Difference between revisions of "The Bureau: XCOM Declassified"
From PCGamingWiki, the wiki about fixing PC games
m (CN for physx, merged the other reference) |
m (Yes, the game only uses the local copy of PhysXCore.dll, this can be verified via the 'faulting module' line of the application error entry in the event viewer when the crash occurs. Why 2K chose to do this is beyond me.) |
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Line 374: | Line 374: | ||
===Crashing during the first mission in the room with the plane suspended from the ceiling=== | ===Crashing during the first mission in the room with the plane suspended from the ceiling=== | ||
− | {{Fixbox|description=Replace the game's version of PhysXCore.dll with a newer version| | + | {{Fixbox|description=Replace the game's version of PhysXCore.dll with a newer version||fix= |
# Either find the newest version of PhysXCore.dll on your computer or just download it from Nvidia: https://www.nvidia.com/object/physx-9.17.0524-driver.html - it's just a .zip so unzip it. At the time of writing the latest version is 2.8.4.11. Right click > properties > details tab > file version to get version number. | # Either find the newest version of PhysXCore.dll on your computer or just download it from Nvidia: https://www.nvidia.com/object/physx-9.17.0524-driver.html - it's just a .zip so unzip it. At the time of writing the latest version is 2.8.4.11. Right click > properties > details tab > file version to get version number. | ||
# Copy the newer .dll to \steamapps\common\The Bureau\Binaries\Win32 and overwrite. Make note of the size, in bytes, of the new dll. | # Copy the newer .dll to \steamapps\common\The Bureau\Binaries\Win32 and overwrite. Make note of the size, in bytes, of the new dll. |
Revision as of 09:18, 11 May 2021
Developers | |
---|---|
2K Marin | |
2K Australia | |
macOS (OS X) | TransGaming Inc. |
Publishers | |
2K Games | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | August 20, 2013 |
macOS (OS X) (Cider) | December 3, 2013 |
Reception | |
Metacritic | 66 |
IGDB | 69 |
Taxonomy | |
Monetization | DLC |
Microtransactions | Finite spend, Unlock |
Series | X-COM |
X-COM | |
---|---|
X-COM: UFO Defense | 1994 |
X-COM: Terror from the Deep | 1995 |
X-COM: Apocalypse | 1997 |
X-COM: Interceptor | 1998 |
X-COM: Email games | 1999 |
X-COM: Enforcer | 2001 |
XCOM: Enemy Unknown | 2012 |
The Bureau: XCOM Declassified | 2013 |
XCOM 2 | 2016 |
XCOM: Chimera Squad | 2020 |
General information
- Port Report
- Has PhysX effects enabled by default, heavily impacting performance. In order to get playable framerates, either disable PhysX Particles under the advanced graphics options, or dedicate a separate Nvidia GPU to Physx.[1]
- Official forums
- UFOpaedia - A huge wiki for the XCOM series
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | Includes all DLC. | |||
Green Man Gaming | ||||
Mac App Store | ||||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Code Breakers | ||
Hangar 6 R&D | ||
Light Plasma Pistol |
Essential improvements
Skip intro videos
Use the -nostartupmovies parameter[2]
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\XGame\Config\[Note 1] |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/65930/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
macOS (OS X) | |
Steam | <Steam-folder>/userdata/<user-id>/65930/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/65930/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics settings. Tesselation only shows with DX11 enabled, HUD size adjust and brightness available as separate menus.
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Use Widescreen Fixer with this plugin to fix HUD and menus. | ||
Ultra-widescreen | Proper Hor+ scaling natively supported. HUD elements are at the edges of the screen. | ||
4K Ultra HD | |||
Field of view (FOV) | 65-100°. For additional tweaking, see Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Up to 16 samples | ||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Supports 30, 60 and 120 FPS smoothing. See High frame rate for disabling and other values. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
Custom FOV values[citation needed] |
---|
|
High frame rate
Change frame rate smoothing[3] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | If mapped to movement controls, the left and right arrow keys do not function correctly in the Hangar 6 R&D DLC. | |
Mouse acceleration | Mouse smoothing option is available under Gameplay Settings. | |
Mouse sensitivity | See Mouse sensitivity to fix the difference between horizontal/vertical movement. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput only. | |
Full controller support | ||
Controller remapping | Couple placement change options. | |
Controller sensitivity | ||
Controller Y-axis inversion | Combined with mouse. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Rapidly changes button prompts |
Mouse sensitivity
Use same sensitivity for X- and Y-axis[citation needed] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, SoundFX, Music and Voice Over. | |
Surround sound | No setting available, support up to 5.1. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Hungarian | Fan translation. | |||
Italian | ||||
Japanese | ||||
Korean | ||||
Russian | ||||
Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | See Helix Mod: The Bureau: XCOM Declassified. | ||
vorpX | G3D Officially supported game, see official vorpx game list. |
Issues fixed
Low frame rate
Disable PhysX Particles, see Middleware below |
---|
Disable "Screen space reflections" |
---|
Run in DX9 mode |
---|
Set Ambient Occlusion to Medium instead of High |
---|
Game won't start in DX11 mode
Run in DirectX 9 mode |
---|
Blacklist EXE from Rivatuner Statistics Server |
---|
Optionally, you can just close Rivatuner while playing. |
Large frame rate drop when aiming
Disable VSync |
---|
Crashing during the first mission in the room with the plane suspended from the ceiling
Replace the game's version of PhysXCore.dll with a newer version |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 | Selectable when launching the game. Tessellation exclusive to DX11. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | Has Nvidia's proprietary PhysX effects enabled by default. In order to get playable framerates, either disable PhysX Particles under the advanced graphics options, or dedicate a separate Nvidia GPU to Physx.[1] The PhysX Cloth simulation effect does not decrease performance to the same extent. |
Audio | Wwise | |
Interface | Autodesk | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista SP2 32-bit | 7 SP1 64-bit |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz AMD Athlon X2 2.7 GHz |
Quad Core |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 12 GB | |
Video card (GPU) | ATI Radeon HD 3870 Nvidia GeForce 8800 GT DirectX 9 compatible | AMD Radeon HD 6950 Nvidia GeForce GTX 560 DirectX 11 compatible |
Sound (audio device) | DirectX Compatible |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Mountain Lion 10.7.5 or higher | Lion 10.9 or higher |
Processor (CPU) | Intel Core i series | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | AMD Radeon HD 4870 Nvidia GeForce 8800 GT Intel Iris Graphics | AMD Radeon HD 5870 Nvidia GeForce GT 650M |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/65930/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (65930) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Guide; Use old GPU to solve physX problems. :: Steam Community Discussions
- ↑ Verified by User:Marioysikax on July 29, 2016
- Launh parameter works absolutely fine, removed file renaming and config editing methods.
- ↑ Verified by User:Marioysikax on July 29, 2016