Star Trek: Deep Space Nine - The Fallen

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Star Trek: Deep Space Nine - The Fallen
Star Trek: Deep Space Nine - The Fallen cover
Developers
The Collective, Inc.
Publishers
North America Simon & Schuster Interactive
Europe Infinite Loop
Engines
Unreal Engine 1
Release dates
Windows November 15, 2000
Mac OS (Classic) November 23, 2000
Star Trek: Deep Space Nine - The Fallen on MobyGames
Star Trek: Deep Space Nine - The Fallen on Wikipedia
Star Trek: 25th Anniversary 1992
Star Trek: Judgment Rites 1993
Star Trek: The Next Generation - A Final Unity 1995
Star Trek: Deep Space Nine - Harbinger 1996
Star Trek: Klingon 1996
Star Trek: Borg 1996
Star Trek: Generations 1997
Star Trek: Starfleet Academy 1997
Star Trek: The Next Generation - Klingon Honor Guard 1998
Star Trek: Starship Creator (series)
Star Trek: The Next Generation - Birth of the Federation 1999
Star Trek: Starfleet Command (series)
Star Trek: Hidden Evil 1999
Star Trek: Armada (series)
Star Trek: ConQuest Online 2000
Star Trek: Klingon Academy 2000
Star Trek: New Worlds 2000
Star Trek: Elite Force (series)
Star Trek: Deep Space Nine - The Fallen 2000
Star Trek: Away Team 2001
Star Trek: Deep Space Nine - Dominion Wars 2001
Star Trek: Bridge Commander 2002
Star Trek: Legacy 2006
Star Trek DAC 2009
Star Trek Online 2010
Star Trek (2013) 2013
Star Trek Timelines 2016
Star Trek: Bridge Crew 2017
Star Trek: Legend‪s‬ 2021

Key points

Demo of the game features special levels, which are not a part of official game. See Demo Levels.

General information

TrekCore - patches, faq and hints.

Availability[edit]

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows
Mac OS

Essential improvements[edit]

Patches[edit]

  • Retail Patch (patch 112100) - this patch won't work with minimal installation of the game.[1]
Verifying version of the game[citation needed]
  1. To confirm if you need to install the patch open the Help file installed with The Fallen.
  2. Go to Start Menu/Programs/Deep Space Nine-The Fallen/Help
  3. The very last line shows the current build.
  4. If the build is "Build110800-d-US" or "Build110800-d-EU-sr" then you need to install the patch.
It is recommended to install this patch after updating a game to version 112100 / retail patch.

Unreal Engine DirectX 11 Renderer[edit]

A fork of Kentie's Direct3D 10 renderer that adds more graphical features.
Run games at HD resolution.
Improved lighting.
Adds ambient occlusion, screen-space reflections and higher quality HDR post-processing.
Places a temporary watermark in the bottom right, and copies the developers PayPal link to your clipboard. Follow these instructions to disable the watermark and remove the PayPal link from being inserted into your clipboard.
Disable DirectX 11 renderer's PayPal watermark and disable the link from being copied into the clipboard.
  1. Open the developer console with ~/Tab .
  2. Use the preferences command to open the Advanced Options window
  3. In a new window open Rendering section.
  4. Open Direct3D 11 support section.
  5. Set SupportMETextEnabled to False.

Notes:

If the game crashes while attempting to access the Advanced Options, open <game>.ini (see configuration file(s) location) with text editor and modify SupportMETextEnabled in [D3D11Drv.D3D11RenderDevice] section, instead.
Remove low-poly shadows cast on characters models
By default the DX11 renderer enables ASSAO, which causes some ugly shadows to appear on character models.
  1. Open the developer console with ~/Tab .
  2. Use the preferences command to open the Advanced Options window
  3. Navigate to RenderingDirect3D 11 support
  4. Set ASSAO to False
  5. Close the Advanced Options window for the change to take effect

Demo Levels[edit]

Fusion Creative Design created 3 special levels for a demo version of the game. These levels were later on released as a free addon for the full game and can be downloaded here (Convergence for Windows V1.1).

Skip Infinite Loop intro video[edit]

Skip Infinite Loop intro video[citation needed]
  1. Go to <path-to-game>\movies\
  2. Delete or rename intro.avi.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\system\Ds9.ini[Note 1]
Mac OS (Classic)

Save game data location[edit]

System Location
Windows <path-to-game>\Save[Note 1]
Mac OS (Classic)

Video settings[edit]

Video Settings.
Video Settings.

Graphics feature State WSGF Notes
Widescreen resolution
See the WSGF entry.
Multi-monitor
See the WSGF entry.
Ultra-widescreen
See the WSGF entry.
4K Ultra HD
Field of view (FOV)
See the WSGF entry.
Windowed
Toggle with Alt+ Enter.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Vsync is enabled by default in Direct3D,OpenGL and software mode.When using 3dfx wrapper it can be forced from the level of wrapper.
60 FPS and 120+ FPS
Framerate above 120fps affects the game speed.

Input settings[edit]

Input Settings.
Input Settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse Smoothing option. Mouse acceleration.
Mouse sensitivity
Like a lot of other console ports it has no 1:1 mouse support.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Basic joystick support.
Full controller support
Mouse is required for menu navigation as well as some in-game actions (e.g. adjusting phaser modulation).
Controller remapping
See Controller remapping.
Controller sensitivity
Controller Y-axis inversion
Additional information
Button prompts Input settings icon - Generic Controller.svg
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Controller remapping[edit]

In-game options are limited to buttons remapping only. Below are instructions how to remap axis.
Use preferences command[citation needed]
  1. Open a console by pressing ~.
  2. Type in: preferences.
  3. Go to Advanced / Raw Key Bindings.
  4. Scroll down until you see: JoyR - this is first of the axis. JoyZ is the last.
  5. Edit settings by clicking into a box right of the Axis name.

Notes

Only movement and aiming can be bound to axis.

Audio settings[edit]

Audio Settings.
Audio Settings.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Under Game settings.
Closed captions
Mute on focus lost
EAX support
A3D 2.0 & EAX[2]

Issues fixed[edit]

Freeze when loading data from CD[edit]

For some reason, even if a full version of a game is installed, some data are still being loaded from CD. This may result in a freeze when using physical compact disk, due to game waiting for a disk drive to spin the disk and load a data from it.

Fixing freezing using Windows registry[citation needed]
  1. Install a Full version of a game.
  2. Go to HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\The Collective Studios inc.\Deep Space Nine The Fallen\ds9thefallen
  3. Right click on installpath and click modify.
  4. Copy the data from it (it's going to be a path to a folder, where you've installed a game).
  5. Right click on CdPath and click modify.
  6. Replace its data with data you've copied from installpath.
Fixing freezing using virtual CD drive[citation needed]
  1. Install a game from a virtual CD drive.
  2. Run a game using an image in virtual CD drive.

Camera keeps spinning, when a Joystick is enabled[edit]

Lower joystick sensitivity[citation needed]
  1. Open a console by pressing ~.
  2. Type in: preferences.
  3. Open a Joystick tab.
  4. Lower both ScaleRUV and Scale XYZ values.

MSI Afterburner issues[edit]

Change the settings in RivaTuner[citation needed]

Depending on the setting, the overlay may not be shown, or the game may crash upon pressing the overlay button.

  1. After launching MSI Afterburner, open the RivaTunerStatisticsServer from the system tray.
  2. Add ds9.exe from <path-to-game>\system\ to the settings.
  3. Set "Application detection level" to "high" and Stealth mode to "ON".

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 7, 11 Direct3D 11 support using the Unreal DirectX11 Renderer.
OpenGL
Experimental Support
Glide
Experimental Support
Software renderer
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Audio Miles Sound System

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium 233 MHz
System memory (RAM) 32 MB
Hard disk drive (HDD) 165 MB (minimal installation)
Video card (GPU) 4 MB of VRAM

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References