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Topic on Talk:Horizon Zero Dawn

RTSS/Nvidia Framerate capping first instead of SpecialK?

6
PrimusAuLoon (talkcontribs)

I think we should include a section for frame rate limiting via Nvidia Control Panel/Nvidia Inspector and RivaTuner as the default and easier options rather than SpecialK which can be added as an advanced option.

The correct settings to use for SpecialK for this particular game at the moment is too hard to follow and trying to follow the discussion for it is very messy on the official forum. Kaldaien(mod creator) is an opinionated person and is pushing for using Borderless as better or equivalent to exclusive fullscreen.

Most people want to get better more consistent frametimes and not have to deal with waitable swapchains and flipmode and all the juggling between fullscreen and borderless between both the game's settings as well as the config file for SpecialK.

Infogram1 (talkcontribs)

Seconded, was thinking about making a similar post asking about this here too.

From what I've heard SK might have slightly better frametimes than other methods, but for a game which already uses 100% of my CPU I'm not really sure if using SK is going to help or hinder that. Did notice when debugging something that SK would spawn a bunch of extra threads though, eg. stuff like "[SK] D3D11 Screenshot Capture"

I already have to close down pretty much every app before starting the game... after I saw SK using more threads for things I don't use I decided to uninstall it (it was only 5 or 6 extra threads, but I'm already CPU-bound as it is...)

Just my 2 cents, don't have anything against SK of course, but it could be a good idea to at least mention the nvidia/RTSS methods, so people know there's more options than that awful in-game limiter.

73.107.104.27 (talkcontribs)

Uh, are you trying to tell me you would like me to actually run things on existing threads? I offload as many tasks to threads as I can in my software to make things the absolute highest performance possible. This is why I can get screenshots throughput in 1/4 the time the Steam overlay does. Don't add extra code to a game's threads, it's rude. Create your own threads and let the system multi-task.

Marioysikax (talkcontribs)

This is exactly why I made dedicated section about framerate capping into FPS article, so that articles can link to that and then that can be edited with new information and software over time. This leaves the choise of method to hands of user, but they can made educated choise with the table. Glossary:Frame_rate_(FPS)#Frame_rate_capping

Infogram1 (talkcontribs)

A link to that page was added by Aemony, thanks, only suggestion is maybe it's worth listing the three known-better methods under the link too?

Maybe something like "Special K, RTSS & nVidia Control Panel are known to work better than the games built-in limiter", so people know which ones to look for on that page.

(Also seems the page hasn't been updated with the new frame-limiter inside nVidia Control Panel yet neither, pretty sure I saw some places saying it's as good as/better than RTSS, but I don't have any sources for that atm... I'll try looking into updating that soon if nobody else gets to it)

D0x360 (talkcontribs)

Absolutely, especially because there are so many games where 1 method works better or more importantly when one method introduces major issues whether it's frame pacing issues or it won't run at the cap.

Great example is Far Cry 6. Using the Nvidia cp cap works fine but using the one in game doesn't. If you set it to 60 in game it will usually run about 4 fps below the cap.