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Talk:Need for Speed Rivals

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Possible fix for low-detailed background textures

1
154.3.251.126 (talkcontribs)

This post here https://steamcommunity.com/app/1262600/discussions/0/2967272951911335147/#c2967272951913902185 mentions disabling Overwatch lets background textures load normally. I tried disabling it and the background quality did get better, along with some ground textures a bit away from my car. However putting it back on didn't make the textures worse again, even with restarting. Is anyone else able to confirm this? I'd add it for "issues fixed" but it's hard to prove if it's just that setting that does it or if it's changing lobby settings as well.

For the record, mine is set to Friends lobby with Overwatch off and the background textures are loading fine now for me.

render increase is a waste, better use DSR

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2607:FB90:181A:96FB:55D8:B769:30A4:EFEE (talkcontribs)

even on high end cards, nv's dsr runs and looks much better than using render scale. on cards like 1060 and faster, enable prefer max perf, or cards regularly downclock and produce studder.

Deton24 (talkcontribs)

I couldn't choose VSR resolution on AMD card.

I've added your info.

PCGWian (talkcontribs)

"Occasionally during game, all objects may stuck. Timer is still working, wheels are spinning, but game stops for a few seconds"

All Frostbite games do this (in different doses ofc).

Deton24 (talkcontribs)

I never met with this before. Only in Rivals, and in this case problem exists on Reload binary with SweetFX injector used. Original is fine, but runs slower, 3DM runs faster than origina, and is deprived of this problem.

Mirh (talkcontribs)

Other parameters to try to override 30fps cap are mentioned here

Here's instead some info about archives decryption

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