Difference between revisions of "Shin Megami Tensei III Nocturne HD Remaster"
From PCGamingWiki, the wiki about fixing PC games
m (→Input: General maintenance with AutoWikiBrowser in Bot mode) |
m (Mentions Nocturne Graphics Configurator, and removes mentions of now outdated hex resolution editing and standalone ultrawide mod that stretched UI elements) |
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|multimonitor notes = <ref>{{Refcheck|user=MasterBlaster|date=2021-05-25|comment= Tested on an multi-monitor setup.}}</ref> | |multimonitor notes = <ref>{{Refcheck|user=MasterBlaster|date=2021-05-25|comment= Tested on an multi-monitor setup.}}</ref> | ||
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = Aspect ratios wider than 16:9 are {{term|pillarboxed}} to a 16:9 aspect ratio.< | + | |ultrawidescreen notes = Aspect ratios wider than 16:9 are {{term|pillarboxed}} to a 16:9 aspect ratio.<br> See Nocturne Graphics Configurator<ref name="Nocturne Graphics Configurator">{{Refurl|url=https://gamebanana.com/wips/69935|title=Nocturne Graphics Configurator|date=2022-05-07}}</ref> for a full workaround. |
− | |||
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
− | |4k ultra hd notes = UI only. Setting "'''Rendering Scale'''" to "'''High'''" internally renders the game at 1080p, regardless of resolution setting.<ref | + | |4k ultra hd notes = UI only. Setting "'''Rendering Scale'''" to "'''High'''" internally renders the game at 1080p, regardless of resolution setting.<br> See Nocturne Graphics Configurator<ref name="Nocturne Graphics Configurator" /> for a full workaround. cutscenes are presented at a resolution of 1920x1080. |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
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|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = hackable |
− | |60 fps notes = Gameplay is capped to 30 FPS.<br>Mouse cursor updates at monitor's refresh rate. | + | |60 fps notes = Gameplay is capped to 30 FPS.<br>Mouse cursor updates at monitor's refresh rate.<br> See See Nocturne Graphics Configurator<ref name="Nocturne Graphics Configurator" /> for an unlocked arbitrary framerate. |
− | |120 fps = | + | |120 fps = hackable |
− | |120 fps notes = | + | |120 fps notes = Same as 60fps, see above. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
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}} | }} | ||
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==Input== | ==Input== | ||
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|anticheat notes = | |anticheat notes = | ||
}} | }} | ||
+ | |||
+ | |||
+ | ===[https://gamebanana.com/wips/69935 Nocturne Graphics Configurator]=== | ||
+ | {{++}} The mod adds easy cfg-exposed options for an unlocked framerate, window/render resolution, shadow resolution and aspect ratio, as well as other miscellaneous toggles. | ||
+ | {{Fixbox|description=Installing Nocturne Graphics Configurator|ref=|fix= | ||
+ | |||
+ | #Follow the instructions listed on the mod page, under "installation". | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} The mod generates a CFG file in the root directory for configuration, including mod-related keybind mapping. | ||
+ | {{ii}} The Amala Tunnel and Puzzleboy minigames remain locked to 30fps when using this mod. | ||
+ | }} | ||
+ | |||
+ | |||
===[https://gamebanana.com/wips/56149 HD Audio for HD Ears]=== | ===[https://gamebanana.com/wips/56149 HD Audio for HD Ears]=== |
Revision as of 05:06, 7 May 2023
Developers | |
---|---|
I.T.L[1] | |
Atlus | |
Publishers | |
Sega | |
Engines | |
Unity 2019[Note 1] | |
Release dates | |
Windows | May 25, 2021 |
Reception | |
Metacritic | 78 |
OpenCritic | 79 |
IGDB | 81 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Third-person |
Controls | Menu-based, Direct control |
Genres | JRPG |
Art styles | Stylized |
Themes | Post-apocalyptic, Japan |
Series | Megami Tensei |
Shin Megami Tensei III Nocturne HD Remaster is a singleplayer third-person JRPG game in the Megami Tensei series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Digital Deluxe Edition also available. | ||||
Humble Store | Digital Deluxe Edition also available. | |||
Steam | Digital Deluxe Edition also available. |
- All versions require Steam and Denuvo Anti-Tamper DRM.
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Chronicle Pack | Adds Raidou Kuzunoha from the Devil Summoner spinoff games as a guest character. | |
Maniax Pack | Features Dante from the Devil May Cry™ series. | |
Merciful Difficulty | Adds an easier difficulty level. | |
Mercy and Expectation Map Pack | Contains two additional maps for grinding experience points and money. | |
Shin Megami Tensei BGM Pack | Contains music from several Shin Megami Tensei games to play on the Vortex World map. |
- The Chronicle Pack is not available in South Korea.[3]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\SEGA\smt3hd\<user-id>\SMT3HDCONFIG |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1413480/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\SEGA\smt3hd\<user-id>\SMT3HDDATA.sav |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1413480/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Aspect ratios narrower than 16:9 are letterboxed. FMV cutscenes play in their original 4:3 aspect ratio with blurred borders. |
||
Multi-monitor | [4] | ||
Ultra-widescreen | Aspect ratios wider than 16:9 are pillarboxed to a 16:9 aspect ratio. See Nocturne Graphics Configurator[5] for a full workaround. |
||
4K Ultra HD | UI only. Setting "Rendering Scale" to "High" internally renders the game at 1080p, regardless of resolution setting. See Nocturne Graphics Configurator[5] for a full workaround. cutscenes are presented at a resolution of 1920x1080. |
||
Field of view (FOV) | |||
Windowed | Fully resizable by dragging edge. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | 2x MSAA only.[6] Toggleable on/off. | ||
Vertical sync (Vsync) | |||
60 FPS | Gameplay is capped to 30 FPS. Mouse cursor updates at monitor's refresh rate. See See Nocturne Graphics Configurator[5] for an unlocked arbitrary framerate. |
||
120+ FPS | Same as 60fps, see above. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Key bindings can be fully remapped using one of three presets as a base, while mouse is limited to a set amount of bindings from one of two presets. Full remapping capabilities are available for "Common", "Field/Dungeon", "Battle", "Event", "Puzzle" and "Warp Field". |
|
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Camera inversion only works with gamepad.[7] | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Buttons can be fully remapped using one of five presets as a base. Full remapping capabilities are available for "Common", "Field/Dungeon", "Battle", "Event", "Puzzle" and "Warp Field". |
|
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Prompts for both DualShock 4 and DualSense controllers.[8] | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wired, Wireless (Bluetooth), |
Generic/other controllers | ||
---|---|---|
Button prompts | Prompts for Switch Pro Controller.[9] |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Separate sliders for BGM, SE, Movie and Voice. | |
Surround sound | Stereo only.[10] | |
Subtitles | Text boxes accompanied with voice acting for most scenes are utilized. | |
Closed captions | ||
Mute on focus lost | Game pauses when focus lost. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.4 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
Nocturne Graphics Configurator
- The mod adds easy cfg-exposed options for an unlocked framerate, window/render resolution, shadow resolution and aspect ratio, as well as other miscellaneous toggles.
Installing Nocturne Graphics Configurator |
---|
Notes
|
HD Audio for HD Ears
- The mod replaces most compressed music files with uncompressed files.
Installing HD Audio for HD Ears |
---|
Notes
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.1 | 10 |
Processor (CPU) | Intel Core 2 Duo E8400 AMD Phenom II X2 550 |
Intel Core i3-550 AMD Phenon II X3 720 |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 14 GB | |
Video card (GPU) | Nvidia GeForce GTS 450 ATI Radeon HD 5750 Intel HD Graphics 630 1 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 550 Ti AMD Radeon HD 6790 |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2019.4.10f1[2]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1413480/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1413480) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ I.T.L, Inc. - Works - last accessed on 2021-03-22
- "Shin Megami Tensei III NOCTURNE HD REMASTER (Nintendo Switch™/PlayStation®4/Steam)
Planning Co-operation / Programming / Graphics"
- "Shin Megami Tensei III NOCTURNE HD REMASTER (Nintendo Switch™/PlayStation®4/Steam)
- ↑ Verified by User:MasterBlaster on 2021-05-25
- As indicated in the game's player.log file.
- ↑ Steam Sub 529947 · SubID: 529947 · SteamDB - last accessed on 2021-11-16
- ↑ Verified by User:MasterBlaster on 2021-05-25
- Tested on an multi-monitor setup.
- ↑ 5.0 5.1 5.2 Nocturne Graphics Configurator - last accessed on 2022-05-07
- ↑ Verified by User:Fds29 on 2021-11-14
- Verified with render target flag information via Special K.
- ↑ Verified by User:MasterBlaster on 2021-05-31
- Tested by adjusting camera after inverting Y and X-axis. Camera was inverted when using gamepad, but not when using mouse.
- ↑ Verified by User:MasterBlaster on 2021-05-31
- Tested by connecting my DualShock 4 and DualSense controllers to my PC via Bluetooth with Steam Controller Configuration Support disabled.
- ↑ Verified by User:MasterBlaster on 2021-05-25
- Tested by connecting my Switch Pro Controller to my PC via Bluetooth with Steam Controller Configuration Support disabled.
- ↑ Verified by User:MasterBlaster on 2021-05-25
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.