Difference between revisions of "Unreal"
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+ | {{disambig|the 1998 first-person shooter|the unrelated 1991 game published by Ubi Soft|[[Unreal (1991)]]}} | ||
{{Infobox game | {{Infobox game | ||
− | |cover = Unreal | + | |cover = Unreal cover.jpg |
|developers = | |developers = | ||
{{Infobox game/row/developer|Epic Games}} | {{Infobox game/row/developer|Epic Games}} | ||
{{Infobox game/row/developer|Digital Extremes}} | {{Infobox game/row/developer|Digital Extremes}} | ||
+ | {{Infobox game/row/developer|Legend Entertainment|Return to Na Pali}} | ||
+ | {{Infobox game/row/porter|Westlake Interactive|Mac OS}} | ||
+ | {{Infobox game/row/porter|Westlake Interactive|OS X}} | ||
+ | {{Infobox game/row/porter|Ryan C. Gordon|Linux}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher|GT Interactive}} | + | {{Infobox game/row/publisher|GT Interactive|Original}} |
+ | {{Infobox game/row/publisher|Infogrames|Later retail}} | ||
+ | {{Infobox game/row/publisher|Midway Games|Unreal Anthology}} | ||
{{Infobox game/row/publisher|MacSoft|Mac OS}} | {{Infobox game/row/publisher|MacSoft|Mac OS}} | ||
+ | {{Infobox game/row/publisher|Epic Games|Digital}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|Unreal Engine 1}} | {{Infobox game/row/engine|Unreal Engine 1}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows|May 22, 1998}} | + | {{Infobox game/row/date|Windows|May 22, 1998|ref=<ref>{{Refurl|url=https://web.archive.org/web/20090307062821/http://www.unreal.com/press/unreal_ships_pr.html|title='UNREAL' IS REAL - GT INTERACTIVE, EPIC MEGAGAMES AND DIGITAL EXTREMES SHIP THE YEAR'S MOST EAGERLY ANTICIPATED PC GAME (retrieved)|date=2023-06-12}}</ref>}} |
− | {{Infobox game/row/date|Mac OS| | + | {{Infobox game/row/date|Mac OS|September 1, 1998|ref=<ref>{{Refurl|url=https://web.archive.org/web/20011122122930/http://pc.ign.com/news/4661.html|title=News Briefs (retrieved)|date=2024-01-04}}</ref>}} |
+ | {{Infobox game/row/date|Linux|2002}} | ||
+ | {{Infobox game/row/date|OS X|2005}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase, Expansion pack }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, FPS, Shooter }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | Sci-fi }} | ||
+ | {{Infobox game/row/taxonomy/series | Unreal }} | ||
|steam appid = 13250 | |steam appid = 13250 | ||
− | |gogcom | + | |gogcom id = 1207658679 |
− | |wikipedia = Unreal | + | |official site= https://web.archive.org/web/20100210001215/http://www.unreal.com/index2.html |
+ | |hltb = 10824 | ||
+ | |igdb = unreal | ||
+ | |lutris = unreal-gold | ||
+ | |mobygames = 330 | ||
+ | |strategywiki = | ||
+ | |wikipedia = Unreal (1998 video game) | ||
|winehq = 89 | |winehq = 89 | ||
+ | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
+ | |||
}} | }} | ||
− | |||
'''General information''' | '''General information''' | ||
− | |||
{{mm}} [http://www.oldunreal.com/index.html OldUnreal.com] - A site for all classic Unreal games | {{mm}} [http://www.oldunreal.com/index.html OldUnreal.com] - A site for all classic Unreal games | ||
{{mm}} [http://liandri.beyondunreal.com Liandri Archives] - A dedicated Unreal wiki site that collects information about all the games in the series. | {{mm}} [http://liandri.beyondunreal.com Liandri Archives] - A dedicated Unreal wiki site that collects information about all the games in the series. | ||
+ | {{mm}} [http://www.unrealsp.org/ Unreal SP] - A forum dedicated to the Single Player element of Unreal, featuring discussions of maps, cut content, and general trivia. | ||
{{mm}} [http://wiki.beyondunreal.com/ Unreal Wiki] - A wiki on how to use Unreal Editor, UnrealScript and other technical aspects of Unreal Engine. | {{mm}} [http://wiki.beyondunreal.com/ Unreal Wiki] - A wiki on how to use Unreal Editor, UnrealScript and other technical aspects of Unreal Engine. | ||
{{mm}} [http://wiki.unrealadmin.org/ Unreal Admin Wiki] - A wiki on how to manage Unreal multiplayer servers. | {{mm}} [http://wiki.unrealadmin.org/ Unreal Admin Wiki] - A wiki on how to manage Unreal multiplayer servers. | ||
− | {{GOG.com links| | + | {{GOG.com links|1207658679|unreal_series|for game series}} |
− | {{mm}} [ | + | {{mm}} [https://steamcommunity.com/app/13250/discussions/ Steam Community Discussions] |
− | |||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | DRM-free | | + | {{Availability/row| Retail | | Disc, DRM-free | Disc check removed with patch 217.<ref name="OldNotes">{{Refurl|url=https://web.archive.org/web/20080701055455/http://unreal.epicgames.com/OldVersions.htm|title=Obsolete Versions of Unreal (retrieved)|date=2023-06-25}}</ref> | | Windows, Mac OS}} |
− | {{Availability/row| | + | {{Availability/row| GOG.com | unreal_gold | DRM-free | Unreal Gold. Prepackaged with [[Glossary:Graphics card#Glide Emulation|nGlide]] v1.02.<br>Delisted on December 23, 2022.<ref>{{Refurl|url=https://www.gog.com/forum/general/delisting_unreal_games_unreal_tournament_2004_ut_goty_unreal_2_the_awakening_special_edition/post1|title=Delisting: Unreal games - Unreal Tournament 2004, UT GOTY, Unreal 2: The Awakening Special Edition, Unreal Gold, page 1 - Forum - GOG.com|date=2022-12-20}}</ref> | | Windows | Unavailable}} |
− | {{Availability/row| | + | {{Availability/row| GamersGate | unreal-gold | Steam | Unreal Gold. Unavailable in Germany. | | Windows | unavailable }} |
− | {{Availability/row| Steam | 13250 | Steam |Unreal Gold. | | Windows }} | + | {{Availability/row| Steam | 13250 | Steam | Unreal Gold. | | Windows | unavailable }} |
}} | }} | ||
− | {{ | + | {{ii}} The Linux installer is available for [http://icculus.org/~ravage/unreal/unrealgold/ Unreal Gold], [http://icculus.org/~chunky/ut/unreal/ Unreal], [http://icculus.org/~ravage/unreal/napali/ Return To Na Pali], they are based on Loki Software's linux port Unreal Tournament, although it treats Unreal as a mod. Requires the CD for installation. See [[#Running native Linux version|Running native Linux version]]. |
+ | {{ii}} The complete soundtrack is found in {{folder|{{p|game}}\Music\}} in UMX format. These can be converted into standard lossless audio files using a tracker player such as [http://support.xmplay.com/index.php XMPlay] or a tracker editor such as [https://openmpt.org/ OpenMPT]. | ||
+ | {{ii}} A faithful higher quality desktop icon for Windows (and some Linux distros) can be found [https://community.pcgamingwiki.com/files/file/1205-unreal-gold-higher-quality-icon/ on the files section]. | ||
+ | ===Version differences=== | ||
+ | {{ii}} '''Unreal Gold''' includes the base game and the Return to Na Pali expansion. | ||
+ | |||
+ | ==Monetization== | ||
{{DLC| | {{DLC| | ||
− | {{DLC/row| | + | {{DLC/row| Mission Pack 1: Return to Na Pali | Included with Unreal Gold. | Windows }} |
− | {{DLC/row| | + | {{DLC/row| Fusion Map Pack | [https://community.pcgamingwiki.com/files/file/140-unreal-fusion-map-pack/ Available for free]. | Windows, Mac OS }} |
}} | }} | ||
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{{Image|Unreal General.png|In-game general settings.}} | {{Image|Unreal General.png|In-game general settings.}} | ||
{{Image|Unreal HUD.png|In-game HUD settings.}} | {{Image|Unreal HUD.png|In-game HUD settings.}} | ||
+ | |||
===Patches=== | ===Patches=== | ||
====Official==== | ====Official==== | ||
− | A list of all official patches can be found [ | + | * A list of all official patches can be found at [https://www.oldunreal.com/downloads/unreal/older-versions-and-patches/ www.oldunreal.com]. |
+ | * The latest official patch 226Final is available at [https://www.oldunreal.com/downloads/unreal/older-versions-and-patches/ www.oldunreal.com] and at [https://soggi.org/misc/game-patches.htm soggi.org]. | ||
+ | * The latest official patch 226b for "Return to Na Pali" is available at [https://soggi.org/misc/game-patches.htm soggi.org]. | ||
====Unofficial==== | ====Unofficial==== | ||
− | =====OldUnreal | + | =====[https://oldunreal.com/phpBB3/viewtopic.php?f=51&p=100718 OldUnreal 227j Patch]===== |
− | A huge patch, it adds support for modern Windows, extra renders, multiple bug fixes, and many other additions. It also includes a patch to allow Unreal to run natively on Linux. | + | A huge patch, it adds support for modern Windows, extra renders, multiple bug fixes, and many other additions. It also includes a patch to allow Unreal to run natively on Linux, however it requires Wine or a Windows partition to get the files. |
+ | {{ii}} Removes DRM from Steam version and disables GOG Galaxy integration. | ||
+ | {{ii}} Direct3D10 & Direct3D11 renderers do not work with Version 227j, only [https://www.oldunreal.com/downloads/unreal/oldunreal-patches/ Version 227i] does. | ||
+ | {{mm}} If on [[Mac]], try [http://unrealosx.webs.com/apps/blog/categories/show/996418-unreal-gold-os-x- Unreal Gold OS X] instead. | ||
+ | {{mm}} A list of new configuration settings can be found [https://www.oldunreal.com/phpBB3/index.php on the OldUnreal forums]. | ||
− | + | =====[https://sourceforge.net/projects/unrealgoldfix/files/ Unreal Gold Fix]===== | |
− | + | {{ii}} Resolves several issues related to single-player and multiplayer modes. | |
− | + | {{++}} Fixes bugs in '''Return to Na Pali''' that prevent player progress. | |
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==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/config|Windows|{{p|game}}\System\*.ini}} |
− | {{Game data/ | + | {{Game data/config|Mac OS|}} |
+ | {{Game data/config|Linux|{{p|game}}\System\*.ini}} | ||
}} | }} | ||
+ | {{XDG|false}} | ||
+ | {{ii}} Linux version uses a separate INI file called {{file|UnrealLinux.ini}}. | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/saves|Windows|{{p|game}}\Save\}} |
− | {{Game data/ | + | {{Game data/saves|Mac OS|}} |
+ | {{Game data/saves|Linux|}} | ||
}} | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |origin | + | |discord = |
− | |origin notes | + | |discord notes = |
− | |steam cloud | + | |epic games launcher = |
− | |steam cloud notes = | + | |epic games launcher notes = |
− | | | + | |gog galaxy = false |
− | | | + | |gog galaxy notes = |
+ | |origin = | ||
+ | |origin notes = | ||
+ | |steam cloud = false | ||
+ | |steam cloud notes = | ||
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Unreal Video.png|In-game video settings.}} | {{Image|Unreal Video.png|In-game video settings.}} | ||
− | {{Video | + | {{Video |
− | |wsgf link = | + | |wsgf link = https://www.wsgf.org/dr/unreal |
|widescreen wsgf award = silver | |widescreen wsgf award = silver | ||
|multimonitor wsgf award = silver | |multimonitor wsgf award = silver | ||
Line 118: | Line 152: | ||
|4k ultra hd wsgf award = incomplete | |4k ultra hd wsgf award = incomplete | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= See the [ | + | |widescreen resolution notes= See the [https://www.wsgf.org/dr/unreal WSGF Unreal entry] for details. |
|multimonitor = hackable | |multimonitor = hackable | ||
− | |multimonitor notes = The [[# | + | |multimonitor notes = The [[#OldUnreal_227i_Patch|OldUnreal 227 patch]] is required. See the [https://www.wsgf.org/dr/unreal WSGF Unreal entry] for details. |
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = The [[#OldUnreal_227i_Patch|OldUnreal 227 Patch]] is required. See the [https://www.wsgf.org/dr/unreal WSGF Unreal entry] for details. |
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = Force with nGlide or dgVoodoo if using Glide. The [[#OldUnreal_227i_Patch|OldUnreal 227 Patch]] is required for other APIs and widescreen.<br/>Option available for double-sized font in main menu.<br/>Use [[#OldUnreal_227i_Patch|OldUnreal 227 Patch]] to increase the size of the translator to up to four times the original. |
|fov = hackable | |fov = hackable | ||
− | |fov notes = | + | |fov notes = Default FOV is 90º. The [[#OldUnreal_227i_Patch|OldUnreal 227 Patch]] is required for simple selection.<br/>Otherwise type {{code|fov }} in the console, followed by the desired fov. Use {{code|100}} for 16:10 or {{code|106.4}} for 16:9 to maintain the same vertical FOV as 4:3. Use an [http://themetalmuncher.github.io/fov-calc/ FOV calculator] for other aspect ratios. |
|windowed = true | |windowed = true | ||
− | |windowed notes = Click the resize icon in the top right corner of the in-game taskbar. | + | |windowed notes = Click the resize icon in the top right corner of the in-game taskbar. Automatically switches to software renderer if using D3D 6/7 or Glide. |
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = hackable |
− | |anisotropic notes = | + | |anisotropic notes = Forced via GPU control panel/tools, or use the Direct3D8, Direct3D9 or OpenGL renderers and set <code>MaxAnisotropy</code> in configuration file. |
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = '''Glide''': Use nGlide and force via GPU control panel.<br/>'''Direct3D8, Direct3D9, and OpenGL''': enable [[MSAA]] in configuration file or force [[SGSSAA]] with [[Nvidia Profile Inspector]]. |
− | |vsync = | + | |upscaling = unknown |
− | |vsync notes = | + | |upscaling tech = |
+ | |upscaling notes = | ||
+ | |vsync = always on | ||
+ | |vsync notes = '''Glide''': Use nGlide and force in nGlide configurator.<br/>'''Direct3D8, Direct3D9, and OpenGL''': Always on; force off GPU control panel. | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = For Windows | + | |60 fps notes = Glide capped at 63 FPS. For Windows XP and later, use nGlide, or the [[#OldUnreal_227i_Patch|OldUnreal 227 patch]]'s OpenGL or D3D9 renderer to avoid 30 FPS cap.<ref>{{Refurl|url=https://steamcommunity.com/app/13250/discussions/0/828938532633089530/#c828938532635476406|title=30 fps limit in fullscreen??? :: Unreal Gold General Discussions|date=May 2023}}</ref> |
− | |120 fps = | + | |120 fps = hackable |
− | |120 fps notes = | + | |120 fps notes = Framerate is tied to monitor refresh rate, certain effects like water and shadows have issues at high framerates. To fix without unoffical patches, follow this [https://steamcommunity.com/sharedfiles/filedetails/?id=2048525175 Steam guide] (only changing {{code|0AD7A33B}} to {{code|00000000}} needed). Or use [[#OldUnreal_227j_Patch|OldUnreal 227 Patch]]. |
− | |color blind = | + | |hdr = false |
+ | |hdr notes = | ||
+ | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | ==Input | + | ====Texture filtering==== |
+ | {{ii}} nGlide's DirectX 9 wrapper does not use mipmapping, resulting in texture aliasing on distant textures. Force [[SGSSAA]] or use nGlide's Vulkan wrapper or the [[#OldUnreal_227i_Patch|227 patch's]] OpenGL or D3D9 renderer instead. These can also force mipmapping by setting {{code|AutoGenerateMipmaps}} and {{code|AlwaysMipmap}} to true in {{file|{{p|game}}\System\Unreal.ini}} / {{file|{{p|game}}\System\UnrealLinux.ini}}. | ||
+ | {{ii}} The [[#OldUnreal_227i_Patch|227 patch]]'s OpenGL and D3D9 renderers allow disabling bilinear filtering by setting {{code|NoFiltering}} to true in {{file|{{p|game}}\System\Unreal.ini}}. | ||
+ | |||
+ | ==Input== | ||
{{Image|Unreal Remapping.png|In-game key map settings.}} | {{Image|Unreal Remapping.png|In-game key map settings.}} | ||
{{Image|Unreal Controls.png|In-game general control settings.}} | {{Image|Unreal Controls.png|In-game general control settings.}} | ||
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
− | |key remap notes = | + | |key remap notes = Additional inputs can be rebound in {{file|{{p|game}}\System\User.ini}}. |
|acceleration option = true | |acceleration option = true | ||
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = true |
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Separate GUI and camera sensitivity speeds.<br/>Mouse sensitivity is affected by the field of view. Therefore it is recommended to use [https://www.mouse-sensitivity.com mouse-sensitivity.com] to calculate the sensitivity based on the desired field of view and make sure the DirectInput option (or RawHIDInput if the OldUnreal 227 Patch is installed) in Preferences → Input is checked as this option ignores the Windows Pointer Speed. |
|mouse menu = true | |mouse menu = true | ||
− | |mouse menu notes = | + | |mouse menu notes = Cannot scroll lists with a scroll wheel. |
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
+ | |touchscreen = false | ||
+ | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
|controller support notes = | |controller support notes = | ||
Line 165: | Line 210: | ||
|controller remap = true | |controller remap = true | ||
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = false |
|controller sensitivity notes= | |controller sensitivity notes= | ||
|invert controller y-axis = false | |invert controller y-axis = false | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | | | + | |xinput controllers = unknown |
− | | | + | |xinput controllers notes = |
− | |button prompts = | + | |xbox prompts = unknown |
+ | |xbox prompts notes = | ||
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = unknown | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
+ | |button prompts = false | ||
|button prompts notes = | |button prompts notes = | ||
− | |controller hotplug = | + | |controller hotplug = false |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = false |
|haptic feedback notes = | |haptic feedback notes = | ||
− | | | + | |simultaneous input = true |
− | | | + | |simultaneous input notes = |
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
+ | |steam hook input = unknown | ||
+ | |steam hook input notes = | ||
+ | |steam input presets = unknown | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
{{Image|Unreal Audio.png|In-game audio settings.}} | {{Image|Unreal Audio.png|In-game audio settings.}} | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = | |separate volume notes = | ||
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = Up to 7.0 output.<ref> | + | |surround sound notes = Up to 7.0 output.<ref>{{Refurl|url=https://satsun.org/audio/|title=PC Gaming Surround Sound Round-up|date=May 2023}}</ref> Requires [[Glossary:Sound card#DirectSound hardware path|DirectSound 3D restoration software]] for anywhere between 5.1-8.0 or installing the 227i patch and selecting OpenAL driver on a modern soundcard/system. |
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = n/a |
|closed captions notes = | |closed captions notes = | ||
|mute on focus lost = true | |mute on focus lost = true | ||
− | |mute on focus lost notes = | + | |mute on focus lost notes = Only when minimized; does not mute upon {{key|alt|tab}}. |
|eax support = true | |eax support = true | ||
− | |eax support notes = A3D 1.x, A3D 2.0, DirectSound3D, EAX 1<ref> | + | |eax support notes = A3D 1.x, A3D 2.0, DirectSound3D, EAX 1.<ref>{{Refurl|url=http://www.quantexzone.com/vortex-of-sound/games-list/139-games-list-all-titles-supporting-3d-audio|title=Games List - All Titles supporting 3D Audio|date=May 2023}}</ref><br /> Doesn't appear to be a way to select which API, the best supported seems to be used, with A3D 2.0 being used on modern systems with Alchemy installed (According to game logs). |
− | A3D support could require to reduce sound channels to 8<ref>[http://members.optusnet.com.au/kirben/faq_general.html#How%20can%20I%20get%20Aureal%20A3D%20to%20work%20in%20Unreal Aureal A3D Central - Frequently Asked Questions - General]</ref> | + | A3D support could require to reduce sound channels to 8.<ref>[http://members.optusnet.com.au/kirben/faq_general.html#How%20can%20I%20get%20Aureal%20A3D%20to%20work%20in%20Unreal Aureal A3D Central - Frequently Asked Questions - General]</ref><br/>See [[#Restore 3D sound|Restore 3D sound]] for OpenAL Soft HRTF for headphone users. |
+ | |royalty free audio = always on | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 207: | Line 284: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |fan | + | }} |
+ | {{L10n/switch | ||
+ | |language = Croatian | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = Fan translation, [https://drive.google.com/file/d/1UpHv1H7I3PQsyygL-nMxEiKOgBTEahav/view?usp=share_link Download]; Oldunreal 227 Patch is required, comes with a few mod translations too. | ||
+ | |fan = true | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
|language = French | |language = French | ||
− | |interface = | + | |interface = hackable |
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = hackable |
− | |notes = | + | |notes = Added with Oldunreal's 227 Patch. |
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
|language = German | |language = German | ||
− | |interface = | + | |interface = hackable |
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = hackable |
− | |notes = | + | |notes = Added with Oldunreal's 227 Patch. |
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
|language = Italian | |language = Italian | ||
− | |interface = | + | |interface = hackable |
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = hackable |
− | |notes = | + | |notes = Added with Oldunreal's 227 Patch. |
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Polish | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = Added with Oldunreal's 227 Patch. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Russian | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = Added with Oldunreal's 227 Patch. | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
|language = Spanish | |language = Spanish | ||
− | |interface = | + | |interface = hackable |
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = hackable |
− | |notes = | + | |notes = Added with Oldunreal's 227 Patch. |
|fan = | |fan = | ||
− | |||
}} | }} | ||
}} | }} | ||
Line 255: | Line 351: | ||
|lan play = true | |lan play = true | ||
|lan play players = 16 | |lan play players = 16 | ||
− | |lan play modes = | + | |lan play modes = Versus, Co-op |
|lan play notes = | |lan play notes = | ||
− | |online play = | + | |online play = hackable |
|online play players = 16 | |online play players = 16 | ||
− | |online play modes = | + | |online play modes = Versus, Co-op |
− | |online play notes = | + | |online play notes = The official [[GameSpy]] service has been shut down; use the [[#OldUnreal_227i_Patch|OldUnreal 227 Patch]]. |
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
}} | }} | ||
− | {{ii}} All official maps are designed for at most 16 players. However, dedicated servers can be set externally to have the max player limit at 32 | + | {{ii}} All official maps are designed for at most 16 players. However, dedicated servers can be set externally to have the max player limit at 32. |
+ | {{ii}} Return to Na Pali campaign will not function under co-op without third-party patches. | ||
{{Network/Connections | {{Network/Connections | ||
Line 282: | Line 379: | ||
|tcp = 7777 | |tcp = 7777 | ||
|udp = 7777 | |udp = 7777 | ||
− | |upnp = | + | |upnp = unknown |
+ | }} | ||
+ | {{ii}} This is the default port used. It can be changed externally by the user. | ||
+ | |||
+ | ==VR support== | ||
+ | {{VR support | ||
+ | |gg3d name = | ||
+ | |native 3d gg3d award = | ||
+ | |nvidia 3d vision gg3d award = | ||
+ | |tridef 3d gg3d award = | ||
+ | |iz3d gg3d award = | ||
+ | |native 3d = | ||
+ | |native 3d notes = | ||
+ | |nvidia 3d vision = | ||
+ | |nvidia 3d vision notes = | ||
+ | |tridef 3d = | ||
+ | |tridef 3d notes = | ||
+ | |iz3d = | ||
+ | |iz3d notes = | ||
+ | |vorpx = hackable | ||
+ | |vorpx modes = G3D | ||
+ | |vorpx notes = User created game profile, requires patch 227i, see [https://www.vorpx.com/forums/search/unreal_1_1/ vorpx forum] profile introduction. | ||
+ | |htc vive = | ||
+ | |htc vive notes = | ||
+ | |oculus rift = | ||
+ | |oculus rift notes = | ||
+ | |osvr = | ||
+ | |osvr notes = | ||
+ | |windows mixed reality = | ||
+ | |windows mixed reality notes = | ||
+ | |keyboard-mouse = | ||
+ | |keyboard-mouse notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
+ | |tobii eye tracking = | ||
+ | |tobii eye tracking notes = | ||
+ | |play area seated = | ||
+ | |play area seated notes = | ||
+ | |play area standing = | ||
+ | |play area standing notes = | ||
+ | |play area room-scale = | ||
+ | |play area room-scale notes = | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Game crashes with a General Protection Fault upon start-up or does not start at all and generates no logs=== | ||
+ | {{Fixbox|description=Add Unreal.exe to the DEP exceptions list|ref={{cn|date=January 2017}}|fix= | ||
+ | '''Notes''' | ||
+ | {{ii}} On some modern versions of Windows 10, this has to be done through the command line. | ||
+ | # Run this cmd as administrator: BCDEDIT /SET {CURRENT} NX ALWAYSOFF | ||
+ | # Reboot for it take effect. Note it will effect all programs on the system. | ||
+ | }} | ||
+ | |||
+ | ===Game does not launch on Windows 10=== | ||
+ | {{Fixbox|description=Mandatory ASLR prevents game from running|fix= | ||
+ | # Open Windows Defender. | ||
+ | # In App & browser control, open Exploit protection settings. | ||
+ | # In Program settings, add an exception for {{file|Unreal.exe}}. | ||
+ | # Disable "Force randomization for images (Mandatory ASLR) in addition to DEP". | ||
+ | }} | ||
+ | |||
+ | ===Brightness slider not working=== | ||
+ | {{Fixbox|description=Use DDrawCompat|ref=<ref>{{Refurl|url=https://github.com/narzoul/DDrawCompat|title=GitHub|date=May 2023}}</ref>|fix= | ||
+ | # Download [https://github.com/narzoul/DDrawCompat/releases/ DDrawCompat]. | ||
+ | # Extract the contents from the {{file|.zip}} file into {{folder|{{p|game}}\System\}}. | ||
+ | }} | ||
+ | |||
+ | ===Low frame rate on Windows 10=== | ||
+ | {{Fixbox|description=Select 32-bit color depth in game video settings|}} | ||
+ | |||
+ | {{Fixbox|description=Use DDrawCompat|ref=<ref>{{Refurl|url=https://github.com/narzoul/DDrawCompat|title=GitHub|date=May 2023}}</ref>|fix= | ||
+ | # Download [https://github.com/narzoul/DDrawCompat/releases/ DDrawCompat]. | ||
+ | # Extract the contents from the {{file|.zip}} file into {{folder|{{p|game}}\System\}}. | ||
+ | }} | ||
+ | |||
+ | ===GUI scaling issues=== | ||
+ | {{Fixbox|description=Use [https://www.patreon.com/user?u=44312848 Peixoto's patch] (OpenGL and Direct3D 7, 8 or 9)|ref={{cn|date=March 2017}}|fix= | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Use [[Glossary:Graphics card#Glide Emulation|nGlide]] (Glide only) or [[dgVoodoo 2]] (Direct3D or Glide)|ref=|fix= | ||
+ | {{ii}} nGlide or dgVoodoo 2 lets the user set a separate rendering resolution for 3D elements, while 2D elements are upscaled from the application-reported resolution. | ||
+ | {{--}} Glide doesn't natively support widescreen. | ||
+ | }} | ||
+ | |||
+ | ===Restore 3D sound=== | ||
+ | {{ii}} OpenAL soft or upgrading the version of AlAudio driver should be only needed in rare cases. The default install of 227i includes a working 3D Surround sound version of openAL that works on Windows 10 by default. | ||
+ | {{Fixbox|description=Use OpenAL Soft|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=nmZX-PyxnrQ|title=Unreal Gold with 3D Sound (OpenAL Soft HRTF) - YouTube|date=May 2023}}</ref>|fix= | ||
+ | # Download and install the [[#OldUnreal_227i_Patch|OldUnreal 227i Patch]]. | ||
+ | # Download the [http://www.oldunreal.com/phpBB3/viewtopic.php?p=5005 ALAudio for Unreal 227i mod], and copy all of its contents (not the folder) to {{folder|{{p|game}}\System\}}. | ||
+ | # Open {{file|Unreal.ini}} and search for <code>[ALAudio.ALAudioSubsystem]</code>. Replace everything under that section with the new settings at the bottom of the post [https://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1399614673 here]. Replace <code>UseHRTF=Autodetect</code> with <code>UseHRTF=Enable</code>. (For headphone users only) | ||
+ | # Follow the instructions on [[Glossary:Surround sound#OpenAL|this guide]]. Make sure to use OpenAL Soft 1.18.2 instead of later versions to create the {{file|.mhr}} files. During step 11, set the Period Count to 2. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{--}} OpenAL Soft 1.20.0 or higher crashes on startup. | ||
+ | }} | ||
+ | |||
+ | ===Change difficulty mid-game=== | ||
+ | {{Fixbox|description=Use the console to change the difficulty and complete the current level|ref=<ref>{{Refurl|url=https://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1451943914/4|title=Change difficulty in already playing game|date=May 2023}}</ref>|fix= | ||
+ | # While the game is loaded in the save that one wants to change the difficulty of, open the console using the tilde key and type <code>SwitchCoopLevel SavePath?difficulty=N</code>, where <code>SavePath</code> is the absolute path to the save game (i.e. {{file|{{p|game}}\Save\Save1.usa}}. The relative path can also be used, where the base path is always {{folder|InstallDir\System\}}. Thus, type {{file|..\Save\Save1.usa}} to load save 1. | ||
+ | # The difficulty will only change once the level is completed. Make sure to save after the next level loads. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} The difficulty levels range from 0-3: 0: Easy, 1: Medium, 2: Hard, and 3: Unreal. | ||
+ | {{ii}} With the OldUnreal patch 227i, two new difficulties are added and thus range from 0-5: 0: Easy, 1: Medium, 2: Hard, 3: Very Hard (the same as Unreal in the original unpatched version), 4: Unreal, and 5: Godlike. | ||
+ | }} | ||
+ | |||
+ | ===Return to Na Pali not playing Audio Logs=== | ||
+ | {{ii}} If one holds any movement key and exits a level, the trigger does not work. On older computers with slower load times, one would have time to react to the loading screen and stop pressing input keys, but it can load fast enough on modern computers to where one may not release in time for the engine to still see that they have pressed the key. | ||
+ | {{Fixbox|description=Walk, exit in stealth mode or make a jump|fix= | ||
+ | * Walk while crouched. | ||
+ | * Just walk. | ||
+ | * Alternatively, if one knows where the level exit triggers, one can do a very short jump that almost falls vertically to the floor, that is, without advancing too much, because a long jump does not work as it is as if one was running. | ||
+ | * Use the [https://sourceforge.net/projects/unrealgoldfix/files/ UGoldFix], which implements various bug fixes (the given issue is addressed too). | ||
}} | }} | ||
− | {{ii}} | + | |
+ | ===Return to Na Pali: Inside UMS Prometheus: the next wave of Space Marines don't beam down=== | ||
+ | {{ii}} There is a bug in 227i which can cause the Marines waves not to trigger in the map Inside UMS Prometheus, softlocking the game (Unreal v226b doesn't have such a problem). | ||
+ | {{ii}} When the game type isn't DeathMatch and the level's name isn't "CrashSite2" (which is True for saved games), it assigns value False to the bIsPlayer property. If <code>bIsPlayer=False</code> and a Space Marine is gibbed by something powerful (e.g. by amplified ASMD shot or ASMD combo), then <code>Destroy()</code> is called and <code>GotoState('Dying')</code> will not change the state to 'Dying', because the object will be destroyed. | ||
+ | {{Fixbox|description=Kill the marines with a weapon that doesn't gib them like the Combat Assault Rifle|ref={{cn|date=2024-03-06}}}} | ||
+ | |||
+ | {{Fixbox|description=Use Unreal v226b|ref={{cn|date=2024-03-06}}}} | ||
+ | |||
+ | {{Fixbox|description=Use [https://sourceforge.net/projects/unrealgoldfix/files/ UGoldFix]|ref={{cn|date=2024-03-06}}}} | ||
==Other information== | ==Other information== | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 6, 7 | + | |direct3d versions = 6, 7 |
− | |direct3d notes = | + | |direct3d notes = Direct3D 6 was added with patch 218.<ref name="OldNotes"/> Direct3D 7 was introduced with patch 226, replacing Direct3D 6 support. To add in Direct3D 8 and 9 support, the unofficial [[#OldUnreal_227j_Patch|OldUnreal 227 Patch]] is required. Direct3D 10 and 11 are downloadable mods. |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
|opengl versions = 1.2 | |opengl versions = 1.2 | ||
− | |opengl notes = Since patch | + | |opengl notes = Since patch 216.<ref name="OldNotes"/> OldUnreal 227 Patch adds OpenGL 2.0 support. |
|glide versions = 2.4 | |glide versions = 2.4 | ||
− | |glide notes = | + | |glide notes = Glide (and PowerVR SGL) were only supported 3D acceleration options at launch. |
|software mode = true | |software mode = true | ||
|software mode notes = | |software mode notes = | ||
|mantle support = | |mantle support = | ||
|mantle support notes = | |mantle support notes = | ||
− | |vulkan | + | |vulkan versions = |
− | |vulkan | + | |vulkan notes = |
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = hackable |
+ | |windows arm app = false | ||
+ | |windows exe notes = [[#OldUnreal_227j_Patch|OldUnreal 227 Patch]] is required for 64-bit support. | ||
+ | |mac os x powerpc app = true | ||
+ | |macos intel 32-bit app = false | ||
+ | |macos intel 64-bit app = false | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux powerpc app = false | ||
+ | |linux 32-bit executable= true | ||
+ | |linux 64-bit executable= hackable | ||
+ | |linux arm app = false | ||
+ | |linux 68k app = unknown | ||
+ | |linux executable notes = [[#OldUnreal_227j_Patch|OldUnreal 227 Patch]] is required for 64-bit support. | ||
+ | |mac os powerpc app = true | ||
+ | |mac os 68k app = unknown | ||
+ | |mac os executable notes= | ||
}} | }} | ||
Line 315: | Line 552: | ||
|physics = | |physics = | ||
|physics notes = | |physics notes = | ||
− | |audio = | + | |audio = Galaxy Audio |
− | |audio notes = | + | |audio notes = Use the [[#OldUnreal_227i_Patch|OldUnreal 227 Patch]] for FMOD and OpenAL support. |
− | |interface = | + | |interface = SDL |
− | |interface notes = | + | |interface notes = SDL is for Linux only. It uses the V1 series. |
|input = | |input = | ||
|input notes = | |input notes = | ||
|cutscenes = | |cutscenes = | ||
|cutscenes notes = | |cutscenes notes = | ||
− | |multiplayer = | + | |multiplayer = GameSpy |
− | |multiplayer notes= | + | |multiplayer notes= Not used with [[#OldUnreal_227i_Patch|OldUnreal 227 Patch]].{{CN|date=May 2019}} |
}} | }} | ||
+ | |||
+ | ===Mods=== | ||
+ | Various modifications, custom content such as characters, maps, plugins, and total-conversion mods can be downloaded and installed for Unreal. Like every game in the Unreal franchise, there's a ton of mods floating around the web on fansites like [http://oldunreal.com/mods.html Oldunreal]. | ||
+ | ====[https://www.moddb.com/mods/unreal-evolution Unreal Evolution]==== | ||
+ | {{ii}} A gameplay enhancement mod from the creator of [[Deus Ex#GMDX (Give Me Deus Ex)|GMDX]]. Aims to improve the singleplayer aspect of the game. | ||
+ | {{ii}} Requires the official OldUnreal Patch 227i. | ||
+ | {{++}} Improved visual effects. | ||
+ | {{++}} Improved enemy AI. | ||
+ | {{++}} Rebalancing and bug fixes, with additional QOL improvements. | ||
+ | {{++}} Active development. | ||
+ | {{--}} Multiplayer not supported. | ||
+ | |||
+ | ====High Resolution Textures==== | ||
+ | {{ii}} Use the [https://sites.google.com/view/unrealhdtextures/home Unreal HD Textures] for high resolution environment textures. Use the [https://www.moddb.com/mods/high-resolution-unreal-skins/ High Resolution Skins] for higher quality character textures. A preview without ReShade is available [https://i.ibb.co/2Mt39tR/Unreal-2021-08-08-10-48-49.png here] and a preview with ReShade in [https://i.ibb.co/mJrQNN8/Unreal-2021-08-08-10-48-46.png here]. | ||
+ | {{ii}} Do not use these server-side. Not compatible with Glide, D3D 6/7, or software renderers. | ||
+ | {{ii}} Authentic to the original textures' artstyle, although some of the HD textures have increased saturation/are more colorful compared to the originals. | ||
+ | {{ii}} The quality of the textures can be configured to suit the computer's configuration. | ||
+ | |||
+ | ====Maps==== | ||
+ | Maps are custom levels that are created using mod tools or editors. | ||
+ | *[http://www.oldunreal.com/wiki/index.php?title=Maps Unreal User Maps] is a website hosted by Oldunreal. They host not only maps but the tools needed to make them. | ||
+ | |||
+ | ===Console commands=== | ||
+ | A complete list of console commands are listed [http://www.oldunreal.com/UnrealReference/Console.htm here]. | ||
+ | |||
+ | ===Running native Linux version=== | ||
+ | The fastest way possible to run the game on Linux natively is to use one of the [https://lutris.net/games/unreal-gold/ Lutris scripts] along with Arch Fix one, which fixes the audio issue. For open-source GPU drivers, it sets the Mesa compatibility to 1999. The script uses OldUnreal's Linux build which can be acquired only by installing the patch through Wine, but in Lutris case it is not necessary as it's included in their repository.<br> | ||
+ | |||
+ | However, as the description notes, the following line <code>FMODDevices</code> has to be changed to '''27''' in the <code>[ALAudio.ALAudioSubsystem]</code> section inside {{file|{{p|game}}\System\UnrealLinux.ini}}, when changing the settings in-game. If the music does not work, get the 32-bit esound package (Sometimes it can be called esd) from the package manager or [http://ftp.gnome.org/pub/gnome/sources/esound/0.2/ download one], run esd in Terminal once, then change <code>FMODOutput</code> to '''ESD''' in the same section. | ||
+ | |||
+ | The FAQ for playing Unreal 227 on Linux is [https://www.oldunreal.com/wiki/index.php?title=Oldunreal_227_Linux_FAQ on the OldUnreal Wiki]. | ||
==System requirements== | ==System requirements== | ||
Line 332: | Line 600: | ||
|minOS = 95 | |minOS = 95 | ||
− | |minCPU = Intel Pentium | + | |minCPU = Intel Pentium 166 MHz |
|minRAM = 16 MB | |minRAM = 16 MB | ||
|minHD = 100 MB | |minHD = 100 MB | ||
|minVRAM = 2 MB | |minVRAM = 2 MB | ||
+ | |minGPU = | ||
|minDX = 5 | |minDX = 5 | ||
− | |recOS = 98 | + | |recOS = 98 |
− | |recCPU = Intel Pentium II | + | |recCPU = Intel Pentium II 266 MHz |
|recRAM = 128 MB | |recRAM = 128 MB | ||
|recHD = 630 MB | |recHD = 630 MB | ||
|recVRAM = 12 MB | |recVRAM = 12 MB | ||
+ | |recGPU = 3dfx Voodoo 2 | ||
|recDX = 7 | |recDX = 7 | ||
+ | }} | ||
+ | |||
+ | {{System requirements | ||
+ | |OSfamily = Mac OS | ||
+ | |minOS = 7.6 | ||
+ | |minCPU = PowerPC 603e | ||
+ | |minRAM = 32 MB | ||
+ | |minHD = | ||
+ | |minGPU = | ||
+ | |minother = 2x CD-ROM drive | ||
+ | |||
+ | |recOS = 9.2.2 | ||
+ | |recCPU = | ||
+ | |recRAM = | ||
+ | |recHD = | ||
+ | |recGPU = | ||
}} | }} | ||
{{References}} | {{References}} | ||
+ | {{GOG.com Enhancement Project}} |
Revision as of 14:34, 6 March 2024
This page is for the 1998 first-person shooter. For the unrelated 1991 game published by Ubi Soft, see Unreal (1991).
Developers | |
---|---|
Epic Games | |
Digital Extremes | |
Return to Na Pali | Legend Entertainment |
Mac OS (Classic) | Westlake Interactive |
macOS (OS X) | Westlake Interactive |
Linux | Ryan C. Gordon |
Publishers | |
Original | GT Interactive |
Later retail | Infogrames |
Unreal Anthology | Midway Games |
Mac OS | MacSoft |
Digital | Epic Games |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | May 22, 1998[1] |
Mac OS (Classic) | September 1, 1998[2] |
Linux | 2002 |
macOS (OS X) | 2005 |
Taxonomy | |
Monetization | One-time game purchase, Expansion pack |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Realistic |
Themes | Sci-fi |
Series | Unreal |
Unreal | |
---|---|
Unreal | 1998 |
Unreal Tournament | 1999 |
Unreal Tournament 2003 | 2002 |
Unreal II: The Awakening | 2003 |
Unreal Tournament 2004 | 2004 |
Unreal Tournament 3 | 2007 |
Unreal Tournament 4 | Cancelled |
Warnings
- The Mac OS X version of this game does not work on Mac OS X Lion (version 10.7) or later due to the removal of support for PowerPC apps.
Unreal is a singleplayer and multiplayer first-person action, FPS and shooter game in the Unreal series.
General information
- OldUnreal.com - A site for all classic Unreal games
- Liandri Archives - A dedicated Unreal wiki site that collects information about all the games in the series.
- Unreal SP - A forum dedicated to the Single Player element of Unreal, featuring discussions of maps, cut content, and general trivia.
- Unreal Wiki - A wiki on how to use Unreal Editor, UnrealScript and other technical aspects of Unreal Engine.
- Unreal Admin Wiki - A wiki on how to manage Unreal multiplayer servers.
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Disc check removed with patch 217.[3] | |||
GOG.com (unavailable) | Unreal Gold. Prepackaged with nGlide v1.02. Delisted on December 23, 2022.[4] |
|||
GamersGate (unavailable) | Unreal Gold. Unavailable in Germany. | |||
Steam (unavailable) | Unreal Gold. |
- The Linux installer is available for Unreal Gold, Unreal, Return To Na Pali, they are based on Loki Software's linux port Unreal Tournament, although it treats Unreal as a mod. Requires the CD for installation. See Running native Linux version.
- The complete soundtrack is found in
<path-to-game>\Music\
in UMX format. These can be converted into standard lossless audio files using a tracker player such as XMPlay or a tracker editor such as OpenMPT. - A faithful higher quality desktop icon for Windows (and some Linux distros) can be found on the files section.
Version differences
- Unreal Gold includes the base game and the Return to Na Pali expansion.
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Mission Pack 1: Return to Na Pali | Included with Unreal Gold. | |
Fusion Map Pack | Available for free. |
Essential improvements
Patches
Official
- A list of all official patches can be found at www.oldunreal.com.
- The latest official patch 226Final is available at www.oldunreal.com and at soggi.org.
- The latest official patch 226b for "Return to Na Pali" is available at soggi.org.
Unofficial
OldUnreal 227j Patch
A huge patch, it adds support for modern Windows, extra renders, multiple bug fixes, and many other additions. It also includes a patch to allow Unreal to run natively on Linux, however it requires Wine or a Windows partition to get the files.
- Removes DRM from Steam version and disables GOG Galaxy integration.
- Direct3D10 & Direct3D11 renderers do not work with Version 227j, only Version 227i does.
- If on Mac, try Unreal Gold OS X instead.
- A list of new configuration settings can be found on the OldUnreal forums.
Unreal Gold Fix
- Resolves several issues related to single-player and multiplayer modes.
- Fixes bugs in Return to Na Pali that prevent player progress.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\*.ini[Note 1] |
Mac OS (Classic) | |
Linux | <path-to-game>\System\*.ini |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13250/pfx/[Note 2] |
- This game does not follow the XDG Base Directory Specification on Linux.
- Linux version uses a separate INI file called
UnrealLinux.ini
.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\[Note 1] |
Mac OS (Classic) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13250/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See the WSGF Unreal entry for details. | ||
Multi-monitor | The OldUnreal 227 patch is required. See the WSGF Unreal entry for details. | ||
Ultra-widescreen | The OldUnreal 227 Patch is required. See the WSGF Unreal entry for details. | ||
4K Ultra HD | Force with nGlide or dgVoodoo if using Glide. The OldUnreal 227 Patch is required for other APIs and widescreen. Option available for double-sized font in main menu. Use OldUnreal 227 Patch to increase the size of the translator to up to four times the original. |
||
Field of view (FOV) | Default FOV is 90º. The OldUnreal 227 Patch is required for simple selection. Otherwise type fov in the console, followed by the desired fov. Use 100 for 16:10 or 106.4 for 16:9 to maintain the same vertical FOV as 4:3. Use an FOV calculator for other aspect ratios. |
||
Windowed | Click the resize icon in the top right corner of the in-game taskbar. Automatically switches to software renderer if using D3D 6/7 or Glide. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Forced via GPU control panel/tools, or use the Direct3D8, Direct3D9 or OpenGL renderers and set MaxAnisotropy in configuration file. |
||
Anti-aliasing (AA) | Glide: Use nGlide and force via GPU control panel. Direct3D8, Direct3D9, and OpenGL: enable MSAA in configuration file or force SGSSAA with Nvidia Profile Inspector. |
||
Vertical sync (Vsync) | Glide: Use nGlide and force in nGlide configurator. Direct3D8, Direct3D9, and OpenGL: Always on; force off GPU control panel. |
||
60 FPS | Glide capped at 63 FPS. For Windows XP and later, use nGlide, or the OldUnreal 227 patch's OpenGL or D3D9 renderer to avoid 30 FPS cap.[5] | ||
120+ FPS | Framerate is tied to monitor refresh rate, certain effects like water and shadows have issues at high framerates. To fix without unoffical patches, follow this Steam guide (only changing 0AD7A33B to 00000000 needed). Or use OldUnreal 227 Patch. |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Texture filtering
- nGlide's DirectX 9 wrapper does not use mipmapping, resulting in texture aliasing on distant textures. Force SGSSAA or use nGlide's Vulkan wrapper or the 227 patch's OpenGL or D3D9 renderer instead. These can also force mipmapping by setting
AutoGenerateMipmaps
andAlwaysMipmap
to true in<path-to-game>\System\Unreal.ini
/<path-to-game>\System\UnrealLinux.ini
. - The 227 patch's OpenGL and D3D9 renderers allow disabling bilinear filtering by setting
NoFiltering
to true in<path-to-game>\System\Unreal.ini
.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Additional inputs can be rebound in <path-to-game>\System\User.ini . |
|
Mouse acceleration | ||
Mouse sensitivity | Separate GUI and camera sensitivity speeds. Mouse sensitivity is affected by the field of view. Therefore it is recommended to use mouse-sensitivity.com to calculate the sensitivity based on the desired field of view and make sure the DirectInput option (or RawHIDInput if the OldUnreal 227 Patch is installed) in Preferences → Input is checked as this option ignores the Windows Pointer Speed. |
|
Mouse input in menus | Cannot scroll lists with a scroll wheel. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Up to 7.0 output.[6] Requires DirectSound 3D restoration software for anywhere between 5.1-8.0 or installing the 227i patch and selecting OpenAL driver on a modern soundcard/system. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Only when minimized; does not mute upon Alt+Tab ↹. | |
EAX support | A3D 1.x, A3D 2.0, DirectSound3D, EAX 1.[7] Doesn't appear to be a way to select which API, the best supported seems to be used, with A3D 2.0 being used on modern systems with Alchemy installed (According to game logs). A3D support could require to reduce sound channels to 8.[8] See Restore 3D sound for OpenAL Soft HRTF for headphone users. |
|
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Croatian | Fan translation, Download; Oldunreal 227 Patch is required, comes with a few mod translations too. | |||
French | Added with Oldunreal's 227 Patch. | |||
German | Added with Oldunreal's 227 Patch. | |||
Italian | Added with Oldunreal's 227 Patch. | |||
Polish | Added with Oldunreal's 227 Patch. | |||
Russian | Added with Oldunreal's 227 Patch. | |||
Spanish | Added with Oldunreal's 227 Patch. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | Versus, Co-op |
||
Online play | 16 | Versus, Co-op The official GameSpy service has been shut down; use the OldUnreal 227 Patch. |
- All official maps are designed for at most 16 players. However, dedicated servers can be set externally to have the max player limit at 32.
- Return to Na Pali campaign will not function under co-op without third-party patches.
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 7777 |
UDP | 7777 |
- Universal Plug and Play (UPnP) support status is unknown.
- This is the default port used. It can be changed externally by the user.
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, requires patch 227i, see vorpx forum profile introduction. |
Issues fixed
Game crashes with a General Protection Fault upon start-up or does not start at all and generates no logs
Add Unreal.exe to the DEP exceptions list[citation needed] |
---|
Notes
|
Game does not launch on Windows 10
Mandatory ASLR prevents game from running |
---|
|
Brightness slider not working
Use DDrawCompat[9] |
---|
|
Low frame rate on Windows 10
Select 32-bit color depth in game video settings |
---|
Use DDrawCompat[10] |
---|
|
GUI scaling issues
Use Peixoto's patch (OpenGL and Direct3D 7, 8 or 9)[citation needed] |
---|
Use nGlide (Glide only) or dgVoodoo 2 (Direct3D or Glide) |
---|
|
Restore 3D sound
- OpenAL soft or upgrading the version of AlAudio driver should be only needed in rare cases. The default install of 227i includes a working 3D Surround sound version of openAL that works on Windows 10 by default.
Use OpenAL Soft[11] |
---|
Notes
|
Change difficulty mid-game
Use the console to change the difficulty and complete the current level[12] |
---|
Notes
|
Return to Na Pali not playing Audio Logs
- If one holds any movement key and exits a level, the trigger does not work. On older computers with slower load times, one would have time to react to the loading screen and stop pressing input keys, but it can load fast enough on modern computers to where one may not release in time for the engine to still see that they have pressed the key.
Walk, exit in stealth mode or make a jump |
---|
|
Return to Na Pali: Inside UMS Prometheus: the next wave of Space Marines don't beam down
- There is a bug in 227i which can cause the Marines waves not to trigger in the map Inside UMS Prometheus, softlocking the game (Unreal v226b doesn't have such a problem).
- When the game type isn't DeathMatch and the level's name isn't "CrashSite2" (which is True for saved games), it assigns value False to the bIsPlayer property. If
bIsPlayer=False
and a Space Marine is gibbed by something powerful (e.g. by amplified ASMD shot or ASMD combo), thenDestroy()
is called andGotoState('Dying')
will not change the state to 'Dying', because the object will be destroyed.
Kill the marines with a weapon that doesn't gib them like the Combat Assault Rifle[citation needed] |
---|
Use Unreal v226b[citation needed] |
---|
Use UGoldFix[citation needed] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6, 7 | Direct3D 6 was added with patch 218.[3] Direct3D 7 was introduced with patch 226, replacing Direct3D 6 support. To add in Direct3D 8 and 9 support, the unofficial OldUnreal 227 Patch is required. Direct3D 10 and 11 are downloadable mods. |
OpenGL | 1.2 | Since patch 216.[3] OldUnreal 227 Patch adds OpenGL 2.0 support. |
Glide | 2.4 | Glide (and PowerVR SGL) were only supported 3D acceleration options at launch. |
Software renderer |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | OldUnreal 227 Patch is required for 64-bit support. | ||||
macOS (OS X) | |||||
Linux | OldUnreal 227 Patch is required for 64-bit support. | ||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Galaxy Audio | Use the OldUnreal 227 Patch for FMOD and OpenAL support. |
Interface | SDL | SDL is for Linux only. It uses the V1 series. |
Multiplayer | GameSpy | Not used with OldUnreal 227 Patch.[citation needed] |
Mods
Various modifications, custom content such as characters, maps, plugins, and total-conversion mods can be downloaded and installed for Unreal. Like every game in the Unreal franchise, there's a ton of mods floating around the web on fansites like Oldunreal.
Unreal Evolution
- A gameplay enhancement mod from the creator of GMDX. Aims to improve the singleplayer aspect of the game.
- Requires the official OldUnreal Patch 227i.
- Improved visual effects.
- Improved enemy AI.
- Rebalancing and bug fixes, with additional QOL improvements.
- Active development.
- Multiplayer not supported.
High Resolution Textures
- Use the Unreal HD Textures for high resolution environment textures. Use the High Resolution Skins for higher quality character textures. A preview without ReShade is available here and a preview with ReShade in here.
- Do not use these server-side. Not compatible with Glide, D3D 6/7, or software renderers.
- Authentic to the original textures' artstyle, although some of the HD textures have increased saturation/are more colorful compared to the originals.
- The quality of the textures can be configured to suit the computer's configuration.
Maps
Maps are custom levels that are created using mod tools or editors.
- Unreal User Maps is a website hosted by Oldunreal. They host not only maps but the tools needed to make them.
Console commands
A complete list of console commands are listed here.
Running native Linux version
The fastest way possible to run the game on Linux natively is to use one of the Lutris scripts along with Arch Fix one, which fixes the audio issue. For open-source GPU drivers, it sets the Mesa compatibility to 1999. The script uses OldUnreal's Linux build which can be acquired only by installing the patch through Wine, but in Lutris case it is not necessary as it's included in their repository.
However, as the description notes, the following line FMODDevices
has to be changed to 27 in the [ALAudio.ALAudioSubsystem]
section inside <path-to-game>\System\UnrealLinux.ini
, when changing the settings in-game. If the music does not work, get the 32-bit esound package (Sometimes it can be called esd) from the package manager or download one, run esd in Terminal once, then change FMODOutput
to ESD in the same section.
The FAQ for playing Unreal 227 on Linux is on the OldUnreal Wiki.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98 |
Processor (CPU) | Intel Pentium 166 MHz | Intel Pentium II 266 MHz |
System memory (RAM) | 16 MB | 128 MB |
Hard disk drive (HDD) | 100 MB | 630 MB |
Video card (GPU) | 2 MB of VRAM DirectX 5 compatible | 3dfx Voodoo 2 12 MB of VRAM DirectX 7 compatible |
Mac OS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7.6 | 9.2.2 |
Processor (CPU) | PowerPC 603e | |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | ||
Other | 2x CD-ROM drive |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (13250) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 'UNREAL' IS REAL - GT INTERACTIVE, EPIC MEGAGAMES AND DIGITAL EXTREMES SHIP THE YEAR'S MOST EAGERLY ANTICIPATED PC GAME (retrieved) - last accessed on 2023-06-12
- ↑ News Briefs (retrieved) - last accessed on 2024-01-04
- ↑ 3.0 3.1 3.2 Obsolete Versions of Unreal (retrieved) - last accessed on 2023-06-25
- ↑ Delisting: Unreal games - Unreal Tournament 2004, UT GOTY, Unreal 2: The Awakening Special Edition, Unreal Gold, page 1 - Forum - GOG.com - last accessed on 2022-12-20
- ↑ 30 fps limit in fullscreen??? :: Unreal Gold General Discussions - last accessed on May 2023
- ↑ PC Gaming Surround Sound Round-up - last accessed on May 2023
- ↑ Games List - All Titles supporting 3D Audio - last accessed on May 2023
- ↑ Aureal A3D Central - Frequently Asked Questions - General
- ↑ GitHub - last accessed on May 2023
- ↑ GitHub - last accessed on May 2023
- ↑ Unreal Gold with 3D Sound (OpenAL Soft HRTF) - YouTube - last accessed on May 2023
- ↑ Change difficulty in already playing game - last accessed on May 2023