Difference between revisions of "Deathloop"
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{{Infobox game/row/reception|IGDB|deathloop|90}} | {{Infobox game/row/reception|IGDB|deathloop|90}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase, Subscription gaming service }} |
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | Time-limited }} |
{{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer}} | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer}} | ||
{{Infobox game/row/taxonomy/pacing | Real-time}} | {{Infobox game/row/taxonomy/pacing | Real-time}} | ||
Line 34: | Line 34: | ||
|igdb = deathloop | |igdb = deathloop | ||
|lutris = deathloop | |lutris = deathloop | ||
− | |mobygames = | + | |mobygames = 172205 |
|strategywiki = | |strategywiki = | ||
|wikipedia = Deathloop | |wikipedia = Deathloop | ||
Line 46: | Line 46: | ||
The game serves as a slight departure from Arkane's previous releases, the ''[[Series:Dishonored|Dishonored]]'' series and ''[[Prey (2017)|Prey]]'', by featuring a time-loop mechanic, where players restart upon death, alongside a time-of-day that changes when moving between levels and forgoing any consequences for not playing stealthily. It also features a multiplayer "invasion" mode, where a player-controlled enemy must hunt down the main protagonist.<ref>{{Refurl|url=https://www.vg247.com/deathloop-interview-ps5-dishonored-persona-dark-souls-cluedo|title=VG247 - Deathloop interview - a strange blend of Dishonored, Persona, Dark Souls and… Cluedo? |date=2021-09-13}}</ref> | The game serves as a slight departure from Arkane's previous releases, the ''[[Series:Dishonored|Dishonored]]'' series and ''[[Prey (2017)|Prey]]'', by featuring a time-loop mechanic, where players restart upon death, alongside a time-of-day that changes when moving between levels and forgoing any consequences for not playing stealthily. It also features a multiplayer "invasion" mode, where a player-controlled enemy must hunt down the main protagonist.<ref>{{Refurl|url=https://www.vg247.com/deathloop-interview-ps5-dishonored-persona-dark-souls-cluedo|title=VG247 - Deathloop interview - a strange blend of Dishonored, Persona, Dark Souls and… Cluedo? |date=2021-09-13}}</ref> | ||
− | |release history = After being delayed from an initial late 2020 release date due to the {{w|COVID-19 pandemic}}, and followed by subsequent further delays, ''Deathloop'' released on [[Bethesda.net]] and [[Steam]] on September 14, 2021.<ref>{{Refurl|url=https://www.polygon.com/2020/8/18/21373600/deathloop-delay-release-date-ps4-ps5-pc-arkane-studios-bethesda-softworks|title=Polygon - Deathloop delayed to next year, says Arkane|date=2021-09-13}}</ref><ref>{{Refurl|url=https://www.videogameschronicle.com/news/deathloop-delayed/|title=Video Games Chronicle - Bethesda’s PS5 exclusive Deathloop has been delayed|date=2021-09-13 | + | |release history = After being delayed from an initial late 2020 release date due to the {{w|COVID-19 pandemic}}, and followed by subsequent further delays, ''Deathloop'' released on [[Bethesda.net]] and [[Steam]] on September 14, 2021.<ref>{{Refurl|url=https://www.polygon.com/2020/8/18/21373600/deathloop-delay-release-date-ps4-ps5-pc-arkane-studios-bethesda-softworks|title=Polygon - Deathloop delayed to next year, says Arkane|date=2021-09-13}}</ref><ref>{{Refurl|url=https://www.videogameschronicle.com/news/deathloop-delayed/|title=Video Games Chronicle - Bethesda’s PS5 exclusive Deathloop has been delayed|date=2021-09-13}}</ref> |
|current state = Reviews by critics praised most of the game's elements, with detractors suggesting that it borrowed too much from ''Dishonored'' and that some areas of the game felt lacking, such as periods of backtracking and lacking NPC behavior.<ref>{{Refurl|url=https://www.eurogamer.net/articles/2021-09-12-deathloop-review|title=Eurogamer - Deathloop review - not Arkane's most surprising game, but possibly its best |date=2021-09-13}}</ref><ref>{{Refurl|url=https://www.gamepressure.com/editorials/reviews/deathloop-review-is-times-on-arcanes-side/z1494|title=Gamepressure - Deathloop Review - Is Time’s on Arcane’s Side?|date=2021-09-13}}</ref> Other reviewers additionally pointed out that a key element in Arkane's previous games, a quick save button, is intentionally omitted from ''Deathloop''.<ref>{{Refurl|url=https://www.pcgamer.com/deathloop-review/|title=PC Gamer - Deathloop Review|date=2021-09-13}}</ref> After the game released, it was additionally noted by user reviews and media outlets that the game can suffer from performance and stuttering issues on some systems, with an update releasing soon after to address stuttering during mouse movement and to confirm that the remaining issues were being investigated.<ref name="rps">{{Refurl|url=https://www.rockpapershotgun.com/deathloop-is-out-now-but-some-pc-players-report-stuttering|title=Rock Paper Shotgun - Deathloop is out now, but some PC players report stuttering |date=2021-09-15}}</ref><ref>{{Refurl|url=https://store.steampowered.com/news/app/1252330/view/5568127835954403762|title=Steam News: DEATHLOOP - DEATHLOOP PC Stuttering Issue Update|date=2021-09-25}}</ref> These issues were fixed in a patch released the following month. Further post-launch updates brought additional bug fixes, improved stability and performance, improved NPC-behavior, photo mode, [[DLSS]], [[FSR]] 2.0, additional accessibility options and more.<ref>{{Refurl|url=https://steamcommunity.com/games/1252330/announcements/detail/5380105087287568606|title=Update 1|date=2022-08-19}}</ref><ref>{{Refurl|url=https://steamcommunity.com/games/1252330/announcements/detail/3178989761819857308|title=DEATHLOOP – Game Update 3 Full Patch Notes|date=2022-08-19}}</ref> | |current state = Reviews by critics praised most of the game's elements, with detractors suggesting that it borrowed too much from ''Dishonored'' and that some areas of the game felt lacking, such as periods of backtracking and lacking NPC behavior.<ref>{{Refurl|url=https://www.eurogamer.net/articles/2021-09-12-deathloop-review|title=Eurogamer - Deathloop review - not Arkane's most surprising game, but possibly its best |date=2021-09-13}}</ref><ref>{{Refurl|url=https://www.gamepressure.com/editorials/reviews/deathloop-review-is-times-on-arcanes-side/z1494|title=Gamepressure - Deathloop Review - Is Time’s on Arcane’s Side?|date=2021-09-13}}</ref> Other reviewers additionally pointed out that a key element in Arkane's previous games, a quick save button, is intentionally omitted from ''Deathloop''.<ref>{{Refurl|url=https://www.pcgamer.com/deathloop-review/|title=PC Gamer - Deathloop Review|date=2021-09-13}}</ref> After the game released, it was additionally noted by user reviews and media outlets that the game can suffer from performance and stuttering issues on some systems, with an update releasing soon after to address stuttering during mouse movement and to confirm that the remaining issues were being investigated.<ref name="rps">{{Refurl|url=https://www.rockpapershotgun.com/deathloop-is-out-now-but-some-pc-players-report-stuttering|title=Rock Paper Shotgun - Deathloop is out now, but some PC players report stuttering |date=2021-09-15}}</ref><ref>{{Refurl|url=https://store.steampowered.com/news/app/1252330/view/5568127835954403762|title=Steam News: DEATHLOOP - DEATHLOOP PC Stuttering Issue Update|date=2021-09-25}}</ref> These issues were fixed in a patch released the following month. Further post-launch updates brought additional bug fixes, improved stability and performance, improved NPC-behavior, photo mode, [[DLSS]], [[FSR]] 2.0, additional accessibility options and more.<ref>{{Refurl|url=https://steamcommunity.com/games/1252330/announcements/detail/5380105087287568606|title=Update 1|date=2022-08-19}}</ref><ref>{{Refurl|url=https://steamcommunity.com/games/1252330/announcements/detail/3178989761819857308|title=DEATHLOOP – Game Update 3 Full Patch Notes|date=2022-08-19}}</ref> | ||
Line 63: | Line 63: | ||
{{Availability/row| GMG | deathloop-pc | Steam, account | {{Store link|GMG|deathloop-deluxe-edition-pc|Deluxe Edition}} also available. | | Windows }} | {{Availability/row| GMG | deathloop-pc | Steam, account | {{Store link|GMG|deathloop-deluxe-edition-pc|Deluxe Edition}} also available. | | Windows }} | ||
{{Availability/row| Humble | deathloop | Steam, account | {{Store link|Humble|deathloop-deluxe-edition|Deluxe Edition}} also available. | | Windows }} | {{Availability/row| Humble | deathloop | Steam, account | {{Store link|Humble|deathloop-deluxe-edition|Deluxe Edition}} also available. | | Windows }} | ||
+ | {{Availability/row| Microsoft Store | 9P5Z4530318L| Microsoft Store, account | {{Store feature|Xbox Play Anywhere}}. Included with {{Store feature|Xbox Game Pass}}. {{Store link|Microsoft Store|9NDZ7SRL52DG|Deluxe Edition}} also available. | | Windows }} | ||
{{Availability/row| Steam | 1252330 | Steam, account | {{store link|Steam-sub|626138|Deluxe Edition}} also available. | | Windows }} | {{Availability/row| Steam | 1252330 | Steam, account | {{store link|Steam-sub|626138|Deluxe Edition}} also available. | | Windows }} | ||
{{Availability/row| Bethesda.net | DE1CDXPCBG01BASE | Bethesda | Deluxe Edition. Standard Edition was also available. | | Windows | Unavailable }} | {{Availability/row| Bethesda.net | DE1CDXPCBG01BASE | Bethesda | Deluxe Edition. Standard Edition was also available. | | Windows | Unavailable }} | ||
− | |||
}} | }} | ||
{{ii}} All versions require a [[Store:Bethesda.net|Bethesda.net]] account and {{DRM|Denuvo}}. | {{ii}} All versions require a [[Store:Bethesda.net|Bethesda.net]] account and {{DRM|Denuvo}}. | ||
− | |||
===Version differences=== | ===Version differences=== | ||
− | {{ii}} '''Deluxe Edition''' includes | + | {{ii}} The '''Deluxe Edition''' includes the Deluxe Pack as well as a digital soundtrack. |
− | {{ | + | |
+ | ==Monetization== | ||
+ | {{Monetization | ||
+ | |ad-supported = | ||
+ | |dlc = | ||
+ | |expansion pack = | ||
+ | |freeware = | ||
+ | |free-to-play = | ||
+ | |one-time game purchase = The game requires an upfront purchase to access. | ||
+ | |sponsored = | ||
+ | |subscription = | ||
+ | |subscription gaming service = Available via [[List of PC Game Pass games|Xbox Game Pass for PC]]. | ||
+ | }} | ||
+ | |||
+ | {{DLC| | ||
+ | {{DLC/row| Pre-purchase entitlements | Pre-orders came with the Storm Rider skin for Colt plus one Trinket. | Windows }} | ||
+ | }} | ||
+ | |||
+ | ===Microtransactions=== | ||
+ | {{Microtransactions | ||
+ | |boost = | ||
+ | |cosmetic = Various skins for Colt, Julianna, and weapons. | ||
+ | |currency = | ||
+ | |finite spend = | ||
+ | |infinite spend = | ||
+ | |free-to-grind = | ||
+ | |loot box = | ||
+ | |none = | ||
+ | |player trading = | ||
+ | |time-limited = | ||
+ | |unlock = | ||
+ | }} | ||
+ | |||
+ | {{ii}} The Deluxe Pack includes one skin for Colt, three weapon skins, two Trinkets, and one skin for Julianna. | ||
+ | {{ii}} The Hunting Pack, granting an exclusive skin for Colt, Julianna, and one weapon, can be claimed from Twitch Prime. | ||
+ | {{ii}} Arkane Outsiders members can claim the Eternalist Colt skin and the Ever After unique weapon. | ||
==Essential improvements== | ==Essential improvements== | ||
===Skip intro videos=== | ===Skip intro videos=== | ||
{{Fixbox|description=Skip company logos and legal warnings|ref=<ref>{{Refcheck|user=Shadowstealer7|date=2021-09-13}}</ref>|fix= | {{Fixbox|description=Skip company logos and legal warnings|ref=<ref>{{Refcheck|user=Shadowstealer7|date=2021-09-13}}</ref>|fix= | ||
− | # Go to | + | # Go to {{folder|{{p|game}}\base\video\}}. |
− | # Rename, move or delete | + | # Rename, move or delete {{file|arkane.bk2}}, {{file|bethesda.bk2}}, {{file|legal.bk2}} and {{file|warning.bk2}}. |
}} | }} | ||
+ | |||
+ | ===[https://www.nexusmods.com/deathloop/mods/5 More Options Mod]=== | ||
+ | {{++}} Adds Separated Sprint and Dodge Keys, precise ADS sensitivity, Options to disable Mouse Smoothing, Hitmarkers, and more. | ||
+ | |||
+ | |||
===Reduce loading times=== | ===Reduce loading times=== | ||
{{ii}} Loading times are tied to framerate<ref>{{Refcheck|user=Skyebaron1|date=2021-11-24}}</ref>{{cn|date=2022-08-19|reason=Only one user claiming this isn't enough, can't find anything on this on Google, needs double-checking and better source}} | {{ii}} Loading times are tied to framerate<ref>{{Refcheck|user=Skyebaron1|date=2021-11-24}}</ref>{{cn|date=2022-08-19|reason=Only one user claiming this isn't enough, can't find anything on this on Google, needs double-checking and better source}} | ||
Line 93: | Line 132: | ||
{{Game data| | {{Game data| | ||
{{Game data/config|Windows|{{P|userprofile}}\Saved Games\Arkane Studios\Deathloop\base\}} | {{Game data/config|Windows|{{P|userprofile}}\Saved Games\Arkane Studios\Deathloop\base\}} | ||
+ | {{Game data/config|Microsoft Store|}} | ||
}} | }} | ||
Line 98: | Line 138: | ||
{{Game data| | {{Game data| | ||
{{Game data/saves|Windows|{{p|userprofile}}\Saved Games\Arkane Studios\Deathloop\base\savegame\{{p|UID}}\}} | {{Game data/saves|Windows|{{p|userprofile}}\Saved Games\Arkane Studios\Deathloop\base\savegame\{{p|UID}}\}} | ||
+ | {{Game data/saves|Microsoft Store|{{p|userprofile}}\AppData\Local\Packages\BethesdaSoftworks.ProjectPrism_3275kfvn8vcwc\SystemAppData\wgs\{{p|UID}}\{{p|UID}}\}} | ||
}} | }} | ||
Line 104: | Line 145: | ||
|discord = | |discord = | ||
|discord notes = | |discord notes = | ||
− | |epic games launcher = | + | |epic games launcher = true |
|epic games launcher notes = | |epic games launcher notes = | ||
|gog galaxy = | |gog galaxy = | ||
Line 114: | Line 155: | ||
|ubisoft connect = | |ubisoft connect = | ||
|ubisoft connect notes = | |ubisoft connect notes = | ||
− | |xbox cloud = | + | |xbox cloud = true |
|xbox cloud notes = | |xbox cloud notes = | ||
+ | }} | ||
+ | |||
+ | ===Transfer save/progression between versions=== | ||
+ | |||
+ | {{Fixbox|description=Transfer save/progression from Steam to Microsoft Store/Game Pass version<ref>{{Refurl|url=https://www.reddit.com/r/Deathloop/comments/xl6snh/guide_transfer_steam_saved_game_to_game_pass/|title=Guide: Transfer Steam Saved Game to Game Pass|date=2022-11-23}}</ref>|collapsed=yes|fix= | ||
+ | * Open the Game Pass/Microsoft Store version and let the first cutscene playthrough, this ensures a save file is created. | ||
+ | |||
+ | '''Step 1''' - ''Locate the Steam save game files'' | ||
+ | # In Windows File Explorer, in the top taskbar, the click on the 'View' drop-down window, hover over 'Show' and ensure 'File name extension' is checked. | ||
+ | # Locate the Steam save game files in: | ||
+ | #* <code>{{p|userprofile}}\Saved Games\Arkane Studios\Deathloop\base\savegame\{{p|uid}}\SLOT01\</code> | ||
+ | # There should be two files named: | ||
+ | #* <code>save.dloop</code> and <code>title.data</code> | ||
+ | # Copy the two files to somewhere easily accessible. | ||
+ | |||
+ | '''Step 2''' - ''Remove Steam data from save files'' | ||
+ | * Requires the use of a Source Code editor like [https://notepad-plus-plus.org/ Notepad++] or a Hex editor like [https://mh-nexus.de/en/hxd/ HxD]. | ||
+ | # One at a time, open the copies of the Steam save files in the editor of choice. | ||
+ | # Starting at the beginning of the documents, delete everything that comes before <code>OOD</code>, removing the first '''76 bytes''' of each save file. | ||
+ | # For the smaller file, <code>title.data</code>, delete: | ||
+ | #* '''Notepad++ example''': <code>b&úèSAVESOHNULNULNUL<user-id>NUL</code>...(there should be 46 more <code>NUL</code>'s before <code>OOD</code>, make sure to delete everything before <code>OOD</code>) | ||
+ | #* '''HxD example''': Remove the first four rows along with the following 12 bytes, totaling 76 bytes removed. | ||
+ | # The process is the same for the larger file, <code>save.dloop</code>: | ||
+ | #* '''Notepad++ example''': Delete, <code>@zØ]SAVESOHNULNULNUL<user-id>NUL</code>... and like before, all the <code>NUL</code>'s before <code>OOD</code> | ||
+ | #* '''HxD example''': Same as before, remove the first 76 bytes. | ||
+ | # Save, and close the editor. | ||
+ | |||
+ | '''Step 3''' - ''Locate the Microsoft Store/Game Pass save files'' | ||
+ | # Locate the Game Pass/Microsoft Store save game files in: | ||
+ | #* <code>{{p|localappdata}}\Packages\BethesdaSoftworks.ProjectPrism_3275kfvn8vcwc\SystemAppData\wgs\{{p|uid}}\{{p|uid}}\</code> | ||
+ | #* (The files of interest are the two with long numerical names) | ||
+ | # Take note of which of the two aforementioned files is larger and which is smaller in size. | ||
+ | #* One may take up '''1KB''' and the other '''15-20KB''' or more. | ||
+ | |||
+ | '''Step 4''' - ''Renaming the Steam save game files'' | ||
+ | # Replace the name of <code>save.dloop</code> with the name of the '''larger''' save file from the Microsoft Store/Game Pass version. | ||
+ | # Replace the name of <code>title.data</code> with the name of the '''smaller''' save file from the Microsoft Store/Game Pass version. | ||
+ | #* The two smaller files should now share the same numerical name (with '''no''' file extensions), and the two bigger files now share the same name (again with '''no''' extension). | ||
+ | |||
+ | '''Step 5''' - ''Replacing Microsoft Store/Game Pass save files with the renamed/edited Steam save files'' | ||
+ | # Drag and drop the newly edited Steam save files into the Microsoft Store/Game Pass version save directory, replacing and overwriting the existing files. | ||
+ | # Open the Microsoft Store/Game Pass version of DEATHLOOP | ||
+ | # Game save/progress has now automatically been backed up to the Xbox Cloud. | ||
}} | }} | ||
Line 144: | Line 228: | ||
|anisotropic notes = No in-game option available | |anisotropic notes = No in-game option available | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = Post-process | + | |antialiasing notes = Post-process "Low" and "High", [[TXAA]], [[DLAA]] |
+ | |upscaling = true | ||
+ | |upscaling tech = DLSS 2.3, FSR 1.0, FSR 2.0 | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 158: | Line 245: | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | |||
− | |||
<gallery> | <gallery> | ||
Line 199: | Line 284: | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | | | + | |playstation controllers = true |
− | | | + | |playstation controller models = DS4, DS |
− | | | + | |playstation controllers notes = Also natively supports controller audio output.<ref>{{Refcheck|user=Shadowstealer7|date=2021-09-13}}</ref><ref>{{Refurl|url=https://steamcommunity.com/games/1252330/announcements/detail/5380105087287568606|title=Game Update 1|date=2022-08-19}}</ref> |
− | | | + | |playstation prompts = true |
+ | |playstation prompts notes = | ||
|light bar support = false | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
− | | | + | |dualsense adaptive trigger support = true |
− | | | + | |dualsense adaptive trigger support notes = |
+ | |dualsense haptics support = true | ||
+ | |dualsense haptics support notes = | ||
+ | |playstation connection modes = Wired | ||
+ | |playstation connection modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
Line 256: | Line 346: | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | |royalty free audio = always on | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 383: | Line 475: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Turkish | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = Fan translation by CidQu, [https://cidqu.net/ here]. | ||
+ | |fan = true | ||
|ref = | |ref = | ||
}} | }} | ||
Line 493: | Line 594: | ||
|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
|macos intel 64-bit app = unknown | |macos intel 64-bit app = unknown | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux powerpc app = | |linux powerpc app = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Revision as of 05:24, 27 February 2024
Developers | |
---|---|
Arkane Studios | |
Publishers | |
Bethesda Softworks | |
Engines | |
Void Engine[1] | |
Release dates | |
Windows | September 14, 2021 |
Reception | |
Metacritic | 87 |
OpenCritic | 88 |
IGDB | 90 |
Taxonomy | |
Monetization | One-time game purchase, Subscription gaming service |
Microtransactions | Time-limited |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Immersive sim, Shooter, Action |
Art styles | Stylized |
Themes | Supernatural |
Deathloop is a first-person action, adventure and shooter game developed by Arkane Lyon and published by Bethesda Softworks.
The game serves as a slight departure from Arkane's previous releases, the Dishonored series and Prey, by featuring a time-loop mechanic, where players restart upon death, alongside a time-of-day that changes when moving between levels and forgoing any consequences for not playing stealthily. It also features a multiplayer "invasion" mode, where a player-controlled enemy must hunt down the main protagonist.[2]
After being delayed from an initial late 2020 release date due to the COVID-19 pandemic, and followed by subsequent further delays, Deathloop released on Bethesda.net and Steam on September 14, 2021.[3][4]
Reviews by critics praised most of the game's elements, with detractors suggesting that it borrowed too much from Dishonored and that some areas of the game felt lacking, such as periods of backtracking and lacking NPC behavior.[5][6] Other reviewers additionally pointed out that a key element in Arkane's previous games, a quick save button, is intentionally omitted from Deathloop.[7] After the game released, it was additionally noted by user reviews and media outlets that the game can suffer from performance and stuttering issues on some systems, with an update releasing soon after to address stuttering during mouse movement and to confirm that the remaining issues were being investigated.[8][9] These issues were fixed in a patch released the following month. Further post-launch updates brought additional bug fixes, improved stability and performance, improved NPC-behavior, photo mode, DLSS, FSR 2.0, additional accessibility options and more.[10][11] [12]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | No disc included. Deluxe Edition also available. |
|||
Epic Games Store | Deluxe Edition also available. | |||
GamersGate | Deluxe Edition also available. | |||
Deluxe Edition also available. | ||||
Green Man Gaming | Deluxe Edition also available. | |||
Humble Store | Deluxe Edition also available. | |||
Microsoft Store | Xbox Play Anywhere. Included with Xbox Game Pass for PC. Deluxe Edition also available. | |||
Steam | Deluxe Edition also available. | |||
Bethesda.net (unavailable) | Deluxe Edition. Standard Edition was also available. |
- All versions require a Bethesda.net account and Denuvo Anti-Tamper DRM.
Version differences
- The Deluxe Edition includes the Deluxe Pack as well as a digital soundtrack.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Subscription gaming service | Available via Xbox Game Pass for PC. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Pre-purchase entitlements | Pre-orders came with the Storm Rider skin for Colt plus one Trinket. |
Microtransactions
Type | Notes |
---|---|
Cosmetic | Various skins for Colt, Julianna, and weapons. |
- The Deluxe Pack includes one skin for Colt, three weapon skins, two Trinkets, and one skin for Julianna.
- The Hunting Pack, granting an exclusive skin for Colt, Julianna, and one weapon, can be claimed from Twitch Prime.
- Arkane Outsiders members can claim the Eternalist Colt skin and the Ever After unique weapon.
Essential improvements
Skip intro videos
Skip company logos and legal warnings[13] |
---|
|
More Options Mod
- Adds Separated Sprint and Dodge Keys, precise ADS sensitivity, Options to disable Mouse Smoothing, Hitmarkers, and more.
Reduce loading times
- Loading times are tied to framerate[14][citation needed]
Do not limit framerate with 3rd party limiters like Rivatuner statistics server or your Nvidia/AMD control panel[15] |
---|
Disable V-sync on your Nvidia/AMD control panel on this game's profile[16] |
---|
Only use the In-game Vsync and Frame limiter settings.[17] |
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\Arkane Studios\Deathloop\base\ |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1252330/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\Arkane Studios\Deathloop\base\savegame\<user-id>\ |
Microsoft Store | %USERPROFILE%\AppData\Local\Packages\BethesdaSoftworks.ProjectPrism_3275kfvn8vcwc\SystemAppData\wgs\<user-id>\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1252330/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud | ||
Xbox Cloud |
Transfer save/progression between versions
Transfer save/progression from Steam to Microsoft Store/Game Pass version[18] |
---|
Step 1 - Locate the Steam save game files
Step 2 - Remove Steam data from save files
Step 3 - Locate the Microsoft Store/Game Pass save files
Step 4 - Renaming the Steam save game files
Step 5 - Replacing Microsoft Store/Game Pass save files with the renamed/edited Steam save files
|
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Hor+ gameplay at 21:9 aspect ratio. User interface elements are locked to 16:9.[19] | ||
4K Ultra HD | |||
Field of view (FOV) | Hor+ field of view from 65° to 110°. Vertical FOV is adjusted with a fixed ratio of 16:9. |
||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | No in-game option available | ||
Anti-aliasing (AA) | Post-process "Low" and "High", TXAA, DLAA | ||
High-fidelity upscaling | DLSS 2.3, FSR 1.0, FSR 2.0 |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Up to 120 FPS with Vsync disabled, or higher if Vsync is enabled on a display with a refresh rate higher than 120 Hz.[20] | ||
High dynamic range display (HDR) | Requires HDR to be enabled in Windows. | ||
Ray tracing (RT) | Supports ray traced sun shadows and ray traced ambient occlusion. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Separate sensitivity adjustment available for aiming down sights. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Added in Update 2[12] | |
Controller sensitivity | Separate sliders for X-axis and Y-axis. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense Also natively supports controller audio output.[21][22] |
|
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Button assignments for an Xbox Wireless Controller
Button assignments for a DualSense controller
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, SFX and Speech. | |
Surround sound | Also supports 3D Audio for stereo headphones. | |
Subtitles | Subtitle size can be adjusted between small, medium and large. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Turkish | Fan translation by CidQu, here. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 2 | Versus Optional "invasions" by other players during gameplay. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | [23] | |
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s)[24] |
---|---|
TCP | 27015, 27036 |
UDP | 27015, 27031-27036 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | Z3D, DirectVR Officially supported game, see official vorpx game list. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Interface | Iggy | |
Cutscenes | Bink Video | v2.7p/v2.7.16.0 |
Multiplayer | Epic Online Services |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 (1909) | |
Processor (CPU) | Intel Core i5-8400 AMD Ryzen 5 1600 |
Intel Core i7-9700K AMD Ryzen 7 2700X |
System memory (RAM) | 12 GB | 16 GB |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce GTX 1060 AMD Radeon RX 580 6 GB of VRAM DirectX 12 compatible | Nvidia GeForce RTX 2060 AMD Radeon RX 5700 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1252330/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1252330) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Eurogamer - Deathloop is not at all what I expected - last accessed on 2021-09-06
- ↑ VG247 - Deathloop interview - a strange blend of Dishonored, Persona, Dark Souls and… Cluedo? - last accessed on 2021-09-13
- ↑ Polygon - Deathloop delayed to next year, says Arkane - last accessed on 2021-09-13
- ↑ Video Games Chronicle - Bethesda’s PS5 exclusive Deathloop has been delayed - last accessed on 2021-09-13
- ↑ Eurogamer - Deathloop review - not Arkane's most surprising game, but possibly its best - last accessed on 2021-09-13
- ↑ Gamepressure - Deathloop Review - Is Time’s on Arcane’s Side? - last accessed on 2021-09-13
- ↑ PC Gamer - Deathloop Review - last accessed on 2021-09-13
- ↑ Rock Paper Shotgun - Deathloop is out now, but some PC players report stuttering - last accessed on 2021-09-15
- ↑ Steam News: DEATHLOOP - DEATHLOOP PC Stuttering Issue Update - last accessed on 2021-09-25
- ↑ Update 1 - last accessed on 2022-08-19
- ↑ DEATHLOOP – Game Update 3 Full Patch Notes - last accessed on 2022-08-19
- ↑ 12.0 12.1 DEATHLOOP Game Update 2 Available Now - last accessed on 2022-08-19
- ↑ Verified by User:Shadowstealer7 on 2021-09-13
- ↑ Verified by User:Skyebaron1 on 2021-11-24
- ↑ Verified by User:Skyebaron1 on 2021-11-24
- ↑ Verified by User:Skyebaron1 on 2021-11-24
- ↑ Verified by User:Skyebaron1 on 2021-11-24
- ↑ Guide: Transfer Steam Saved Game to Game Pass - last accessed on 2022-11-23
- ↑ Verified by User:Shadowstealer7 on 2021-09-13
- ↑ Rock Paper Shotgun - Deathloop: PC performance guide and the best settings to use - last accessed on 2021-09-14
- ↑ Verified by User:Shadowstealer7 on 2021-09-13
- ↑ Game Update 1 - last accessed on 2022-08-19
- ↑ Verified by User:Shadowstealer7 on 2021-09-24
- After playing some of the game's online invasions it becomes obvious the game exhibits the standard behaviour found in P2P games, namely having to deal with rubber banding when the host has a poor connection
- ↑ Portforward - Open Ports on Your Router for Deathloop - last accessed on 2021-09-24