Difference between revisions of "Psychonauts 2"

From PCGamingWiki, the wiki about fixing PC games
m (updated reception)
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==Essential improvements==
 
==Essential improvements==
===Skip intro videos===
+
===Skip intro-videos===
{{Fixbox|description=Delete video files|fix=
+
{{Fixbox|description=Delete video-files|fix=
 
# Go to {{code|{{p|game}}\Psychonauts2\Content\Movies\}}.
 
# Go to {{code|{{p|game}}\Psychonauts2\Content\Movies\}}.
 
# Delete or rename all DF20_*.mp4 and P2UnrealLogo_*.mp4 files.
 
# Delete or rename all DF20_*.mp4 and P2UnrealLogo_*.mp4 files.
 
}}
 
}}
  
==Game data==
+
==Game-data==
===Configuration file(s) location===
+
===Configuration-file(s)-location===
 
{{Game data|
 
{{Game data|
 
{{Game data/config|Windows|{{P|localappdata}}\Psychonauts2\Saved\Config\WindowsNoEditor\}}
 
{{Game data/config|Windows|{{P|localappdata}}\Psychonauts2\Saved\Config\WindowsNoEditor\}}
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}}
 
}}
  
===Save game data location===
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===Save-game-data-location===
 
{{Game data|
 
{{Game data|
 
{{Game data/saves|Windows|{{P|localappdata}}\Psychonauts2\Saved\SaveGames\}}
 
{{Game data/saves|Windows|{{P|localappdata}}\Psychonauts2\Saved\SaveGames\}}
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}}
 
}}
  
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
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===[[Glossary:Save game cloud syncing|Save-game-cloud-syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
 
|discord                  =  
 
|discord                  =  
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|borderless windowed notes  =  
 
|borderless windowed notes  =  
 
|anisotropic                = limited
 
|anisotropic                = limited
|anisotropic notes          = Changes with the texture quality setting.
+
|anisotropic notes          = Changes with the texture-quality-setting.
 
|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        = Options for [[FXAA]] and [[TAA]].
 
|antialiasing notes        = Options for [[FXAA]] and [[TAA]].
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|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = Choice between 30, 60, 75, 100, 120, 144, 165, 240 FPS or Unlimited.<br>Some physics objects are locked to 60 FPS.{{cn|date=September 2021}}
+
|120 fps notes              = Choice between 30, 60, 75, 100, 120, 144, 165, 240FPS, or unlimited.<br>Some physics-objects are locked to 60FPS.{{cn|date=September 2021}}
 
|hdr                        = false
 
|hdr                        = false
|hdr notes                  = <ref>{{Refcheck|user=MasterBlaster|date=2021-08-25|comment= Tested after changing <code>bUseHDRDisplayOutput</code> in {{file|GameUserSettings.ini}} from <code>False</code> to <code>True</code> while playing on a 4K HDR television with HDR enabled through Windows HD Color. The game reverted the change back to <code>False</code> upon boot-up.}}</ref>
+
|hdr notes                  = <ref>{{Refcheck|user=MasterBlaster|date=2021-08-25|comment= Tested after changing <code>bUseHDRDisplayOutput</code> in {{file|GameUserSettings.ini}} from <code>False</code> to <code>True</code> while playing on a UHD-HDR-television with HDR enabled through Windows HD-Color. The game reverted the change back to <code>False</code> upon boot-up.}}</ref>
 
|ray tracing                = false
 
|ray tracing                = false
 
|ray tracing notes          = <ref>{{Refurl|url=https://www.trustedreviews.com/reviews/psychonauts-2|title=Psychonauts 2 Review - Trusted Reviews|date=2021-08-25|snippet=The game does not support next generation ray tracing lighting effects.}}</ref><ref>{{Refcheck|user=Expack3|date=2021-08-25|comment=Tested by forcing raytracing in {{file|Engine.ini}} and using [[Engine:Unreal Engine 4#Enable developer console|the unlocked console]] to alternate the <code>r.RayTracing.ForceAllRayTracingEffects</code> variable between 1 (all ray-tracing effects forced on) and 0 (all ray-tracing effects forced off). No visual or performance difference were noted in multiple levels, including the real-time title screen.}}</ref>
 
|ray tracing notes          = <ref>{{Refurl|url=https://www.trustedreviews.com/reviews/psychonauts-2|title=Psychonauts 2 Review - Trusted Reviews|date=2021-08-25|snippet=The game does not support next generation ray tracing lighting effects.}}</ref><ref>{{Refcheck|user=Expack3|date=2021-08-25|comment=Tested by forcing raytracing in {{file|Engine.ini}} and using [[Engine:Unreal Engine 4#Enable developer console|the unlocked console]] to alternate the <code>r.RayTracing.ForceAllRayTracingEffects</code> variable between 1 (all ray-tracing effects forced on) and 0 (all ray-tracing effects forced off). No visual or performance difference were noted in multiple levels, including the real-time title screen.}}</ref>
 
|color blind                = true
 
|color blind                = true
|color blind notes          = Protanopia, Deuteranopia, and Tritanopia filters are available.
+
|color blind notes          = Protanopia-, Deuteranopia-, and Tritanopia-filters are available.
 
}}
 
}}
  

Revision as of 06:58, 22 September 2021

Psychonauts 2
Psychonauts 2 cover
Developers
Double Fine Productions
Publishers
Xbox Game Studios
Engines
Unreal Engine 4
Release dates
Windows August 25, 2021
macOS (OS X) TBA
Linux TBA
Reception
Metacritic 89
OpenCritic 89
IGDB 87
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Platform
Art styles Cartoon
Themes Supernatural
Series Psychonauts
Psychonauts 2 on HowLongToBeat
Psychonauts 2 on IGDB
Psychonauts 2 guide on StrategyWiki
Psychonauts 2 on MobyGames
Psychonauts 2 on Wikipedia
Psychonauts
Psychonauts 2005
Psychonauts in the Rhombus of Ruin 2018
Psychonauts 2 2021

Psychonauts 2 is a singleplayer third-person platform game in the Psychonauts series.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Essential improvements

Skip intro-videos

Delete video-files
  1. Go to <path-to-game>\Psychonauts2\Content\Movies\.
  2. Delete or rename all DF20_*.mp4 and P2UnrealLogo_*.mp4 files.

Game-data

Configuration-file(s)-location

System Location
Windows %LOCALAPPDATA%\Psychonauts2\Saved\Config\WindowsNoEditor\
Microsoft Store %LOCALAPPDATA%\Packages\Microsoft.Psychonauts2_8wekyb3d8bbwe\LocalCache\Local\Psychonauts2\Saved\Config\WinGDK\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/607080/pfx/[Note 1]

Save-game-data-location

System Location
Windows %LOCALAPPDATA%\Psychonauts2\Saved\SaveGames\
Microsoft Store %LOCALAPPDATA%\Packages\Microsoft.Psychonauts2_8wekyb3d8bbwe\SystemAppData\wgs\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/607080/pfx/[Note 1]

Save-game-cloud-syncing

System Native Notes
GOG Galaxy
Steam Cloud
Xbox Cloud

Video

Display settings
Display settings
Graphics settings
Graphics settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
[1]
Ultra-widescreen
Cutscenes are pillarboxed to a 16:9 aspect ratio.[2]
Use the related PCGW community tools as a workaround.
4K Ultra HD
[3]
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Changes with the texture-quality-setting.
Anti-aliasing (AA)
Options for FXAA and TAA.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Choice between 30, 60, 75, 100, 120, 144, 165, 240FPS, or unlimited.
Some physics-objects are locked to 60FPS.[citation needed]
High dynamic range display (HDR)
[4]
Ray tracing
[5][6]
Color blind mode
Protanopia-, Deuteranopia-, and Tritanopia-filters are available.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Chromatic aberration

Modify Engine.ini to disable chromatic aberration[7]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the line [SystemSettings] if it does not exist.
  4. In this section, add the line r.SceneColorFringeQuality=0.
  5. Save the file.

Input

Input settings
Input settings
Gamepad layout (Default)
Gamepad layout (Default)

Keyboard and mouse State Notes
Remapping
One preset is available. Keys can also be completely remapped to a custom layout using the preset as a base. Some controls, like those to open and navigate the journal, cannot be remapped.
Mouse acceleration
Mouse sensitivity
Referred to as "Mouse Camera Sensitivity".
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
One preset is available. Buttons can also be completely remapped to a custom layout using the preset as a base.
Controller sensitivity
Referred to as "Controller Camera Sensitivity".
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
See the related Steam guide.
DualShock button prompts
The game has built-in DualShock prompts, but any XInput mappers such as Steam Input must be disabled.
Light bar support
Connection modes unknown
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Sliders for Main, Music, SFX, Voice, and Ambient.
Surround sound
Plays up to 7.1.[8]
Subtitles
Optional accessibility features, such as larger subtitles and increased font legibility, are available.
Closed captions
Descriptions of characters actions occasionally appear in parentheses when subtitles are enabled. No option to disable separately.
Mute on focus lost

Localizations

Accessibility settings
Accessibility settings
Language UI Audio Sub Notes
English
French
German
Italian
Brazilian Portuguese
Spanish

Issues fixed

Stuttering

Run the game with the -dx11 command line argument.[9][dubious – discuss]

Other information

API

Technical specs Supported Notes
Direct3D 11, 12 Run the game using the -dx11 command line argument to force Direct3D 11. The Microsoft Store version only supports Direct3D 12.[9][10][11]
Shader Model support 5
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Audio Wwise

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-3225
AMD Phenom II X6 1100T
System memory (RAM) 8 GB
Hard disk drive (HDD) 30 GB
Video card (GPU) Nvidia GeForce GTX 1050
AMD Radeon RX 560
2 GB of VRAM
DirectX 11 compatible
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/607080/ in addition to or instead of this directory. The app ID (607080) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:MasterBlaster on 2021-08-24
    Tested on an multi-monitor setup.
  2. Verified by User:MasterBlaster on 2021-08-24
    Tested by playing the game at 2560x1080 resolution.
  3. Verified by User:MasterBlaster on 2021-08-24
    Tested by playing the game at 3840x2160 resolution.
  4. Verified by User:MasterBlaster on 2021-08-25
    Tested after changing bUseHDRDisplayOutput in GameUserSettings.ini from False to True while playing on a UHD-HDR-television with HDR enabled through Windows HD-Color. The game reverted the change back to False upon boot-up.
  5. Psychonauts 2 Review - Trusted Reviews - last accessed on 2021-08-25
    "The game does not support next generation ray tracing lighting effects."
  6. Verified by User:Expack3 on 2021-08-25
    Tested by forcing raytracing in Engine.ini and using the unlocked console to alternate the r.RayTracing.ForceAllRayTracingEffects variable between 1 (all ray-tracing effects forced on) and 0 (all ray-tracing effects forced off). No visual or performance difference were noted in multiple levels, including the real-time title screen.
  7. Verified by User:Hman360 on 2021-09-02
    Tested by setting the value in the config file and checking in-game.
  8. Verified by User:MasterBlaster on 2021-08-24
    Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
  9. 9.0 9.1 Steam Users' Forum - PSA If you get stuttering give DX11 mode a try - last accessed on 2021-08-25
  10. Verified by User:Rose on 2021-08-25
    RivaTuner displayed DX12 as the API of the Microsoft Store version. The API used by the other versions is unclear.
  11. Verified by User:Expack3 on 2021-08-25
    Checked GOG version using ReShade 4.9.1. ReShade's config console showed game as using D3D12.