- Change the values of SplinterCell.ini to be like that:
[URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.scl
LocalMap=menu\menu.scl
MapExt=scl
EXEName=SplinterCell.exe
SaveExt=sav
Port=7777
Class=EchelonCharacter.ESam
[FirstRun]
FirstRun=829
[Init]
LogFlags=LNONE
;LogFlags=LPLAYERCONTROLLER | LLEVEL2
UseDIMouse=False
[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
GameRenderDevice=D3DDrv.D3DRenderDevice
AudioDevice=DareAudio.DareAudioSubsystem
Console=Engine.Console
DefaultPlayerMenu=None
EchelonPCConsole=EchelonMenus.EPCConsole
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
WindowedRenderDevice=D3DDrv.D3DRenderDevice
DefaultGame=Echelon.EchelonGameInfo
DefaultServerGame=Engine.GameInfo
ViewportManager=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Echelon.ECanvas
Editor3DRenderDevice=D3DDrv.D3DRenderDevice
[Core.System]
PurgeCacheDays=30
SavePath=..\Save
CachePath=..\Cache
CacheExt=.uxx
Paths=..\System\*.u
Paths=..\Maps\*.scl
Paths=..\Maps\prog\*.scl
Paths=..\Textures\*.utx
Paths=..\Textures\prog\*.utx
Paths=..\Sounds\*.uax
Paths=..\Sounds\prog\*.uax
Paths=..\Music\*.umx
Paths=..\StaticMeshes\*.usx
Paths=..\StaticMeshes\prog\*.usx
Paths=..\Animations\*.ukx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
[Engine.GameEngine]
CacheSizeMegs=4
UseSound=true
[WinDrv.WindowsClient]
TextureDetail=High
SkinDetail=High
Brightness=0.500000
Contrast=0.500000
Gamma=1.000000
MipFactor=1.000000
UseJoystick=True
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1.000000
ScaleRUV=1.000000
MinDesiredFrameRate=10.000000
Decals=True
NoDynamicLights=False
SkinDetail=High
TextureDetail=High
NoFractalAnim=False
Decals=True
[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
HighDetailActors=True
UsePrecaching=True
UseMipmapping=True
UseTrilinear=True
UseMultitexture=True
UsePageFlipping=True
UseFullscreen=False
UseGammaCorrection=True
DetailTextures=True
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=True
HardwareSkinning=False
AdapterNumber=-1
ReduceMouseLag=False
UseTripleBuffering=True
; ForceShadowMode flag : 0==projector, 1==buffer, unspecified==auto-detect
ForceShadowMode=1
EmulateGF2Mode=0
FullScreenVideo=True
UseVsync=True
[Editor.EditorEngine]
UseSound=true
CacheSizeMegs=6
GridEnabled=True
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FovAngleDegrees=90.000000
GodMode=True
AutoSave=True
AutoSaveTimeMinutes=5
AutoSaveIndex=4
UseAxisIndicator=True
MatineeCurveDetail=0.100000
UseSizingBox=True
UseTagDisplay=True
AlwaysShowTerrain=False
UseActorRotationGizmo=False
AudioDevice=None
Console=Class'Engine.Console'
DefaultMenu=None
DefaultPlayerMenu=None
NetworkDevice=None
Language=None
C_WorldBox=(B=107,G=0,R=0,A=255)
C_GroundPlane=(B=63,G=0,R=0,A=255)
C_GroundHighlight=(B=127,G=0,R=0,A=255)
C_BrushWire=(B=63,G=63,R=255,A=255)
C_Pivot=(B=0,G=255,R=0,A=255)
C_Select=(B=127,G=0,R=0,A=255)
C_Current=(B=0,G=0,R=0,A=255)
C_AddWire=(B=255,G=127,R=127,A=255)
C_SubtractWire=(B=63,G=192,R=255,A=255)
C_GreyWire=(B=163,G=163,R=163,A=255)
C_BrushVertex=(B=0,G=0,R=0,A=255)
C_BrushSnap=(B=0,G=0,R=0,A=255)
C_Invalid=(B=163,G=163,R=163,A=255)
C_ActorWire=(B=0,G=63,R=127,A=255)
C_ActorHiWire=(B=0,G=127,R=255,A=255)
C_Black=(B=0,G=0,R=0,A=255)
C_White=(B=255,G=255,R=255,A=255)
C_Mask=(B=0,G=0,R=0,A=255)
C_SemiSolidWire=(B=0,G=255,R=127,A=255)
C_NonSolidWire=(B=32,G=192,R=63,A=255)
C_WireBackground=(B=0,G=0,R=0,A=255)
C_WireGridAxis=(B=119,G=119,R=119,A=255)
C_ActorArrow=(B=0,G=0,R=163,A=255)
C_ScaleBox=(B=11,G=67,R=151,A=255)
C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
C_ZoneWire=(B=0,G=0,R=0,A=255)
C_Mover=(B=128,G=0,R=128,A=255)
C_OrthoBackground=(B=163,G=163,R=163,A=255)
C_StaticMesh=(B=127,G=127,R=0,A=255)
C_ConstraintLine=(B=0,G=255,R=0,A=255)
C_AnimMesh=(B=28,G=221,R=221,A=255)
ShowNavMarkers=True
C_Volume=(B=225,G=196,R=255,A=255)
C_BlockingVolume=(B=150,G=70,R=150,A=255)
EditPackages=Core
EditPackages=Engine
EditPackages=Editor
EditPackages=EchelonEffect
EditPackages=Echelon
EditPackages=EchelonGameObject
EditPackages=EchelonIngredient
EditPackages=EchelonCharacter
EditPackages=EchelonHUD
EditPackages=EchelonPattern
EditPackages=UWindow
EditPackages=UDebugMenu
EditPackages=EchelonMenus
[UMenu.UnrealConsole]
RootWindow=UMenu.UMenuRootWindow
UWindowKey=IK_Esc
ShowDesktop=True
[UMenu.UMenuMenuBar]
ShowHelp=True
GameUMenuDefault=UTMenu.UTGameMenu
MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu
OptionsUMenuDefault=UTMenu.UTOptionsMenu
[Engine.GameInfo]
VisFullyThreshold=120.000000
VisMostlyThreshold=78.000000
VisPartiallyThreshold=42.000000
VisBarelyThreshold=15.000000
VisSpeedGain=10.000000
VisCrouchMul=0.90000
VisBackToWallMul=0.90000
UseRumble=False
[Engine.Console]
ConsoleKey=113
[WindowPositions]
Material Properties=(X=-341,Y=-139,XL=692,YL=606)
VFToolbar=(X=3,Y=3,XL=418,YL=24)
PictureButton=(X=692,Y=8,XL=22,YL=20)
Surface Properties=(X=-5,Y=-43,XL=437,YL=267)
WPropertyPage=(X=0,Y=0,XL=336,YL=348)
Terrain Editing=(X=-5,Y=-43,XL=577,YL=426)
SubTools=(X=15,Y=200,XL=542,YL=211)
Matinee=(X=-5,Y=-43,XL=394,YL=426)
Build Options=(X=-5,Y=-43,XL=368,YL=412)
BottomBar=(X=0,Y=0,XL=1212,YL=36)
BottomBarStandard=(X=74,Y=963,XL=719,YL=35)
TopBar=(X=0,Y=0,XL=1280,YL=32)
ThinScrollBar=(X=64,Y=0,XL=4,YL=924)
EditorToolbar=(X=0,Y=0,XL=68,YL=924)
Sound Browser=(X=4,Y=32,XL=843,YL=608)
Music Browser=(X=4,Y=32,XL=843,YL=608)
Group Browser=(X=4,Y=32,XL=843,YL=608)
New Material=(X=-296,Y=-92,XL=594,YL=449)
Master Browser=(X=-5,Y=-43,XL=861,YL=692)
Texture Browser=(X=9,Y=75,XL=843,YL=608)
Static Mesh Browser=(X=9,Y=75,XL=843,YL=608)
Actor Browser=(X=9,Y=75,XL=843,YL=608)
Prefab Browser=(X=9,Y=75,XL=843,YL=608)
InAnimWindowProperties=(X=632,Y=100,XL=204,YL=520)
Animation Browser=(X=9,Y=75,XL=843,YL=608)
Mesh Browser=(X=9,Y=75,XL=843,YL=608)
Load Errors=(X=389,Y=275,XL=491,YL=358)
Check Map=(X=389,Y=280,XL=491,YL=348)
Scale Lights=(X=489,Y=403,XL=291,YL=102)
Progress=(X=454,Y=411,XL=362,YL=85)
Search for Actors=(X=382,Y=314,XL=506,YL=280)
Replace Textures=(X=373,Y=293,XL=524,YL=322)
Find/Replace=(X=361,Y=248,XL=458,YL=193)
CodeFrame=(X=40,Y=66,XL=811,YL=738)
EditorLog=(X=95,Y=57,XL=450,YL=450)
MdiFrameBottom=(X=73,Y=963,XL=1212,YL=36)
MdiFrameLeft=(X=5,Y=75,XL=68,YL=924)
MdiFrameTop=(X=5,Y=43,XL=1280,YL=32)
Brush Builder=(X=23,Y=35,XL=345,YL=280)
ActorProperties=(X=671,Y=41,XL=546,YL=929)
Viewport Config=(X=632,Y=472,XL=335,YL=126)
GameLog=(X=165,Y=304,XL=969,YL=659)
Import Texture=(X=-462,Y=-245,XL=366,YL=249)
Import Static Mesh=(X=-160,Y=42,XL=366,YL=153)
ActorProperties.Split=196
Patrol Tool=(X=-5,Y=-43,XL=319,YL=534)
CrashBox=(X=369,Y=348,XL=542,YL=274)
LevelProperties=(X=266,Y=101,XL=526,YL=484)
New Notify=(X=-4,Y=-32,XL=522,YL=191)
New Mesh/Animation=(X=-4,Y=-32,XL=366,YL=288)
EditActor=(X=956,Y=168,XL=640,YL=931)
Add Special=(X=478,Y=366,XL=324,YL=181)
PatternED=(X=77,Y=-10,XL=1097,YL=860)
Convert=(X=0,Y=0,XL=285,YL=179)
[UDebugMenu.UDebugMapListCW]
LastGameType=Engine.GameInfo
[EchelonMenus.EPCConsole]
RootWindow=EchelonMenus.EPCMainMenuRootWindow
;RootWindow=UDebugMenu.UDebugRootWindow
StartMenus=true
HideMenusAtStart=false
[EchelonMenus.EPCMainMenuRootWindow]
TitleFont=0
- Change the values of SplinterCellUser.ini to be like that:
[DefaultPlayer]
Name=Player
Class=EchelonCharacter.ESam
team=255
[Engine.PlayerInput]
bInvertMouse=False
bFireToDrawGun=False
MouseSensitivity=50
[Engine.PlayerController]
DesiredFOV=75.0
DefaultFOV=75.0
[Engine.EPlayerInfo]
UnlockedMap[0]=0_0_2_Training
UnlockedMap[1]=1_1_0Tbilisi
UnlockedMap[2]=1_2_1DefenseMinistry
UnlockedMap[3]=1_3_2CaspianOilRefinery
UnlockedMap[4]=2_1_0CIA
UnlockedMap[5]=2_2_1_Kalinatek
UnlockedMap[6]=4_1_1ChineseEmbassy
UnlockedMap[7]=4_2_1_Abattoir
UnlockedMap[8]=4_3_0ChineseEmbassy
UnlockedMap[9]=5_1_1_PresidentialPalace
UnlockedMap[10]=
UnlockedMap[11]=
UnlockedMap[12]=
[Engine.Input]
Aliases[0]=(Command="Button bFire | Fire",Alias="Fire")
Aliases[1]=(Command="Button bAltFire | AltFire",Alias="AltFire")
Aliases[2]=(Command="AnalogUp | Axis aForward Speed=+1.0",Alias="MoveForward")
Aliases[3]=(Command="AnalogDown | Axis aForward Speed=-1.0",Alias="MoveBackward")
Aliases[4]=(Command="AnalogLeft | Axis aStrafe Speed=-1.0",Alias="StrafeLeft")
Aliases[5]=(Command="AnalogRight | Axis aStrafe Speed=+1.0",Alias="StrafeRight")
Aliases[6]=(Command="Button bJump | Jump",Alias="Jump")
Aliases[7]=(Command="Button bDuck",Alias="Duck")
Aliases[8]=(Command="Button bFullInventory | FullInv",Alias="FullInventory")
Aliases[9]=(Command="Button bDPadUp",Alias="DPadUp")
Aliases[10]=(Command="Button bDPadDown",Alias="DPadDown")
Aliases[11]=(Command="Button bDPadRight | SwitchHeadset 1",Alias="DPadRight")
Aliases[12]=(Command="Button bDPadLeft | SwitchHeadset -1",Alias="DPadLeft")
Aliases[13]=(Command="Interact",Alias="Interaction")
Aliases[14]=(Command="",Alias="None")
Aliases[15]=(Command="",Alias="None")
Aliases[16]=(Command="",Alias="None")
Aliases[17]=(Command="",Alias="None")
Aliases[18]=(Command="",Alias="None")
Aliases[19]=(Command="",Alias="None")
Aliases[20]=(Command="",Alias="None")
Aliases[21]=(Command="",Alias="None")
Aliases[22]=(Command="",Alias="None")
Aliases[23]=(Command="",Alias="None")
Aliases[24]=(Command="",Alias="None")
Aliases[25]=(Command="",Alias="None")
Aliases[26]=(Command="",Alias="None")
Aliases[27]=(Command="",Alias="None")
Aliases[28]=(Command="",Alias="None")
Aliases[29]=(Command="",Alias="None")
Aliases[30]=(Command="",Alias="None")
Aliases[31]=(Command="",Alias="None")
Aliases[32]=(Command="",Alias="None")
Aliases[33]=(Command="",Alias="None")
Aliases[34]=(Command="",Alias="None")
Aliases[35]=(Command="",Alias="None")
Aliases[36]=(Command="",Alias="None")
Aliases[37]=(Command="",Alias="None")
Aliases[38]=(Command="",Alias="None")
Aliases[39]=(Command="",Alias="None")
LeftMouse=Fire
RightMouse=AltFire
MiddleMouse=
Tab=
Enter=Interaction
Shift=Jump
Alt=QuickInventory
Ctrl=
Pause=Pause
CapsLock=
Escape=FullInventory
Space=Interaction
PageDown=
End=
Left=StrafeLeft
Up=MoveForward
Right=StrafeRight
Down=MoveBackward
Insert=
Delete=
0=
1=
2=DPadLeft
3=DPadRight
4=
5=
6=
7=
8=
9=
C=Duck
G=
L=
M=
O=
P=
S=MoveBackward
T=
Z=SwitchROF
F1=
F2=
F3=
F4=
F5=Quicksave
F6=
F7=
F8=Quickload
F9=Shot
F10=
F11=
F12=
Equals=
Comma=
Minus=
Period=
Slash=
LeftBracket=
Backslash=
RightBracket=
MouseX=Axis aMouseX Speed=0.001
MouseY=Axis aMouseY Speed=0.001
MouseW=
None=
Cancel=
PageUp=
home=
Select=
Print=
Execute=
PrintScrn=
Help=
A=StrafeLeft
B=
D=StrafeRight
E=Scope
F=
H=
i=
j=
K=
L=
N=
Q=BackToWall
R=ReloadGun
U=
V=
W=MoveForward
X=
Y=
NumPad0=Duck
NumPad1=Scope
NumPad2=DPadLeft
NumPad3=DPadRight
NumPad4=BackToWall
NumPad5=
NumPad6=
NumPad7=
NumPad8=
NumPad9=
GreyStar=
Separator=
NumPadPeriod=ReloadGun
GreySlash=
F13=
F14=
F15=
F16=
F17=
F18=
F19=
F20=
F21=
F22=
F23=
F24=
NumLock=
ScrollLock=
LShift=
RShift=
LControl=
RControl=
Semicolon=
Tilde=
SingleQuote=
Attn=
CrSel=
ExSel=
ErEof=
Play=
NoName=
PA1=
OemClear=
MouseZ=
MouseWheelDown=DecSpeed
MouseWheelUp=IncSpeed
Joy1=
Joy2=
Joy3=
Joy4=
Joy5=
Joy6=
Joy7=
Joy8=
Joy9=
Joy10=
Joy11=
Joy12=
Joy13=
Joy14=
Joy15=
Joy16=
JoyX=Axis aStrafe DeadZone=0.3
JoyY=Axis aForward DeadZone=0.3
JoyZ=
JoyV=
JoyR=
JoyU=
AnalogUp=
AnalogDown=
AnalogLeft=
AnalogRight=
FirstRepeatDelay=0.5
RepeatDelay=0.1
AnalogThreshold=0.8
UseAnalogAsPad=true
StrProperty0=
UnknownF5=
UnknownF4=
UnknownF3=
UnknownF2=
UnknownF1=
UnknownF0=
Unknown10F=
Unknown10E=
UnknownEB=
UnknownEA=
UnknownDF=
UnknownDA=
UnknownD9=
UnknownD8=
UnknownC3=
UnknownC2=
UnknownC1=
UnknownB9=
UnknownB8=
UnknownB7=
UnknownB6=
UnknownB5=
UnknownB4=
UnknownB3=
UnknownB2=
UnknownB1=
UnknownB0=
UnknownAF=
UnknownAE=
UnknownAD=
UnknownAC=
UnknownAB=
UnknownAA=
UnknownA9=
UnknownA8=
UnknownA7=
UnknownA6=
UnknownA5=
UnknownA4=
Unknown9F=
Unknown9E=
Unknown9D=
Unknown9C=
Unknown9B=
Unknown9A=
Unknown99=
Unknown98=
Unknown97=
Unknown96=
Unknown95=
Unknown94=
Unknown93=
Unknown92=
Unknown8F=
Unknown8E=
Unknown8D=
Unknown8C=
Unknown8B=
Unknown8A=
Unknown89=
Unknown88=
GreyMinus=
GreyPlus=
Unknown5F=
Unknown5E=
Unknown5D=
Unknown5C=
Unknown5B=
Unknown40=
Unknown3F=
Unknown3E=
Unknown3D=
Unknown3C=
Unknown3B=
Unknown3A=
Unknown1F=
Unknown1E=
Unknown1D=
Unknown1C=
Unknown1A=
Unknown19=
Unknown18=
Unknown17=
Unknown16=
Unknown15=
Unknown0F=
Unknown0E=
Unknown0C=
Unknown0B=
Unknown0A=
Backspace=
Unknown07=
Unknown06=
Unknown05=
Zoom=
[Engine.HUD]
HudMode=0
Crosshair=0
[Engine.EPCGameOptions]
AnimatedGeometry=True
ShadowLevel=2
LightMapsLevel=2
TextureLevel=2
Resolution=1920x1080
AmbiantVolume=99
VoicesVolume=99
MusicVolume=99
AudioVirt=2
Sound3DAcc=true
EAX=True
InvertMouse=False
FireEquipGun=False
MouseSensitivity=50
ShadowResolution=2
EnableFadeOut=0
FadeOutNearPlane=1000
FadeOutFarPlane=1250
SFXVolume=99
Brightness=50
Gamma=50
EffectsQuality=3
FadeOut=0
VidMem=2
GraphicsCaps=0
EAX_Capable=true
AntiAliasing=2
- Save the files as read-only.
Notes
- Do not replace the UnlockedMap lines in SplinterCellUser.ini if your version of the game includes the bonus missions.
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