Difference between revisions of "Kingdom Hearts III"
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{{Infobox game | {{Infobox game | ||
|cover = Kingdom_Hearts_3_cover.webp | |cover = Kingdom_Hearts_3_cover.webp | ||
Line 10: | Line 9: | ||
{{Infobox game/row/date|Windows|March 30, 2021}} | {{Infobox game/row/date|Windows|March 30, 2021}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic| | + | {{Infobox game/row/reception|Metacritic|kingdom-hearts-iii---re-mind|84}} |
− | {{Infobox game/row/reception|OpenCritic|1532/kingdom-hearts-iii| | + | {{Infobox game/row/reception|OpenCritic|1532/kingdom-hearts-iii|84}} |
{{Infobox game/row/reception|IGDB|kingdom-hearts-iii|90}} | {{Infobox game/row/reception|IGDB|kingdom-hearts-iii|90}} | ||
|taxonomy = | |taxonomy = | ||
Line 39: | Line 38: | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
− | |||
{{Introduction | {{Introduction | ||
− | |introduction = | + | |introduction = '''''{{PAGENAME}}''''' is a {{Glossary:singleplayer}} {{Glossary:third-person}} {{Glossary:ARPG}} and {{Glossary:JRPG}} game developed and published by [[Company:Square Enix|Square Enix]]. It is part of the ''[[Series:Kingdom Hearts|Kingdom Hearts]]'' series, chronologically takes place immediately after the event of ''{{w|Kingdom Hearts 3D: Dream Drop Distance|Kingdom Hearts 3D: Dream Drop Distance}}'' and is followed by ''[[Kingdom Hearts Melody of Memory]]''. |
− | |release history = | + | |release history = Originally released on PlayStation 4 and Xbox One in 2019, it was ported to the PC and released on [[Epic Games Store]] on March 30, 2021. |
|current state = | |current state = | ||
Line 53: | Line 51: | ||
{{Availability/row| Epic Games Store | kingdom-hearts-iii | egs | Includes the ''Re Mind'' DLC. | | Windows }} | {{Availability/row| Epic Games Store | kingdom-hearts-iii | egs | Includes the ''Re Mind'' DLC. | | Windows }} | ||
}} | }} | ||
+ | {{ii}} All versions require an internet connection to launch the game and an internet connection at certain progression points throughout the game. {{DRM|offline=yes}}<ref>{{Refcheck|user=Clya9001|date=2022-01-25|comment=Game does not exit when an internet connection is lost, but the player cannot progress past certain points in the story without an internet connection, and the game will throw an error message asking to go online when such points are reached. If "retry" is pressed, gameplay continues, but the player won't be able to progress further in the story, and the room that progresses the story will be inaccessible until an internet connection is re-established.}}</ref> | ||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{P|userprofile}} | + | {{Game data/config|Windows|{{P|userprofile\Documents}}\KINGDOM HEARTS III\Epic Games Store\{{P|uid}}\Config}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{P|userprofile}} | + | {{Game data/saves|Windows|{{P|userprofile\Documents}}\KINGDOM HEARTS III\Epic Games Store\{{P|uid}}\SaveGames}} |
}} | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = false |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = |
− | |steam cloud notes | + | |steam cloud notes = |
− | |ubisoft connect | + | |ubisoft connect = |
− | |ubisoft connect notes | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
Line 92: | Line 91: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= 4:3 and 16:10 aspect ratios are {{term|letterboxed}}. |
− | |multimonitor = | + | |multimonitor = hackable |
− | |multimonitor notes = | + | |multimonitor notes = {{term|Pillarboxed}} to 16:9.<ref>{{Refcheck|user=KingKrouch|date=2021-04-05|comment=Tested with 2560x1080 and 5120x2160 resolutions.}}</ref> See [[#Ultra-widescreen|Ultra-widescreen]] for a workaround. |
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = {{term|Pillarboxed}} to 16:9 | + | |ultrawidescreen notes = {{term|Pillarboxed}} to 16:9.<ref>{{Refcheck|user=KingKrouch|date=2021-04-05|comment=Tested with 2560x1080 and 5120x2160 resolutions.}}</ref> See [[#Ultra-widescreen|Ultra-widescreen]] for a workaround. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = false |
|fov notes = | |fov notes = | ||
|windowed = true | |windowed = true | ||
Line 109: | Line 108: | ||
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = Supports [[FXAA]], [[TAA]], and FXAA+TAA. Also supports [[SSAA|supersampling]] through the "Resolution Scale" option. | |antialiasing notes = Supports [[FXAA]], [[TAA]], and FXAA+TAA. Also supports [[SSAA|supersampling]] through the "Resolution Scale" option. | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = Refresh rate option refers to vsync |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
Line 122: | Line 124: | ||
|color blind notes = Protanopia, Deuteranopia, and Tritanopia filters are available.<br>A strength slider is also available and can be set in intervals of 1, from 1 to 10. | |color blind notes = Protanopia, Deuteranopia, and Tritanopia filters are available.<br>A strength slider is also available and can be set in intervals of 1, from 1 to 10. | ||
}} | }} | ||
+ | |||
<gallery> | <gallery> | ||
KH3_GraphicsSettings.png|Graphics settings | KH3_GraphicsSettings.png|Graphics settings | ||
KH3_ColorblindSettings.png|Color blind settings | KH3_ColorblindSettings.png|Color blind settings | ||
</gallery> | </gallery> | ||
+ | |||
+ | ===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ||
+ | {{Fixbox|description=Edit <code>KINGDOM HEARTS III.exe</code> with a hex editor|ref=<ref>{{Refcheck|user=KingKrouch|date=2021-04-05|comment=Checked hex values and modified functions inside of Cheat Engine to come to these values.}}</ref><ref>{{Refcheck|user=Luhako|date=2021-04-05}}</ref>|fix= | ||
+ | # Go to <code>{{P|game}}\KINGDOM HEARTS III\Binaries\Win64</code> and open {{File|KINGDOM HEARTS III.exe}} in a hex editor, such as [https://mh-nexus.de/en/hxd/ HxD]. | ||
+ | ====={{Term|Pillarbox}} fix===== | ||
+ | # Search for <code>AC 8B E3 3F 39</code> and replace '''AC 8B E3 3F''' with the hex value for the desired screen aspect ratio found from the [https://www.wsgf.org/article/common-hex-values WSGF's Common Hex Values] page to offset the game's custom pillarboxing functionality. | ||
+ | # Search for <code>C7 80 28 04 00 00 3B 8E E3 3F</code>, <code>C7 83 08 04 00 00 3B 8E E3 3F</code>, and <code>C7 83 28 04 00 00 3B 8E E3 3F</code>, and replace the <code>3B 8E E3 3F</code> portions with the hex value for the desired screen aspect ratio found from the [https://www.wsgf.org/article/common-hex-values WSGF's Common Hex Values] page to offset Engine specific functions that are used for pillarboxing during gameplay and cutscenes. | ||
+ | =====UI and FMV stretching fix===== | ||
+ | # Search for <code>F3 0F 5E C8 F3 0F 10 35 EE 58 13 04</code> and replace with <code>F3 0F 5E C8 F3 0F 10 35 F2 58 13 04</code> to fix the UI and cutscene stretching that occurs from modifying the value in Step 2. | ||
+ | =====Field of view fix===== | ||
+ | # Search for <code>35 FA 0E 3C BC 74</code> and replace with <code>35 FA 38 3C BC 74</code> for a 21:9 aspect ratio, <code>EF F4 38 3C BC 74</code> for a 32:9 aspect ratio, or <code>EF D4 83 3C BC 74</code> for a 48:9 (3x 16:9) aspect ratio. | ||
+ | <gallery> | ||
+ | KH3_16by9.png|16:9 screenshot | ||
+ | KH3_21by9.png|21:9 screenshot | ||
+ | KH3_32by9.png|32:9 screenshot | ||
+ | </gallery> | ||
+ | }} | ||
==Input== | ==Input== | ||
Line 131: | Line 151: | ||
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = | + | |key remap notes = QWERTY, AZERTY and QWERTZ layouts available. |
|acceleration option = always on | |acceleration option = always on | ||
− | |acceleration option notes = Mouse acceleration seems to be always enabled with mouse input.<ref>{{Refcheck|user=KingKrouch|date=2021-03-30|comment=Tested Keyboard/Mouse controls.}}</ref> | + | |acceleration option notes = Mouse acceleration seems to be always enabled with mouse input.<ref>{{Refcheck|user=KingKrouch|date=2021-03-30|comment=Tested Keyboard/Mouse controls.}}</ref> See [[#Mouse acceleration|Mouse acceleration]]. |
|mouse sensitivity = true | |mouse sensitivity = true | ||
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = A slider is available and can be set in intervals of 0.1, from 1.0 to 5.0. |
|mouse menu = false | |mouse menu = false | ||
|mouse menu notes = | |mouse menu notes = | ||
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = Also has X-axis inversion. |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
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|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = limited |
− | |controller remap notes = | + | |controller remap notes = Two presets, which only affect cycling through Situation Commands. Type A uses LT while Type B uses up and down on the D-pad.<br>Rebinding the menu '''Confirm/Cancel''' buttons also affects the '''Attack/Jump''' bindings. |
|controller sensitivity = true | |controller sensitivity = true | ||
− | |controller sensitivity notes= | + | |controller sensitivity notes= Camera sensitivity with separate values for the Y-axis and the X-axis. |
|invert controller y-axis = true | |invert controller y-axis = true | ||
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= Also has X-axis inversion. |
|xinput controllers = true | |xinput controllers = true | ||
− | |xinput controllers notes = | + | |xinput controllers notes = |
|xbox prompts = true | |xbox prompts = true | ||
− | |xbox prompts notes = | + | |xbox prompts notes = Set '''Button Icons''' to '''Type 1''' in '''Gamepad''' settings.<br>On by default. |
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
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|dualshock 4 notes = | |dualshock 4 notes = | ||
|dualshock prompts = true | |dualshock prompts = true | ||
− | |dualshock prompts notes = | + | |dualshock prompts notes = Set '''Button Icons''' to '''Type 2''' in '''Gamepad''' settings. |
|light bar support = true | |light bar support = true | ||
|light bar support notes = Static blue. | |light bar support notes = Static blue. | ||
− | |dualshock 4 modes = V2, Wired | + | |dualshock 4 modes = V2, Wired |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
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|other controllers = true | |other controllers = true | ||
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = Generic |
− | |other button prompts notes= Type 3 | + | |other button prompts notes= Set '''Button Icons''' to '''Type 3''' in '''Gamepad''' settings.<br>Generic gamepad prompts without any letters or numbers on the face buttons. |
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
Line 191: | Line 211: | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
+ | |||
<gallery> | <gallery> | ||
KH3_KeyboardSettings.png|Keyboard settings | KH3_KeyboardSettings.png|Keyboard settings | ||
Line 196: | Line 217: | ||
KH3_ConfigSettings.png|Config settings | KH3_ConfigSettings.png|Config settings | ||
</gallery> | </gallery> | ||
+ | ===[[Glossary:Mouse acceleration|Mouse acceleration]]=== | ||
+ | {{Fixbox|description=Disable mouse acceleration via a .pak mod|ref=<ref name="Disable Mouse Smoothing">[https://www.nexusmods.com/kingdomhearts3/mods/297 Disable Mouse Smoothing]</ref>|fix= | ||
+ | # Download [https://www.nexusmods.com/kingdomhearts3/mods/297 Mouse Fix] | ||
+ | # Create a new folder named <code>~mods</code> in <code>{{p|game}}\KINGDOM HEARTS III\Content\Paks</code> | ||
+ | # Extract the archive to the <code>~mods</code> sub-folder. | ||
+ | # Start the game. | ||
+ | }} | ||
==Audio== | ==Audio== | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
}} | }} | ||
+ | |||
+ | {{Image|KH3_LanguageSettings.png|Language settings}} | ||
{{L10n|content= | {{L10n|content= | ||
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|language = French | |language = French | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = hackable |
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Fandub mod, [https://www.nexusmods.com/kingdomhearts3/mods/2043 download(nexus)]. ,⚠️completly replace the english voice (revert with full reinstallation) |
|fan = | |fan = | ||
|ref = | |ref = | ||
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|fan = | |fan = | ||
|ref = | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Brazilian Portuguese | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |fan = true | ||
+ | |notes = Fan translation, [https://tribogamer.com/traducoes/479_traducao-do-kingdom-hearts-iii-para-portugues-do-brasil.html download]. | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 290: | Line 330: | ||
}} | }} | ||
}} | }} | ||
− | < | + | |
− | + | ==Issues fixed== | |
− | </ | + | ===Out of memory crash=== |
+ | {{ii}}In some cutscenes or places, the game can stutter, use all available video memory, and/or crash. | ||
+ | {{Fixbox|description=Limit framerate and resolution scaling.|ref={{cn}}|fix= | ||
+ | # Keep the framerate capped at 60 FPS. | ||
+ | # Keep the resolution scaling at 100%. | ||
+ | }} | ||
+ | ===Access violation error at startup logos=== | ||
+ | {{Fixbox|description=Fix by using Windows 8 [[Windows_Compatibility_Mode|Compatibility Mode]]|ref=<ref>{{Refcheck|user=KingKrouch|date=2023-03-13|comment=Noticed that I was having strange access violation errors that crashed the game, and using compatibility mode fixed the problem.}}</ref>|fix= | ||
+ | # Go to <code>{{P|game}}\KINGDOM HEARTS III\Binaries\Win64</code>. | ||
+ | # Right click on {{file|KINGDOM HEARTS III.exe}}, and select "Properties". | ||
+ | # Select the "Compatibility" tab, check the "Compatibility mode" checkbox, and ensure that the drop-down box is set to "Windows 8". | ||
+ | # Click the "Apply" button, and then click "OK". | ||
+ | }} | ||
==Other information== | ==Other information== | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 11.4<ref>{{Refcheck|user=KingKrouch|date=2021-03-30|comment=Checked by looking at the used API in [[ | + | |direct3d versions = 11.4 |
− | + | |direct3d notes = <ref>{{Refcheck|user=KingKrouch|date=2021-03-30|comment=Checked by looking at the used API in [[Special K]].}}</ref> | |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
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|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
Line 327: | Line 380: | ||
|macos app notes = | |macos app notes = | ||
|macos arm app = | |macos arm app = | ||
− | |||
|linux powerpc app = | |linux powerpc app = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 338: | Line 391: | ||
|physics = | |physics = | ||
|physics notes = | |physics notes = | ||
− | |audio = | + | |audio = Criware |
|audio notes = | |audio notes = | ||
− | |interface = | + | |interface = Scaleform |
|interface notes = | |interface notes = | ||
|input = | |input = | ||
|input notes = | |input notes = | ||
− | |cutscenes = | + | |cutscenes = Criware |
|cutscenes notes = | |cutscenes notes = | ||
|multiplayer = | |multiplayer = | ||
Line 357: | Line 410: | ||
|minOS = 10 (1909) | |minOS = 10 (1909) | ||
− | |minCPU = Intel Core i5-3330 3. | + | |minCPU = Intel Core i5-3330 3.0 GHz |
− | |minCPU2 = AMD Ryzen 3 1200 3. | + | |minCPU2 = AMD Ryzen 3 1200 3.1 GHz |
|minRAM = 8 GB | |minRAM = 8 GB | ||
|minHD = 75 GB | |minHD = 75 GB | ||
Line 367: | Line 420: | ||
|recOS = | |recOS = | ||
− | |recCPU = Intel Core i5-7500 3. | + | |recCPU = Intel Core i5-7500 3.4 GHz |
− | |recCPU2 = AMD Ryzen 3 3100 3. | + | |recCPU2 = AMD Ryzen 3 3100 3.1 GHz |
|recRAM = | |recRAM = | ||
|recHD = | |recHD = | ||
Line 379: | Line 432: | ||
{{References}} | {{References}} | ||
+ | [https://gearsrealm.com/kingdom-hearts-3-on-steam-deck-guide/ Kingdom Hearts 3 on Steam Deck] |
Revision as of 15:11, 18 January 2024
Developers | |
---|---|
Square Enix | |
Engines | |
Unreal Engine 4[1] | |
Release dates | |
Windows | March 30, 2021 |
Reception | |
Metacritic | 84 |
OpenCritic | 84 |
IGDB | 90 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | ARPG, JRPG |
Art styles | Anime, Cartoon |
Themes | Fantasy |
Series | Kingdom Hearts |
Kingdom Hearts | |
---|---|
Subseries of Disney | |
Kingdom Hearts HD 1.5 + 2.5 ReMIX | 2021 |
Kingdom Hearts HD 2.8 Final Chapter Prologue | 2021 |
Kingdom Hearts III | 2021 |
Kingdom Hearts Melody of Memory | 2021 |
Kingdom Hearts III is a singleplayer third-person ARPG and JRPG game developed and published by Square Enix. It is part of the Kingdom Hearts series, chronologically takes place immediately after the event of Kingdom Hearts 3D: Dream Drop Distance and is followed by Kingdom Hearts Melody of Memory.
Originally released on PlayStation 4 and Xbox One in 2019, it was ported to the PC and released on Epic Games Store on March 30, 2021.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Includes the Re Mind DLC. |
- All versions require an internet connection to launch the game and an internet connection at certain progression points throughout the game. [2]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\KINGDOM HEARTS III\Epic Games Store\<user-id>\Config |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\KINGDOM HEARTS III\Epic Games Store\<user-id>\SaveGames |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 4:3 and 16:10 aspect ratios are letterboxed. | ||
Multi-monitor | Pillarboxed to 16:9.[3] See Ultra-widescreen for a workaround. | ||
Ultra-widescreen | Pillarboxed to 16:9.[4] See Ultra-widescreen for a workaround. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Supports FXAA, TAA, and FXAA+TAA. Also supports supersampling through the "Resolution Scale" option. | ||
Vertical sync (Vsync) | Refresh rate option refers to vsync | ||
60 FPS and 120+ FPS | Framerate options include "30", "60", "120", and "Unlocked". | ||
High dynamic range display (HDR) | |||
Ray tracing (RT) | |||
Color blind mode | Protanopia, Deuteranopia, and Tritanopia filters are available. A strength slider is also available and can be set in intervals of 1, from 1 to 10. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ultra-widescreen
Edit KINGDOM HEARTS III.exe with a hex editor[5][6]
|
---|
Pillarbox fix
UI and FMV stretching fix
Field of view fix
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | QWERTY, AZERTY and QWERTZ layouts available. | |
Mouse acceleration | Mouse acceleration seems to be always enabled with mouse input.[7] See Mouse acceleration. | |
Mouse sensitivity | A slider is available and can be set in intervals of 0.1, from 1.0 to 5.0. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Also has X-axis inversion. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Two presets, which only affect cycling through Situation Commands. Type A uses LT while Type B uses up and down on the D-pad. Rebinding the menu Confirm/Cancel buttons also affects the Attack/Jump bindings. |
|
Controller sensitivity | Camera sensitivity with separate values for the Y-axis and the X-axis. | |
Controller Y-axis inversion | Also has X-axis inversion. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Set Button Icons to Type 1 in Gamepad settings. On by default. |
|
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Set Button Icons to Type 2 in Gamepad settings. | |
Light bar support | Static blue. | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wired |
Generic/other controllers | ||
---|---|---|
Button prompts | Set Button Icons to Type 3 in Gamepad settings. Generic gamepad prompts without any letters or numbers on the face buttons. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Controller and Keyboard/Mouse button prompts rapidly flash based on the last input method used.[8] |
Mouse acceleration
Disable mouse acceleration via a .pak mod[9] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for "Master Volume", "BGM". "Sound Effects", and "Voices". | |
Surround sound | Plays up to 7.1.[10] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
French | Fandub mod, download(nexus). ,⚠️completly replace the english voice (revert with full reinstallation) | |||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | Fan translation, download. | |||
Spanish |
Issues fixed
Out of memory crash
- In some cutscenes or places, the game can stutter, use all available video memory, and/or crash.
Limit framerate and resolution scaling.[citation needed] |
---|
|
Access violation error at startup logos
Fix by using Windows 8 Compatibility Mode[11] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.4 | [12] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Criware | |
Interface | Scaleform | |
Cutscenes | Criware |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 (1909) | |
Processor (CPU) | Intel Core i5-3330 3.0 GHz AMD Ryzen 3 1200 3.1 GHz |
Intel Core i5-7500 3.4 GHz AMD Ryzen 3 3100 3.1 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 75 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon R7 260X 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1070 AMD Radeon RX Vega 56 8 GB of VRAM |
- A 64-bit operating system is required.
- Also runs on Windows 7 despite minimum requirements on the store page.
References
- ↑ Unreal Engine Spotlight: KINGDOM HEARTS III - last accessed on 2021-02-11
- ↑ Verified by User:Clya9001 on 2022-01-25
- Game does not exit when an internet connection is lost, but the player cannot progress past certain points in the story without an internet connection, and the game will throw an error message asking to go online when such points are reached. If "retry" is pressed, gameplay continues, but the player won't be able to progress further in the story, and the room that progresses the story will be inaccessible until an internet connection is re-established.
- ↑ Verified by User:KingKrouch on 2021-04-05
- Tested with 2560x1080 and 5120x2160 resolutions.
- ↑ Verified by User:KingKrouch on 2021-04-05
- Tested with 2560x1080 and 5120x2160 resolutions.
- ↑ Verified by User:KingKrouch on 2021-04-05
- Checked hex values and modified functions inside of Cheat Engine to come to these values.
- ↑ Verified by User:Luhako on 2021-04-05
- ↑ Verified by User:KingKrouch on 2021-03-30
- Tested Keyboard/Mouse controls.
- ↑ Verified by User:KingKrouch on 2021-03-30
- Tested by using XInput controller at the same time as using the mouse.
- ↑ Disable Mouse Smoothing
- ↑ Verified by User:MasterBlaster on 2021-04-01
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
- ↑ Verified by User:KingKrouch on 2023-03-13
- Noticed that I was having strange access violation errors that crashed the game, and using compatibility mode fixed the problem.
- ↑ Verified by User:KingKrouch on 2021-03-30
- Checked by looking at the used API in Special K.