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Mega Man X8 (also known as Rockman X8 in Japan) is a sci-fi anime action platform game developed by Capcom Production Studio 1 and published by Capcom. It is the eighth mainline installment in the Mega Man X series, which returns to the series its roots of 2D side view-scrolling run-and-gun gameplay after Mega Man X7 was panned by critics and players alike for its awkward transition into 3D.
The game was originally released for the PlayStation 2 on December 7, 2004 in North America before it was later released in Europe on February 11, 2005, and in Japan on March 10, 2005. The PC version was also released in Japan the same day the PlayStation 2 version was released, and unlike the PC port of Rockman X7, the PC port of Mega Man X8 was developed in-house, featuring support for higher resolutions, enhanced 3D audio, and some other improvements and bugfixes compared to the North American PlayStation 2 release. It is, however, limited in terms of video settings and only supports 4:3 resolutions. The PC version was also not released physically in North America.
The PlayStation 2 version served as the basis for the port of Mega Man X8 featured in Mega Man X Legacy Collection 2.
Availability
- Some releases of the game are sold on one or two discs in certain regions. The two-disc versions supports multiple languages whereas the single-disc versions does not.
Demos
- A demo is available here. The demo only supports English and Japanese.
Game data
Configuration file(s) location
Save game data location
- Five save slots are available.
Video
Increase rendering resolution
Use dgVoodoo 2[1]
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- Download the latest stable release of dgVoodoo 2 here, then extract the contents of
dgVoodoo2_*.zip to its own folder in a convenient in the computer (e.g. Documents).
- Run the
dgVoodooCpl.exe , then configure the following settings from the General tab:
- Adapter(s) to use/enable:
<video card>
- Output API: Set to
Best available one
- Scaling mode: Set to
Stretched, 4:3 Aspect Ratio
- Miscellaneous: Check
Keep window aspect ratio
- Now go to the DirectX tab and configure the following settings:
- Videocard:
dgVoodoo 3D Accelerated Card
- Filtering: Set to either
App driven , Force bilinear , Force trilinear , or Force anisotropic 2x-16x
- Resolution: Set to either
Unforced (use the game's default resolution) or Max (use the system's highest native resolution)
- Behavior: Check
Application controlled fullscreen/windowed state , uncheck Disable Alt-Enter to toggle screens state (Alt+↵ Enter is not used by this game)
- Antialiasing (MSAA): Set to either
App driven or x2-x8 .
- Miscellaneous: Uncheck
dgVoodoo Watermark
- (Optional) Right-click the dgVoodoo 2 banner and click the
Show all sections of the configuration , go to the GeneralEx tab, and from the Fullscreen mode attributes section check Fake to enable borderless fullscreen windowed.
- Click
Apply and dgVoodoo 2 should save the configuration file to where it was installed by default, then copy the dgVoodoo.conf to <path-to-game> . Alternatively, click the Add button and point the program to where the game is installed to save it there.
- Go into the
MS/x86 folder from where dgVoodoo 2 is installed, then copy the D3D8.dll file to <path-to-game> .
- Launch the game. The game should now render in a higher resolution.
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- SGSSAA significantly improve the overall image clarity moreso than dgVoodoo2.
- Forced anti-aliasing via GPU control panel is incompatible with Direct3D wrappers such as dgVoodoo2 or d3d8to9 in Fullscreen mode for this game.
Force SGSSAA via Nvidia Profile Inspector[2]
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- Download and run Nvidia Profile Inspector.
- Create a game profile for Mega Man X8 in Nvidia Profile Inspector by following these instructions.
- Set Antialiasing Compatibility to
0x080100C1 .
- Set Antialiasing Behavior Flags to
Override any application settings .
- Set Antialiasing Setting to
Multisampling (2x, 4x, 8x) .
- Set Antialiasing Transparency Supersampling to
Sparse Grid Supersampling to the corresponding MSAA value.
- Click Apply changes to save the settings.
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Input
- Xidi and Hookshot can translate XInput calls into DirectInput, haptic feedback support, and enable controller hotplugging for this game.
- Xidi only supports Windows 10 and 11.[5]
Launch the game by using Xidi and Hookshot[6]
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- Ensure that Visual C++ Runtime for Visual Studio 2019 (x86 and/or x64) is installed.
- Download the latest versions of Xidi and Hookshot, then extract their respective folders to a convenient location in the computer (e.g. Documents).
- Go into the
Xidi-*\Win32 folder, then copy and paste the dinput8.dll and Xidi.HookModule.32.dll files into <path-to-game> where the game's executable is located.
- Go into the
Hookshot-* folder, then copy and paste the Hookshot.32.exe and Hookshot.32.dll files into <path-to-game> .
- Create a blank text file by right-clicking an empty space in File Explorer → New → Text Document, rename this text file as either
MEGAMANX8.exe.hookshot (international versions) or ROCKMANX8.exe.hookshot (Asian, Chinese, and Korean versions), and then place this file into <path-to-game> .
- Create another blank text file but this time rename this file as
Xidi.ini , open the Xidi.ini file with a text editor, then paste the following configurations into its contents, and save the file (File → Save or Ctrl+S):
- Xidi.ini configuration for Mega Man X8:
[Mapper]
Type = MegaManX8
[CustomMapper:MegaManX8]
Template = DigitalGamepad
; A / B / X / Y buttons
ButtonA = Button(3)
ButtonB = Button(4)
ButtonX = Button(1)
ButtonY = Button(2)
; Start / Back buttons
ButtonBack = Button(11)
ButtonStart = Button(12)
; LS / RS buttons
ButtonLS = Button(9)
ButtonRS = Button(10)
; PS2 stick weapon selection
StickRightX = Split( Button(6), Button(5) )
- Launch the game through
Hookshot.32.exe with the command line argument using the full name of the game's *.exe .
- Reset the game's controller bindings from the in-game options menu and rebind the controls. The game should now be able to register the D-pad and triggers on an XInput controller.
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Audio
Audio feature |
State |
Notes |
Separate volume controls |
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BGM, SE. |
Surround sound |
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Subtitles |
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Closed captions |
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Mute on focus lost |
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Game pauses when out of focus. |
Royalty free audio |
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Localizations
- Language selected during installation changes the options available in-game.
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
8.1 |
|
Shader Model support |
1.4 |
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Executable |
32-bit |
64-bit |
Notes |
Windows |
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Middleware
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
98 |
ME, 2000, XP |
Processor (CPU) |
Intel Pentium III 1.0 GHz AMD Athlon 1.0 GHz |
Intel Pentium 4 2.0 GHz AMD Athlon XP 2000+ |
System memory (RAM) |
128 MB |
256 MB |
Hard disk drive (HDD) |
1 GB |
1.6 GB |
Video card (GPU) |
64 MB of VRAM DirectX 8.1 compatible
| 128 MB of VRAM |
Notes
References