Difference between revisions of "Star Trek: The Next Generation - Klingon Honor Guard"
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{{Infobox game/row/reception|Metacritic|link|rating}} | {{Infobox game/row/reception|Metacritic|link|rating}} | ||
{{Infobox game/row/reception|OpenCritic|link|rating}} | {{Infobox game/row/reception|OpenCritic|link|rating}} | ||
− | |||
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | One-time game purchase }} | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
Line 33: | Line 32: | ||
|gogcom id = | |gogcom id = | ||
|hltb = 12891 | |hltb = 12891 | ||
+ | |lutris = star-trek-the-next-generation-klingon-honor-guard | ||
+ | |igdb = star-trek-the-next-generation-klingon-honor-guard | ||
|strategywiki = Star Trek: The Next Generation: Klingon Honor Guard | |strategywiki = Star Trek: The Next Generation: Klingon Honor Guard | ||
|mobygames = 1259 | |mobygames = 1259 | ||
Line 102: | Line 103: | ||
|windowed = true | |windowed = true | ||
|windowed notes = Only for D3D, OpenGL and Software renderers. 3dfx requires a wrapper capable of forcing windowed mode. | |windowed notes = Only for D3D, OpenGL and Software renderers. 3dfx requires a wrapper capable of forcing windowed mode. | ||
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = false | |anisotropic = false | ||
Line 108: | Line 109: | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |upscaling = | + | |upscaling = false |
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
Line 117: | Line 118: | ||
|120 fps = limited | |120 fps = limited | ||
|120 fps notes = Scales incorrectly above 120 FPS. This can be partially fixed by replacing bytes {{code|0AD7A33B}} to {{code|00000000}} in {{file|Engine.dll}}. This, however, does not fix softlocks in some cutscenes that happen above 80 FPS.<ref>{{Refcheck|user=Suicide machine|date=2021-09-10}}</ref> | |120 fps notes = Scales incorrectly above 120 FPS. This can be partially fixed by replacing bytes {{code|0AD7A33B}} to {{code|00000000}} in {{file|Engine.dll}}. This, however, does not fix softlocks in some cutscenes that happen above 80 FPS.<ref>{{Refcheck|user=Suicide machine|date=2021-09-10}}</ref> | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
|color blind = false | |color blind = false | ||
Line 125: | Line 126: | ||
===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
{{Fixbox|description=Modify configuration file|ref=<ref>{{Refcheck|user=Plok|date=2023-06-04}}</ref>|fix= | {{Fixbox|description=Modify configuration file|ref=<ref>{{Refcheck|user=Plok|date=2023-06-04}}</ref>|fix= | ||
− | # | + | # Open {{folder|{{p|game}}\System\khg.ini}} with a text editor. |
− | |||
# In the <code>[WinDrv.WindowsClient]</code> section, modify the {{code|ViewportX}} and {{code|ViewportY}} to the desired width and height, respectively. | # In the <code>[WinDrv.WindowsClient]</code> section, modify the {{code|ViewportX}} and {{code|ViewportY}} to the desired width and height, respectively. | ||
# Save the file. | # Save the file. | ||
Line 148: | Line 148: | ||
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = unknown | |controller support = unknown | ||
Line 205: | Line 205: | ||
|separate volume notes = | |separate volume notes = | ||
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = Up to 7.0 with [https://community.pcgamingwiki.com/files/file/68-creative-alchemy/ Creative ALchemy] | + | |surround sound notes = Up to 7.0 with [https://community.pcgamingwiki.com/files/file/68-creative-alchemy/ Creative ALchemy]. |
|subtitles = false | |subtitles = false | ||
|subtitles notes = | |subtitles notes = | ||
Line 293: | Line 293: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
− | |windows arm app = | + | |windows arm app = |
|windows exe notes = | |windows exe notes = | ||
− | |mac os x powerpc app = | + | |mac os x powerpc app = |
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
− | |macos arm app = | + | |macos arm app = |
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
− | |linux arm app = | + | |linux arm app = |
|linux executable notes = | |linux executable notes = | ||
− | |mac os powerpc app = | + | |mac os powerpc app = |
− | |mac os 68k app = | + | |mac os 68k app = |
|mac os executable notes= | |mac os executable notes= | ||
}} | }} |
Revision as of 15:22, 23 March 2024
Developers | |
---|---|
MicroProse | |
Mac OS (Classic) | Westlake Interactive |
Publishers | |
MicroProse | |
Mac OS | MacSoft |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | February 9, 1998 |
Mac OS (Classic) | December 21, 1998 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Realistic |
Themes | Sci-fi, Space |
Series | Star Trek |
Star Trek: The Next Generation - Klingon Honor Guard is a singleplayer first-person action, FPS and shooter game in the Star Trek series.
The game requires a procedure to install and fully patch on modern systems.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- A free demo version is available from Archive.org.
Essential improvements
Patches
- The latest official patch is 1.1, available here.
Getting the game to work on modern systems
Full installation method[1][2] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\khg.ini[Note 1] |
Mac OS (Classic) |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save[Note 1] |
Mac OS (Classic) |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Use FOV X command. |
||
Windowed | Only for D3D, OpenGL and Software renderers. 3dfx requires a wrapper capable of forcing windowed mode. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Always on for D3D, OpenGL and Software renderers. 3dfx requires forcing by a wrapper. | ||
60 FPS | |||
120+ FPS | Scales incorrectly above 120 FPS. This can be partially fixed by replacing bytes 0AD7A33B to 00000000 in Engine.dll . This, however, does not fix softlocks in some cutscenes that happen above 80 FPS.[4] |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
Modify configuration file[5] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Up to 7.0 with Creative ALchemy. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | Censored (reduced gore). |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | |||
Online play | 16 | The official multiplayer service was shut down. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | D3D6 renderer added in patch 1.1. |
OpenGL | 1.1 | |
Glide | 2 | |
Software renderer |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98 |
Processor (CPU) | Intel Pentium MMX 166 MHz | Intel Pentium II 266 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 300 MB | |
Video card (GPU) | Super SVGA graphics board 2 MB of VRAM | 3dfx Voodoo2 |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7.6 | |
Processor (CPU) | 180 MHz 603e 150 MHz 604 |
|
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 400 MB |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Suicide machine on 2020-09-16
- Indeo codec needs more testing. Original folder
- ↑ Klingon Honor Guard (1998) on Windows 10 - Federico Dossena - last accessed on 2023-06-04
- ↑ Indeo codec, Windows 10 - last accessed on 2020-09-16
- ↑ Verified by User:Suicide machine on 2021-09-10
- ↑ Verified by User:Plok on 2023-06-04