User contributions
- 22:48, 10 March 2024 diff hist +94 m Engine:Unreal Engine 4 →Enable developer console
- 01:54, 9 March 2024 diff hist +1,549 Engine:Unreal Engine 4 →Enable developer console: Add UE4SS method
- 17:04, 5 March 2024 diff hist -366 m Bloodstained: Ritual of the Night ditto current
- 17:03, 5 March 2024 diff hist -10 Bloodstained: Ritual of the Night →Video: Character renders became locked to 1080p again in a later update
- 15:17, 5 March 2024 diff hist -11 m Bloodstained: Ritual of the Night →Character rendering: typo
- 14:37, 5 March 2024 diff hist +445 Bloodstained: Ritual of the Night →Video: Add link to "Dialogue and Character Viewer Resolution Fix" mod
- 08:09, 3 March 2024 diff hist +1 Dark Souls II: Scholar of the First Sin →Delay between mouse clicks and actions: Link to updated mod for 2022 update
- 05:00, 26 February 2024 diff hist -29 m Tales of Arise →Video
- 04:52, 26 February 2024 diff hist +227 m Tales of Arise Update HDR refs
- 04:47, 26 February 2024 diff hist +989 Tales of Arise Move Arise-SDK mentions to Mods section, change hdr to hackable
- 13:01, 25 February 2024 diff hist -24 m Tales of Arise Change older SDK github links to latest version on nexusmods
- 13:00, 25 February 2024 diff hist -12 m Tales of Arise →NPC draw distance: Link to latest update
- 12:59, 25 February 2024 diff hist -169 m Tales of Arise →NPC draw distance: Latest SDK update now supports latest game update
- 19:24, 24 February 2024 diff hist +689 Glossary:High dynamic range (HDR) →RTX HDR: Link to official release but kept mention of third-party tool to enable it, also mentioned tweak package for changing hidden settings. current
- 17:58, 25 January 2024 diff hist -287 m Final Fantasy VII Remake Intergrade FFVIIHook 1.6 now supports 1.002 update
- 06:09, 17 January 2024 diff hist +508 Prototype 2 →Prototype Fix Plugin: plugin updated with more features
- 09:23, 14 January 2024 diff hist +768 Prototype 2 Add prototype fix plugin to essential fixes, remove DirectInput FPS Fix mention (as game doesn't make use of dinput8.dll which that fix requires)
- 07:29, 4 January 2024 diff hist +456 Ghostwire: Tokyo →Mods: Add camera rotation fix & lodmod
- 04:18, 10 December 2023 diff hist +93 m Prototype →FPSFix Patch: Mention VRAM fix
- 03:26, 10 December 2023 diff hist +38 m Prototype →Video: Change 120 fps to 'hackable'
- 13:58, 9 December 2023 diff hist +800 Prototype →Essential improvements: Link to mod which includes the patches added earlier, and move HD texture mod above
- 10:50, 9 December 2023 diff hist +1,522 Prototype →Update-rate limit: Hex patch to remove update-rate limit & allow game to display higher-than-60FPS without frame-doubling, also seemed to help improve mouse input.
- 04:40, 9 December 2023 diff hist +866 Prototype →Crashing after loading saved game: Add hex edit to disable game from contacting advert-billboard server
- 03:28, 9 December 2023 diff hist +55 m Prototype →Low frame rate: Mention that gamepad will still work after patching
- 03:26, 9 December 2023 diff hist +1,025 Prototype →Low frame rate: Hex edit patch to filter game to mouse/keyboard devices, remove DirectInputFpsFix which doesn't work here as game doesn't import dinput8.dll / DirectInput8Create directly
- 00:56, 9 December 2023 diff hist +858 Prototype Hex edit method of forcing game to 4 async threads to stop the loading crash, similar to the affinity methods without relying on affinity being copied from steam -> game
- 13:36, 9 October 2023 diff hist +13 m Assassin's Creed Mirage →Chromatic Aberration
- 13:31, 9 October 2023 diff hist +1,675 Assassin's Creed Mirage →Video: Add hex editing guide for disabling CA
- 00:41, 7 October 2023 diff hist +132 m Assassin's Creed Mirage →Video: Mention making sure the game is closed first, small fixups
- 20:44, 6 October 2023 diff hist +782 Assassin's Creed Mirage →Video: Add INI change to reduce character pop-in, strange that they didn't include this in the games settings menus.
- 01:36, 19 August 2023 diff hist 0 m Resident Evil 4 Ultimate HD Edition →Resident Evil 4 HD Project: textures -> graphics, HD project changes a lot of things besides textures too, improved models / lighting / etc..
- 01:34, 19 August 2023 diff hist -46 m Resident Evil 4 Ultimate HD Edition →re4_tweaks: Small rewording
- 14:08, 11 August 2023 diff hist +370 Engine:Unreal Engine 4 →Enable developer console: Add note/fix for some games missing fonts needed for console, causing it to not show any text (eg. Scarlet Nexus)
- 19:44, 11 July 2023 (diff | hist) . . +787 . . N UE4 console enabling with UE4SS on Engine talk:Unreal Engine 4
- 15:17, 22 February 2023 (diff | hist) . . +483 . . Possible stuttery animation fix on Talk:Atomic Heart
- 18:03, 21 February 2023 (diff | hist) . . -854 . . Possible stuttery animation fix on Talk:Atomic Heart
- 17:49, 21 February 2023 (diff | hist) . . -59 . . Possible stuttery animation fix on Talk:Atomic Heart
- 17:40, 21 February 2023 diff hist +780 Atomic Heart Add issue about DSR resolutions not being applied properly
- 13:43, 21 February 2023 (diff | hist) . . +1 . . Possible stuttery animation fix on Talk:Atomic Heart
- 13:43, 21 February 2023 (diff | hist) . . +224 . . Possible stuttery animation fix on Talk:Atomic Heart
- 12:43, 21 February 2023 (diff | hist) . . -4 . . Possible stuttery animation fix on Talk:Atomic Heart
- 12:37, 21 February 2023 (diff | hist) . . +23 . . Possible stuttery animation fix on Talk:Atomic Heart
- 12:33, 21 February 2023 (diff | hist) . . +693 . . Possible stuttery animation fix on Talk:Atomic Heart
- 10:13, 21 February 2023 (diff | hist) . . +445 . . Possible stuttery animation fix on Talk:Atomic Heart
- 10:01, 21 February 2023 (diff | hist) . . +681 . . N Possible stuttery animation fix on Talk:Atomic Heart
- 03:34, 27 January 2023 (diff | hist) . . +164 . . The release version might not have working GPU decompression on Talk:Forspoken
- 03:26, 27 January 2023 (diff | hist) . . +640 . . The release version might not have working GPU decompression on Talk:Forspoken
- 18:26, 25 January 2023 diff hist +442 Glossary:Downsampling Notes: add note about desktop resolution cap in some titles current
- 02:55, 25 January 2023 diff hist +181 m Forspoken →Downsampling / DSR resolutions not displayed: add ref
- 02:52, 25 January 2023 diff hist +470 Forspoken DSR resolutions not displayed: add issue & workaround for it, only played the demo version but assuming this is in full game too.
- 20:23, 21 December 2022 diff hist -61 Resident Evil 4 Ultimate HD Edition Deleting re4_tweaks files/folder will remove a HDProject specific INI which isn't included with the re4_tweaks github releases, breaking some fonts and other things - shouldn't really be necessary to delete anything when updating now.
- 23:19, 13 December 2022 (diff | hist) . . +211 . . Mid-range terrain LOD distance patch (buggy..) on Talk:Assassin's Creed Valhalla
- 23:14, 13 December 2022 (diff | hist) . . +79 . . Mid-range terrain LOD distance patch (buggy..) on Talk:Assassin's Creed Valhalla
- 23:10, 13 December 2022 (diff | hist) . . 0 . . Mid-range terrain LOD distance patch (buggy..) on Talk:Assassin's Creed Valhalla
- 23:09, 13 December 2022 (diff | hist) . . +6 . . Mid-range terrain LOD distance patch (buggy..) on Talk:Assassin's Creed Valhalla
- 18:05, 13 December 2022 (diff | hist) . . +60 . . Mid-range terrain LOD distance patch (buggy..) on Talk:Assassin's Creed Valhalla
- 18:02, 13 December 2022 (diff | hist) . . +83 . . Mid-range terrain LOD distance patch (buggy..) on Talk:Assassin's Creed Valhalla
- 18:01, 13 December 2022 (diff | hist) . . +2,336 . . N Mid-range terrain LOD distance patch (buggy..) on Talk:Assassin's Creed Valhalla
- 08:29, 5 December 2022 diff hist -17 m Metro Exodus Enhanced Edition Remove duplicate "issues fixed" section
- 18:08, 3 December 2022 diff hist -600 Metro Exodus Enhanced Edition →"Negative" effect occurring randomly throughout gameplay: Fixed in driver 527.37
- 20:28, 21 November 2022 diff hist +298 m Metro Exodus Enhanced Edition →"Negative" effect occurring randomly throughout gameplay: Add nvidia bug reference
- 17:59, 19 November 2022 diff hist +1,420 Metro Exodus Enhanced Edition Add 2 fixes for negative image bug for 4XXX cards
- 09:33, 17 September 2022 diff hist -39 Resident Evil 4 Ultimate HD Edition →re4_tweaks: Simplify re4_tweaks description a little.
- 19:44, 28 July 2022 diff hist 0 m Glossary:Downsampling Moved GeDoSaTo down as it sadly seems to no longer be updated, and requires a lot more setup than the AMD/NV sections, still worth keeping as a last-resort though.
- 00:24, 23 July 2022 diff hist +222 AI: The Somnium Files - nirvanA Initiative →Video: AA notes
- 00:08, 23 July 2022 diff hist 0 m AI: The Somnium Files - nirvanA Initiative →Downsampling
- 00:04, 23 July 2022 diff hist -16 m AI: The Somnium Files - nirvanA Initiative →Dynamic / Virtual Super Resolution: Rename to Downsampling
- 23:53, 22 July 2022 diff hist +422 AI: The Somnium Files - nirvanA Initiative →Video: Notes about DSR
- 20:04, 22 July 2022 diff hist +134 m AI: The Somnium Files - nirvanA Initiative Mention AISomnium2Fix config file
- 19:58, 22 July 2022 diff hist +239 AI: The Somnium Files - nirvanA Initiative Add AISomniumFiles2Fix
- 13:13, 26 April 2022 diff hist -72 Tales of Arise →NPC draw distance: SDK updated for the new patch
- 12:09, 24 April 2022 diff hist +12 Glossary:Surround sound →X3DAudio: Replace dead link with active github
- 12:08, 24 April 2022 (diff | hist) . . +152 . . Memory Overrun Error\Crash on Talk:Resident Evil: Revelations
- 11:43, 21 January 2022 diff hist +3 m Resident Evil: Revelations →Video: Link fix
- 18:48, 14 January 2022 diff hist +38 m Resident Evil: Revelations →Custom Resolutions: Rename section to Widescreen resolution
- 18:43, 14 January 2022 diff hist +217 Resident Evil: Revelations 2 →Widescreen resolution: Mention RERevHook fix to allow more resolutions
- 18:41, 14 January 2022 diff hist -48 m Resident Evil: Revelations Change RERevHook link to devs preferred one
- 15:04, 11 January 2022 diff hist +414 Resident Evil: Revelations Add link to custom resolution fix
- 06:29, 11 January 2022 (diff | hist) . . +166 . . Custom resolutions via EXE hex edit on Talk:Resident Evil: Revelations
- 05:17, 11 January 2022 (diff | hist) . . +1,382 . . N Custom resolutions via EXE hex edit on Talk:Resident Evil: Revelations
- 03:07, 25 June 2021 diff hist +2,075 Scarlet Nexus Add some graphical-improvement cvars
- 03:09, 29 May 2021 diff hist +146 Dragon Quest XI S - Definitive Edition
- 03:18, 14 April 2021 (diff | hist) . . +1 . . Doesn't play well with nVidia low-latency mode on Talk:The Evil Within
- 03:18, 14 April 2021 (diff | hist) . . +142 . . Doesn't play well with nVidia low-latency mode on Talk:The Evil Within
- 03:15, 14 April 2021 (diff | hist) . . +4 . . Doesn't play well with nVidia low-latency mode on Talk:The Evil Within
- 03:15, 14 April 2021 (diff | hist) . . +484 . . Doesn't play well with nVidia low-latency mode on Talk:The Evil Within
- 01:18, 14 April 2021 (diff | hist) . . +1 . . Doesn't play well with nVidia low-latency mode on Talk:The Evil Within
- 01:18, 14 April 2021 (diff | hist) . . +834 . . N Doesn't play well with nVidia low-latency mode on Talk:The Evil Within
- 04:03, 16 March 2021 diff hist +918 Dragon Quest XI S - Definitive Edition →Improve graphics quality: Add mention of DQXIS-SDK
- 14:40, 27 February 2021 diff hist -3 m Dragon Quest XI S - Definitive Edition →Improve graphics quality: Shadow fade fix
- 14:21, 27 February 2021 diff hist +397 Dragon Quest XI S - Definitive Edition →Improve graphics quality: Add NPC distance & CSM shadow tweaks (the non-CSM shadow settings don't seem to have much effect), and some minor improvements (eg. remove r.ViewDistanceScale tweak which set it lower than game default)
- 14:12, 27 February 2021 diff hist +37 m Dragon Quest XI S - Definitive Edition →Anti-aliasing (AA): Minor improvements, and remove jittery TAA cvar
- 13:58, 27 February 2021 diff hist +535 Dragon Quest XI S - Definitive Edition Add fix for skipping intro movies
- 23:41, 16 January 2021 diff hist +72 m Star Trek: Deep Space Nine - The Fallen →Unreal Engine DirectX 11 Renderer
- 23:40, 16 January 2021 diff hist -4 m Star Trek: Deep Space Nine - The Fallen →Unreal Engine DirectX 11 Renderer
- 23:40, 16 January 2021 diff hist +438 Star Trek: Deep Space Nine - The Fallen →Unreal Engine DirectX 11 Renderer: Add fix for low-poly character model shadows
- 22:42, 16 January 2021 diff hist -101 m Star Trek: Deep Space Nine - The Fallen →Unreal Engine DirectX 11 Renderer: Improved DX11 patch
- 00:29, 22 December 2020 diff hist -66 m Cyberpunk 2077 Update URL for CET
- 00:28, 22 December 2020 diff hist +541 Cyberpunk 2077 →Video: Add mention of disabling vignette via CET
- 22:24, 20 December 2020 diff hist +446 Cyberpunk 2077 →Issues fixed: Add CET method for skipping intro video
- 23:55, 17 December 2020 (diff | hist) . . +584 . . How To on User talk:Infogram1
- 23:50, 17 December 2020 diff hist +67 Cyberpunk 2077 →Anti-aliasing (AA): Add CET method, remove hex-editor method as it's now outdated and can break compatibility with some plugins.
- 08:42, 16 December 2020 diff hist +30 m Cyberpunk 2077 →Anti-aliasing (AA): Disable SSR when using INI tweak
- 04:14, 16 December 2020 diff hist -3 m Cyberpunk 2077 "Performance Overhaul" was renamed to "Cyber Engine Tweaks"
- 19:03, 15 December 2020 (diff | hist) . . +892 . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077
- 05:15, 15 December 2020 diff hist +440 Cyberpunk 2077 →Unlock "console-RAM" lock preset: Add explanation of the RAM size issue.
- 05:11, 15 December 2020 diff hist +499 Cyberpunk 2077 →Unlock "console-RAM" lock preset: Add PerformanceOverhaulCyberpunk mention
- 03:51, 15 December 2020 diff hist +1,303 Cyberpunk 2077 →Other information: Add some command-line args
- 00:37, 14 December 2020 (diff | hist) . . 0 . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077
- 00:37, 14 December 2020 (diff | hist) . . +1 . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077
- 00:37, 14 December 2020 (diff | hist) . . +226 . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077
- 20:36, 13 December 2020 diff hist +407 Cyberpunk 2077 →Anti-aliasing (AA): Add INI tweak for disabling AA, below CyberpunkTweaker since I'm not sure if it works with all versions.
- 20:18, 13 December 2020 (diff | hist) . . +304 . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077
- 20:08, 13 December 2020 (diff | hist) . . +64 . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077
- 20:08, 13 December 2020 (diff | hist) . . -8 . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077
- 20:07, 13 December 2020 (diff | hist) . . +481 . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077
- 16:14, 13 December 2020 (diff | hist) . . +807 . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077
- 05:12, 13 December 2020 (diff | hist) . . 0 . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077
- 03:23, 13 December 2020 (diff | hist) . . +141 . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077
- 23:40, 12 December 2020 (diff | hist) . . 0 . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077
- 23:35, 12 December 2020 (diff | hist) . . +277 . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077
- 21:08, 12 December 2020 (diff | hist) . . +64 . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077
- 21:07, 12 December 2020 (diff | hist) . . +1 . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077
- 21:07, 12 December 2020 (diff | hist) . . +757 . . N Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077
- 17:26, 22 August 2020 diff hist +27 Yakuza Kiwami Update section titles to match other articles
- 21:42, 19 August 2020 diff hist +170 Glossary:Display wrapper Add DxWrapper to DirectDraw/Direct3D lists
- 21:05, 19 August 2020 diff hist +9 m Yakuza Kiwami →Increased Level-of-Detail & draw distances
- 21:05, 19 August 2020 diff hist +104 m Yakuza 0 →Increased Level-of-Detail & draw distances
- 21:03, 19 August 2020 diff hist +338 Yakuza Kiwami →Video: Add mention of Kiwami LodMod
- 20:59, 19 August 2020 diff hist +243 Yakuza 0 →Video settings: Added mention of LodMod since it's been updated for the latest Y0 update
- 00:05, 19 August 2020 (diff | hist) . . +610 . . RTSS/Nvidia Framerate capping first instead of SpecialK? on Talk:Horizon Zero Dawn
- 20:09, 17 August 2020 (diff | hist) . . +101 . . RTSS/Nvidia Framerate capping first instead of SpecialK? on Talk:Horizon Zero Dawn
- 19:55, 17 August 2020 (diff | hist) . . +1 . . RTSS/Nvidia Framerate capping first instead of SpecialK? on Talk:Horizon Zero Dawn
- 19:54, 17 August 2020 (diff | hist) . . +748 . . RTSS/Nvidia Framerate capping first instead of SpecialK? on Talk:Horizon Zero Dawn