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Difference between revisions of "IRacing"

From PCGamingWiki, the wiki about fixing PC games
 
(27 intermediate revisions by 9 users not shown)
Line 1: Line 1:
 
{{DISPLAYTITLE:iRacing}}
 
{{DISPLAYTITLE:iRacing}}
{{Stub}}
 
 
{{State|state=postdev}}
 
{{State|state=postdev}}
 
{{Infobox game
 
{{Infobox game
Line 9: Line 8:
 
|publishers  =  
 
|publishers  =  
 
|engines      =  
 
|engines      =  
 +
{{Infobox game/row/engine|Papy3D}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|August 26, 2008}}
 
{{Infobox game/row/date|Windows|August 26, 2008}}
{{Infobox game/row/date|OS X|September 5, 2013|ref=<ref>[http://www.iracing.com/mac-os-x-version-of-iracing-com-now-available/ Mac OS X Version of iRacing.com Now Available | iRacing.com Motorsport Simulations]</ref>}}
+
{{Infobox game/row/date|OS X|September 5, 2013|ref=<ref>[https://www.iracing.com/mac-os-x-version-of-iracing-com-now-available/ Mac OS X Version of iRacing.com Now Available | iRacing.com Motorsport Simulations]</ref>}}
{{Infobox game/row/date|Linux|September 24, 2013|ref=<ref>[http://www.iracing.com/iracing-adds-linux-to-existing-mac-and-pc-platforms/ iRacing Adds Linux to Existing MAC and PC Platforms | iRacing.com Motorsport Simulations]</ref>}}
+
{{Infobox game/row/date|Linux|September 24, 2013|ref=<ref>[https://www.iracing.com/iracing-adds-linux-to-existing-mac-and-pc-platforms/ iRacing Adds Linux to Existing MAC and PC Platforms | iRacing.com Motorsport Simulations]</ref>}}
 
|taxonomy    =  
 
|taxonomy    =  
 
{{Infobox game/row/taxonomy/monetization      | Subscription }}
 
{{Infobox game/row/taxonomy/monetization      | Subscription }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
{{Infobox game/row/taxonomy/modes            | }}
+
{{Infobox game/row/taxonomy/modes            | Multiplayer }}
 
{{Infobox game/row/taxonomy/pacing            | }}
 
{{Infobox game/row/taxonomy/pacing            | }}
 
{{Infobox game/row/taxonomy/perspectives      | }}
 
{{Infobox game/row/taxonomy/perspectives      | }}
 
{{Infobox game/row/taxonomy/controls          | }}
 
{{Infobox game/row/taxonomy/controls          | }}
{{Infobox game/row/taxonomy/genres            | }}
+
{{Infobox game/row/taxonomy/genres            | Racing }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
Line 32: Line 32:
 
|mobygames    = iracing
 
|mobygames    = iracing
 
|wikipedia    = iRacing.com
 
|wikipedia    = iRacing.com
|winehq      =  
+
|winehq      = 18878
 
|license      = commercial
 
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction      =
 +
 +
|release history  = After Papyrus shuts its doors, iRacing began to be developed in 2004, when David Kaemmer, co-founder of the Papyrus Design Group, partnered with John W. Henry to create FIRST.net LLC, which then acquired the code to NASCAR Racing 2003 Season. David Kaemmer then worked this source code into what would become iRacing, released four years later in 2008. iRacing retains the multi-body physics system of NR2003, as well as some of the track presentation and multi-user packet code, but everything else has been changed, or is completely new, like the tire model and graphics engine. The service receives regular updates between 12-week competition seasons.
 +
 +
|current state    = Over a two-month period in December 2021 and January 2022, iRacing.com acquired a pair of racing game companies, Orontes Games and Monster Games; the former developed the Oorntes game engine used in its 2020 off-road racing game Drag, while the latter has created multiple racing games including NASCAR Heat. The two remained independent from their new parent, though iRacing's development team absorbed assets like Orontes' lead developers Christian Folkers and Thorsten Folkers and Monster's owner Rich Garcia.
 
}}
 
}}
  
 
'''Key points'''
 
'''Key points'''
{{ii}} Currently only available on Windows <ref>[https://support.iracing.com/support/solutions/articles/31000133526-can-i-install-iracing-on-my-mac- Official support]</ref>
+
{{ii}} Currently only available on Windows<ref>{{Refurl|url=https://support.iracing.com/support/solutions/articles/31000133526-can-i-install-iracing-on-my-mac-|title=Official support|date=May 2023}}</ref>
 +
{{ii}} Seasonal updates are released every 3 months, with "feature" content freely provided.
 +
{{ii}} Race Schedules are done in 12 week intervals, with the 13th week of the season only being official for Rookie series, NASCAR, and some one off year round series.
  
 
'''General information'''
 
'''General information'''
Line 45: Line 55:
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| official | http://www.iracing.com/membership/ | account | | | Windows }}
+
{{Availability/row| official | https://www.iracing.com/membership/ | account | | | Windows }}
 
{{Availability/row| Epic Games Store | iracing | Epic Games Store, account | | | Windows }}
 
{{Availability/row| Epic Games Store | iracing | Epic Games Store, account | | | Windows }}
 
{{Availability/row| Steam | 266410 | Steam, account | | | Windows }}
 
{{Availability/row| Steam | 266410 | Steam, account | | | Windows }}
 
}}
 
}}
{{ii}} All versions require an [http://www.iracing.com/membership/ iRacing subscription].
+
{{ii}} All versions require an [https://www.iracing.com/membership/ iRacing subscription].
 +
 
 +
===Microtransactions===
 +
{{Microtransactions
 +
|boost              =
 +
|cosmetic            =
 +
|currency            =
 +
|finite spend        = Cars and Tracks are one time purchases. Once owned, they can be used indefinitely. Limits are set by the amount of content released.
 +
|infinite spend      = Hosted Sessions can be scheduled as often as desired.
 +
|free-to-grind      =
 +
|loot box            =
 +
|none                =
 +
|player trading      =
 +
|time-limited        =
 +
|unlock              = Unlocks include cars and tracks that once purchased can be used in nearly any combination.
 +
}}
  
 
==Game data==
 
==Game data==
Line 69: Line 94:
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       = unknown
+
|epic games launcher       = unknown
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             =  
+
|gog galaxy               =  
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = false
+
|steam cloud               = false
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Video settings
+
{{Video
 
|wsgf link                  = https://www.wsgf.org/dr/iracing/en
 
|wsgf link                  = https://www.wsgf.org/dr/iracing/en
 
|widescreen wsgf award      = gold
 
|widescreen wsgf award      = gold
Line 110: Line 135:
 
|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
Line 116: Line 144:
 
|120 fps                    = true
 
|120 fps                    = true
 
|120 fps notes              =  
 
|120 fps notes              =  
|hdr                        = unknown
+
|hdr                        = true
|hdr notes                  =  
+
|hdr notes                  = HDR is enabled by enabling "HDR" option in options (which enables HDRR), and then selecting an "HDR Enabled" Resolution
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
 +
{{ii}}Supports [[FidelityFX Super Resolution]].
 +
 +
==Input==
 +
{{ii}} The game can send telemetry data to supported software like [https://www.simhubdash.com/ SimHub] and devices like motion platforms, bass shakers and telemetry displays through the shared memory protocol. Also support D-Box haptic/motion platforms through a proprietary protocol.<ref>{{refurl|url=https://catalogue.d-box.com/en/video-games/195320/|title= iRacing - D-Box Catalogue|date=November 5, 2023}}</ref>
  
==Input settings==
+
{{Input
{{Input settings
 
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
Line 148: Line 179:
 
|xinput controllers        = true
 
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = false
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
 
|dualshock 4              = true
 
|dualshock 4              = true
 
|dualshock 4 notes        =  
 
|dualshock 4 notes        =  
|dualshock prompts        = unknown
+
|dualshock prompts        = false
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
 
|light bar support        = hackable
 
|light bar support        = hackable
|light bar support notes  = Use [http://www.project-aurora.com/ Aurora] to add DS4 light bar support.
+
|light bar support notes  = Use [https://www.project-aurora.com/ Aurora] to add DS4 light bar support.
 
|dualshock 4 modes        = unknown
 
|dualshock 4 modes        = unknown
 
|dualshock 4 modes notes  =  
 
|dualshock 4 modes notes  =  
|tracked motion controllers= unknown
+
|tracked motion controllers= false
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
|tracked motion prompts    = unknown
+
|tracked motion prompts    = false
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
 
|other controllers        = true
 
|other controllers        = true
 
|other controllers notes  =  
 
|other controllers notes  =  
|other button prompts      = unknown
+
|other button prompts      = false
 
|other button prompts notes=  
 
|other button prompts notes=  
|controller hotplug        = unknown
+
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 
|steam input api          = unknown
 
|steam input api          = unknown
Line 187: Line 218:
  
 
===Logitech GamePanel===
 
===Logitech GamePanel===
{{++}} Statistics can be displayed on the LCD panel or smartphone application<ref>[https://www.reddit.com/r/LogitechG/comments/42zx43/logitech_what_are_you_thinking_seriously/ Logitech What are you thinking? (Seriously)]</ref>.
+
{{++}} Statistics can be displayed on the LCD panel or smartphone application.<ref>{{Refurl|url=https://www.reddit.com/r/LogitechG/comments/42zx43/logitech_what_are_you_thinking_seriously/|title=Logitech What are you thinking? (Seriously)|date=May 2023}}</ref>
 
{{Standard table| Display | Notes |content=
 
{{Standard table| Display | Notes |content=
 
{{Standard table/row| Arx Control application | Native support. }}
 
{{Standard table/row| Arx Control application | Native support. }}
Line 194: Line 225:
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    =  
 
|separate volume notes    =  
Line 204: Line 235:
 
|closed captions          = true
 
|closed captions          = true
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = true
|mute on focus lost notes =  
+
|mute on focus lost notes = mute_WhenFocusLost can be set to 1 in the app.ini file. 0 will disable this.
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
Line 232: Line 265:
 
|lan play notes      =  
 
|lan play notes      =  
 
|online play          = true
 
|online play          = true
|online play players  =  
+
|online play players  = Up to 63
|online play modes    =  
+
|online play modes    = Versus, Co-op
|online play notes    =  
+
|online play notes    = Requires an internet connection at all times while playing. Supports "Team" racing for endurance series. Player size can vary on the series rules.
|asynchronous        =  
+
|asynchronous        = true
|asynchronous notes  =  
+
|asynchronous notes  = Time Attack Competitions allow for Asynchronous play
 
}}{{Network/Connections
 
}}{{Network/Connections
|matchmaking        =  
+
|matchmaking        = true
|matchmaking notes  =  
+
|matchmaking notes  = iRacing uses an ELO style system called "iRating" for official races
|p2p                = unknown
+
|p2p                = false
|p2p notes          =  
+
|p2p notes          = All connections go through dedicated server
 
|dedicated          = true
 
|dedicated          = true
|dedicated notes    =  
+
|dedicated notes    = Dedicated server does not run physics, it acts as bookkeeper [Per Staff: https://members.iracing.com/jforum/posts/list/100/3504104.page#10089751 | Requires Account to View]
|self-hosting      = unknown
+
|self-hosting      = false
|self-hosting notes =  
+
|self-hosting notes = Hosted Races are still managed by iRacing AWS Dedicated Servers and rented from them
|direct ip          = unknown
+
|direct ip          = false
|direct ip notes    =  
+
|direct ip notes    = Servers cannot be joined by dedicated IP
 
}}{{Network/Ports
 
}}{{Network/Ports
 
|tcp  =  
 
|tcp  =  
Line 270: Line 303:
 
|iz3d notes                  =  
 
|iz3d notes                  =  
 
|vr only                    = false
 
|vr only                    = false
 +
|openxr                      = true
 +
|openxr notes                = Added in 2022 Season 3 Patch 2 Hotfix 1 update on July 7, 2022.<ref>{{Refurl|url=https://support.iracing.com/support/solutions/articles/31000167626-2022-season-3-patch-2-hotfix-1-release-notes-2022-07-06-02-|title=2022 Season 3 Patch 2 Hotfix 1 Release Notes (2022.07.06.02) - iRacing support|date = June 16, 2023}}</ref>
 
|htc vive                    = true
 
|htc vive                    = true
|htc vive notes              = OpenVR support.
+
|htc vive notes              = OpenVR supported natively, however many users use Revive Compatibility Layer to resolve issues with rendering issues on canted display VR headsets.
 
|oculus rift                = true
 
|oculus rift                = true
 
|oculus rift notes          =  
 
|oculus rift notes          =  
 
|osvr                        = true
 
|osvr                        = true
 
|osvr notes                  =  
 
|osvr notes                  =  
|windows mixed reality      = unknown
+
|windows mixed reality      = false
 
|windows mixed reality notes =  
 
|windows mixed reality notes =  
 
|keyboard-mouse              = true
 
|keyboard-mouse              = true
Line 319: Line 354:
 
|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       = unknown
+
|mac os x powerpc app  = unknown
|macos 64-bit app       = unknown
+
|macos intel 32-bit app = false
 +
|macos intel 64-bit app = false
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
|linux 32-bit executable= unknown
+
|linux 32-bit executable= false
|linux 64-bit executable= unknown
+
|linux 64-bit executable= false
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 330: Line 369:
 
===Middleware===
 
===Middleware===
 
{{Middleware
 
{{Middleware
|physics          =  
+
|physics          =
|physics notes    =  
+
|physics notes    =
|audio            =  
+
|audio            =
 
|audio notes      =  
 
|audio notes      =  
|interface        =  
+
|interface        = Electron
|interface notes  =  
+
|interface notes  = iRacingUI makes use of Electron
|input            =  
+
|input            =
|input notes      =  
+
|input notes      =
 
|cutscenes        =  
 
|cutscenes        =  
 
|cutscenes notes  =  
 
|cutscenes notes  =  
Line 343: Line 382:
 
|multiplayer notes=  
 
|multiplayer notes=  
 
|anticheat        = Easy Anti-Cheat
 
|anticheat        = Easy Anti-Cheat
|anticheat notes  = <ref>[https://www.easy.ac/en-us/partners/ Easy Anti-Cheat]</ref>
+
|anticheat notes  = <ref>{{Refurl|url=https://www.easy.ac/en-us/partners/|title=Easy Anti-Cheat|date=May 2023}}</ref>
 
}}
 
}}
  
Line 372: Line 411:
 
|recaudio =  
 
|recaudio =  
 
|notes    =  
 
|notes    =  
}}
 
 
{{System requirements
 
|OSfamily = OS X
 
 
|minOS    = 10.8
 
|minRAM  = 8 GB
 
|minHD    = 10 GB
 
|minGPU  = Nvidia GeForce 200 series
 
|minGPU2  = ATI Radeon HD 5000 series
 
|minDX    =
 
}}
 
 
{{System requirements
 
|OSfamily = Linux
 
 
|minOS    = any RPM-based
 
|minCPU  = Intel Core i3
 
|minCPU2  = AMD FX
 
|minRAM  = 8 GB
 
|minHD    = 10 GB
 
|minGPU  = Nvidia GeForce 200 series
 
|minGPU2  = ATI Radeon HD 5000 series
 
|minDX    =
 
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Latest revision as of 08:41, 5 November 2023

Dev general icon.svg
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
iRacing
iRacing cover
Developers
iRacing.com Motorsport Simulations
Engines
Papy3D
Release dates
Windows August 26, 2008
macOS (OS X) September 5, 2013[1]
Linux September 24, 2013[2]
Taxonomy
Monetization Subscription
Modes Multiplayer
Genres Racing
IRacing on MobyGames
IRacing on Wikipedia

IRacing is a multiplayer racing game.

After Papyrus shuts its doors, iRacing began to be developed in 2004, when David Kaemmer, co-founder of the Papyrus Design Group, partnered with John W. Henry to create FIRST.net LLC, which then acquired the code to NASCAR Racing 2003 Season. David Kaemmer then worked this source code into what would become iRacing, released four years later in 2008. iRacing retains the multi-body physics system of NR2003, as well as some of the track presentation and multi-user packet code, but everything else has been changed, or is completely new, like the tire model and graphics engine. The service receives regular updates between 12-week competition seasons.

Over a two-month period in December 2021 and January 2022, iRacing.com acquired a pair of racing game companies, Orontes Games and Monster Games; the former developed the Oorntes game engine used in its 2020 off-road racing game Drag, while the latter has created multiple racing games including NASCAR Heat. The two remained independent from their new parent, though iRacing's development team absorbed assets like Orontes' lead developers Christian Folkers and Thorsten Folkers and Monster's owner Rich Garcia.

Key points

Currently only available on Windows[3]
Seasonal updates are released every 3 months, with "feature" content freely provided.
Race Schedules are done in 12 week intervals, with the 13th week of the season only being official for Rookie series, NASCAR, and some one off year round series.

General information

Official support
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Official website
Windows
Epic Games Store
Epic Games Launcher
Windows
Steam
Icon overlay.png
Windows
All versions require an iRacing subscription.

Microtransactions

Type Notes
Finite spend Cars and Tracks are one time purchases. Once owned, they can be used indefinitely. Limits are set by the amount of content released.
Infinite spend Hosted Sessions can be scheduled as often as desired.
Unlock Unlocks include cars and tracks that once purchased can be used in nearly any combination.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\iRacing\
macOS (OS X)
Linux
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/266410/pfx/[Note 1]
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows %USERPROFILE%\Documents\iRacing\
macOS (OS X)
Linux
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/266410/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Epic Games Launcher
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
HDR is enabled by enabling "HDR" option in options (which enables HDRR), and then selecting an "HDR Enabled" Resolution
Supports FidelityFX Super Resolution.

Input

The game can send telemetry data to supported software like SimHub and devices like motion platforms, bass shakers and telemetry displays through the shared memory protocol. Also support D-Box haptic/motion platforms through a proprietary protocol.[4]

Logitech GamePanel

Statistics can be displayed on the LCD panel or smartphone application.[5]
Display Notes
Arx Control application Native support.
G19 color screen
G15 monochrome screen

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Up to 7.1
Subtitles
Closed captions
Mute on focus lost
mute_WhenFocusLost can be set to 1 in the app.ini file. 0 will disable this.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Race engineer is in English.

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
Up to 63 Versus, Co-op
Requires an internet connection at all times while playing. Supports "Team" racing for endurance series. Player size can vary on the series rules.
Asynchronous multiplayer
Time Attack Competitions allow for Asynchronous play

Connection types

Type Native Notes
Matchmaking
iRacing uses an ELO style system called "iRating" for official races
Peer-to-peer
All connections go through dedicated server
Dedicated
Dedicated server does not run physics, it acts as bookkeeper [Per Staff: https://members.iracing.com/jforum/posts/list/100/3504104.page#10089751
Self-hosting
Hosted Races are still managed by iRacing AWS Dedicated Servers and rented from them
Direct IP
Servers cannot be joined by dedicated IP

VR support

Headsets State Notes
OpenXR
Added in 2022 Season 3 Patch 2 Hotfix 1 update on July 7, 2022.[6]
SteamVR
OpenVR supported natively, however many users use Revive Compatibility Layer to resolve issues with rendering issues on canted display VR headsets.
Oculus VR (LibOVR)
Windows Mixed Reality
This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR, or OpenXR for Windows Mixed Reality.
OSVR
Devices
Tracked motion controllers
Traditional controller
See Input for details.
Keyboard/Mouse
TrackIR
Supports: Yaw, Pitch, Roll, X, Y, Z.
Play area
Seated
Standing
Room-scale

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Interface Electron iRacingUI makes use of Electron
Anti-cheat Easy Anti-Cheat [7]

System requirements

Windows
Minimum Recommended
Operating system (OS) 8.1
Processor (CPU) Quad core
System memory (RAM) 16 GB
Hard disk drive (HDD) 25 GB
Video card (GPU) 2 GB of VRAM
DirectX 11 compatible
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References