Warnings
- The Mac OS X version of this game does not work on Mac OS X Lion (version 10.7) or later due to the removal of support for PowerPC apps.
General information
- Official Forums
- Splinter Cell Wiki
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
- SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
- GOG.com and Uplay releases have broken support for EAX Advanced HD, falling back to EAX 2.0.
Demo
- A demo is available here. It includes parts from Police Station and Kalinatek missions.
Essential improvements
Patches
- The latest patch is 1.3. Digital distribution versions are already patched.
HD Textures from the PS3 version
Instructions[5]
|
- Download the archive from here.
- Extract the archive and copy the
Textures folder to the game installation folder and overwrite the existing files.
Notes
- HD textures are mostly faithful to the original textures, except in the Abattoir level which looks much cleaner. Ads have been removed.
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Note: PS3 HD textures messing up the shadows in some places
ORIGINAL textures
https://www.vogons.org/download/file.php?id=98871&mode=view
PS3 textures
https://www.vogons.org/download/file.php?id=98870&mode=view
CIA AND Def Ministry shiny texture glitch FIXED BY daniel_u
Download link
https://www.vogons.org/download/file.php?id=101167
https://www.vogons.org/download/file.php?id=101166
The main Source
https://www.vogons.org/viewtopic.php?f=59&t=51724&start=160
DLC missions
Instructions[citation needed]
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- Download the archive from here.
- Extract the archive and copy the folders to the game installation folder.
Notes
- The GOG.com and Uplay versions already come with the extra missions pre-installed.
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Skip intro videos
Instructions[6]
|
- Go to
<path-to-game>\Videos .
- Delete or rename
Logos.bik and videointro.bik .
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Game data
Configuration file(s) location
Save game data location
Video
Use ThirteenAG's Widescreen Fix[5]
|
- Download the archive from here.
- Extract the archive and copy the
system folder to the game installation folder.
Notes
- FOV is automatically adjusted to resolution.
- Removes HUD stretching and moves HUD elements to the edge of the screen.
- Cutscenes are no longer fullscreen; instead, they are played in an unscaled 640 x 480 resolution.
- When launching the game a window may appear asking to download the latest version and dgVoodoo 2 which is required to fix some rendering issues.
|
- Use either this or ThirteenAG's Widescreen Fix or the FOV will be too wide.
Edit SplinterCellUser.ini[7]
|
- Go to the configuration file(s) location.
- Open
SplinterCellUser.ini .
- Find a section
[Engine.PlayerController] .
- There you'll find the two lines:
DesiredFOV=75.0
DefaultFOV=75.0
Notes
- For Hor+ gameplay, a new profile must be created after this solution was applied. Otherwise, previously made profiles will still use the old FOV setting.
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Override AA settings[citation needed]
|
- Download and run Nvidia Profile Inspector.
- Search and open the game profile.
- Locate the Antialiasing section.
- Set Behavior Flags to None.
- Set Mode to Override.
- Set Setting to desired AA (e.g. Multisampling).
- Apply changes.
Notes
- This works for both Nvidia and AMD GPUs.
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Force MSAA using dgVoodoo 2[5]
|
- Read the instructions below to properly setup dgVoodoo 2 for this game.
- Open
dgVoodooCpl.exe and click on the DirectX tab.
- Set
Antialiasing(MSAA) to 2x, 4x or 8x.
Notes
- When using ThirteenAG's Widescreen Fix the included
<path-to-game>\system\dgVoodoo.conf file overrides the global dgVoodoo settings. Delete/rename that file for the global settings to be applied, or edit that file directly in dgVoodooCpl.exe .
- Water will be rendered incorrectly in few places (sea in the Oil Refinery level and water in two gardens in the last two levels of the main campaign).[8]
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Force SMAA using ReShade[5]
|
- Read the instructions below to properly setup dgVoodoo 2 for this game.
- Download the latest version of ReShade and run the Reshade Setup program.
- Click Select game, then select
SplinterCell.exe found in <path-to-game>\system\ .
- Select Direct3D 10+ as the rendering API.
- Allow to download shaders/effects and choose either all of them or just SMAA.
- Run the game, press ⇧ Shift+F2 to enter the configuration menu and follow the tutorial to create new profile and activate SMAA.
- In the Settings tab, under Usage Mode select Performance Mode.
- Click X in top right to exit the configuration menu.
Notes
- If downloading shader archive fails, download the archive manually and extract it to
<path-to-game>\system\ . Then in game in ReShade settings add \reshade-shaders-master\Shaders to end of the Effect Search Paths and \reshade-shaders-master\Textures to the end of Texture Search Paths field. Restart the game and continue from Step 6.
- No water rendering issues.
|
Edit SplinterCell.ini[5]
|
- Go to the configuration file(s) location.
- Open
SplinterCell.ini .
- Find a section
[D3DDrv.D3DRenderDevice] .
- At the bottom of the section, after
FullScreenVideo=True , add a line:
- Save the file.
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Input
In-game general control settings.
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Ambient, voice, music and SFX. |
Surround sound |
|
|
Subtitles |
|
Only in-game subtitles, not available in cutscenes. |
Closed captions |
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Mute on focus lost |
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EAX support |
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EAX 3.0[9]
- Supports EAX Unified[10]
- GOG.com and Uplay releases have broken support for EAX Advanced HD, falling back to EAX 2.0.[citation needed]
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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|
|
|
French |
|
|
|
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German |
|
|
|
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Hungarian |
|
|
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Fan translation. |
Italian |
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|
|
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Polish |
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|
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Local retail only, A wip patch for the digital release here. |
Russian |
|
|
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Retail only. Patch for digital release here. |
Spanish |
|
|
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Retail version, download. |
Issues unresolved
Sounds stop playing
- Sometimes when quicksaving or entering the menu (OPSAT) some looped sounds, like clock ticking or water running, can stop playing.
Instructions[5]
|
- Quick save and quick load the game to reset the sounds.
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Vselka Infiltration - Stuck in control room
- In Vselka Infiltration mission after using the laptop in the control room the player can't get out, because the closed doors never open, since enemies that should open them can get stuck in the stairway.
Instructions[11]
|
- Use F2 to open the console.
- Type
ghost and press ↵ Enter to activate the no clipping mode.
- Go through the closed doors.
- Type
walk and press ↵ Enter to deactivate the no clipping mode.
|
Issues fixed
Broken shadows
- Due to relying on now-obsolete functionality in Nvidia GPUs, the default "buffer" shadows are broken on modern hardware. This impacts gameplay as many light sources such as searchlights become invisible but can still trigger alarms.
Force projector shadows
- The game, when tweaked, supports projection shadows, which work on modern hardware.
Edit SplinterCell.ini[12]
|
- Go to the configuration file(s) location.
- Open
SplinterCell.ini .
- Find
[D3DDrv.D3DRenderDevice] section.
- Uncomment
;ForceShadowMode=0 line (remove the semicolon).
|
Use dgVoodoo2 with default buffer shadows
Use dgVoodoo2[12]
|
- Download dgVoodoo2 from the official website.
- Extract the contents to the folder of your choice.
- Open
dgVoodooCpl.exe and click the DirectX tab.
- Under
Videocard select GeForce 4 Ti 4800 from the drop-down menu.
- Select
256 MB from the VRAM drop-down menu.
- Click
Apply and OK at the bottom of the dgVoodoo 2 application window.
- Copy
D3D8.dll file from dgVoodoo2\MS\ folder to <path-to-game>\system folder.
Notes
- Requires dgVoodoo2 2.53 or later (included in the newest version of ThirteenAG's Widescreen Fix).
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Stuttering during gameplay
Set splintercell.exe affinity to 1 CPU core[citation needed]
|
Game not detecting EAX support
Edit SplinterCellUser.ini
|
- Go to the configuration file(s) location.
- Open
SplinterCellUser.ini
- Find
[Engine.EPCGameOptions] section.
- Change the following lines:
EAX=false
EAX_Capable=false
Sound3DAcc=false
- To:
EAX=true
EAX_Capable=true
Sound3DAcc=true
- Save file.
Notes
- GOG.com and Uplay releases have broken support for EAX Advanced HD, falling back to EAX 2.0.
- EAX will automatically be disabled if the audio settings menu is opened. The process has to be repeated then.
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VR support
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
8 |
|
Shader Model support |
1.4 |
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Executable | PPC |
32-bit |
64-bit |
Notes |
Windows | |
|
|
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macOS (OS X) | | |
|
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Middleware
|
Middleware |
Notes |
Audio |
Dolby Digital, DirectSound |
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Cutscenes |
Bink Video |
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Cutscenes from PlayStation 2 version
Instructions[citation needed]
|
- Download the archive from here.
- Extract the archive and copy the
Videos folder to the game installation folder and overwrite the existing files.
Notes
- PlayStation 2 cutscenes are pre-rendered and story is slightly altered in that version.
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
98SE |
ME, 2000, XP |
Processor (CPU) |
Intel Pentium III 800 MHz AMD Athlon 800 MHz |
Intel Pentium III 1.0 GHz AMD Athlon 1.0 GHz |
System memory (RAM) |
256 MB | |
Hard disk drive (HDD) |
1.5 GB |
2.1 GB |
Video card (GPU) |
32 MB of VRAM DirectX 8.1 compatible
| 64 MB of VRAM |
- Supported ATI chipsets: Radeon 7500, 8500, 9000, 9500, 9700.
- Supported Nvidia chipsets: GeForce 256, GeForce2 Ti/Ultra/Pro/GTS/MX400/MX, GeForce3 series, GeForce4 series.
- The Matrox Parhelia is also supported.
macOS (OS X) |
|
Minimum |
Operating system (OS) |
10.2.8 |
Processor (CPU) |
PowerPC 74xx PowerPC G4 |
System memory (RAM) |
256 MB |
Hard disk drive (HDD) |
|
Other |
2x DVD-ROM drive |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[3] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[4]
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
, %PROGRAMDATA%
, or %WINDIR%
might be redirected to %LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
- ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
References