Difference between revisions of "Need for Speed Rivals"
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'''Notes''' | '''Notes''' | ||
{{ii}} Change both <code>60</code> values for a different frame rate (use the same number for both). | {{ii}} Change both <code>60</code> values for a different frame rate (use the same number for both). | ||
− | {{--}} Increasing framerate by any amount is not recommended due to making the game | + | {{--}} Increasing framerate by any amount is not recommended due to making the game problematic to play in the following ways:{{cn}} |
* Higher rates can cause impossibility to complete some of events; the event will be abandoned while the player is between checkpoints. This is due to the game using a timer to determine if the player left the event, prompting them if they have less than 20 seconds before the event automatically cancels itself; normally this would only be a problem when the player takes too long to get to each checkpoint. However, increasing the frame rate also speeds up this timer, giving the player a very short amount of time to finish the event. | * Higher rates can cause impossibility to complete some of events; the event will be abandoned while the player is between checkpoints. This is due to the game using a timer to determine if the player left the event, prompting them if they have less than 20 seconds before the event automatically cancels itself; normally this would only be a problem when the player takes too long to get to each checkpoint. However, increasing the frame rate also speeds up this timer, giving the player a very short amount of time to finish the event. | ||
− | * The game will massively reduce the player vehicle's acceleration regardless of | + | * The game will massively reduce the player's vehicle's acceleration regardless of its model, but if it's too fast, like the upgraded high-end cars, the game will also limit its top speed to far lower values while the AI's top speed and acceleration won't be affected; making the game difficult. |
* Driving too fast can cause game assets to not load and softlock the game. | * Driving too fast can cause game assets to not load and softlock the game. | ||
− | * Engine sounds will be corrupted or non-existent | + | * Engine sounds will be corrupted or non-existent. |
* Going offroad can result in massive stuttering and clipping. | * Going offroad can result in massive stuttering and clipping. | ||
* If the frame rate is below the specified threshold (either because of FPS drops due underperforming hardware or setting the cap above refresh rate), the game will slow down and cause camera and physics issues. | * If the frame rate is below the specified threshold (either because of FPS drops due underperforming hardware or setting the cap above refresh rate), the game will slow down and cause camera and physics issues. |
Revision as of 18:02, 8 June 2021
Developers | |
---|---|
Ghost Games | |
Publishers | |
Electronic Arts | |
Engines | |
Frostbite 3 | |
Release dates | |
Windows | November 19, 2013 |
Reception | |
Metacritic | 76 |
OpenCritic | 81 |
IGDB | 80 |
Taxonomy | |
Monetization | DLC |
Microtransactions | Boost |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Racing, Open world |
Vehicles | Street racing |
Art styles | Realistic |
Themes | Contemporary |
Series | Need for Speed |
⤏ Go to series page | |
The Need for Speed | 1994 |
Need for Speed II | 1997 |
Need for Speed: Hot Pursuit (series) | |
Need for Speed: High Stakes | 1999 |
Need for Speed: Porsche Unleashed | 2000 |
Need for Speed: Underground (series) | |
Need for Speed: Most Wanted (series) | |
Need for Speed: Carbon | 2006 |
Need for Speed: ProStreet | 2007 |
Need for Speed: Undercover | 2008 |
Need for Speed: Shift (series) | |
Need for Speed: World | 2010 |
Need for Speed: The Run | 2011 |
Need for Speed Rivals | 2013 |
Need for Speed (2016) | 2016 |
Need for Speed Payback | 2017 |
Need for Speed: Edge | 2017 |
Need for Speed Heat | 2019 |
Need for Speed Unbound | 2022 |
Key points
- Frame rate is capped at 30 FPS.[1] See High frame rate for a workaround.
- By default the game can not be paused, even in the single-player mode.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.com | Also Complete Edition | |||
Origin | Included with EA Play. Also Complete Edition |
|||
Steam | Complete Edition. Included with EA Play (Steam). |
Version differences
- Limited Edition includes the Ultimate Cop Pack.
- Origin Digital Deluxe Edition includes the "Digital Revolution" BMW M3 GTS livery, and 100,000 Speed Points for racer faction.
- Complete Edition comes with six content packs: Simply Jaguar Complete Pack, Ferrari Edizioni Speciali Complete Pack, Concept Lamborghini Complete Pack, The Koenigsegg One:1, Complete Movie Pack, and Loaded Garage Pack. Does not include the Timesavers Pack.
DLC and expansion packs
Name | Notes | |
---|---|---|
Complete Movie Pack | Included with EA Play. | |
Concept Lamborghini Complete Pack | Included with EA Play. | |
Concept Lamborghini Cops | Included with EA Play. | |
Concept Lamborghini Racers | Included with EA Play. | |
Ferrari Edizioni Speciali Complete Pack | Included with EA Play. | |
Ferrari Edizioni Speciali Cops | Included with EA Play. | |
Ferrari Edizioni Speciali Racers | Included with EA Play. | |
Koenigsegg One:1 | Free, the car will be available after finishing the story. | |
Loaded Garage Pack | Included with EA Play. | |
Movie Pack - Cops | Included with EA Play. | |
Movie Pack - Racers | Included with EA Play. | |
Simply Jaguar Complete Pack | Included with EA Play. | |
Simply Jaguar Cops | Included with EA Play. | |
Simply Jaguar Racers | Included with EA Play. | |
Timesaver Pack | Fully upgrade cars (racers only) and Pursuit Techs (both factions). | |
Ultimate Cop Pack | Pre-order bonus, made part of the Loaded Garage Pack | |
Ultimate Racer Pack | Pre-order bonus, made part of the Loaded Garage Pack |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Ghost Games\Need for Speed(TM) Rivals\settings\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1262600/pfx/[Note 1] |
- Configuration files are encrypted.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Ghost Games\Need for Speed(TM) Rivals\settings\<user-id>.sav |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1262600/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Origin | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Essential improvements
Skip intro videos
- Browse to game install location "Need for Speed Rivals\Data\Win32", delete/rename videos.toc and videos.sb.
- This breaks the games tutorial, as videos are required to start initial missions.
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Use Flawless Widescreen to fix Vert- cameras. | ||
Ultra-widescreen | Use Flawless Widescreen to fix Vert- cameras. | ||
4K Ultra HD | |||
Field of view (FOV) | Use NFS Rivals Cinematic Tools or Flawless Widescreen. | ||
Windowed | |||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Always enabled. Aliasing can be reduced by increasing the render resolution. |
||
Vertical sync (Vsync) | It is highly recommended to disable Vsync (in Nvidia Control panel) to get rid of stuttering and input lag caused by Vsync. | ||
60 FPS and 120+ FPS | Frame rate is capped at 30 FPS.[1] See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Borderless fullscreen windowed
Add launch option[citation needed] |
---|
Notes
|
High frame rate
Add launch option[2] |
---|
Add the Notes
These issues exist even by moving the cap from 30 to 60 FPS and will only get worse the higher the frame rate cap is set. |
Increase render resolution
Add launch option[3] |
---|
Add the Notes
|
Input settings
Haptic feedback
Disable controller vibration[5] |
---|
|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Brazilian Portuguese | ||||
Polish | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 6 |
Issues fixed
Disappearing DLC cars
On rare occasions, the DLC cars may not appear in the menu. There is no known permanent fix for that issue, only a workaround exists.
Workaround[citation needed] |
---|
Try one of the following methods:
|
Ingame objects stuck
Occasionally during game, all objects may stuck. Timer is still working, wheels are spinning, but game stops for a few seconds.
Workaround[6] |
---|
Make sure you are not using Reloaded binary with SweetFX, or your hardware has at least 4GB of RAM. x64 binary may be more stable than x86. |
FPS drops on average machines with high details
Game slows down, works in slow motion, or stutters, drops FPS heavily in some moments.
Notes [6]
- Original, recent version of binaries from Origin performs much slower than other ones with latest patch v1.3 (v1.4.0.0). It points to a problems with Origin DRM's implementation.
FPS drops on low-end machines
Especially on dual core processors, game is unplayable in some extend due to substantial performance problems.
Add launch option[7] |
---|
Add the Notes
|
Disable V-Sync[8] |
---|
Use D3DOverrider software to force game to disable V-Sync. It is also recommended to turn on triple buffering in Graphic Card Control Panel. After complying to these steps, it is pointed on FPS boost, and change in the graphic output. |
Pick "Prefer max performance" in Power management mode in Nvidia Control Panel[4] |
---|
Pausing the game
Workaround[citation needed] |
---|
Use Universal pause button:
Notes
|
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D Officially supported game, see official vorpx game list. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista SP2, 7, 8, 8.1 | |
Processor (CPU) | AMD Athlon X2 2.8 GHz Intel Core 2 Duo 2.4 GHz |
AMD Six-Core CPU Intel Quad-Core CPU |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | ATI Radeon HD 3870 Nvidia GeForce 8800 GT Intel HD 4000 512 MB of VRAM DirectX 11 compatible | AMD Radeon HD 7870 Nvidia GeForce GTX 660 3 GB of VRAM |
Sound (audio device) | DirectX compatible | DirectX 11 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1262600) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Report: Need For Speed: Rivals Is Locked At 30FPS On The PC | DSOGaming | The Dark Side Of Gaming
- ↑ http://forums.guru3d.com/showpost.php?p=4709493&postcount=249
- ↑ Re: Anti Aliasing for PC Version! - Answer HQ
- ↑ 4.0 4.1 Topic:Uxy89syah0bx14kp
- ↑ Verified by User:Keith on 2017-09-15
- ↑ 6.0 6.1 Need For Speed Rivals performance/FPS fix [& object stuck]
- ↑ Need For Speed Rivals: PC Lag problem! HELP
- ↑ Re: Need For Speed: Rivals Troubleshooting Guide: Fix Crashing, Lagging, Crash, CTD, Poor FPS, Black Screen, Sound and Game Errors