Difference between revisions of "Spider-Man 3"
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{{Infobox game | {{Infobox game | ||
− | |cover = Spider-Man 3 | + | |cover = Spider-Man 3.png |
|developers = | |developers = | ||
{{Infobox game/row/developer|Treyarch}} | {{Infobox game/row/developer|Treyarch}} | ||
Line 7: | Line 6: | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Activision}} | {{Infobox game/row/publisher|Activision}} | ||
+ | {{Infobox game/row/publisher|Noviy Disk|Russia}} | ||
+ | {{Infobox game/row/publisher|Licomp Empik Multimedia|Poland}} | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|Treyarch NGL}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|May 4, 2007}} | {{Infobox game/row/date|Windows|May 4, 2007}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|spider-man-3|62}} | ||
+ | {{Infobox game/row/reception|OpenCritic|link|rating}} | ||
+ | {{Infobox game/row/reception|IGDB|spider-man-3|59}} | ||
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | }} | {{Infobox game/row/taxonomy/monetization | }} | ||
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{{Infobox game/row/taxonomy/series | Spider-Man }} | {{Infobox game/row/taxonomy/series | Spider-Man }} | ||
|steam appid = | |steam appid = | ||
+ | |steam appid side = | ||
|gogcom id = | |gogcom id = | ||
+ | |gogcom id side = | ||
+ | |official site= | ||
+ | |hltb = 8943 | ||
+ | |igdb = | ||
+ | |mobygames = spider-man-3 | ||
|strategywiki = | |strategywiki = | ||
− | |||
|wikipedia = Spider-Man 3 (video game) | |wikipedia = Spider-Man 3 (video game) | ||
|winehq = 7558 | |winehq = 7558 | ||
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'''Key points''' | '''Key points''' | ||
− | {{ii}} Based on the Xbox 360 and | + | {{ii}} Based on the PlayStation 3/Xbox 360 version, and ported from the PlayStation 3 version. |
− | {{--}} Frame rate is capped at 30 FPS | + | {{--}} Frame rate is capped at 30 FPS. See [[#High frame rate|High frame rate]] for details. |
− | {{--}} The PC port is missing several graphical elements such as bloom and motion blur from its console counterparts, as well as having a worse implementation of mipmaps, resulting in worse overall texture quality and visible lines that move along textures with the camera. See[[#Visible mipmap lines on textures|Visible mipmap lines on textures]] | + | {{--}} The PC port is missing several graphical elements such as bloom and motion blur from its console counterparts, as well as having a worse implementation of mipmaps, resulting in worse overall texture quality and visible lines that move along textures with the camera.{{cn|date=October 2020}} See [[#Visible mipmap lines on textures|Visible mipmap lines on textures]]. |
+ | {{--}} Missing New Green Goblin DLC from PlayStation 3/Xbox 360 version. See [[#Switch playable characters|Switch playable characters]]. | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail || disc | {{DRM|SafeDisc}}. | | Windows }} | + | {{Availability/row| Retail || disc | {{DRM|SafeDisc|v4.6}}. | | Windows }} |
}} | }} | ||
+ | {{ii}} This game is not available digitally. | ||
==Game data== | ==Game data== | ||
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{{Game data/config|Windows|{{p|appdata}}\Activision\Spider-Man 3\}} | {{Game data/config|Windows|{{p|appdata}}\Activision\Spider-Man 3\}} | ||
}} | }} | ||
− | {{ | + | {{ii}} Configuration file can't be edited. |
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
{{Game data/saves|Windows|{{p|userprofile\Documents}}\Activision\Spider-Man 3\}} | {{Game data/saves|Windows|{{p|userprofile\Documents}}\Activision\Spider-Man 3\}} | ||
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}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Image|Spider-Man 3 Video options.png|Video options}} |
+ | {{Video | ||
|wsgf link = https://www.wsgf.org/dr/spider-man-3/en | |wsgf link = https://www.wsgf.org/dr/spider-man-3/en | ||
|widescreen wsgf award = limited | |widescreen wsgf award = limited | ||
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|ultrawidescreen wsgf award = limited | |ultrawidescreen wsgf award = limited | ||
|4k ultra hd wsgf award = limited | |4k ultra hd wsgf award = limited | ||
− | |widescreen resolution = | + | |widescreen resolution = true |
− | |widescreen resolution notes= See the [https://www.wsgf.org/dr/spider-man-3/en WSGF entry]. | + | |widescreen resolution notes= Maximum resolution is 2048x1536, See the [https://www.wsgf.org/dr/spider-man-3/en WSGF entry] for using higher resolutions. |
|multimonitor = hackable | |multimonitor = hackable | ||
|multimonitor notes = See the [https://www.wsgf.org/dr/spider-man-3/en WSGF entry]. | |multimonitor notes = See the [https://www.wsgf.org/dr/spider-man-3/en WSGF entry]. | ||
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|4k ultra hd = hackable | |4k ultra hd = hackable | ||
|4k ultra hd notes = See the [https://www.wsgf.org/dr/spider-man-3/en WSGF entry]. | |4k ultra hd notes = See the [https://www.wsgf.org/dr/spider-man-3/en WSGF entry]. | ||
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = See [[#Field of view|Field of view]]. |
− | |windowed = | + | |windowed = hackable |
− | |windowed notes = | + | |windowed notes = Use [[DxWnd|DxWnd]]. |
− | |borderless windowed = | + | |borderless windowed = hackable |
− | |borderless windowed notes = | + | |borderless windowed notes = Use [[DxWnd|DxWnd]]. |
|anisotropic = false | |anisotropic = false | ||
− | |anisotropic notes = | + | |anisotropic notes = |
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = Up to 4x [[MSAA]]. | |antialiasing notes = Up to 4x [[MSAA]]. | ||
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
|60 fps = hackable | |60 fps = hackable | ||
− | |60 fps notes = See [[#High frame rate|High frame rate]]. | + | |60 fps notes = Capped at 30 FPS. See [[#High frame rate|High frame rate]]. |
|120 fps = hackable | |120 fps = hackable | ||
− | |120 fps notes = See [[#High frame rate|High frame rate]]. | + | |120 fps notes = Capped at 30 FPS. See [[#High frame rate|High frame rate]]. |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
+ | |ray tracing = false | ||
+ | |ray tracing notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
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===[[Glossary:Frame rate (FPS)|High frame rate]]=== | ===[[Glossary:Frame rate (FPS)|High frame rate]]=== | ||
− | {{--}} | + | {{Fixbox|description=Uncap FPS via debug menu|ref={{cn|date=April 2022}}|fix= |
− | {{Fixbox|description=Uncap FPS|ref={{cn|date=May 2017}}|fix= | + | # Download the latest version of [https://github.com/AkyrosXD/RaimiHook/releases RaimiHook] |
+ | # Copy it into the game folder | ||
+ | # Use LS click or Insert to activate the debug menu | ||
+ | # Go to global --> remove frame-rate cap using space / a | ||
+ | # You may need to re-enable the cap during certain sections | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Uncap FPS via hex editing|ref={{cn|date=May 2017}}|fix= | ||
# Back up <code>{{p|game}}\Game.exe</code>. | # Back up <code>{{p|game}}\Game.exe</code>. | ||
− | # Open <code>{{p|game}}\Game.exe</code> with a hex editor such as [https://mh-nexus.de/en/ | + | # Open <code>{{p|game}}\Game.exe</code> with a hex editor such as [https://mh-nexus.de/en/hxd/ HxD] |
# Search for <code>88 88 08 3d</code> | # Search for <code>88 88 08 3d</code> | ||
# Replace it with <code>00 00 00 00</code> | # Replace it with <code>00 00 00 00</code> | ||
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* Dragon Tail mission 2 - Stopping the helicopter from dropping doesn't work because it drops too quickly to stop. | * Dragon Tail mission 2 - Stopping the helicopter from dropping doesn't work because it drops too quickly to stop. | ||
* Dr. Connors mission 1 (after removing the black suit) - When all 3 serum ingredients are collected, the game may crash. | * Dr. Connors mission 1 (after removing the black suit) - When all 3 serum ingredients are collected, the game may crash. | ||
+ | * Daily Bugle photo mission 2 (Arsenic Candy beauty contest) - The 3rd girl will walk off the stage instead of stopping to pose and the show will never continue. | ||
* A random side mission involving the Dragon Tails and bombs inside a bank - The bombs will become too sensitive to movement to be taken outside for disposal. | * A random side mission involving the Dragon Tails and bombs inside a bank - The bombs will become too sensitive to movement to be taken outside for disposal. | ||
}} | }} | ||
− | === | + | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== |
− | {{Fixbox|description= | + | {{Fixbox|description=Hex edit field of view value |ref={{cn|date=May 2017}}|fix= |
− | # | + | # Back up <code>{{p|game}}\Game.exe</code>. |
− | # | + | # Open <code>{{p|game}}\Game.exe</code> with a hex editor such as [https://mh-nexus.de/en/hxd/ HxD] |
− | # Apply the | + | # Search for <code>35 FA 8E 3C</code> |
+ | # Replace it with <code>00 00 AB 3C</code> (for 16:10) or <code>00 00 BE 3C</code> for (16:9) | ||
+ | }} | ||
+ | |||
+ | ===Ambient Occlusion=== | ||
+ | {{Fixbox|description=HBAO+|ref=<ref>{{Refcheck|user=Hman360|date=2021-08-02}}</ref>|fix= | ||
+ | {{ii}} This method only works on Nvidia graphics cards. | ||
+ | #Open the Spider-Man 3 profile with [[Nvidia Profile Inspector]]. If the profile doesn't exist, create it and add Game.exe to it. | ||
+ | #Under the <code>1 - Compatibility</code> section, change the <code>Ambient Occlusion compatibility</code> value to <code>0x00000002</code> (lighter AO) or <code>0x0000000F</code> (heavier AO) based on your preference. | ||
+ | #Under the <code>5 - Common</code> section, change the <code>Ambient Occlusion setting</code> to <code>High quality</code>. | ||
+ | #Under the <code>5 - Common</code> section, change the <code>Ambient Occlusion usage</code> to <code>Enabled</code>. | ||
+ | #Press "Apply Changes" in the top-right corner. | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
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|acceleration option notes = Some minor mouse acceleration is present. Can't be disabled. | |acceleration option notes = Some minor mouse acceleration is present. Can't be disabled. | ||
|mouse sensitivity = true | |mouse sensitivity = true | ||
− | |mouse sensitivity notes = Will become too unresponsive at higher frame rates; even sensitivity | + | |mouse sensitivity notes = Will become too unresponsive at higher frame rates; even with sensitivity set to its maximum amount. A controller is recommended. |
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = No mouse acceleration in menus. | |mouse menu notes = No mouse acceleration in menus. | ||
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
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|controller sensitivity notes= | |controller sensitivity notes= | ||
|invert controller y-axis = true | |invert controller y-axis = true | ||
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= Shares the same option with mouse. |
|xinput controllers = true | |xinput controllers = true | ||
|xinput controllers notes = | |xinput controllers notes = | ||
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|impulse triggers = false | |impulse triggers = false | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = hackable |
− | |dualshock 4 notes = | + | |dualshock 4 notes = See [[Controller:DualShock 4|DualShock 4]]. |
− | |dualshock prompts = | + | |dualshock prompts = hackable |
− | |dualshock prompts notes = | + | |dualshock prompts notes = Use [https://www.nexusmods.com/spiderman3/mods/1 PS4 Buttons Mod]. |
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
|dualshock 4 modes = unknown | |dualshock 4 modes = unknown | ||
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|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = false |
|other controllers notes = | |other controllers notes = | ||
|other button prompts = unknown | |other button prompts = unknown | ||
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|haptic feedback = true | |haptic feedback = true | ||
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
+ | |steam hook input = unknown | ||
+ | |steam hook input notes = | ||
+ | |steam input presets = unknown | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = | |separate volume notes = | ||
− | |surround sound = | + | |surround sound = false |
− | |surround sound notes = | + | |surround sound notes = Only Front Left and Front Right are used unlike Dolby Digital on Xbox 360. <ref>{{Refcheck|user=Epicgames4|date=2024-03-02|comment=Verified with Orban Loudness Meter and a 7.1 surround receiver with HDMI in Windows 11 Insider Preview 22635.3212 (ni_release).}}</ref> |
|subtitles = false | |subtitles = false | ||
|subtitles notes = | |subtitles notes = | ||
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = always on |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = true | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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|audio = true | |audio = true | ||
|subtitles = false | |subtitles = false | ||
− | |notes = | + | |notes = Local retail release only. |
|fan = | |fan = | ||
}} | }} | ||
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==Issues unresolved== | ==Issues unresolved== | ||
− | |||
− | |||
− | |||
===Visible mipmap lines on textures=== | ===Visible mipmap lines on textures=== | ||
− | + | Due to a bad mipmap implementation, some filtering lines can be seen on textures (especially when wall-crawling on city buildings) that reduce the texture quality after each line. | |
− | Use [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html dgVoodoo 2] to disable mipmaps. | + | {{Fixbox|description=Use [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html dgVoodoo 2] to disable mipmaps.|fix= |
{{--}} Unless the selected resolution is extremely high, doing so will create extreme amounts of temporal aliasing (seen as crawling or shimmering on the edges of some objects and textures while moving). | {{--}} Unless the selected resolution is extremely high, doing so will create extreme amounts of temporal aliasing (seen as crawling or shimmering on the edges of some objects and textures while moving). | ||
− | {{++}} | + | {{++}} Selecting a resolution multiplier through dgVoodoo may also increase the resolution of some shadow maps. |
+ | }} | ||
+ | |||
+ | ===Game audio disappearing=== | ||
+ | {{ii}} Caused by minimizing the game. Use [[Glossary:Windowed#DxWnd|DxWnd]] to force borderless windowed mode. In this case, switching between windows will not cause sound problems. | ||
+ | |||
+ | ===The game does not start on Asus ROG Ally=== | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Glitched skybox on modern hardware=== | ||
+ | {{Fixbox|description=Disable Fullscreen Effects|ref=<ref>{{Refcheck|user=Jigen123|date=2020-07-27}}</ref>|fix= | ||
+ | # Enter the '''Video Options''' menu | ||
+ | # Set '''Fullscreen Effects''' to '''Off''' | ||
+ | # Apply the changes | ||
+ | }} | ||
+ | ===The game has sound but the screen is not displaying any image=== | ||
+ | {{Fixbox|description=Turn off Dolby Atmos for home theater in "Spatial Sound"|ref=<ref>{{Refcheck|user=Epicgames4|date=2024-02-21|comment=Checked on Windows 11 Insider Preview 22635.3209 (ni_release).}}</ref>|fix= | ||
+ | # Search for the “Settings” application in the search bar and open it | ||
+ | # Select “System” | ||
+ | # Select “Sound” | ||
+ | # Select the output sound source you use, it could be “Speakers”. | ||
+ | # In “Spatial Sound”, select “Off” or another type of sound like “DTS:X for home theater" | ||
+ | # Close the “Settings” application | ||
+ | # Start the game again | ||
+ | {{ii}} If the game continues to display the same error, restart the computer and start the game again with the previous settings applied. | ||
+ | }} | ||
==Other information== | ==Other information== | ||
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|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
− | |shader model versions = | + | |shader model versions = 3.0 |
|shader model notes = | |shader model notes = | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = |
− | |macos 64-bit app | + | |macos intel 64-bit app = |
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
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# Open the folder <code>{{p|userprofile\Documents}}\Activision\Spider-Man 3</code>. | # Open the folder <code>{{p|userprofile\Documents}}\Activision\Spider-Man 3</code>. | ||
# Rename or back up the <code>main_save_data</code> file in that folder. | # Rename or back up the <code>main_save_data</code> file in that folder. | ||
− | # Download one of the save files from [https://community.pcgamingwiki.com/files/file/1386-spider-man-3-new-game-plus-saves/ here], either the "normal" one for a playthrough with both costumes | + | # Download one of the save files from [https://community.pcgamingwiki.com/files/file/1386-spider-man-3-new-game-plus-saves/ here], either the "normal" one for a playthrough with both costumes or "black suit" for a playthrough entirely in the Black Suit. |
# Place the downloaded file in that folder and name it <code>main_save_data</code>. | # Place the downloaded file in that folder and name it <code>main_save_data</code>. | ||
− | # Start the game and the game should start from the beginning with all upgrades already unlocked, including all completed crime fighting maps. | + | # Start the game and the game should start from the beginning with all upgrades already unlocked, including all completed crime-fighting maps. |
+ | }} | ||
+ | |||
+ | ===Switch playable characters=== | ||
+ | {{Fixbox|description=Switch playable characters via hex editing|ref={{cn|date=May 2017}}|fix= | ||
+ | {{ii}} Characters can be switched from the start via hex editing the save data. Find ch_[character] and renamed to CH_[CHARACTER]. | ||
+ | {{ii}} However, some characters won't be playable in certain missions, change playable characters or enter Daily Bugle during gameplay: | ||
+ | * CH_SPIDERMAN (Spider-Man): | ||
+ | ** Photo Missions (Black Suit; Lizard 1 included), All Arsenic Candy Missions, Movie 1 and 3 (Black Suit Part 3), Black Suit exclusive Missions | ||
+ | * CH_BLACKSUIT (Symbiote Spider-Man): | ||
+ | ** Photo Missions (Regular Suit; Lizard 1 included), All Arsenic Candy Missions, Movie 1 and 3 (Regular Suit Part 3) | ||
+ | ** Can be used in New Game Plus. | ||
+ | * CH_PETER (Peter Parker): | ||
+ | ** Photo Missions (Lizard 1 included), All Arsenic Candy Missions, Movie 3 (Part 3), Black Suit exclusive Missions | ||
+ | ** NOTE: Lizard Mission 2 & Movie Mission 1, as well as getting out of Daily Bugle will have him revert to one of default Spider-Man’s suits | ||
+ | ** Characters won't be speaking outside Photo Mission 2, Movie Mission 1, and Kingpin Mission 1. Safe for cutscenes, though facial animations won't move during gameplay and cutscenes | ||
+ | ** Can be used in New Game Plus. | ||
+ | * CH_PLAYERGOBLIN (New Goblin): | ||
+ | ** Same crime-fighting gameplay as PlayStation 3 and Xbox 360, except no challenges. | ||
+ | ** Not recommended for use during missions, as his abilities aren't the same and can prevent game progression. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Switch playable characters via debug menu|ref={{cn|date=April 2022}}|fix= | ||
+ | # Download the latest version of [https://github.com/AkyrosXD/RaimiHook/releases RaimiHook] | ||
+ | # Copy it into the game folder | ||
+ | # Use LS click or Insert to activate the debug menu | ||
+ | # Go to hero--> change | ||
+ | |||
+ | {{ii}} However, when entering certain missions or Daily Bugle during gameplay that causes you to change into default playable, it requires you to enter debug mode during the mission: | ||
+ | * CH_SPIDERMAN (Spider-Man): | ||
+ | ** Photo Missions (Black Suit; Lizard 1 included), All Arsenic Candy Missions, Movie 1 and 3 (Black Suit Part 3), Black Suit exclusive Missions | ||
+ | * CH_BLACKSUIT (Symbiote Spider-Man): | ||
+ | ** Photo Missions (Regular Suit; Lizard 1 included), All Arsenic Candy Missions, Movie 1 and 3 (Regular Suit Part 3) | ||
+ | ** Can be used in New Game Plus. | ||
+ | * CH_PETER (Peter Parker): | ||
+ | ** Photo Missions (Lizard 1 included), All Arsenic Candy Missions, Movie 3 (Part 3), Black Suit exclusive Missions | ||
+ | ** NOTE: Lizard Mission 2 & Movie Mission 1, as well as getting out of Daily Bugle will have him revert to one of default Spider-Man’s suits | ||
+ | ** Characters won't be speaking outside Photo Mission 2, Movie Mission 1, and Kingpin Mission 1. Safe for cutscenes, though facial animations won't move during gameplay and cutscenes | ||
+ | ** Can be used in New Game Plus. | ||
+ | * CH_PLAYERGOBLIN (New Goblin): | ||
+ | ** Now fully based on PlayStation 3 and Xbox 360, such as crime-fighting and most of all, the challenges. | ||
+ | ** Recommend to finish the New Game Plus' Tutorial with one of the playable Spider-Men above, then use debug mode to start previous or current missions as New Goblin. | ||
+ | *** However, he should not be used in certain missions, mainly Tutorial if starting at New Game Plus+, as his abilities aren't the same and can prevent game progression. | ||
+ | }} | ||
+ | |||
+ | ===Debug Menu=== | ||
+ | Download the latest [https://github.com/AkyrosXD/RaimiHook RaimiHook] and put it in the "Spider-Man 3" game folder. | ||
+ | {{Fixbox|description=Debug menu without hex editing save data|ref=|fix= | ||
+ | # Global: Allows to increase FPS | ||
+ | # Heroes: | ||
+ | ## Changing Characters and play as one of them including Peter Parker throughout all missions. As for New Goblin, while not recommended to be used in specific Spider-Man-related missions aside from Tutorials, his challenge mission becomes usable while playing as him | ||
+ | ## Changing the hero's Spawn Point location | ||
+ | ## New Goblin's Booster setting is separate from God Mode setting | ||
+ | # Allows to Freeze Timer | ||
+ | # World: Allows to change Changing Daytime, Configure Pedestrians, and Decrease Glass Hour (recommend to decrease to -1) to be able to enter swing/glide outside Manhattan, such as Mecha Bio Con headquarter. | ||
+ | # Mission Starter: Can restart previous Missions and re-watch the cutscenes | ||
}} | }} | ||
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|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = 2000 | + | |minOS = 2000, XP, Vista |
|minCPU = Intel Pentium 4 2.8 GHz | |minCPU = Intel Pentium 4 2.8 GHz | ||
− | |minCPU2 = AMD Athlon XP 2800+ | + | |minCPU2 = AMD Athlon XP 2800+ 2.8 GHz |
− | |minRAM = 1 GB | + | |minRAM = 1 GB (2000, XP)<br> |
− | |minHD = 6 | + | 1.5 GB (Vista) |
− | |minGPU = Nvidia GeForce 7300 | + | |minHD = 6 GB |
+ | |minGPU = Nvidia GeForce 7300 GT | ||
|minGPU2 = ATI Radeon X1300 | |minGPU2 = ATI Radeon X1300 | ||
|minVRAM = 256 MB | |minVRAM = 256 MB | ||
Line 365: | Line 481: | ||
|minSM = 3.0 | |minSM = 3.0 | ||
− | |recOS = | + | |recOS = |
− | |recCPU = | + | |recCPU = Intel Pentium 4 3.4 GHz |
+ | |recCPU2 = AMD Athlon XP 3.4 GHz | ||
|recRAM = | |recRAM = | ||
|recHD = | |recHD = | ||
− | |recGPU = | + | |recGPU = Nvidia GeForce 7800 GT |
+ | |recGPU2 = ATI Radeon X1800 | ||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 23:40, 2 March 2024
Developers | |
---|---|
Treyarch | |
Windows | Beenox Shift |
Publishers | |
Activision | |
Russia | Noviy Disk |
Poland | Licomp Empik Multimedia |
Engines | |
Treyarch NGL | |
Release dates | |
Windows | May 4, 2007 |
Reception | |
Metacritic | 62 |
IGDB | 59 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Open world |
Art styles | Realistic |
Themes | Contemporary, North America, Supernatural |
Series | Spider-Man |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Key points
- Based on the PlayStation 3/Xbox 360 version, and ported from the PlayStation 3 version.
- Frame rate is capped at 30 FPS. See High frame rate for details.
- The PC port is missing several graphical elements such as bloom and motion blur from its console counterparts, as well as having a worse implementation of mipmaps, resulting in worse overall texture quality and visible lines that move along textures with the camera.[citation needed] See Visible mipmap lines on textures.
- Missing New Green Goblin DLC from PlayStation 3/Xbox 360 version. See Switch playable characters.
Availability
- SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
- This game is not available digitally.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Activision\Spider-Man 3\ |
- Configuration file can't be edited.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Activision\Spider-Man 3\ |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Maximum resolution is 2048x1536, See the WSGF entry for using higher resolutions. | ||
Multi-monitor | See the WSGF entry. | ||
Ultra-widescreen | See the WSGF entry. | ||
4K Ultra HD | See the WSGF entry. | ||
Field of view (FOV) | See Field of view. | ||
Windowed | Use DxWnd. | ||
Borderless fullscreen windowed | Use DxWnd. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Up to 4x MSAA. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS | Capped at 30 FPS. See High frame rate. | ||
120+ FPS | Capped at 30 FPS. See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
High frame rate
Uncap FPS via debug menu[citation needed] |
---|
|
Uncap FPS via hex editing[citation needed] |
---|
Notes
|
Field of view (FOV)
Hex edit field of view value[citation needed] |
---|
|
Ambient Occlusion
HBAO+[3] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Some minor mouse acceleration is present. Can't be disabled. | |
Mouse sensitivity | Will become too unresponsive at higher frame rates; even with sensitivity set to its maximum amount. A controller is recommended. | |
Mouse input in menus | No mouse acceleration in menus. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Shares the same option with mouse. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See DualShock 4. | |
---|---|---|
PlayStation button prompts | Use PS4 Buttons Mod. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Only Front Left and Front Right are used unlike Dolby Digital on Xbox 360. [4] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Russian | Local retail release only. | |||
Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, see vorpx forum profile introduction. |
Issues unresolved
Visible mipmap lines on textures
Due to a bad mipmap implementation, some filtering lines can be seen on textures (especially when wall-crawling on city buildings) that reduce the texture quality after each line.
Use dgVoodoo 2 to disable mipmaps. |
---|
|
Game audio disappearing
- Caused by minimizing the game. Use DxWnd to force borderless windowed mode. In this case, switching between windows will not cause sound problems.
The game does not start on Asus ROG Ally
Issues fixed
Glitched skybox on modern hardware
Disable Fullscreen Effects[5] |
---|
|
The game has sound but the screen is not displaying any image
Turn off Dolby Atmos for home theater in "Spatial Sound"[6] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
New Game Plus
While the game offers the option to replay most of the missions using the black suit, there is no actual New Game Plus option. If you want to play the game with all upgrades, you can use a modified save file.
Use modified save file for New Game Plus |
---|
|
Switch playable characters
Switch playable characters via hex editing[citation needed] |
---|
|
Switch playable characters via debug menu[citation needed] |
---|
|
Debug Menu
Download the latest RaimiHook and put it in the "Spider-Man 3" game folder.
Debug menu without hex editing save data |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000, XP, Vista | |
Processor (CPU) | Intel Pentium 4 2.8 GHz AMD Athlon XP 2800+ 2.8 GHz |
Intel Pentium 4 3.4 GHz AMD Athlon XP 3.4 GHz |
System memory (RAM) | 1 GB (2000, XP) 1.5 GB (Vista) | |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | Nvidia GeForce 7300 GT ATI Radeon X1300 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Nvidia GeForce 7800 GT ATI Radeon X1800 |
Notes
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Verified by User:Hman360 on 2021-08-02
- ↑ Verified by User:Epicgames4 on 2024-03-02
- Verified with Orban Loudness Meter and a 7.1 surround receiver with HDMI in Windows 11 Insider Preview 22635.3212 (ni_release).
- ↑ Verified by User:Jigen123 on 2020-07-27
- ↑ Verified by User:Epicgames4 on 2024-02-21
- Checked on Windows 11 Insider Preview 22635.3209 (ni_release).