
Disable the FPS limiter by modifying the configuration file[18] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Under Camera, the Invert Swivel Pitch checkbox. | |
Controller | ||
Controller support | On Windows: XInput, DirectInput and DualShock 4. On OS X and Linux: any controller that works with the OS. May require configuration via Steam Big Picture. |
|
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Under Camera, the Invert Swivel Pitch checkbox. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration | Use X1nput[19] |
PlayStation controllers | DualShock 4, DualSense, DualSense Edge No rumble support. |
|
---|---|---|
PlayStation button prompts | ||
Light bar support | Use Aurora to add DS4 light bar support. | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) DualShock 4 V1 and V2 tested.[20] Bluetooth connectivity is also supported on DualShock 4, DualSense and DualSense Edge.[21] |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Only for XInput controllers. | |
Digital movement supported | ||
Simultaneous controller+KB/M | Rapidly changes button prompts. |
Steam Input | ||
---|---|---|
Steam Input API support | Steam version only. | |
Official controller preset(s) | Presets for DualShock 4, Xbox One, Xbox 360, Nintendo Switch Pro Controller, Steam Controller and generic controllers are available. | |
Steam Controller button prompts |
Mouse
- Mouse axes are not bound to anything by default. Binding them to the camera will cause mouse movement to act like an analog stick, making the camera move at a constant speed and resetting to the default position instantly if movement stops.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, gameplay, music, ambient, crowd. | |
Surround sound | Tested up to 7.1 output.[22] Supports Dolby Atmos.[23] |
|
Subtitles | No spoken dialogue. | |
Closed captions | ||
Mute on focus lost | Mute on unfocused toggle. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | Mistakenly labeled on Steam as Portuguese. | |||
Russian | ||||
Spanish | ||||
Turkish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Each player needs a separate gamepad. (or you can use X360CE to use keyboard + gamepads) | ||
LAN play | 8 | |||
Online play | 8 | Versus Supports Crossplay with Nintendo Switch, PS4, and Xbox One |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 80, 443 |
UDP | 7000 - 9000 |
- This game does not support Universal Plug and Play (UPnP) for automatic port configuration.
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | See Rocket League on Nvidia 3D Vision | ||
vorpX | G3D Officially supported game, see official vorpx game list. |
Issues unresolved
Low FPS after ALT-Tabbing
On some systems users may experience a severe FPS Cap reducing your FPS from the maximum of 250 down to possibly 60. A relaunch solves the issue, and there is likely a fix on the way.[citation needed]
Issues fixed
Controller not working
- As the game does support all controller standards, it might be picking up some peripheral as primary controller, which can include mouse, tablet, webcam, etc.
Remove unused controllers[citation needed] |
---|
|
Not connected to Servers under Linux
Create a symlink for the CA Certificates to where Rocket League expects them[24] |
---|
|
Game fails to launch and does not create an error message
- Steam will adjust user status to 'playing game' for several seconds, but fail to create a process for Rocket League, possibly giving an error that MSVCR100.dll is missing.
Repair Installation of Microsoft Visual C++ 2010 Redistributable Package[25] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
OpenGL | 4.1 | OS X and Linux only. No longer supported. |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Wwise | |
Interface | Scaleform | 4.2.24[26] |
Multiplayer | Epic Online Services |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | Dual Core 2.5 GHz | Quad Core 3.0 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon R7 270X DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 470 |
Controller | Gamepad or Controller Recommended | |
Other | Broadband Internet connection |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.8.5 | |
Processor (CPU) | Intel Core i5 2.4 GHz | Intel Core i7 2.4 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 9 GB | |
Video card (GPU) | ATI Radeon HD 5670 Nvidia GeForce GT 640M Intel HD 4000 or Iris Pro OpenGL 4.1 compatible | |
Controller | Gamepad or Controller Recommended | |
Other | Broadband Internet connection |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | ||
Processor (CPU) | Dual Core 2.4 GHz | Quad Core 2.5 GHz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 9 GB | |
Video card (GPU) | Nvidia GeForce GTX 260 ATI Radeon HD 4850 | Nvidia GeForce GTX 660 AMD Radeon HD 7950 |
Controller | Gamepad or Controller Recommended | |
Other | Broadband Internet connection |
Notes
References
- ↑ Timothee Besset on Twitter - last accessed on 2016-09-09
- "( I am working on Linux ports again! )"
- ↑ 2.0 2.1 In-Depth with the Rumble Update
- ↑ 3.0 3.1 Steam :: Rocket League :: March Update Releases March 10 - last accessed on 2020-03-12
- "The March Update will be the final update for Mac and Linux versions of Rocket League."
- ↑ USgamer • Rocket League - Nintendo Switch, PS4, Xbox One, PC, Cross-Play, Release Date, Features Everything We Know - last accessed on 2017-07-02
- ↑ Gamasutra - Rocket League to offer cross-platform multiplayer between Xbox One, PC, and Switch - last accessed on 2017-07-02
- "The PlayStation 4 however, which already allows Rocket League matches between Steam and PS4 players, was notably absent from that list until February 2019."
- ↑ Verified by User:Rose on 2020-09-26
- Closed the launcher after installing the game, renamed its program and config folders, launched the game from the executable without issues and was able to play the single-player modes only.
- ↑ Epic Store games you can play without the Epic Launcher - last accessed on 2020-09-29
- ↑ Epic Games Account Linking - last accessed on 2020-09-16
- "Can I play Rocket League without an Epic Games Account?
No. An Epic Games Account is required to play Rocket League. Log into your existing account, or make a new one when you log into Rocket League. You can create a new account with one button press in-game with no additional information needed."
- "Can I play Rocket League without an Epic Games Account?
- ↑ Steam :: Rocket League :: Ending Support for macOS and Linux - last accessed on 2020-01-23
- ↑ Steam Community Guides - Skip Intro Movies - last accessed on May 2023
- ↑ What information is stored locally and what on the server? - last accessed on 2020-12-13
- ↑ 21:9 and Multi-Monitor Support / Custom Resolution :: Rocket League General Discussions
- ↑ And 4k resolution? :: Rocket League General Discussions - last accessed on May 2023
- ↑ Rocket League News: Dec. 18, 2015 – Ranked Rejoin Feature, UI Scalability/Max Frame Rate - last accessed on 9 June 2023
- ↑ Verified by User:Rose on 2020-09-26
- ↑ How to use MSAA: RocketLeague - last accessed on May 2023
- ↑ Psyonix Forums • View topic - MSAA ini help - last accessed on 9 June 2023
- ↑ Verified by User:Aemony on 2020-09-10
- ↑ X1nput 2.0 - Xbox One Controller Impulse Triggers on (almost) any PC game - last accessed on May 2023
- ↑ Verified by User:Marioysikax on 2018-05-11
- Tested with both V1 and V2 just to be sure.
- ↑ Verified by User:Yuuyatails on 2024-03-13
- Bluetooth connecitivty worked on my DualShock 4 and DualSense Edge.
- ↑ PC Gaming Surround Sound Round-up - last accessed on May 2023
- ↑ List of games supporting Dolby Atmos - last accessed on May 2023
- ↑ Steam forums: Linux - Can not connect to servers - last accessed on May 2023
- ↑ http://www.psyonix.com/forums/viewtopic.php?f=34&t=13760
- ↑ Verified by User:Hawaii_Beach on 2017-01-14
- Searching for "gfxVersion" in RocketLeague.exe
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