Difference between revisions of "Assassin's Creed Mirage"
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− | |ubisoft connect notes = | + | |ubisoft connect notes = Synced saves are accessible on all platforms.<ref>{{Refurl|url=https://www.ubisoft.com/en-us/help/assassins-creed-mirage/gameplay/article/cross-progression-in-assassins-creed-mirage/000105430|title=Ubisoft Support - Cross-progression in Assassin's Creed Mirage|date=2023-12-09}}</ref> |
|xbox cloud = | |xbox cloud = | ||
|xbox cloud notes = | |xbox cloud notes = |
Revision as of 15:19, 9 December 2023
Developers | |
---|---|
Ubisoft Bordeaux | |
Ubisoft Montreal | |
Ubisoft Montpellier | |
Ubisoft Sofia | |
Ubisoft Kyiv | |
Ubisoft Odessa | |
Ubisoft Singapore | |
Ubisoft Philippines | |
Ubisoft Bucharest | |
Publishers | |
Ubisoft | |
Engines | |
Ubisoft Anvil | |
Release dates | |
Windows | October 5, 2023 |
Reception | |
Metacritic | 77 |
OpenCritic | 77 |
IGDB | 77 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Stealth |
Art styles | Realistic |
Themes | Middle East |
Series | Assassin's Creed |
Assassin's Creed Mirage, the thirteenth major installment developed by Ubisoft Bordeaux and published by Ubisoft, diverges from recent entries by refocusing on stealth, parkour, and assassinations. Set in 9th-century Baghdad during the Islamic Golden Age, the narrative follows Basim Ibn Ishaq, a street thief turned Hidden One, navigating an internal struggle between duty and uncovering a mysterious past amidst the Anarchy at Samarra.
Originally conceived as a Valhalla expansion, Assassin's Creed Mirage transformed into a standalone title, releasing on October 5, 2023. Initial reception lauded its world design and return to core elements, though criticism arose regarding character development and narrative ties.
Assassin's Creed Mirage represents a deliberate return to the series' roots, offering players a nuanced historical experience with refined gameplay. While criticisms exist, Mirage stands as a testament to Ubisoft's commitment to evolving the franchise while staying true to its origins.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Deluxe Edition also available. | |||
Ubisoft Store | Deluxe Edition also available. |
- All versions require Ubisoft Connect, Denuvo Anti-Tamper, and VMProtect DRM.
Version differences
- Pre-orders included the The Forty Thieves bonus quest.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
- No microtransactions information; you can edit this page to add it.
DLC and expansion packs
- No DLC or expansion pack information; you can edit this page to add it.
Essential improvements
Skip intro videos
Delete or rename the video files
|
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Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Assassin's Creed Mirage\ |
Save game data location
System | Location |
---|---|
Windows | <Ubisoft-Connect-folder>\savegames\<user-id>\6100\ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Ubisoft Connect | Synced saves are accessible on all platforms.[1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | [2] | ||
Ultra-widescreen | Cutscenes are pillarboxed to 16:9. See Ultrawidescreen Fix/Remove Pillarboxes for a solution. | ||
4K Ultra HD | |||
Field of view (FOV) | Range of 85% to 115% |
||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Forced TAA. See Anti-aliasing (AA) for a workaround. | ||
High-fidelity upscaling | XeSS 1.2, DLSS 2.3, FSR 2.2 |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Pre-rendered cutscenes are 30 FPS | ||
High dynamic range display (HDR) | Maximum Luminance 300 - 4000 nits slider. Exposure -2.0 - +2.0 slider |
||
Ray tracing (RT) |
Anti-aliasing (AA)
Disable TAA |
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|
Reduce NPC model pop-in
- NPC models visibly pop-in when approaching them with no option in-game for adjusting their LOD distances.
- NPC LOD distances can be increased in the INI file.
Increase character LOD distances via INI file[3] |
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Notes
|
Ultrawidescreen Fix/Remove Pillarboxes
- Pre-rendered cutscenes are displayed as 16:9.
Hex Edit Game Executable |
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|
Bloom
Disable Bloom[4] |
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Notes
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Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, Sound Effects. | |
Surround sound | [5] | |
Subtitles | ||
Closed captions | Closed captions are only present in gameplay. | |
Mute on focus lost | Only when game is running in fullscreen. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Other information
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | User Profile, see vorpx forum for introduction |
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10, 11 | |
Processor (CPU) | Intel Core i7-4790k 4.4 GHz[Note 1] AMD Ryzen 5 1600 3.2 GHz |
Intel Core i7-8700K 4.6 GHz AMD Ryzen 5 3600 4.2 GHz |
System memory (RAM) | 8 GB (Dual-channel) | 16 GB (Dual - Channel) |
Hard disk drive (HDD) | 40 GB (SSD) | 40 GB (SSD) |
Video card (GPU) | Intel ARC A380 (6 GB) Nvidia GeForce GTX 1060 (6 GB) AMD Radeon RX 570 (4 GB) DirectX 12 compatible | Intel ARC A750 (8 GB) Nvidia GeForce GTX 1660Ti (6 GB) AMD Radeon RX 5600 XT (6 GB) DirectX 12 compatible |
Notes
- ↑ Intel Core i5-8400 4.0 GHz for Intel Arc with ReBAR
References
- ↑ Ubisoft Support - Cross-progression in Assassin's Creed Mirage - last accessed on 2023-12-09
- ↑ Assassin’s Creed Mirage PC Specs and Features Revealed - last accessed on 2023-12-09
- ↑ Verified by User:Infogram1 on 2023-10-07
- Tested on patch 1.0.4 with characters around training camp area, pop-in was noticeably reduced with the setting changed to 4.
- ↑ AC Mirage Chromatic Aberration: How to Turn it Off - last accessed on 2023-12-09
- ↑ Accessibility features in Assassin's Creed Mirage - last accessed on 2023-12-09
- ↑ System requirements for Assassin's Creed Mirage - last accessed on 2023-12-09