Difference between revisions of "Sega Mega Drive and Genesis Classics"
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(Undo revision 1290957 by S3bsta (talk) HDR-field is about native HDR support. Is not natively supported, so glossary page of HDR will contain info about AutoHDR: https://www.pcgamingwiki.com/wiki/Glossary:High_dynamic_range_(HDR)#Enable_HDR_output_in_unsupported_games) Tag: Undo |
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|120 fps = limited | |120 fps = limited | ||
|120 fps notes = Only in "hub" interface. Games themselves are capped at 60fps | |120 fps notes = Only in "hub" interface. Games themselves are capped at 60fps | ||
− | |hdr = | + | |hdr = unknown |
− | |hdr notes = | + | |hdr notes = |
|ray tracing = unknown | |ray tracing = unknown | ||
|ray tracing notes = | |ray tracing notes = |
Revision as of 12:25, 23 September 2022
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Developers | |
---|---|
Sega | |
Sega Mega Drive Classics Hub | D3T |
Engines | |
Sega Mega Drive Classics Hub | Unity 2017[Note 1] |
Release dates | |
Windows | June 2, 2010 |
macOS (OS X) | May 29, 2018[2] |
Linux | May 29, 2018[2] |
Key points
- 100% Steam Achievement completion in this collection is impossible without Sonic the Hedgehog, Sonic the Hedgehog 2, and Sonic 3 & Knuckles which were delisted on May 20th 2022 to be included in Sonic Origins.
- Emulated versions of classic Sega Mega Drive/Genesis games.
- Retail version is known as Sega Genesis Classic Collection: Gold Edition and was released in 2011
- As of April 28, 2016 the collection now features Steam Workshop support.[3]
- The Steam Workshop however has became flooded with illegally pirated ROMs (including games being sold through Steam or other platforms) and pornographic content disguised as mods with no substance due to lack of moderation of submitted content.[4]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Original individual volume releases. Europe only. Missing Eternal Champions, Shadow Dancer and Pack 5. | |||
Retail | 2011 Gold Edition release. StarForce 5.70.021.004 DRM for at least the European versions, missing Eternal Champions, Shadow Dancer and Pack 5. | |||
Steam | Complete pack. Hub launcher requires Steam DRM. Simple launcher is DRM-free when launched directly from the executable ( <path-to-game>\SEGAGenesisClassics.exe ). |
- Games are sold on Steam individually or in smaller bundles.
- Some games are not available in Germany: see the DLC list.
- Since the update of May 29, 2018, some regional roms can be played through the emulator: see the DLC list below.
- The Steam version includes both the "Hub" launcher with the "Simple" launcher as a fallback. All non-Steam versions only includes the "Simple" launcher.
DLC and expansion packs
Essential improvements
Run in other emulators
- For the Steam version, uncompressed ROMs of the purchased games can be found under
<path-to-game>\uncompressed ROMs
. - Most regional ROMs are unavailable in the
uncompressed ROMs
folder; instead, they need to be extract from thedata
folder.
Copy Steam ROMs to an external folder for use with other emulators[citation needed] |
---|
|
Extract *.pak files with QuickBMS (non-Steam versions)[5] |
---|
|
Run mods in simple launcher
- This program allows you to extract ROMs from SEGA Genesis Classics .pak files and to make your own for use with the emulator.
Use SEGA Genesis Classics ROM Packer[6] |
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\SEGA Mega Drive Classics\setup.dat %USERPROFILE%\Documents\SEGA Genesis Classics\setup.dat %USERPROFILE%\Documents\SEGA Genesis Classics Collection\setup.dat HKEY_CURRENT_USER\SOFTWARE\Sega\SEGA Genesis & Mega Drive Classics |
Linux | $XDG_CONFIG_HOME/unity3d/Sega/SEGA Mega Drive Classics/prefs |
- This game follows the XDG Base Directory Specification on Linux.
- Folder name varies by region
- Windows locations are for the "simple" interface; Steam location is for the "hub" interface.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\SEGA Mega Drive Classics\ %USERPROFILE%\Documents\SEGA Genesis Classics\ |
Linux | $HOME/SEGA Mega Drive Classics/user_<user-id>/ |
- This game does not follow the XDG Base Directory Specification on Linux.
- The "Simple" launcher uses either folder depending on region; the "hub" launcher only uses the "Mega Drive" path.
- Each game is saved in a separate folder based on the filename of the game's pak; refer to this list:
- Click
[Expand]
to view.
g0000.pak - Altered Beast g0001.pak - Comix Zone g0002.pak - Crack Down g0003.pak - Ecco the Dolphin g0004.pak - Gain Ground g0005.pak - Golden Axe g0006.pak - Shadow Dancer g0007.pak - Shinobi III g0008.pak - Sonic 3D Blast g0009.pak - Space Harrier II g0010.pak - Vectorman g0011.pak - Alex Kidd in the Enchanted Castle g0012.pak - Bonanza Bros g0013.pak - Columns g0014.pak - Dr. Robotnik’s Mean Bean Machine g0015.pak - Ecco Jr. g0016.pak - Eternal Champions g0017.pak - Fatal Labyrinth g0018.pak - Galaxy Force II g0019.pak - Kid Chameleon g0020.pak - Ristar g0021.pak - Sonic Spinball g0022.pak - Super Thunder Blade g0023.pak - Alien Storm g0024.pak - Bio-Hazard Battle g0025.pak - Columns III g0026.pak - Decap Attack g0027.pak - Ecco: The Tides of Time g0028.pak - ESWAT: City Under Siege g0029.pak - Flicky g0030.pak - Golden Axe II g0031.pak - Sonic the Hedgehog g0032.pak - Sword of Vermilion g0033.pak - Virtua Fighter II g0034.pak - Alien Soldier g0035.pak - Gunstar Heroes g0036.pak - Landstalker: The Treasures of King Nole g0037.pak - Light Crusader g0038.pak - Shining Force g0039.pak - Shining Force II g0040.pak - Shining in the Darkness g0041.pak - Sonic the Hedgehog 2 g0042.pak - Sonic 3 and Knuckles g0043.pak - Streets of Rage g0044.pak - Streets of Rage II g0045.pak - Wonder Boy III: Monster Lair g0046.pak - Toejam & Earl g0047.pak - ToeJam & Earl in Panic on Funkotron g0048.pak - Beyond Oasis g0049.pak - Dynamite Headdy g0050.pak - Golden Axe III g0051.pak - Phantasy Star II g0052.pak - Phantasy Star III g0053.pak - Phantasy Star IV: g0054.pak - Streets of Rage III g0055.pak - Revenge of the Shinobi g0056.pak - Vectorman II g0057.pak - Wonder Boy in Monster World g9001.pak - Alien Soldier (JP) g9002.pak - The Story of Thor (Beyond Oasis) (FR) g9003.pak - The Story of Thor (Beyond Oasis) (GE) g9004.pak - The Story of Thor (Beyond Oasis) (SP) g9005.pak - The Story of Thor (Beyond Oasis) (JP) g9006.pak - Dynamite Headdy (JP) g9007.pak - Landstalker (EN) g9008.pak - Landstalker (FR) g9009.pak - Landstalker (GE) g9010.pak - Ristar (JP) g9011.pak - Bare Knuckle II (Streets of Rage 2) (JP) g9012.pak - Streets of Rage 3 (EN) g9013.pak - Bare Knuckle III (Streets of Rage 3) (JP)
Games identification
- Below is the result of running MAME ROM identification command ("-romident") on ROMs. The following list is partial.[7]
Click [Expand]
to view.
ALTEREDB_UE.68K = mpr-12538f.ic1 megadriv:altbeast Altered Beast (Euro, USA) BONANZAB_JE.68K = mpr-13905a.bin megadriv:bnzabros1 Bonanza Bros. (Euro, Jpn, Rev. A) COLUMNS_W.68K = mpr-13286-t.u1 megadriv:columns Columns (World, v1.1?) COMIXZON_U.68K = mpr-18005-mx.ic1 megadriv:comixu Comix Zone (USA) Columns3_USA.SGD = columns iii - revenge of columns (usa).bin megadriv:columns3 Columns III - Revenge of Columns (USA) CrackDown_USA.SGD = crack down (usa).bin megadriv:crkdownu Crack Down (USA) Crying_USA.SGD = mpr-15204 w97.u1 megadriv:biohazrb Bio-Hazard Battle (Euro, USA) DYNAHEAD_J.68K = dynamite headdy (jpn).bin megadriv:dheadj Dynamite Headdy (Jpn) DYNAHEAD_UE.68K = mpr-16990-u.ic1 megadriv:dhead Dynamite Headdy (Euro, USA) ECCO2_U.68K = ecco - the tides of time (usa).bin megadriv:ecco2u Ecco - The Tides of Time (USA) ECCO_UE.68K = mpr-15265-sm.u1 megadriv:ecco Ecco the Dolphin (Euro, USA, Kor) FATALLAB_JU.68K = mpr-13705-t.u1 megadriv:fatallab Fatal Labyrinth (Euro, USA) GAING_UE.68K = gainground.a760.bin megadriv:gground1p Gain Ground (USA, Prototype) GAXE2_W.68K = mpr-14272 w39.ic1 megadriv:goldnax2 Golden Axe II (World) GAXE3_J.68K = golden axe iii (jpn).bin megadriv:goldnax3 Golden Axe III (Jpn) GAXE_W.68K = mpr-12806a s33.ic1 megadriv:goldnaxe Golden Axe (World, Rev. A) Gunstar Heroes U.bin = mpr-15813 t59.u1 megadriv:gunstaru Gunstar Heroes (USA) LandStalker_USA.SGD = landstalker (usa).bin megadriv:landstlku Landstalker - The Treasures of King Nole (USA) LightCrusader_USA.SGD = light crusader (usa).bin megadriv:lightcrsu Light Crusader (USA) MonsterLair_JUE.SGD = mpr-13619 s86.ic1 megadriv:wboy3 Wonder Boy III - Monster Lair (Euro) ~ Monster Lair (Jpn) MonsterWorld3.SGD = wonder boy v - monster world iii (jpn, kor).bin megadriv:wboy5 Wonder Boy V - Monster World III (Jpn, Kor) RISTAR_UE.68K = mpr-17288-f.ic1 megadriv:ristar Ristar (Euro, USA, 199409) SHINOBI3_U.68K = mpr-15674-f.u1 megadriv:shinobi3u Shinobi III - Return of the Ninja Master (USA) SONIC2_W.68K = mpr-15000a w99.u1 megadriv:sonic2 Sonic the Hedgehog 2 (World, Rev. A) SONICSPI_U.68K = mpr-15753 t71.u1 megadriv:sspinu Sonic Spinball (USA) SONIC_W.68K = mpr-13933 w33.ic1 megadriv:sonicj Sonic the Hedgehog (Jpn, Kor) STREETS2_U.68K = streets of rage 2 (usa).bin megadriv:sor2u Streets of Rage 2 (USA) STREETS3_E.68K = streets of rage 3 (kor).bin megadriv:sor3k Streets of Rage 3 (Kor) STREETS3_J.68K = bare knuckle iii (jpn).bin megadriv:bk3 Bare Knuckle III (Jpn) STREETS3_U.68K = streets of rage 3 (usa).bin megadriv:sor3u Streets of Rage 3 (USA) STREETS_W.68K = mpr-14125a-sm.ic1 megadriv:sor Streets of Rage (Euro, USA, Rev. A) ~ Bare Knuckle - Ikari no Tetsuken (Jpn, Rev. A) ToeJamEarl.SGD = mpr-14236a-h.u1 megadriv:toejam Toe Jam & Earl (World, Rev. A) ToeJamEarl2_USA.SGD = mpr-16112-h.ic1 megadriv:toejam2u Toe Jam & Earl in Panic on Funkotron (USA) VECTMAN_UE.68K = mpr-18330-u.ic1 megadriv:vecman Vectorman (Euro, USA) Sonic_Knuckles_wSonic3.bin NO MATCH TheSuperShinobi_JUE.SGD NO MATCH eccojr.smd NO MATCH MonsterWorld3_USA.SGD NO MATCH SONIC3D_UE.68K NO MATCH
Most are known good dumps.
A few most likely are bad dumps.
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Hub room supports widescreen but games are 4:3. Use 3D Vision Fix for more scaling and resolution features. |
||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Hub room supports 4K in widescreen but games are upscaled from 320x224/256x224 and letterboxed from 4:3. The Simple launcher has problems and does not saving settings when selecting a 4K resolution for Fullscreen mode.[8] | ||
Field of view (FOV) | 2D games. | ||
Windowed | |||
Borderless fullscreen windowed | Use the -popupwindow command line argument for the "Hub" version.[9] |
||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | MSAA, controlled by frontend "Quality" setting; only in "hub" interface. Games themselves use bitmap sprites. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Only in "hub" interface. Games themselves are capped at 60fps | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | No mouse support outside of main interface. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput and DirectInput. | |
Full controller support | Only for "hub" launcher. Mouse needed to use "simple" launcher. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Left to individual games. Both relevant games implement it. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | Static cyan. | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Button prompts | Xbox button prompts in launcher. Controller specific buttons are shown in rebinding menu, but are bound to Xbox prompts. Any button prompts available in game are for the Mega Drive/Genesis gamepad. | |
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Only with auto-pause. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Varies between games. |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | Varies by game. | ||
LAN play | |||
Online play | Requires game to support local play. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | unknown |
UDP | unknown |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | See Unity engine. Might have some problems. | ||
Nvidia 3D Vision | See Helix Mod: SEGA Mega Drive & Genesis Classics. |
Issues unresolved
Unable to disable controller
The input settings should contain a checkbox to disable a controller, but the checkbox is sometimes missing:
The inability to disable the controller affects Alien Storm. The second controller must be disabled to access one of the game modes.
Issues fixed
Run the game at screen refresh rate
- 2011 Gold Edition forces 60 Hz refresh rate even if your monitor supports higher than that.
Override refresh rate set by game[10] |
---|
|
Blank full-screen mode (Linux)
- Playing games in full-screen mode in the Linux version of the SEGA Game Room does not work with AMD Mesa drivers.[11]
Run the Windows version with Proton |
---|
In the Compatibility tab of the game's Properties window in Steam, enable the "Force the use of a specific Steam Play compatibility tool" option and select Proton 6.3-8 or newer from the drop-down list. |
Green faces with Sword of Vermilion
- The game was designed for older TV CRT monitors. On computer monitors, faces of certain characters look green.[12]
Workaround: RetroArch CRT Render filter |
---|
Notes:
|
Game crashes on start
- The game crashes on start. The game writes an error.log file showing the message "UnityPlayer.dll caused an Access Violation". This can be caused by a bug in the Unity framework conflicting with Citrix Workspace App. A workaround is available via uninstalling Citrix Workspace App and re-installing with some installation parameters that avoid this conflict.
Instructions[13] |
---|
CitrixWorkspaceApp.exe ADDLOCAL=ReceiverInside,ICA_Client,AM,SELFSERVICE,DesktopViewer,Flash,Vd3d,WebHelper,BrowserEngine" |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 | DirectX 11 used in game room mode. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | [14] | ||
Linux | The Linux version only comes with the SEGA Game Room executable, not the simple launcher. |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | Intel Pentium 2.0 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | 32 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.12 | |
Processor (CPU) | 2.6GHz Intel Core i5 | |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 1.4 GB[14] | |
Video card (GPU) | Intel Iris 1536 |
Notes
References
- ↑ Verified by User:Mastan on 2018-05-30
- ↑ 2.0 2.1 SEGA Mega Drive & Genesis Classics :: Free update with new features! - Steam Community - last accessed on 2018-05-30
- ↑ SEGA Mega Drive & Genesis Classics Steam Workshop - last accessed on [unknown]
- ↑ There needs to be a moderation team here - Sega Mega Drive & Genesis Classics Workshop Discussions - last accessed on 2020-01-28
- "Quite frankly, this workshop is currently filled with pirated games, and even occasionally pornography. This stuff is not allowed, and could get SEGA into some pretty big trouble - so the lack of any sort of moderation is appalling."
- ↑ Verified by User:Lugamo on 2021-09-24
- ↑ MODS IN THE SIMPLE LAUNCHER: HOW I DID IT :: SEGA Mega Drive & Genesis Classics General Discussions
- ↑ Verified by User:Kaede on 2020-05-10
- ↑ Verified by User:AmethystViper on 2021-10-29
- Attempting to select 3840x2160 from the Simple launcher's fullscreen resolution options and the emulator refuses to save settings. I've attempted to use aspect-ratio correction, disabled filter, windowed mode, and selected the Xbox One controller as the input device while fullscreen resolution is set to 3840x2160, but the Simple launcher always seem to reset settings every time if a 4K resolution is selected. Resolutions below 4K such as 2160x1440 however appear to work fine.)
- ↑ Verified by User:AmethystViper on April 29, 2016
- ↑ Verified by User:Keith on 2020-05-01
- ↑ Blank in-game-fullscreen in SEGA Mega Drive & Genesis Classics (#2937) · Issues · Mesa / mesa · GitLab - last accessed on 2021-12-05
- ↑ https://gamefaqs.gamespot.com/boards/234878-sega-genesis-classics/76691266
- ↑ Reference
- ↑ 14.0 14.1 Verified by User:Dandelion Sprout on 2020-11-17