Currently the article has "no native support" under anisotropic filtering - is this true? If the game has aniso filtering but no option, I think the best award would be "always on". Otherwise if it has a different kind of texture filtering I think it should be put in the notes.
Edit: Checking out other Void engine games like Dishonored 2 - they have locked always-on aniso, the PCGW article confirms this, Deathloop visibly has texture filtering so I have changed this to always on.