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Difference between revisions of "Star Wars: Jedi Knight - Mysteries of the Sith"

From PCGamingWiki, the wiki about fixing PC games
m (Config location. Similar to DF2 obviously.)
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{{Infobox game
 
{{Infobox game
 +
|title        = Star Wars: Jedi Knight -<br/>Mysteries of the Sith
 
|cover        = Star Wars Jedi Knight Dark Forces II Mysteries of the Sith cover.jpg
 
|cover        = Star Wars Jedi Knight Dark Forces II Mysteries of the Sith cover.jpg
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|LucasArts}}
 
{{Infobox game/row/developer|LucasArts}}
 
|publishers  =  
 
|publishers  =  
 +
{{Infobox game/row/publisher|LucasArts}}
 +
{{Infobox game/row/publisher|Disney Interactive Studios}}
 
|engines      =  
 
|engines      =  
 
{{Infobox game/row/engine|Sith}}
 
{{Infobox game/row/engine|Sith}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|February 24, 1998}}
 
{{Infobox game/row/date|Windows|February 24, 1998}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, Subscription gaming service }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person, Third-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, Shooter }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | Sci-fi, Space }}
 +
{{Infobox game/row/taxonomy/series            | Star Wars: Jedi Knight }}
 
|steam appid  = 32390
 
|steam appid  = 32390
|gogcom page  = star_wars_jedi_knight_dark_forces_ii
+
|gogcom id    = 1422285784
 +
|gogcom id side = 1421405068
 +
|hltb        = 9088
 +
|official site= https://web.archive.org/web/20000815065230/http://www.lucasarts.com/products/sith/default.htm
 +
|igdb        = star-wars-jedi-knight-mysteries-of-the-sith
 +
|lutris      = star-wars-jedi-knight-dark-forces-ii-mysteries-of-the-sith
 +
|mobygames    = 465
 +
|strategywiki = Star Wars Jedi Knight: Mysteries of the Sith
 
|wikipedia    = Star Wars Jedi Knight: Mysteries of the Sith
 
|wikipedia    = Star Wars Jedi Knight: Mysteries of the Sith
 
|winehq      = 5012
 
|winehq      = 5012
 +
|license      = commercial
 
}}
 
}}
{{Series|Star Wars: Jedi Knight}}
 
  
 
'''Key points'''
 
'''Key points'''
{{ii}} Shares many similarities with [[Star Wars: Jedi Knight – Dark Forces II]] in terms of its engine and performance.
+
{{ii}} Running the game on modern Windows may require multiple steps and workarounds. See [[#Essential improvements|Essential improvements]] and [[#Issues fixed|Issues fixed]].
{{++}} Can run on low end hardware
 
 
{{--}} Installer is 16-bit only; use the [https://code.google.com/p/starwarsjediknightaltinstall/ Alternate installer] for 64-bit versions of Windows.
 
{{--}} Installer is 16-bit only; use the [https://code.google.com/p/starwarsjediknightaltinstall/ Alternate installer] for 64-bit versions of Windows.
 +
{{ii}} Shares many similarities with [[Star Wars: Jedi Knight - Dark Forces II|Jedi Knight: Dark Forces II]] in terms of its engine and performance. Fixes for one may work for the other.
  
 
'''General information'''
 
'''General information'''
{{GOG.com links|star_wars_jedi_knight_dark_forces_ii|star_wars_dark_forces_series|for game series}}
+
{{mm}} [https://web.archive.org/web/19990420115939/http://www.lucasarts.com/products/sith/default.htm Official website (archived)]
{{mm}} [http://steamcommunity.com/app/32390/discussions/ Steam Community Discussions]
+
{{GOG.com links|1422285784|star_wars_dark_forces_series|for game series}}
{{mm}} [http://forums.steampowered.com/forums/forumdisplay.php?f=714 Steam Users' Forums]
+
{{mm}} [https://steamcommunity.com/app/32390/discussions/ Steam Community Discussions]
{{mm}} [http://starwars.wikia.com/wiki/Main_Page Wookieepedia] - A huge wiki dedicated to the Star Wars universe
+
<!--{{mm}} [http://jkdf2.com/ JKDF2.COM] - Extensive troubleshooting guide for Jedi Knight and Mysteries of the Sith (Defunct)
{{mm}} [http://acidshower.com/jkdf2/index.php?page=Home JKDF2.NET] - A fan site for the game
+
{{mm}} [https://jkhub.net/ JK Hub] - A modding site for Jedi Knight and Mysteries of the Sith -->
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | disc | Requires [[Star Wars: Jedi Knight Dark Forces II]].}}
+
{{Availability/row| Retail | | disc | Requires [[Star Wars: Jedi Knight - Dark Forces II]] | | Windows }}
{{Availability/row| Games Republic | 1059 | Steam |}}
+
{{Availability/row| Amazon.com | B07BNQCZPV | Steam | | | Windows }}
{{Availability/row| GOG | star_wars_jedi_knight_dark_forces_ii | DRM-free | Includes [[Star Wars: Jedi Knight Dark Forces II]].}}
+
{{Availability/row| GamersGate | star-wars-jedi-knight-mysteries-of-the-sith | Steam |  |  | Windows }}
{{Availability/row| Steam | 32390 | Steam | Music is not [[#Missing music (Steam)|included]]. Run with <code>[[#Game runs in a window even when game is set to fullscreen|-windowGUI]]</code> switch by default<ref name="SteamDB">[https://steamdb.info/app/32390/config/ Star Wars - Jedi Knight: Mysteries of the Sith · AppID: 32390 · Steam Database]</ref>}}
+
{{Availability/row| Gamesplanet | 2804-1 | Steam | |  | Windows }}
 +
{{Availability/row| GOG.com | star_wars_jedi_knight_dark_forces_ii | DRM-free | Bundled with [[Star Wars: Jedi Knight - Dark Forces II]] | | Windows }}
 +
{{Availability/row| Humble | star-wars-jedi-knight-mysteries-of-the-sith | Steam |  |  | Windows }}
 +
{{Availability/row| Origin | star-wars/star-wars-jedi-knight-mysteries-of-the-sith | Origin | Included with {{store feature|EA Play Pro}}. Currently only visible in the EA App's Browse menu. | | Windows }}
 +
{{Availability/row| Steam | 32390 | Steam | Runs with <code>[[#Game runs in a window even when set to fullscreen (Steam)|-windowGUI]]</code> switch by default<ref name="SteamDB">[https://steamdb.info/app/32390/config/ Star Wars - Jedi Knight: Mysteries of the Sith · AppID: 32390 · Steam Database]</ref> | | Windows }}
 
}}
 
}}
 +
{{ii}} [https://community.pcgamingwiki.com/files/file/1311-mysteries-of-the-sith-demos/ Demos] are available.
  
 
===Version differences===
 
===Version differences===
{{ii}} The retail version requires [[Star Wars: Jedi Knight Dark Forces II]]; digital distribution versions are standalone.<ref>[http://www.gog.com/forum/star_wars_dark_forces_series/is_mysteries_of_the_sith_standalone_here_on_gog Is Mysteries of the Sith standalone here on GOG?, page 1 - Forum - GOG.com]</ref><ref>[http://steamcommunity.com/app/32390/discussions/0/617328329157144798/ is :: Star Wars - Jedi Knight: Mysteries of the Sith General Discussions]</ref>
+
{{ii}} The retail version requires [[Star Wars: Jedi Knight - Dark Forces II]]; digital distribution versions are standalone.<ref>{{Refurl|url=https://www.gog.com/forum/star_wars_dark_forces_series/is_mysteries_of_the_sith_standalone_here_on_gog|title=Is Mysteries of the Sith standalone here on GOG?, page 1 - Forum - GOG.com|date=May 2023}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/32390/discussions/0/617328329157144798/|title=is :: Star Wars - Jedi Knight: Mysteries of the Sith General Discussions|date=May 2023}}</ref>
{{ii}} The GOG.com version has been patched for compatibility and includes working music.<ref>[http://www.gog.com/forum/general/release_star_wars_jedi_knight_dark_forces_ii_28634/post60 Release: Star Wars™ Jedi Knight: Dark Forces II, page 3 - Forum - GOG.com]</ref>
+
{{ii}} The GOG.com and Steam versions have been patched for compatibility and includes working music.<ref>{{Refurl|url=https://www.gog.com/forum/general/release_star_wars_jedi_knight_dark_forces_ii_28634/post60|title=Release: Star Wars™ Jedi Knight: Dark Forces II, page 3 - Forum - GOG.com|date=9 June 2023}}</ref>
  
 
==Essential improvements==
 
==Essential improvements==
[[File:Star Wars Jedi Knight Dark Forces II Gameplay.png|290px|right|thumb|In-game gameplay settings.]]
+
{{DLC|
 +
{{DLC/row| [https://web.archive.org/web/19981207060029/http://www.lucasarts.com/products/sith/hiddenlevel.htm Hidden Bespin Level] | Secret bonus level set on Bespin and with Luke Skywalker as a playable character. | Windows}}
 +
}}
 +
 
 +
===[https://github.com/shinyquagsire23/OpenJKDF2 OpenJKDF2]===
 +
A reverse-engineered source port of the Sith engine that includes QOL improvements. Use the <code>-motsCompat</code> [[Glossary:Command line arguments|command line parameter]] or by placing openjkdf2-64.exe (and the other required DLLs) in an existing MoTS install folder to run the source port in MotS mode.
 +
{{ii}} The port is in beta, it contains some bugs and missing features that the author will address
 +
{{ii}} [https://maxthomas.dev/openjkdf2/ WebAssembly demo] available (switch to MoTS via the in-game expansion menu)
 +
{{++}} Active Development
 +
{{++}} Works with retail, GOG.com and Steam versions
 +
{{++}} Built-in jkgfxmod texture pack support
 +
{{++}} IPv6 Multiplayer support, based on Valve's GameNetworkingSockets
 +
{{++}} SDL2 controller/joystick support, with up to 32 buttons bindable.
 +
{{++}} Emissive Textures, Bloom, Screenspace Ambient Occlusion (SSAO)
 +
{{++}} Menus, cutscenes and the game viewport auto-rescale to the window size, with appropriate aspect ratios (ultrawide, or at least wide-er monitor support).
 +
{{++}} Game runs at full framerates by default instead of 30FPS/50FPS in Singleplayer
 +
{{++}} Weapon waggle is scaled properly with FPS
 +
{{++}} FOV is adjustable in Setup
 +
{{++}} HiDPI is configurable in Setup
 +
{{++}} HUD elements are scaled with screen resolution
 +
{{++}} LOD and mipmap distances are scaled with render resolution to ensure textures and models don't degrade noticeably on higher-resolution screens.
 +
{{++}} The game is completable from start to finish
 +
{{--}} MotS support is currently in beta
 +
{{--}} Can not use plus or minus to resize the screen
 +
{{--}} In-game screenshots can't be taken
 +
 
 +
===Alternative: Set up the base version for modern systems===
 +
# Start the game with the ''-displayconfig'' parameter on the ''JKM.exe''
 +
# In-game options: Select "3D HAL" (with 3D Acceleration) as graphics card in the options menu.
 +
# Download and unzip [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgvoodoo]
 +
# Copy the files from <code><dgvoodoo>\MS\x86</code> to the game folder (where the ''JKM.exe'' is).
 +
# ''(optional)'' Copy the ''dgVoodooCpl.exe'' and ''dgVoodoo.conf'' from the dgvoodoo folder to the game folder. Execute dgVoodooCpl.exe in the game folder. Go to DirectX tab and deactivate the watermark at the bottom.
 +
# Start the game again, set in-game resolution to 1920x1080 (or something else).
 +
# You can now adjust the display size with the "+" and "-" buttons (or depending on your keyboard, the buttons to the right of 0).
 +
# ''(optional)'' Install the [[#Higher_quality_graphics|High Detail Mod]].
 +
# When starting the game, you might have to click the mouse once to focus it and get sound.
 +
 
 +
===Higher quality graphics===
 +
{{Image|High_Detail_Mod_for_Jedi_Knight_(Comparison).png|Before and after the High Detail Mod.}}
 +
Make the game always use the highest quality textures and models, instead of using lower qualities the further away they are (and leading to unsightly transitions).
 +
{{Fixbox|description=Install the High Detail Mod|ref=<ref>{{Refurl|url=https://community.pcgamingwiki.com/files/file/918-high-detail-mod-for-jedi-knight-df2-mots/|title=High Detail Mod for Jedi Knight DF2 & MotS|date=May 2023}}</ref>|fix=
 +
# Download and extract the [https://community.pcgamingwiki.com/files/file/918-high-detail-mod-for-jedi-knight-df2-mots/ High Detail Mod].
 +
# Run the installer or copy the files manually.
 +
}}
 +
{{ii}} Doesn't add or replace any textures or models.
 +
{{++}} Can be used alone or in conjunction with other texture/model mods.
 +
 
 +
===Higher quality music===
 +
Replaces the music tracks with higher quality ones ripped from the original CD.
 +
{{Fixbox|description=Replace .ogg files|ref=<ref>{{Refurl|url=https://www.gog.com/forum/star_wars_dark_forces_series/jedi_knight_dark_forces_2_improved_music_and_other_goodies/page1|title=Jedi Knight: Dark Forces 2 Improved Music - GOG.com Community Discussions|date=May 2023}}</ref>|fix=
 +
# Download the [https://community.pcgamingwiki.com/files/file/2197-jedi-knight-dark-forces-ii-various-patches High Quality Music].
 +
# Run <code>mots_rename.bat</code> in the same folder as the .ogg files to convert them from Jedi Knight tracks to Mysteries of the Sith.
 +
# Copy the converted .ogg files to <code>{{p|game}}\Music</code>, overwriting any existing files.
 +
}}
 +
{{ii}} Requires the [https://community.pcgamingwiki.com/files/file/914-jedi-knight-dark-forces-ii-mots-music-wrapper/ music wrapper] (winmm.dll) to be in the game folder.
 +
{{++}} Can be combined with the wrapper to allow the retail CD release to play music without the CD.
 +
 
 +
===Higher quality sound effects===
 +
Replaces the low quality sound effects re-used from Jedi Knight: Dark Forces II with that game's high quality ones.
 +
{{Fixbox|description=Replace JKMsndLO.goo|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/32390/discussions/0/620713633851252319/|title=Steam Community|date=9 June 2023}}</ref>|fix=
 +
# Download [https://community.pcgamingwiki.com/files/file/2197-jedi-knight-dark-forces-ii-various-patches High Quality Sounds (Mysteries of the Sith)].
 +
# Copy it to <code>{{p|game}}\Resource</code>, overwriting the one there.
 +
}}
 +
{{--}} Reverts game menus, subtitles and in-game voices to English
 +
 
 +
{{Image|Star Wars Jedi Knight Mysteries of the Sith Gameplay.png|In-game gameplay settings.}}
 
===[https://code.google.com/p/starwarsjediknightaltinstall/ Alternate installer]===
 
===[https://code.google.com/p/starwarsjediknightaltinstall/ Alternate installer]===
{{++}} Allows the game to be installed on 64-bit systems.
+
{{++}} Allows the game to be installed from the original CD on 64-bit systems.
 +
 
 +
===[https://github.com/jdmclark/jkgfxmod/ jkgfxmod]===
 +
{{++}} Allows the game to run properly on modern computers, adds some mod support, improves and includes more graphical options for the game.
 +
{{ii}} Already included in OpenJKDF2.
 +
{{ii}} Requires the original, installed-from-CD version 1.0 executable with a no-CD patch applied, or the [https://community.pcgamingwiki.com/files/file/986-jedi-knight-df2-mots-pre-patched-unofficial-patches/ unofficial patch] for the Steam and GOG releases.
 +
 
 +
===[https://www.patreon.com/user?u=44312848 Peixoto's patch]===
 +
{{ii}} Alternative to jkgfxmod
 +
{{ii}} Includes an installer for 64 bit systems
 +
{{ii}} Fixes black screen when 3D acceleration is enabled
 +
{{ii}} Fixes a ghosting bug when 3D acceleration is enabled
 +
{{ii}} Forces the game to run at your desktop resolution. Ultra-wide and 4K supported
 +
{{ii}} Disable mode changes when entering the menu
 +
{{ii}} Forces the game to run in 32 bit color depth
 +
{{ii}} Fixes the HUD getting smaller at higher resolutions
 +
{{ii}} Automatic FOV correction in any aspect ratio
 +
{{ii}} Disables the 'manual' mipmapping employed by the game that makes distant textures blurry
 +
{{ii}} Fixes music playback
 +
{{ii}} Better compatibility with Xinput gamepads
  
===[http://community.pcgamingwiki.com/files/file/230-star-wars-jedi-knight-%E2%80%93-mysteries-of-the-sith-unofficial-patch/ Unofficial Mysteries of the Sith patch]===
+
===Patches===
{{ii}} Required for many mods.
+
====[https://community.pcgamingwiki.com/files/file/986-jedi-knight-df2-mots-pre-patched-unofficial-patches/ Unofficial patch]====
 +
{{++}} Adds compatibility with modern Windows and is required for some mods to work.
 +
{{++}} The pre-patched version linked above works with both the original CD and digital releases of the game.
 +
{{ii}} Alternately, the [https://community.pcgamingwiki.com/files/file/230-star-wars-jedi-knight-%E2%80%93-mysteries-of-the-sith-unofficial-patch/ original (non-pre-patched) Unofficial Patch] may be used, but it requires the original, installed-from-CD executable.<ref>{{Refurl|url=http://jkdf2.com/24-step-7-patching-your-jedi-knight-and-mysteries-of-the-sith-for-jedi-knight-enhanced-and-jedi-knight-retexture-pack|title=The JK Unofficial Patch will NOT work if you have the v1.01 version of JK.EXE - JKDF2.com|date=May 2023}}</ref>
 +
 
 +
===Skip intro videos===
 +
{{Fixbox|description=Delete/rename JKMINTRO.SAN|ref=<ref>{{Refcheck|user=Garrett|date=2016-11-11|comment=}}</ref>|fix=
 +
# Go to <code>{{p|game}}\Resource\VIDEO</code>
 +
# Delete or rename {{file|JKMINTRO.SAN}}.
 +
}}
  
 
==Game data==
 
==Game data==
[[File:Star Wars Jedi Knight Dark Forces II General.png|290px|right|thumb|In-game general settings.]]
+
{{Image|Star Wars Jedi Knight Mysteries of the Sith General.png|In-game general settings.}}
 +
 
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|game}}\Controls\|{{p|hklm}}\SOFTWARE\LucasArts Entertainment Company LLC\Mysteries of the Sith\v1.0}}
+
{{Game data/config|Windows|{{p|hklm}}\SOFTWARE\LucasArts Entertainment Company LLC\Mysteries of the Sith\v1.0\|{{p|game}}\Controls\}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|game}}\player\}}
+
{{Game data/saves|Windows|{{p|game}}\player\}}
 
}}
 
}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|origin               =  
+
|discord                  =
|origin notes         =  
+
|discord notes            =
|steam cloud           = false
+
|epic games launcher      =
|steam cloud notes     =  
+
|epic games launcher notes =
|uplay                =  
+
|gog galaxy                = true
|uplay notes           =  
+
|gog galaxy notes          =
|gamesave manager      = true
+
|origin                   = true
|gamesave manager notes=  
+
|origin notes             =  
 +
|steam cloud               = true
 +
|steam cloud notes         =  
 +
|ubisoft connect          =  
 +
|ubisoft connect notes     =  
 +
|xbox cloud                =  
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
[[File:Star Wars Jedi Knight Dark Forces II Video.png|290px|right|thumb|In-game video settings.]]
+
{{Image|Star Wars Jedi Knight Mysteries of the Sith Video.png|In-game video settings.}}
[[File:Star Wars Jedi Knight Dark Forces II Advanced Video.png|290px|right|thumb|In-game advanced video settings (only accessible via the <code>-displayconfig</code> command line argument).]]
+
{{Image|Star Wars Jedi Knight Mysteries of the Sith Advanced Video.png|In-game advanced video settings (only accessible via the <code>-displayconfig</code> command line argument).}}
{{Video settings
+
{{Video
|wsgf link                  = http://www.wsgf.org/dr/star-wars-jedi-knight-dark-forces-ii
+
|wsgf link                  = https://www.wsgf.org/dr/star-wars-jedi-knight-dark-forces-ii
 
|widescreen wsgf award      = limited
 
|widescreen wsgf award      = limited
 
|multimonitor wsgf award    = unsupported
 
|multimonitor wsgf award    = unsupported
Line 81: Line 209:
 
|4k ultra hd wsgf award    = incomplete
 
|4k ultra hd wsgf award    = incomplete
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes= Screen change is vertical- (FOV is not increased with wider resolutions). Game's HUD is also not scaled properly and it may be too small to see on widescreen resolutions.
+
|widescreen resolution notes= Screen change is {{term|Vert-}}.<br/> Menus are always 640x480, and cutscenes are prerendered at 640x300.
 
|multimonitor              = false
 
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = unknown
+
|ultrawidescreen            = true
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = Increasing the [[#Field of view (FOV)|Field of view (FOV)]] is necessary to avoid cutting off weapon models in first person mode.
|4k ultra hd                = unknown
+
|4k ultra hd                = true
|4k ultra hd notes          =  
+
|4k ultra hd notes          = Game's HUD may be too small in high resolutions; try the [[#MotS HUD Revamp|MotS HUD Revamp]] or scale the HUD with [[#jkgfxmod|jkgfxmod]].
|fov                        = false
+
|fov                        = hackable
|fov notes                  =  
+
|fov notes                  = Can be changed from 90° to 120° through [[#FOV_and_Mipmaps.2FLevel_of_Detail|patches]].
 
|windowed                  = true
 
|windowed                  = true
|windowed notes            = In the [[#Access advanced display settings menu|advanced display settings menu]] set the Display Device to <code>DIBsection windowed display</code>. '''Note:''' Resolution and video settings will be limited to software rendering in windowed mode.
+
|windowed notes            = In the [[#Access advanced display settings menu|advanced display settings menu]] set the Display Device to <code>DIBsection windowed display</code>. '''Note:''' Game will be limited to software rendering in windowed mode. To enable windowed mode with 3D Acceleration, use [[#3D Acceleration problems|dgVoodoo 2]].
|borderless windowed        = false
+
|borderless windowed        = hackable
|borderless windowed notes  =  
+
|borderless windowed notes  = Use [[#jkgfxmod|jkgfxmod]].
|anisotropic                = false
+
|anisotropic                = hackable
|anisotropic notes          = Forcing AF doesn't work
+
|anisotropic notes          = Use [[#jkgfxmod|jkgfxmod]] or force through the [[#3D_acceleration_issues|dgVoodoo control panel]].
 
|antialiasing              = hackable
 
|antialiasing              = hackable
|antialiasing notes        = Up to 8x AA and FXAA by forcing in graphics card control panel
+
|antialiasing notes        = Use [[#jkgfxmod|jkgfxmod]] or force through the [[#3D_acceleration_issues|dgVoodoo control panel]].
|vsync                      = true
+
|upscaling                  = unknown
|vsync notes                = Enabled by default. Can be forced off in nvidia control panel
+
|upscaling tech            =
|high frame rate            = hackable
+
|upscaling notes            =
|high frame rate notes     = {{cn}}
+
|vsync                      = always on
 +
|vsync notes                = Enabled by default. Can be disabled with [[#jkgfxmod|jkgfxmod]].
 +
|60 fps                    = true
 +
|60 fps notes              =
 +
|120 fps                    = hackable
 +
|120 fps notes              = Use [[#jkgfxmod|jkgfxmod]].
 +
|hdr                        = false
 +
|hdr notes                 =  
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
==Input settings==
+
===Access advanced display settings menu===
[[File:Star Wars Jedi Knight Dark Forces II General Controls.png|290px|right|thumb|In-game general control settings.]]
+
{{Fixbox|description=Launch the game with the <code>-displayconfig</code> [[Glossary:Command line arguments|parameter]]|ref={{cn|date=July 2016}}}}
[[File:Star Wars Jedi Knight Dark Forces II Keyboard.png|290px|right|thumb|In-game keyboard settings.]]
+
 
[[File:Star Wars Jedi Knight Dark Forces II Mouse.png|290px|right|thumb|In-game mouse settings.]]
+
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
[[File:Star Wars Jedi Knight Dark Forces II Joystick.png|290px|right|thumb|In-game joystick settings.]]
+
{{ii}} Field-of-view is hardcoded to 90° in the game.
{{Input settings
+
 
 +
{{Fixbox|description=Patch FOV to 120°|fix=
 +
# Download the IPS patches from [http://shinyquagsire23.github.io/dk2-mots/ this page] and apply them over JKM.EXE.  Note that some in game effects (such as falling bridge in level 9 and lightning pool in level 12) may cause this patched exe to crash, so keep your old JKM.EXE on hand and save often. 
 +
}}
 +
 
 +
===Texture/model enhancements===
 +
====[https://community.pcgamingwiki.com/files/file/2197-jedi-knight-dark-forces-ii-various-patches Mysteries of the Sith Enhanced and Retexture Pack]====
 +
{{ii}} This mod replaces models with higher quality ones taken from [[Star Wars: Jedi Knight II - Jedi Outcast|Jedi Knight: Jedi Outcast]] and some completely remade from scratch. It requires the [[#Unofficial_patch|Unofficial Patch]] and [[#jkgfxmod|jkgfxmod]] to be installed.
 +
{{Fixbox|description=Install the mod|ref=<ref>{{Refurl|url=https://www.moddb.com/mods/jedi-knight-enhanced|title=ModDB - Project: Jedi Knight Enhanced|date=May 2023}}</ref>|fix=
 +
# Download the archive with the modification.
 +
# Extract <code>MotSE.GOB</code> and <code>MotSR.GOB</code> to <code>{{p|game}}\Resource</code>.
 +
--or--
 +
# Extract <code>MotSE.GOB</code> and <code>MotSR.GOB</code> to <code>{{p|game}}\Mod</code> (create the Mod folder if it doesn't exist).
 +
# Add <code>-path Mod</code> to the [[Glossary:Command line arguments|command line parameters]] (unless it's already added).
 +
{{ii}} If there are problems with animations during gameplay, then download 'Enhanced and Retexture Pack Animations Fix'.
 +
}}
 +
 
 +
====[https://www.moddb.com/mods/jedi-knight-neural-upscale-texture-pack/downloads Jedi Knight Neural Upscale Texture Pack]====
 +
{{ii}} Vanilla textures upscaled with trained ESGRAN technique. For best results, install after installing Mysteries of the Sith Enhanced and Mysteries of the Sith Retexture Pack.
 +
{{ii}} Requires [[#jkgfxmod|jkgfxmod]].
 +
{{--}} Textures are raw with noticeable AI artefacting and are intended as a baseline for future texture mods.
 +
 
 +
===[https://community.pcgamingwiki.com/files/file/2197-jedi-knight-dark-forces-ii-various-patches MotS HUD Revamp]===
 +
The original HUD is too small at high resolutions. This mod replaces the default GUI and HUD elements with larger, higher resolution alternatives.
 +
{{Fixbox|description=Install the mod|ref=<ref>{{Refurl|url=http://www.jkhub.net/project/show.php?projid=569&section=downloads|title=MotS HUD Revamp|date=May 2023}}</ref>|fix=
 +
# Download the archive with the modification.
 +
# Extract the <code>motshud.goo</code> and <code>motsgui.goo</code> files into your <code>{{p|game}}\Mod\</code> folder (create the folder if it does not exist).
 +
# Add <code>-path Mod</code> to the [[Glossary:Command line arguments|command line parameters]].
 +
}}
 +
{{ii}} <code>motshud.goo</code> affects the health and ammo readouts and <code>motsgui.goo</code> the force power and item icons.
 +
{{ii}} The larger elements are very different from the original designs.
 +
 
 +
==Input==
 +
{{Image|Star Wars Jedi Knight Mysteries of the Sith General Controls.png|In-game general control settings.}}
 +
{{Image|Star Wars Jedi Knight Mysteries of the Sith Keyboard.png|In-game keyboard settings.}}
 +
{{Image|Star Wars Jedi Knight Mysteries of the Sith Mouse.png|In-game mouse settings.}}
 +
{{Image|Star Wars Jedi Knight Mysteries of the Sith Joystick.png|In-game joystick settings.}}
 +
{{Input
 
|key remap                = true
 
|key remap                = true
|key remap notes          =  
+
|key remap notes          = Limited binding options for mouse wheel. See [[#Mouse Wheel Rebinding|Mouse Wheel Rebinding]].
 
|acceleration option      = false
 
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
 +
|mouse sensitivity        = true
 +
|mouse sensitivity notes  =
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 
|controller support        = true
 
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
Line 126: Line 302:
 
|controller remap          = true
 
|controller remap          = true
 
|controller remap notes    =  
 
|controller remap notes    =  
 +
|controller sensitivity    = true
 +
|controller sensitivity notes=
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|touchscreen               = unknown
+
|xinput controllers        = unknown
|touchscreen notes        =  
+
|xinput controllers notes  =
 +
|xbox prompts              = unknown
 +
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4               = unknown
 +
|dualshock 4 notes        =  
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers        = true
 +
|other controllers notes  =
 +
|other button prompts      = generic
 +
|other button prompts notes=
 +
|controller hotplug        = unknown
 +
|controller hotplug notes  =
 +
|haptic feedback          = unknown
 +
|haptic feedback notes    =
 +
|simultaneous input        = unknown
 +
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =
 +
}}
 +
 
 +
===Mouse Wheel Rebinding===
 +
{{ii}} The mouse wheel can normally only be bound to a few movement actions, and cannot for example be used to switch between force powers or weapons.
 +
{{Fixbox|description=Install mouse wheel mod|fix=
 +
# Download [https://community.pcgamingwiki.com/files/file/2197-jedi-knight-dark-forces-ii-various-patches "wheelthingy"].
 +
# Extract files to <code>{{p|game}}</code> and run <code>wheelsetup.exe</code> to configure which keyboard keys will be activated when you scroll the mouse wheel up and down.
 +
# Ensure the selected keys are bound to the desired functions in the in-game keyboard settings.
 
}}
 
}}
  
==Audio settings==
+
==Audio==
[[File:Star Wars Jedi Knight Dark Forces II Audio.png|290px|right|thumb|In-game audio settings.]]
+
{{Image|Star Wars Jedi Knight Mysteries of the Sith Audio.png|In-game audio settings.}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Music and Sound Effects
 
|surround sound          = true
 
|surround sound          = true
|surround sound notes    = 5.1 <ref>[http://www.mobygames.com/forums/dga,2/dgb,5/dgm,159315/vm,1/ Graphical effects that amazed you - MobyGames Forums]</ref>
+
|surround sound notes    = 5.1<ref>[http://www.mobygames.com/forums/dga,2/dgb,5/dgm,159315/vm,1/ Graphical effects that amazed you - MobyGames Forums]</ref> only with A3D
 
|subtitles                = true
 
|subtitles                = true
|subtitles notes          = Only for cutscenes.
+
|subtitles notes          =  
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = true
+
|mute on focus lost      = always on
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              = true
 
|eax support              = true
|eax support notes       = A3D 1.0<ref>[https://web.archive.org/web/19990829041613/http://www.aureal.com/cgi-bin/pub/display.pl?template=press_aur_detail.htm&serial=81 Press release - Aureal: News (retrieved)]</ref>
+
|eax support notes         = A3D 1.0<ref>{{Refurl|url=https://web.archive.org/web/19990829041613/http://www.aureal.com/cgi-bin/pub/display.pl?template=press_aur_detail.htm&serial=81|title=Press release - Aureal: News (retrieved)|date=May 2023}}</ref>
 +
|royalty free audio        = false
 +
|royalty free audio notes  = Uses audio from the original '''Star Wars''' movie trilogy.
 +
|red book cd audio        = true
 +
|red book cd audio notes  =
 
}}
 
}}
  
Line 157: Line 383:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
  |fan notes =  
+
}}
 +
{{L10n/switch
 +
|language  = French
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = German
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|fan      = true
 +
|notes    = Fan translation, [https://steamcommunity.com/sharedfiles/filedetails/?id=540757330/ download].
 +
}}
 +
{{L10n/switch
 +
|language  = Italian
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
  |fan       =
 +
}}
 +
{{L10n/switch
 +
|language  = Brazilian Portuguese
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes     = Retail only.<ref>{{Refurl|url=https://archive.ph/DYKJ6|title=Folha de Londrina - August 5, 1998 (archived)|date=May 2023}}</ref>
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Spanish
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
|fan      =  
 
}}
 
}}
 
}}
 
}}
Line 165: Line 430:
 
|local play          =  
 
|local play          =  
 
|local play players  =  
 
|local play players  =  
 +
|local play modes    =
 
|local play notes    =  
 
|local play notes    =  
 
|lan play            = true
 
|lan play            = true
 
|lan play players    = 32
 
|lan play players    = 32
|lan play notes      =  
+
|lan play modes      =
 +
|lan play notes      = 8 supported<ref name="manual">Manual "Welcome to the Sith" Page 24</ref>
 
|online play          = true
 
|online play          = true
 
|online play players  = 32
 
|online play players  = 32
|online play notes   =  
+
|online play modes   =  
|local co-op          =
+
|online play notes    = 4 supported<ref name="manual"/>
|local co-op players  =
 
|local co-op notes    =  
 
|lan co-op            =
 
|lan co-op players    =
 
|lan co-op notes      =
 
|online co-op        =
 
|online co-op players =
 
|online co-op notes  =
 
|hot-seat            =
 
|hot-seat players    =
 
|hot-seat notes      =  
 
 
|asynchronous        =  
 
|asynchronous        =  
 
|asynchronous notes  =  
 
|asynchronous notes  =  
Line 200: Line 456:
 
|tcp  = 2300-2400, 47624-47625
 
|tcp  = 2300-2400, 47624-47625
 
|udp  = 2300-2400, 47624-47625
 
|udp  = 2300-2400, 47624-47625
|upnp =  
+
|upnp = unknown
 
}}
 
}}
 +
 +
==Issues unresolved==
 +
===Enemies (including the final boss) not activating lightsabers in the last levels===
 +
On the last two levels (Level 13 ''Sith Temple'' and 14 ''Sith Temple Catacombs'') some enemies appear as stone statues with lightsabers. Sometimes some of them (but not all) fail to activate their lightsabers and therefore just run after the player. This can happen with the final boss as well, who is still able to hurt the player by different means.
 +
 +
All versions including the original release may be affected. A potential fix is to simply restart the game a few times.<ref>{{Refurl|url=https://www.gog.com/forum/star_wars_dark_forces_series/anyone_else_encounter_this_bug_in_mots|title=Anyone else encounter this bug in MOTS?|date=2021-08-01}}</ref>
  
 
==Issues fixed==
 
==Issues fixed==
===3D Acceleration problems===
+
===Game won't start===
Running the game with 3D acceleration turned on may cause crashes or graphics problems on some modern machines. If you experience problems, try the following steps (you may have to do this every time you launch the game):
+
{{Fixbox|description=Apply the [[#Unofficial_patch|Unofficial Patch]]|ref={{cn|date=July 2017}}}}
 +
{{Fixbox|description=(Alternative) Use the [[#3D acceleration issues|dgVoodoo wrapper]].}}
  
{{Fixbox|1=
+
{{Fixbox|description=(Alternative) Change compatibility settings|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/32390/discussions/0/666825525454053744/|title=Steam Community - Says to Insert Disk...steam plz..|date=May 2023}}</ref>|fix=
{{Fixbox/fix|(DirectX 10.1+) Use dgVoodoo wrapper}}
+
# Delete <code>Sith.exe</code> (if it exists) from your game folder.
# Download newest [http://dege.freeweb.hu/ dgVoodoo 2].
+
# Change the compatibility settings for <code>JKM.exe</code> to <code>Windows XP (Service Pack 3)</code> and, if using Windows Vista or 7, disable visual themes and desktop composition.
# Extract it and place it in a convenient place.
 
# Start '''dgVoodooSetup.exe''' and configure it.
 
# Go to '''DirectX''' tab and make sure that '''Disable a passthru to real DirectX''' is not checked.
 
# Select '''Virtual 3D Accelerated Card''' under Videocard and set its RAM to '''65536 kB'''.
 
# Click '''Apply''' and '''OK'''.
 
# Now go to <code>'''MS'''</code> folder in dgVoodoo's directory and copy files '''D3DImm.dll''' and '''DDraw.dll'''.
 
# Go to the installation folder (see [[Game data]]) and paste the files in there.  
 
 
}}
 
}}
  
{{Fixbox|1=
+
===3D acceleration issues===
{{Fixbox/fix|(Alternative) Modifying compatibility settings}}
+
Running the game with 3D acceleration turned on may cause crashes or graphics problems (ex. black screens) on some modern machines.
# Open the [[#Access advanced display settings menu|advanced graphics settings menu]].
+
 
# Click "Setup", then "Display".
+
{{Fixbox|description=(DirectX 10+) Use dgVoodoo wrapper|ref=<ref name=dgvoodoo>[http://jkdf2.com/23-step-6-3d-acceleration-fixes-directx-wrappers-optional-depends-on-your-graphics-card-and-operating-system 3D Acceleration Fixes - DirectX Wrappers - JFDK2.com]</ref>|fix=
# Uncheck "3D Acceleration" and "Backbuffer in System Memory".
+
# Download the latest [http://dege.freeweb.hu/ dgVoodoo 2].
# Click "Advanced".
+
# Extract <code>dgVoodooCpl.exe</code>, <code>MS\D3DImm.dll</code> and <code>MS\DDraw.dll</code> to your game folder (all three to the root).
# Under "3D Devices", select "RenderBot" or "RenderDroid".
+
# Run <code>dgVoodooCpl.exe</code> from your game folder.
# Click "OK" to return to the main display settings menu.
+
# Click on the {{key|.\}} button in the upper right corner of the dgVoodoo Control Panel to set the config folder to the game folder.
# Select your desired resolution.
+
# Click on the '''DirectX''' tab and disable '''dgVoodoo Watermark''' near the bottom.
# Click "OK" to return to the main menu.
+
* (Optional) For the best image quality, also set '''Filtering''' to '''Force anisotropic 16x''' and '''Antialiasing (MSAA)''' to '''8x'''. Make sure the game works before trying these.
 +
 
 +
--or--
 +
 
 +
Download and extract these [http://jkdf2.com/files/dgVoodoo2_42-FOR-JK.zip pre-configured dgVoodoo wrapper files] to your game folder. They're already configured with the watermark disabled, but are an older version.
 
}}
 
}}
 +
{{Fixbox|description=(DirectX 9 and earlier) Use alternate ddraw.dll wrapper|ref=<ref name=dgvoodoo />|fix=
 +
Download and extract this [https://filehorst.de/d/eBhoayag ddraw.dll] to your game folder. If that one doesn't work, try [https://filehorst.de/d/eaikfcvz this one].
 +
}}
 +
 +
===Can't start new game on AMD GPUs===
 +
This issue is present in the original CD release and may also apply to releases patched with the Unofficial Patch.
 +
{{Fixbox|description=Update to the latest [http://support.amd.com/en-us/download AMD drivers].}}
 +
 +
{{Fixbox|description=(Alternative) Use the [[#3D acceleration issues|dgVoodoo wrapper]].}}
  
===Game runs in a window even when game is set to fullscreen (Steam)===
+
{{Fixbox|description=Apply compatibility fix|ref=<ref>{{Refurl|url=http://jkdf2.com/23-step-6-3d-acceleration-fixes-directx-wrappers-optional-depends-on-your-graphics-card-and-operating-system|title=AMD Graphics Cards: Will not support Jedi Knight or Mysteries of the Sith UNLESS you use Catalyst 13.1 or PRIOR drivers - JKDF2.com|date=May 2023}}</ref>|fix=
{{Fixbox|1=
+
# Download the [http://jkdf2.com/files/JK_AMD_FIX.7z AMD fix].
{{Fixbox/fix|Run the game directly via {{p|game}}\JK.EXE}}
+
# Extract <code>JK_AMD_FIX\dll\13.1\atiumdag.dll</code> to your game folder.
{{ii}}The Steam launcher forces the option -windowGUI to preemptively solve a black screen problem experienced on some systems,<ref name="SteamDB"/> which can be sidestepped by directly running the game executable.
+
# Add parameter <code>-windowgui</code> to your shortcut's Target.
 
}}
 
}}
 +
 +
===Game runs in a window even when set to fullscreen===
 +
 +
The GOG.com and Steam launchers and shortcuts may add the <code>-windowGUI</code> [[Glossary:Command line arguments|command line argument]] to preemptively solve a black screen problem experienced on some systems.<ref name="SteamDB"/>
 +
 +
{{Fixbox|description=Run the game directly with <code>{{p|game}}\JKM.EXE</code>.}}
  
 
===Black screen during menu===
 
===Black screen during menu===
{{Fixbox|1=
+
{{Fixbox|description=Use -windowgui parameter|ref=<ref>{{Refurl|url=http://jkdf2.com/20-step-3-issues-launching-jedi-knight-or-mysteries-of-the-sith|title=Issues launching Jedi Knight or Mysteries of the Sith - JKDF2.com|date=May 2023}}</ref>|fix=
{{Fixbox/fix|Alt-TAB}}
+
Run the game with the <code>-windowgui</code> [[Glossary:Command line arguments|command line parameter]].
* If you get a black screen instead of the menu, {{key|Alt|Tab}} away from the game and back.
+
}}
  
{{Fixbox/fix|(Alternative) Start the game in windowed mode}}
+
===Seemingly low framerate or stuttering===
* Alternatively, run the game with the <code>-windowgui</code> command line [[Glossary:Command line arguments|parameter]].
+
The game updates camera movement at only 30 FPS, even though the game runs at 60 FPS. If the game is running at 120fps, the camera updates at 40fps. This can give the appearance of poor performance and can be improved by capping the framerate below 49. Additional side effects (such as first-person weapon animation) may also appear with high framerate. If you only have a 60hz monitor you should probably limit the game to 30 fps (you'll at least get proper weapon speeds) or 47/48 fps if you don't mind some framepacing stutter.
 +
 
 +
{{Fixbox|description=Cap FPS|ref=<ref>{{Refurl|url=https://www.gog.com/forum/star_wars_dark_forces_series/30_fps/post2|title=30FPS? - Forum - GOG.com|date=May 2023}}</ref>|fix=
 +
# Use a software that can cap FPS. See [[Glossary:Frame rate (FPS)#Frame rate capping|Frame rate capping]].
 +
# Set a cap of 30, 40, 47, 48, 94 or any other variable of 47 (or below) (or below).
 +
# The camera should now move at the game's reported frame rate and feel much smoother.
 +
 
 +
'''Notes'''
 +
{{--}} This will cause frame pacing issues on [[Glossary:Variable refresh rate (VRR)|non-variable refresh rate]] monitors, resulting in the game as a whole actually feeling less smooth.
 
}}
 
}}
  
===HUD does not appear, or screen has black border===
+
===HUD is missing or screen has black border===
{{Fixbox|1=
+
{{Fixbox|description=Change the screen size|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|Change the screen size}}
+
Press {{key|-}} or {{key|equal}} to adjust the screen size.
* Press {{key|-}} or {{key|equal}} to adjust the screen size.
 
 
}}
 
}}
  
===Missing music (Steam)===
+
===Menu and/or in-game screen increases in size, get's displaced and cut-off===
{{Fixbox|1=
+
{{
{{Fixbox/fix|1=Mount or burn to disk [http://forums.steampowered.com/forums/showthread.php?t=996112 CD images] of Redbook soundtrack}}
+
Fixbox|description=Disable Windows screen scaling|ref={{cn|date=September 2022}}|
{{ii}} For ''Jedi Knight'', Disc 1 is used for the first eight levels, and Disc 2 is used for the rest of the game.
+
fix=Go to the Windows screen settings and set the scaling to 100% (default).
{{ii}} If music still isn't working check [[#Wrong or missing music (with CD)|below]]
 
 
}}
 
}}
  
{{Fixbox|1=
+
===Music issues===
{{Fixbox/fix|Use [http://steamcommunity.com/app/32390/discussions/0/558755529563453936 Music Restoration patch]}}
+
Music doesn't play or loop or the volume can't be adjusted.
 +
{{Fixbox|description=Add/replace music wrapper|ref=<ref>{{Refurl|url=https://community.pcgamingwiki.com/files/file/2935-music-wrapper-for-jedi-knight-dark-forces-ii-and-mysteries-of-the-sith/|title=fixed music wrapper|date=May 2023}}</ref>|fix=
 +
# Download this [https://community.pcgamingwiki.com/files/file/2935-music-wrapper-for-jedi-knight-dark-forces-ii-and-mysteries-of-the-sith/ fixed music wrapper].
 +
# Extract the .dll files to your game folder, overwriting any that are already there.
 +
# If you don't have a <code>MUSIC</code> subfolder in your game folder, create one, download the [[#Higher_quality_music|Higher quality music]] tracks to it and run the included .bat file. Alternately, if you have an original CD, you can rip the tracks to .ogg files named Track02.ogg to Track14.ogg, yourself.
 +
{{++}} Works with all releases, even the original CD release.
 
}}
 
}}
 +
{{Fixbox|description=Disable compatibility settings|ref=<ref name=gog_compat>[https://www.gog.com/forum/star_wars_dark_forces_series/jedi_knight_mots_hardware_acceleration_graphic_patches_for_all/post175 Jedi Knight / MotS Hardware Acceleration Graphic Patches for ALL]</ref>|fix=
 +
Rename <code>JKM.exe</code> to <code>JediKnight.exe</code> (or something else)
  
===Wrong or missing music (with CD)===
+
--or--
{{Fixbox|1=
+
 
{{Fixbox/fix|Dark Forces II|ref=<ref>[http://forums.steampowered.com/forums/showthread.php?t=996112 Missing Music image download - Steam Users' Forums]</ref>}}
+
Download the [https://community.pcgamingwiki.com/files/file/914-jedi-knight-dark-forces-ii-mots-music-wrapper/ fixed music wrapper], use a text editor to read and follow the instructions at the top of the single .reg file and then double-click on the file to import it. You can ignore the other files in the archive.
# Open [[Registry Editor]]
+
{{ii}} Either should disable compatibility settings installed by GOG/Steam that interfere with music playback (at least in Windows 10).
# Go to <code>{{p|hklm}}\SOFTWARE\LucasArts Entertainment Company\JediKnight\1.0</code>
 
# Adjust <code>CD Path</code> key value to whatever your CD drive letter is
 
 
}}
 
}}
  
===Music does not loop===
+
===Miscellaneous fixes===
This is a known issue on some Windows Vista and 7 machines
+
{{Fixbox|description=Nvidia profile settings|ref={{cn|date=July 2016}}|fix=
{{Fixbox|1=
+
If the game crashes with an Nvidia GPU, disable the following settings for <code>'''JKM.exe'''</code> in the Nvidia control panel:
{{Fixbox/fix|Possible fix|ref=<ref>[http://steamcommunity.com/sharedfiles/filedetails/?id=113399618 How to fix CD audio looping on Windows Vista/7 - Steam Community Guides]</ref>}}
+
* Antialiasing
# Rip your game CD-ROM's music. <tt>.ogg</tt> and <tt>.mp3</tt> codecs should be fully supported
+
* Texture Antialiasing
# Install [http://community.pcgamingwiki.com/files/file/107-patched-inmmdll/ patched _inmm.dll] and open its main folder.
+
* Conformant Texture Clamp
# Go to {{p|game}} and drag <tt>game.exe</tt> {{CN|I don't own the game, please specify right names!}} on <code>_inmmconf.exe</code>
 
# Open <code>_inmmconf.exe</code> and set ''DirectShow'' player for default file type in the '''method''' tab
 
# Add your previously ripped audio tracks in the '''_inmm.ini''' tab
 
# Press the save button and provide it your <tt>{{p|game}}</tt>
 
'''Notes'''
 
{{ii}}This was originally a Quake music fix, but should also work with JK
 
{{ii}}Further explanations are available on [http://forums.novelnews.net/showthread.php?t=6951 gemot encubed]
 
 
}}
 
}}
  
===Miscellaneous fixes===
+
===Extreme waggle/swing in first person view===
{{Fixbox|1=
+
 
{{Fixbox/fix|Compatibility setting}}
+
The swing or waggle velocity and movement of the weapons in first person view can be a little extreme and fast, being worse if you are using mods like [[Star Wars: Jedi Knight - Mysteries of the Sith#jkgfxmod|jkgfxmod]], making this a little bit distracting in the game action.
* On Windows Vista and 7, try setting ''JK.exe'' to run in XP SP2 compatibility mode, with visual themes and desktop composition disabled.
+
 
 +
{{Fixbox|description=Extract the mod [https://community.pcgamingwiki.com/files/file/2242-jedi-knight-dark-forces-2mysteries-of-the-sith-half-waggle-weapon-speed-mod/ Half Waggle Weapon Speed Mod] in the game folder.<ref>{{Refurl|url=https://github.com/jdmclark/jkgfxmod/issues/71#issue-927518664|title=Make similar weapon waggle (swinging) between DF2 and MotS - jkgfxmod github issue|date=July 2021}}</ref>|fix={{ii}} It might not work if you load an old save game, but it works with a new game.}}
  
{{Fixbox/fix|nVidia profile settings}}
+
==Other information==
* If you are using an nVidia graphics card and the game crashes: Try disabling following settings for <code>'''JK.exe'''</code> in graphics card settings:
+
===API===
** Antialiasing
+
{{API
** Texture Antialiasing
+
|direct3d versions      = 5
** Conformant Texture Clamp
+
|direct3d notes        =
 +
|directdraw versions    =
 +
|directdraw notes      =
 +
|opengl versions        =
 +
|opengl notes          =
 +
|glide versions        =
 +
|glide notes            =
 +
|software mode          = true
 +
|software mode notes    = RenderDroid I (Default) is faster, but renders in 8-bit color depth and doesn't have colored lighting. RGB Emulation (Access via [[#Access_advanced_display_settings_menu|Advanced Settings]]) is slower, but renders in 16-bit color depth and has full colored lighting. Neither renderers use texture filtering.
 +
|mantle support        =
 +
|mantle support notes  =
 +
|metal support          =
 +
|metal support notes    =
 +
|vulkan versions        =
 +
|vulkan notes          =
 +
|dos modes              =
 +
|dos modes notes        =
 +
|shader model versions  =
 +
|shader model notes    =
 +
|windows 32-bit exe    = true
 +
|windows 64-bit exe    = hackable
 +
|windows arm app        = unknown
 +
|windows exe notes      = For 64-bit Use [[#OpenJKDF2|OpenJKDF2]].
 +
|macos intel 32-bit app = unknown
 +
|macos intel 64-bit app = unknown
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux 32-bit executable= unknown
 +
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 +
|linux executable notes =
 
}}
 
}}
  
==Other information==
+
===Middleware===
===Access advanced display settings menu===
+
{{Middleware
{{Fixbox|1=
+
|physics          =
{{Fixbox/fix|Launch the game with -displayconfig [[Glossary:Command line arguments|parameter]]}}
+
|physics notes    =
 +
|audio            =  
 +
|audio notes      =  
 +
|interface        =  
 +
|interface notes  =  
 +
|input            =  
 +
|input notes      =  
 +
|cutscenes        = INSANE, Smush Animation
 +
|cutscenes notes  = (.SAN)
 +
|multiplayer      =
 +
|multiplayer notes=
 
}}
 
}}
  
Line 308: Line 628:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    =  
+
|minOS    = 95
|minCPU  =  
+
|minCPU  = Intel Pentium 90 MHz
|minRAM  =  
+
|minRAM  = 16 MB
|minHD    =  
+
|minHD    = 53 MB
|minDX    =  
+
|minGPU  =  
 +
|minDX    = 5
 +
 
 +
|recOS    =
 +
|recCPU  = Intel Pentium 133 MHz
 +
|recRAM  = 32 MB
 +
|recHD    = 211 MB
 +
|recGPU  =  
 
}}
 
}}
  
 
{{References}}
 
{{References}}
 +
{{GOG.com Enhancement Project}}

Latest revision as of 18:54, 9 April 2024

Star Wars: Jedi Knight -
Mysteries of the Sith
Star Wars: Jedi Knight - Mysteries of the Sith cover
Developers
LucasArts
Publishers
LucasArts
Disney Interactive Studios
Engines
Sith
Release dates
Windows February 24, 1998
Taxonomy
Monetization One-time game purchase, Subscription gaming service
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres Action, Shooter
Themes Sci-fi, Space
Series Star Wars: Jedi Knight
Star Wars: Jedi Knight - Mysteries of the Sith on HowLongToBeat
Star Wars: Jedi Knight - Mysteries of the Sith on IGDB
Star Wars: Jedi Knight - Mysteries of the Sith guide on StrategyWiki
Star Wars: Jedi Knight - Mysteries of the Sith on MobyGames
Star Wars: Jedi Knight - Mysteries of the Sith on Wikipedia
Star Wars: Jedi Knight
Subseries of Star Wars
Star Wars: Dark Forces 1995
Star Wars: Jedi Knight - Dark Forces II 1997
Star Wars: Jedi Knight - Mysteries of the Sith 1998
Star Wars: Jedi Knight II - Jedi Outcast 2002
Star Wars: Jedi Knight - Jedi Academy 2003
Star Wars: Dark Forces Remaster 2024

Key points

Running the game on modern Windows may require multiple steps and workarounds. See Essential improvements and Issues fixed.
Installer is 16-bit only; use the Alternate installer for 64-bit versions of Windows.
Shares many similarities with Jedi Knight: Dark Forces II in terms of its engine and performance. Fixes for one may work for the other.

General information

Official website (archived)
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Requires Star Wars: Jedi Knight - Dark Forces II
Windows
Amazon.com
Icon overlay.png
Windows
GamersGate
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
GOG.com
DRM-free
Bundled with Star Wars: Jedi Knight - Dark Forces II
Windows
Humble Store
Icon overlay.png
Windows
Origin
Origin
Included with EA Play Pro. Currently only visible in the EA App's Browse menu.
Windows
Steam
Icon overlay.png
Runs with -windowGUI switch by default[1]
Windows
Demos are available.

Version differences

The retail version requires Star Wars: Jedi Knight - Dark Forces II; digital distribution versions are standalone.[2][3]
The GOG.com and Steam versions have been patched for compatibility and includes working music.[4]

Essential improvements

DLC and expansion packs

Name Notes
Hidden Bespin Level Secret bonus level set on Bespin and with Luke Skywalker as a playable character.
Windows

OpenJKDF2

A reverse-engineered source port of the Sith engine that includes QOL improvements. Use the -motsCompat command line parameter or by placing openjkdf2-64.exe (and the other required DLLs) in an existing MoTS install folder to run the source port in MotS mode.

The port is in beta, it contains some bugs and missing features that the author will address
WebAssembly demo available (switch to MoTS via the in-game expansion menu)
Active Development
Works with retail, GOG.com and Steam versions
Built-in jkgfxmod texture pack support
IPv6 Multiplayer support, based on Valve's GameNetworkingSockets
SDL2 controller/joystick support, with up to 32 buttons bindable.
Emissive Textures, Bloom, Screenspace Ambient Occlusion (SSAO)
Menus, cutscenes and the game viewport auto-rescale to the window size, with appropriate aspect ratios (ultrawide, or at least wide-er monitor support).
Game runs at full framerates by default instead of 30FPS/50FPS in Singleplayer
Weapon waggle is scaled properly with FPS
FOV is adjustable in Setup
HiDPI is configurable in Setup
HUD elements are scaled with screen resolution
LOD and mipmap distances are scaled with render resolution to ensure textures and models don't degrade noticeably on higher-resolution screens.
The game is completable from start to finish
MotS support is currently in beta
Can not use plus or minus to resize the screen
In-game screenshots can't be taken

Alternative: Set up the base version for modern systems

  1. Start the game with the -displayconfig parameter on the JKM.exe
  2. In-game options: Select "3D HAL" (with 3D Acceleration) as graphics card in the options menu.
  3. Download and unzip dgvoodoo
  4. Copy the files from <dgvoodoo>\MS\x86 to the game folder (where the JKM.exe is).
  5. (optional) Copy the dgVoodooCpl.exe and dgVoodoo.conf from the dgvoodoo folder to the game folder. Execute dgVoodooCpl.exe in the game folder. Go to DirectX tab and deactivate the watermark at the bottom.
  6. Start the game again, set in-game resolution to 1920x1080 (or something else).
  7. You can now adjust the display size with the "+" and "-" buttons (or depending on your keyboard, the buttons to the right of 0).
  8. (optional) Install the High Detail Mod.
  9. When starting the game, you might have to click the mouse once to focus it and get sound.

Higher quality graphics

Before and after the High Detail Mod.
Before and after the High Detail Mod.

Make the game always use the highest quality textures and models, instead of using lower qualities the further away they are (and leading to unsightly transitions).

Install the High Detail Mod[5]
  1. Download and extract the High Detail Mod.
  2. Run the installer or copy the files manually.
Doesn't add or replace any textures or models.
Can be used alone or in conjunction with other texture/model mods.

Higher quality music

Replaces the music tracks with higher quality ones ripped from the original CD.

Replace .ogg files[6]
  1. Download the High Quality Music.
  2. Run mots_rename.bat in the same folder as the .ogg files to convert them from Jedi Knight tracks to Mysteries of the Sith.
  3. Copy the converted .ogg files to <path-to-game>\Music, overwriting any existing files.
Requires the music wrapper (winmm.dll) to be in the game folder.
Can be combined with the wrapper to allow the retail CD release to play music without the CD.

Higher quality sound effects

Replaces the low quality sound effects re-used from Jedi Knight: Dark Forces II with that game's high quality ones.

Replace JKMsndLO.goo[7]
  1. Download High Quality Sounds (Mysteries of the Sith).
  2. Copy it to <path-to-game>\Resource, overwriting the one there.
Reverts game menus, subtitles and in-game voices to English
In-game gameplay settings.
In-game gameplay settings.

Alternate installer

Allows the game to be installed from the original CD on 64-bit systems.

jkgfxmod

Allows the game to run properly on modern computers, adds some mod support, improves and includes more graphical options for the game.
Already included in OpenJKDF2.
Requires the original, installed-from-CD version 1.0 executable with a no-CD patch applied, or the unofficial patch for the Steam and GOG releases.

Peixoto's patch

Alternative to jkgfxmod
Includes an installer for 64 bit systems
Fixes black screen when 3D acceleration is enabled
Fixes a ghosting bug when 3D acceleration is enabled
Forces the game to run at your desktop resolution. Ultra-wide and 4K supported
Disable mode changes when entering the menu
Forces the game to run in 32 bit color depth
Fixes the HUD getting smaller at higher resolutions
Automatic FOV correction in any aspect ratio
Disables the 'manual' mipmapping employed by the game that makes distant textures blurry
Fixes music playback
Better compatibility with Xinput gamepads

Patches

Unofficial patch

Adds compatibility with modern Windows and is required for some mods to work.
The pre-patched version linked above works with both the original CD and digital releases of the game.
Alternately, the original (non-pre-patched) Unofficial Patch may be used, but it requires the original, installed-from-CD executable.[8]

Skip intro videos

Delete/rename JKMINTRO.SAN[9]
  1. Go to <path-to-game>\Resource\VIDEO
  2. Delete or rename JKMINTRO.SAN.

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

System Location
Windows HKEY_LOCAL_MACHINE\SOFTWARE\LucasArts Entertainment Company LLC\Mysteries of the Sith\v1.0\[Note 1]
<path-to-game>\Controls\[Note 2]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/32390/pfx/[Note 3]

Save game data location

System Location
Windows <path-to-game>\player\[Note 2]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/32390/pfx/[Note 3]

Save game cloud syncing

System Native Notes
GOG Galaxy
Origin
Steam Cloud

Video

In-game video settings.
In-game video settings.
In-game advanced video settings (only accessible via the -displayconfig command line argument).
In-game advanced video settings (only accessible via the -displayconfig command line argument).

Graphics feature State WSGF Notes
Widescreen resolution
Screen change is Vert-.
Menus are always 640x480, and cutscenes are prerendered at 640x300.
Multi-monitor
Ultra-widescreen
Increasing the Field of view (FOV) is necessary to avoid cutting off weapon models in first person mode.
4K Ultra HD
Game's HUD may be too small in high resolutions; try the MotS HUD Revamp or scale the HUD with jkgfxmod.
Field of view (FOV)
Can be changed from 90° to 120° through patches.
Windowed
In the advanced display settings menu set the Display Device to DIBsection windowed display. Note: Game will be limited to software rendering in windowed mode. To enable windowed mode with 3D Acceleration, use dgVoodoo 2.
Borderless fullscreen windowed
Use jkgfxmod.
Anisotropic filtering (AF)
Use jkgfxmod or force through the dgVoodoo control panel.
Anti-aliasing (AA)
Use jkgfxmod or force through the dgVoodoo control panel.
Vertical sync (Vsync)
Enabled by default. Can be disabled with jkgfxmod.
60 FPS
120+ FPS
Use jkgfxmod.
High dynamic range display (HDR)

Access advanced display settings menu

Launch the game with the -displayconfig parameter[citation needed]

Field of view (FOV)

Field-of-view is hardcoded to 90° in the game.
Patch FOV to 120°
  1. Download the IPS patches from this page and apply them over JKM.EXE. Note that some in game effects (such as falling bridge in level 9 and lightning pool in level 12) may cause this patched exe to crash, so keep your old JKM.EXE on hand and save often.

Texture/model enhancements

Mysteries of the Sith Enhanced and Retexture Pack

This mod replaces models with higher quality ones taken from Jedi Knight: Jedi Outcast and some completely remade from scratch. It requires the Unofficial Patch and jkgfxmod to be installed.
Install the mod[10]
  1. Download the archive with the modification.
  2. Extract MotSE.GOB and MotSR.GOB to <path-to-game>\Resource.

--or--

  1. Extract MotSE.GOB and MotSR.GOB to <path-to-game>\Mod (create the Mod folder if it doesn't exist).
  2. Add -path Mod to the command line parameters (unless it's already added).
If there are problems with animations during gameplay, then download 'Enhanced and Retexture Pack Animations Fix'.

Jedi Knight Neural Upscale Texture Pack

Vanilla textures upscaled with trained ESGRAN technique. For best results, install after installing Mysteries of the Sith Enhanced and Mysteries of the Sith Retexture Pack.
Requires jkgfxmod.
Textures are raw with noticeable AI artefacting and are intended as a baseline for future texture mods.

MotS HUD Revamp

The original HUD is too small at high resolutions. This mod replaces the default GUI and HUD elements with larger, higher resolution alternatives.

Install the mod[11]
  1. Download the archive with the modification.
  2. Extract the motshud.goo and motsgui.goo files into your <path-to-game>\Mod\ folder (create the folder if it does not exist).
  3. Add -path Mod to the command line parameters.
motshud.goo affects the health and ammo readouts and motsgui.goo the force power and item icons.
The larger elements are very different from the original designs.

Input

In-game general control settings.
In-game general control settings.
In-game keyboard settings.
In-game keyboard settings.
In-game mouse settings.
In-game mouse settings.
In-game joystick settings.
In-game joystick settings.

Mouse Wheel Rebinding

The mouse wheel can normally only be bound to a few movement actions, and cannot for example be used to switch between force powers or weapons.
Install mouse wheel mod
  1. Download "wheelthingy".
  2. Extract files to <path-to-game> and run wheelsetup.exe to configure which keyboard keys will be activated when you scroll the mouse wheel up and down.
  3. Ensure the selected keys are bound to the desired functions in the in-game keyboard settings.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Music and Sound Effects
Surround sound
5.1[12] only with A3D
Subtitles
Closed captions
Mute on focus lost
EAX support
A3D 1.0[13]
Royalty free audio
Uses audio from the original Star Wars movie trilogy.
Red Book CD audio
On Windows, CD music might not play correctly; see the troubleshooting guide for solutions.

Localizations

Language UI Audio Sub Notes
English
French
German
Fan translation, download.
Italian
Brazilian Portuguese
Retail only.[14]
Spanish

Network

Multiplayer types

Type Native Players Notes
LAN play
32 8 supported[15]
Online play
32 4 supported[15]

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 2300-2400, 47624-47625
UDP 2300-2400, 47624-47625
Universal Plug and Play (UPnP) support status is unknown.

Issues unresolved

Enemies (including the final boss) not activating lightsabers in the last levels

On the last two levels (Level 13 Sith Temple and 14 Sith Temple Catacombs) some enemies appear as stone statues with lightsabers. Sometimes some of them (but not all) fail to activate their lightsabers and therefore just run after the player. This can happen with the final boss as well, who is still able to hurt the player by different means.

All versions including the original release may be affected. A potential fix is to simply restart the game a few times.[16]

Issues fixed

Game won't start

Apply the Unofficial Patch[citation needed]
(Alternative) Use the dgVoodoo wrapper.
(Alternative) Change compatibility settings[17]
  1. Delete Sith.exe (if it exists) from your game folder.
  2. Change the compatibility settings for JKM.exe to Windows XP (Service Pack 3) and, if using Windows Vista or 7, disable visual themes and desktop composition.

3D acceleration issues

Running the game with 3D acceleration turned on may cause crashes or graphics problems (ex. black screens) on some modern machines.

(DirectX 10+) Use dgVoodoo wrapper[18]
  1. Download the latest dgVoodoo 2.
  2. Extract dgVoodooCpl.exe, MS\D3DImm.dll and MS\DDraw.dll to your game folder (all three to the root).
  3. Run dgVoodooCpl.exe from your game folder.
  4. Click on the .\ button in the upper right corner of the dgVoodoo Control Panel to set the config folder to the game folder.
  5. Click on the DirectX tab and disable dgVoodoo Watermark near the bottom.
  • (Optional) For the best image quality, also set Filtering to Force anisotropic 16x and Antialiasing (MSAA) to 8x. Make sure the game works before trying these.

--or--

Download and extract these pre-configured dgVoodoo wrapper files to your game folder. They're already configured with the watermark disabled, but are an older version.

(DirectX 9 and earlier) Use alternate ddraw.dll wrapper[18]

Download and extract this ddraw.dll to your game folder. If that one doesn't work, try this one.

Can't start new game on AMD GPUs

This issue is present in the original CD release and may also apply to releases patched with the Unofficial Patch.

Update to the latest AMD drivers.
(Alternative) Use the dgVoodoo wrapper.
Apply compatibility fix[19]
  1. Download the AMD fix.
  2. Extract JK_AMD_FIX\dll\13.1\atiumdag.dll to your game folder.
  3. Add parameter -windowgui to your shortcut's Target.

Game runs in a window even when set to fullscreen

The GOG.com and Steam launchers and shortcuts may add the -windowGUI command line argument to preemptively solve a black screen problem experienced on some systems.[1]

Run the game directly with <path-to-game>\JKM.EXE.

Black screen during menu

Use -windowgui parameter[20]

Run the game with the -windowgui command line parameter.

Seemingly low framerate or stuttering

The game updates camera movement at only 30 FPS, even though the game runs at 60 FPS. If the game is running at 120fps, the camera updates at 40fps. This can give the appearance of poor performance and can be improved by capping the framerate below 49. Additional side effects (such as first-person weapon animation) may also appear with high framerate. If you only have a 60hz monitor you should probably limit the game to 30 fps (you'll at least get proper weapon speeds) or 47/48 fps if you don't mind some framepacing stutter.

Cap FPS[21]
  1. Use a software that can cap FPS. See Frame rate capping.
  2. Set a cap of 30, 40, 47, 48, 94 or any other variable of 47 (or below) (or below).
  3. The camera should now move at the game's reported frame rate and feel much smoother.

Notes

This will cause frame pacing issues on non-variable refresh rate monitors, resulting in the game as a whole actually feeling less smooth.

HUD is missing or screen has black border

Change the screen size[citation needed]

Press - or = to adjust the screen size.

Menu and/or in-game screen increases in size, get's displaced and cut-off

Disable Windows screen scaling[citation needed]

Go to the Windows screen settings and set the scaling to 100% (default).

Music issues

Music doesn't play or loop or the volume can't be adjusted.

Add/replace music wrapper[22]
  1. Download this fixed music wrapper.
  2. Extract the .dll files to your game folder, overwriting any that are already there.
  3. If you don't have a MUSIC subfolder in your game folder, create one, download the Higher quality music tracks to it and run the included .bat file. Alternately, if you have an original CD, you can rip the tracks to .ogg files named Track02.ogg to Track14.ogg, yourself.
Works with all releases, even the original CD release.
Disable compatibility settings[23]

Rename JKM.exe to JediKnight.exe (or something else)

--or--

Download the fixed music wrapper, use a text editor to read and follow the instructions at the top of the single .reg file and then double-click on the file to import it. You can ignore the other files in the archive.

Either should disable compatibility settings installed by GOG/Steam that interfere with music playback (at least in Windows 10).

Miscellaneous fixes

Nvidia profile settings[citation needed]

If the game crashes with an Nvidia GPU, disable the following settings for JKM.exe in the Nvidia control panel:

  • Antialiasing
  • Texture Antialiasing
  • Conformant Texture Clamp

Extreme waggle/swing in first person view

The swing or waggle velocity and movement of the weapons in first person view can be a little extreme and fast, being worse if you are using mods like jkgfxmod, making this a little bit distracting in the game action.

Extract the mod Half Waggle Weapon Speed Mod in the game folder.[24]
It might not work if you load an old save game, but it works with a new game.

Other information

API

Technical specs Supported Notes
Direct3D 5
Software renderer
RenderDroid I (Default) is faster, but renders in 8-bit color depth and doesn't have colored lighting. RGB Emulation (Access via Advanced Settings) is slower, but renders in 16-bit color depth and has full colored lighting. Neither renderers use texture filtering.
Executable 32-bit 64-bit Notes
Windows
For 64-bit Use OpenJKDF2.

Middleware

Middleware Notes
Cutscenes INSANE, Smush Animation (.SAN)

System requirements

Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium 90 MHz
System memory (RAM) 16 MB
Hard disk drive (HDD) 53 MB
Video card (GPU) DirectX 5 compatible

Notes

  1. Applications writing to HKEY_LOCAL_MACHINE\SOFTWARE will be redirected to other locations based on various criterias, see the glossary page for more details.
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  3. 3.0 3.1 Notes regarding Steam Play (Linux) data:

References

  1. 1.0 1.1 Star Wars - Jedi Knight: Mysteries of the Sith · AppID: 32390 · Steam Database
  2. Is Mysteries of the Sith standalone here on GOG?, page 1 - Forum - GOG.com - last accessed on May 2023
  3. is :: Star Wars - Jedi Knight: Mysteries of the Sith General Discussions - last accessed on May 2023
  4. Release: Star Wars™ Jedi Knight: Dark Forces II, page 3 - Forum - GOG.com - last accessed on 9 June 2023
  5. High Detail Mod for Jedi Knight DF2 & MotS - last accessed on May 2023
  6. Jedi Knight: Dark Forces 2 Improved Music - GOG.com Community Discussions - last accessed on May 2023
  7. Steam Community - last accessed on 9 June 2023
  8. The JK Unofficial Patch will NOT work if you have the v1.01 version of JK.EXE - JKDF2.com - last accessed on May 2023
  9. Verified by User:Garrett on 2016-11-11
  10. ModDB - Project: Jedi Knight Enhanced - last accessed on May 2023
  11. MotS HUD Revamp - last accessed on May 2023
  12. Graphical effects that amazed you - MobyGames Forums
  13. Press release - Aureal: News (retrieved) - last accessed on May 2023
  14. Folha de Londrina - August 5, 1998 (archived) - last accessed on May 2023
  15. 15.0 15.1 Manual "Welcome to the Sith" Page 24
  16. Anyone else encounter this bug in MOTS? - last accessed on 2021-08-01
  17. Steam Community - Says to Insert Disk...steam plz.. - last accessed on May 2023
  18. 18.0 18.1 3D Acceleration Fixes - DirectX Wrappers - JFDK2.com
  19. AMD Graphics Cards: Will not support Jedi Knight or Mysteries of the Sith UNLESS you use Catalyst 13.1 or PRIOR drivers - JKDF2.com - last accessed on May 2023
  20. Issues launching Jedi Knight or Mysteries of the Sith - JKDF2.com - last accessed on May 2023
  21. 30FPS? - Forum - GOG.com - last accessed on May 2023
  22. fixed music wrapper - last accessed on May 2023
  23. Jedi Knight / MotS Hardware Acceleration Graphic Patches for ALL
  24. Make similar weapon waggle (swinging) between DF2 and MotS - jkgfxmod github issue - last accessed on July 2021