Difference between revisions of "VRChat"
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Cptcookies12 (talk | contribs) (→Video: HDR support is false; HDR shaders/rendering in-game is different from HDR display support.) |
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{{Availability/row| Oculus | 997678176960598 | Oculus, account | Can log in via an Oculus/Meta account or a VRChat account. | | Windows }} | {{Availability/row| Oculus | 997678176960598 | Oculus, account | Can log in via an Oculus/Meta account or a VRChat account. | | Windows }} | ||
{{Availability/row| Viveport | 469fbcbb-bfde-40b5-a7d4-381249d387cd | account | Can log in via a Viveport account or a VRChat account | | Windows }} | {{Availability/row| Viveport | 469fbcbb-bfde-40b5-a7d4-381249d387cd | account | Can log in via a Viveport account or a VRChat account | | Windows }} | ||
+ | }} | ||
+ | |||
+ | ==Monetization== | ||
+ | {{Monetization | ||
+ | |ad-supported = | ||
+ | |cross-game bonus = | ||
+ | |dlc = | ||
+ | |expansion pack = | ||
+ | |freeware = | ||
+ | |free-to-play = | ||
+ | |one-time game purchase = The game requires an upfront purchase to access. | ||
+ | |sponsored = | ||
+ | |subscription = | ||
+ | |subscription gaming service = | ||
+ | }} | ||
+ | |||
+ | ===Microtransactions=== | ||
+ | {{Microtransactions | ||
+ | |boost = | ||
+ | |cosmetic = | ||
+ | |currency = | ||
+ | |finite spend = | ||
+ | |infinite spend = | ||
+ | |free-to-grind = | ||
+ | |loot box = | ||
+ | |none = Game does not contain any microtransactions. | ||
+ | |player trading = | ||
+ | |time-limited = | ||
+ | |unlock = | ||
}} | }} | ||
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= Launches in a window in Desktop | + | |widescreen resolution notes= Launches in a window in <b>Desktop (Non-VR) Mode</b> at desktop resolution by default. configurable with the [[Glossary:Command line arguments|command line argument]] {{code|-screen-width X -screen-height Y}} |
|multimonitor = hackable | |multimonitor = hackable | ||
|multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. | |multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. | ||
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|ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. | ||
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = Launches in a window in Desktop | + | |4k ultra hd notes = Launches in a window in <b>Desktop (Non-VR) Mode</b> at desktop resolution by default. |
|fov = false | |fov = false | ||
− | |fov notes = | + | |fov notes = The main camera in <b>Desktop (Non-VR) Mode</b> is locked to 65°. In <b>VR Mode</b>, it's locked to your HMD's FOV. |
|windowed = true | |windowed = true | ||
− | |windowed notes = Default for Desktop | + | |windowed notes = Default for <b>Desktop (Non-VR) Mode</b>. Hotkey {{Key| Alt | Enter}}. |
|borderless windowed = true | |borderless windowed = true | ||
|borderless windowed notes = Configurable with [[Glossary:Command line arguments|command line argument]] {{code|-window-mode borderless}} | |borderless windowed notes = Configurable with [[Glossary:Command line arguments|command line argument]] {{code|-window-mode borderless}} | ||
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|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = Can be set in-game to 2X, 4X, 8X, or None. Mapmakers can define MSAA/ | + | |antialiasing notes = Can be set in-game to 2X, 4X, 8X, or None. Mapmakers can define MSAA/post-processing levels. |
|upscaling = false | |upscaling = false | ||
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = Forced on. Syncs to monitor or headset refresh rate by default. | + | |vsync notes = Forced on. Syncs to the monitor or headset refresh rate by default. |
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = The frame rate is capped at the headset's or monitor's refresh rate by default. frame limits are configurable with the [[Glossary:Command line arguments|command line argument]] <code>--fps=#</code> |
|120 fps = true | |120 fps = true | ||
|144 fps = true | |144 fps = true | ||
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|ray tracing notes = | |ray tracing notes = | ||
|color blind = true | |color blind = true | ||
− | |color blind notes = Protanopia, Deuteranopia, and Tritanopia filters available through the settings menu | + | |color blind notes = Protanopia, Deuteranopia, and Tritanopia filters are available through the settings menu. |
}} | }} | ||
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{{Input | {{Input | ||
|key remap = false | |key remap = false | ||
− | |key remap notes = Remapping is currently only available for controllers | + | |key remap notes = Remapping is currently only available for controllers. |
|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = | |acceleration option notes = | ||
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|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = Supported in Desktop | + | |controller support notes = Supported in <b>Desktop (Non-VR) Mode</b> |
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
|controller remap = limited | |controller remap = limited | ||
− | |controller remap notes = VR | + | |controller remap notes = VR controllers can be partially remapped in-game and fully in SteamVR. Gamepads can be remapped through Steam Input. |
|controller sensitivity = false | |controller sensitivity = false | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
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|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = limited | |dualshock 4 = limited | ||
− | |dualshock 4 notes = Usable through Steam | + | |dualshock 4 notes = Usable through Steam Input |
|dualshock prompts = unknown | |dualshock prompts = unknown | ||
|dualshock prompts notes = | |dualshock prompts notes = | ||
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|other controllers notes = | |other controllers notes = | ||
|other button prompts = true | |other button prompts = true | ||
− | |other button prompts notes= Falls back to generic button prompts when not using XBox/DS4 (e.g. Steam Deck) | + | |other button prompts notes= Falls back to generic button prompts when not using XBox/DS4 (e.g., Steam Deck). |
|controller hotplug = unknown | |controller hotplug = unknown | ||
|controller hotplug notes = | |controller hotplug notes = | ||
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|eax support notes = | |eax support notes = | ||
|royalty free audio = false | |royalty free audio = false | ||
− | |royalty free audio notes = Content is user-generated | + | |royalty free audio notes = Content is user-generated; there is no guarantee that music played in worlds or by players will be royalty-free. |
}} | }} | ||
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|online play players = 80 | |online play players = 80 | ||
|online play modes = | |online play modes = | ||
− | |online play notes = Uses instances of worlds to connect users. | + | |online play notes = Uses instances of worlds to connect users. The maximum number of players in an instance is up to 2x the player capacity determined by the world's author. |
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
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|windows mixed reality notes = No analog stick support. | |windows mixed reality notes = No analog stick support. | ||
|keyboard-mouse = limited | |keyboard-mouse = limited | ||
− | |keyboard-mouse notes = Input is limited to WASD while in VR | + | |keyboard-mouse notes = Input is limited to WASD while in VR. |
|3rd space gaming vest = | |3rd space gaming vest = | ||
|3rd space gaming vest notes = | |3rd space gaming vest notes = | ||
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|tobii eye tracking notes = | |tobii eye tracking notes = | ||
|play area seated = true | |play area seated = true | ||
− | |play area seated notes = Has a toggle to adjust your model's height if sitting in menu. | + | |play area seated notes = Has a toggle to adjust your model's height if sitting in the menu. |
|play area standing = true | |play area standing = true | ||
− | |play area standing notes = Has a toggle to adjust your model's height if standing in menu. | + | |play area standing notes = Has a toggle to adjust your model's height if standing in the menu. |
|play area room-scale = true | |play area room-scale = true | ||
|play area room-scale notes = | |play area room-scale notes = | ||
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{{API | {{API | ||
|direct3d versions = 10, 11 | |direct3d versions = 10, 11 | ||
− | |direct3d notes = DirectX 12 can be forced using the <code>-force-d3d12</code> [[Glossary:Command line arguments|command line argument]], but only works when not playing in VR.<ref>{{Refcheck|user=KingKrouch|date=2020-08-04|comment=Tested using launch parameters on Steam, and checking the used API with RivaTuner. Attempted to test in VR, with the game not using VR mode as a result.}}</ref> | + | |direct3d notes = DirectX 12 can be forced using the <code>-force-d3d12</code> [[Glossary:Command line arguments|command line argument]], but it only works when not playing in VR.<ref>{{Refcheck|user=KingKrouch|date=2020-08-04|comment=Tested using launch parameters on Steam, and checking the used API with RivaTuner. Attempted to test in VR, with the game not using VR mode as a result.}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
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|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
− | |shader model versions = 4,5 | + | |shader model versions = 4, 5 |
|shader model notes = | |shader model notes = | ||
|windows 32-bit exe = false | |windows 32-bit exe = false | ||
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|cutscenes = | |cutscenes = | ||
|cutscenes notes = | |cutscenes notes = | ||
− | |multiplayer = Epic Online Services | + | |multiplayer = Epic Online Services |
|multiplayer notes= | |multiplayer notes= | ||
|anticheat = Easy Anti-Cheat | |anticheat = Easy Anti-Cheat |
Revision as of 19:20, 7 November 2023
Developers | |
---|---|
VRChat | |
Engines | |
Unity 2019[Note 1] | |
Release dates | |
Windows | February 1, 2017 |
Windows | Early access |
Taxonomy | |
Monetization | Free-to-play |
Microtransactions | Cosmetic |
Modes | Multiplayer |
Pacing | Persistent, Relaxed |
Perspectives | First-person |
Controls | Direct control |
Genres | Simulation, MMO |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | Can log in via a Steam account or a VRChat account. | |||
Oculus Store | Can log in via an Oculus/Meta account or a VRChat account. | |||
Viveport | Can log in via a Viveport account or a VRChat account |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | Game does not contain any microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\VRChat\VRChat %USERPROFILE%\AppData\LocalLow\VRChat\VRChat\config.json |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/438100/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\VRChat\VRChat\LocalAvatarData\ %USERPROFILE%\AppData\LocalLow\VRChat\VRChat\LocalPlayerModerations\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/438100/pfx/[Note 2] |
- See VRChat's documentation page for more information about the game's local storage.
In-game camera photos location
System | Location |
---|---|
Windows | %USERPROFILE%\Pictures\VRChat\ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Game uses proprietary account management; all data is saved to a VRChat account. |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Launches in a window in Desktop (Non-VR) Mode at desktop resolution by default. configurable with the command line argument -screen-width X -screen-height Y |
||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | Launches in a window in Desktop (Non-VR) Mode at desktop resolution by default. | ||
Field of view (FOV) | The main camera in Desktop (Non-VR) Mode is locked to 65°. In VR Mode, it's locked to your HMD's FOV. | ||
Windowed | Default for Desktop (Non-VR) Mode. Hotkey Alt+↵ Enter. | ||
Borderless fullscreen windowed | Configurable with command line argument -window-mode borderless |
||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Can be set in-game to 2X, 4X, 8X, or None. Mapmakers can define MSAA/post-processing levels. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Forced on. Syncs to the monitor or headset refresh rate by default. | ||
60 FPS and 120+ FPS | The frame rate is capped at the headset's or monitor's refresh rate by default. frame limits are configurable with the command line argument --fps=# |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) | |||
Color blind mode | Protanopia, Deuteranopia, and Tritanopia filters are available through the settings menu. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Remapping is currently only available for controllers. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Supported in Desktop (Non-VR) Mode | |
Full controller support | ||
Controller remapping | VR controllers can be partially remapped in-game and fully in SteamVR. Gamepads can be remapped through Steam Input. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Usable through Steam Input | |
---|---|---|
PlayStation button prompts | ||
Light bar support | Potentially hackable using VRChat's OSC integration | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Tracked motion controllers | Officially supports Vive controllers, Oculus Touch, and Valve Index controllers. | |
---|---|---|
Button/gesture prompts |
Generic/other controllers | ||
---|---|---|
Button prompts | Wrong | Falls back to generic button prompts when not using XBox/DS4 (e.g., Steam Deck). |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Only available for VR controllers | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | UI Audio, World Audio, Player Voices, Avatar Audio | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | Content is user-generated; there is no guarantee that music played in worlds or by players will be royalty-free. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 80 | Uses instances of worlds to connect users. The maximum number of players in an instance is up to 2x the player capacity determined by the world's author. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Uses instances of worlds to connect users. | |
Peer-to-peer | ||
Dedicated | All instances are hosted on VRChat's own dedicated servers. | |
Self-hosting | Although individual instances of worlds for private play can be created, they are hosted on VRChat's servers. | |
Direct IP |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | No analog stick support. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | Officially supports Vive controllers, Oculus Touch, and Valve Index controllers. See Input for details. |
||
Traditional controller | See Input for details. | ||
Keyboard/Mouse | Input is limited to WASD while in VR. |
Play area | |||
---|---|---|---|
Seated | Has a toggle to adjust your model's height if sitting in the menu. | ||
Standing | Has a toggle to adjust your model's height if standing in the menu. | ||
Room-scale |
Other information
Command Line Arguments
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 10, 11 | DirectX 12 can be forced using the -force-d3d12 command line argument, but it only works when not playing in VR.[2] |
Shader Model support | 4, 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Multiplayer | Epic Online Services | |
Anti-cheat | Easy Anti-Cheat | [3] |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 (not officially supported), 8.1, 10 | 10 |
Processor (CPU) | Intel Core i5-4590 AMD FX 8350 equivalent or greater | |
System memory (RAM) | 4 GB | 32 GB |
Hard disk drive (HDD) | 1 GB | >10 GB |
Video card (GPU) | Nvidia GeForce GTX 970 AMD Radeon R9 290 equivalent or greater DirectX 11 compatible |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2019.4.40f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (438100) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Jams3223 on 2023-08-04
- ↑ Verified by User:KingKrouch on 2020-08-04
- Tested using launch parameters on Steam, and checking the used API with RivaTuner. Attempted to test in VR, with the game not using VR mode as a result.
- ↑ Easy Anti-Cheat - last accessed on 17 May 2023