User contributions
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- 03:18, 14 April 2021 (diff | hist) . . (+1) . . Doesn't play well with nVidia low-latency mode on Talk:The Evil Within (Hide)
- 03:18, 14 April 2021 (diff | hist) . . (+142) . . Doesn't play well with nVidia low-latency mode on Talk:The Evil Within (Hide)
- 03:15, 14 April 2021 (diff | hist) . . (+4) . . Doesn't play well with nVidia low-latency mode on Talk:The Evil Within (Hide)
- 03:15, 14 April 2021 (diff | hist) . . (+484) . . Doesn't play well with nVidia low-latency mode on Talk:The Evil Within (Hide)
- 01:18, 14 April 2021 (diff | hist) . . (+1) . . Doesn't play well with nVidia low-latency mode on Talk:The Evil Within (Hide)
- 01:18, 14 April 2021 (diff | hist) . . (+834) . . N Doesn't play well with nVidia low-latency mode on Talk:The Evil Within (Hide)
- 04:03, 16 March 2021 (diff | hist) . . (+918) . . Dragon Quest XI S - Definitive Edition (→Improve graphics quality: Add mention of DQXIS-SDK)
- 14:40, 27 February 2021 (diff | hist) . . (-3) . . m Dragon Quest XI S - Definitive Edition (→Improve graphics quality: Shadow fade fix)
- 14:21, 27 February 2021 (diff | hist) . . (+397) . . Dragon Quest XI S - Definitive Edition (→Improve graphics quality: Add NPC distance & CSM shadow tweaks (the non-CSM shadow settings don't seem to have much effect), and some minor improvements (eg. remove r.ViewDistanceScale tweak which set it lower than game default))
- 14:12, 27 February 2021 (diff | hist) . . (+37) . . m Dragon Quest XI S - Definitive Edition (→Anti-aliasing (AA): Minor improvements, and remove jittery TAA cvar)
- 13:58, 27 February 2021 (diff | hist) . . (+535) . . Dragon Quest XI S - Definitive Edition (Add fix for skipping intro movies)
- 23:41, 16 January 2021 (diff | hist) . . (+72) . . m Star Trek: Deep Space Nine - The Fallen (→Unreal Engine DirectX 11 Renderer)
- 23:40, 16 January 2021 (diff | hist) . . (-4) . . m Star Trek: Deep Space Nine - The Fallen (→Unreal Engine DirectX 11 Renderer)
- 23:40, 16 January 2021 (diff | hist) . . (+438) . . Star Trek: Deep Space Nine - The Fallen (→Unreal Engine DirectX 11 Renderer: Add fix for low-poly character model shadows)
- 22:42, 16 January 2021 (diff | hist) . . (-101) . . m Star Trek: Deep Space Nine - The Fallen (→Unreal Engine DirectX 11 Renderer: Improved DX11 patch)
- 00:29, 22 December 2020 (diff | hist) . . (-66) . . m Cyberpunk 2077 (Update URL for CET)
- 00:28, 22 December 2020 (diff | hist) . . (+541) . . Cyberpunk 2077 (→Video: Add mention of disabling vignette via CET)
- 22:24, 20 December 2020 (diff | hist) . . (+446) . . Cyberpunk 2077 (→Issues fixed: Add CET method for skipping intro video)
- 23:55, 17 December 2020 (diff | hist) . . (+584) . . How To on User talk:Infogram1 (Hide)
- 23:50, 17 December 2020 (diff | hist) . . (+67) . . Cyberpunk 2077 (→Anti-aliasing (AA): Add CET method, remove hex-editor method as it's now outdated and can break compatibility with some plugins.)
- 08:42, 16 December 2020 (diff | hist) . . (+30) . . m Cyberpunk 2077 (→Anti-aliasing (AA): Disable SSR when using INI tweak)
- 04:14, 16 December 2020 (diff | hist) . . (-3) . . m Cyberpunk 2077 ("Performance Overhaul" was renamed to "Cyber Engine Tweaks")
- 19:03, 15 December 2020 (diff | hist) . . (+892) . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077 (Hide)
- 05:15, 15 December 2020 (diff | hist) . . (+440) . . Cyberpunk 2077 (→Unlock "console-RAM" lock preset: Add explanation of the RAM size issue.)
- 05:11, 15 December 2020 (diff | hist) . . (+499) . . Cyberpunk 2077 (→Unlock "console-RAM" lock preset: Add PerformanceOverhaulCyberpunk mention)
- 03:51, 15 December 2020 (diff | hist) . . (+1,303) . . Cyberpunk 2077 (→Other information: Add some command-line args)
- 00:37, 14 December 2020 (diff | hist) . . (0) . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077 (Hide)
- 00:37, 14 December 2020 (diff | hist) . . (+1) . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077 (Hide)
- 00:37, 14 December 2020 (diff | hist) . . (+226) . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077 (Hide)
- 20:36, 13 December 2020 (diff | hist) . . (+407) . . Cyberpunk 2077 (→Anti-aliasing (AA): Add INI tweak for disabling AA, below CyberpunkTweaker since I'm not sure if it works with all versions.)
- 20:18, 13 December 2020 (diff | hist) . . (+304) . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077 (Hide)
- 20:08, 13 December 2020 (diff | hist) . . (+64) . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077 (Hide)
- 20:08, 13 December 2020 (diff | hist) . . (-8) . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077 (Hide)
- 20:07, 13 December 2020 (diff | hist) . . (+481) . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077 (Hide)
- 16:14, 13 December 2020 (diff | hist) . . (+807) . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077 (Hide)
- 05:12, 13 December 2020 (diff | hist) . . (0) . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077 (Hide)
- 03:23, 13 December 2020 (diff | hist) . . (+141) . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077 (Hide)
- 23:40, 12 December 2020 (diff | hist) . . (0) . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077 (Hide)
- 23:35, 12 December 2020 (diff | hist) . . (+277) . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077 (Hide)
- 21:08, 12 December 2020 (diff | hist) . . (+64) . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077 (Hide)
- 21:07, 12 December 2020 (diff | hist) . . (+1) . . Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077 (Hide)
- 21:07, 12 December 2020 (diff | hist) . . (+757) . . N Changing 'cvar' options without editing EXE on Talk:Cyberpunk 2077 (Hide)
- 17:26, 22 August 2020 (diff | hist) . . (+27) . . Yakuza Kiwami (Update section titles to match other articles)
- 21:42, 19 August 2020 (diff | hist) . . (+170) . . Glossary:Display wrapper (Add DxWrapper to DirectDraw/Direct3D lists)
- 21:05, 19 August 2020 (diff | hist) . . (+9) . . m Yakuza Kiwami (→Increased Level-of-Detail & draw distances)
- 21:05, 19 August 2020 (diff | hist) . . (+104) . . m Yakuza 0 (→Increased Level-of-Detail & draw distances)
- 21:03, 19 August 2020 (diff | hist) . . (+338) . . Yakuza Kiwami (→Video: Add mention of Kiwami LodMod)
- 20:59, 19 August 2020 (diff | hist) . . (+243) . . Yakuza 0 (→Video settings: Added mention of LodMod since it's been updated for the latest Y0 update)
- 00:05, 19 August 2020 (diff | hist) . . (+610) . . RTSS/Nvidia Framerate capping first instead of SpecialK? on Talk:Horizon Zero Dawn (Hide)
- 20:09, 17 August 2020 (diff | hist) . . (+101) . . RTSS/Nvidia Framerate capping first instead of SpecialK? on Talk:Horizon Zero Dawn (Hide)
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