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Difference between revisions of "Horizon Zero Dawn"

From PCGamingWiki, the wiki about fixing PC games
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|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Guerrilla Games}}
 
{{Infobox game/row/developer|Guerrilla Games}}
{{Infobox game/row/porter|Virtuos|Windows|ref=<ref>{{Refurl|url=https://www.spaziogames.it/horizon-zero-dawn-recensione-pc-aloy-nuova-casa/|title=Spaziogames.it - Horizon Zero Dawn PC review – Aloy has a new home (translated using Google Translate))|date=2020-08-06|snippet=This conversion was not produced in-house but has the signature of Virtuos, a China-based studio based in Singapore.}}</ref>}}
+
{{Infobox game/row/porter|Virtuos|Windows|ref=<ref>{{Refurl|url=https://www.virtuosgames.com/our-services/game-development/|title=Our Services - Game Development - Virtuos|date=2022-10-05|snippet=HORIZON ZERO DAWN Guerrilla Games PC}}</ref><ref>{{Refurl|url=https://www.spaziogames.it/horizon-zero-dawn-recensione-pc-aloy-nuova-casa/|title=Spaziogames.it - Horizon Zero Dawn PC review – Aloy has a new home (translated using Google Translate))|date=2020-08-06|snippet=This conversion was not produced in-house but has the signature of Virtuos, a China-based studio based in Singapore.}}</ref>}}
 +
{{Infobox game/row/developer|Nixxes Software|Optimization|ref=<ref>{{Refurl|url=https://twitter.com/Guerrilla/status/1471423345556082690?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1471423345556082690%7Ctwgr%5Ee57c68eef8f408c2fa90b53c7f2592a81db7c2a2%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fgamingbolt.com%2Fhorizon-zero-dawns-latest-pc-patches-were-handled-by-nixxes-software))|title=Guerilla Game Twitter Nixxes post-launch patches|date=2022-08-14|snippet=A huge shoutout to our friends at @NixxesSoftware who helped our teams with the recent PC patches! ❤}}</ref>}}
 +
 
 
|publishers  =  
 
|publishers  =  
{{Infobox game/row/publisher|PlayStation Mobile}}
+
{{Infobox game/row/publisher|PlayStation PC}}
{{Infobox game/row/publisher|THQ Nordic}}
+
{{Infobox game/row/publisher|THQ Nordic|ref=<ref>{{Refurl|url=https://www.gamersgate.com/product/horizon-zero-dawn-complete-edition/|title=|date=2021-05-18}}</ref><ref>{{Refurl|url=https://www.gamestop.com/video-games/pc-gaming/games/products/horizon-zero-dawn-complete-edition/11105725.html|title=|date=2021-05-19}}</ref>}}
 
|engines      =  
 
|engines      =  
 
{{Infobox game/row/engine|Decima}}
 
{{Infobox game/row/engine|Decima}}
Line 12: Line 14:
 
{{Infobox game/row/date|Windows|August 7, 2020|ref=}}
 
{{Infobox game/row/date|Windows|August 7, 2020|ref=}}
 
|reception    =
 
|reception    =
{{Infobox game/row/reception|Metacritic|horizon-zero-dawn-complete-edition|85}}
+
{{Infobox game/row/reception|Metacritic|horizon-zero-dawn-complete-edition|84}}
 
{{Infobox game/row/reception|OpenCritic|9902/horizon-zero-dawn-complete-edition|83}}
 
{{Infobox game/row/reception|OpenCritic|9902/horizon-zero-dawn-complete-edition|83}}
{{Infobox game/row/reception|IGDB|horizon-zero-dawn|89}}
+
{{Infobox game/row/reception|IGDB|horizon-zero-dawn-complete-edition|}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
Line 27: Line 29:
 
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 
{{Infobox game/row/taxonomy/themes            | Post-apocalyptic, Sci-fi }}
 
{{Infobox game/row/taxonomy/themes            | Post-apocalyptic, Sci-fi }}
{{Infobox game/row/taxonomy/series            | }}
+
{{Infobox game/row/taxonomy/series            | Horizon }}
 
|steam appid  = 1151640
 
|steam appid  = 1151640
 
|steam appid side  =  
 
|steam appid side  =  
|gogcom id    =  
+
|gogcom id    = 1209025141
 
|gogcom id side =  
 
|gogcom id side =  
|official site= https://www.guerrilla-games.com/play/horizon
+
|official site= https://www.playstation.com/horizon
 
|hltb        = 53247
 
|hltb        = 53247
 +
|igdb        = horizon-zero-dawn-complete-edition
 +
|lutris      = horizon-zero-dawn
 
|strategywiki =  
 
|strategywiki =  
|mobygames    = horizon-zero-dawn-complete-edition
+
|mobygames    = 99068
 
|wikipedia    = Horizon Zero Dawn
 
|wikipedia    = Horizon Zero Dawn
|winehq      =  
+
|winehq      = 20101
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
 +
 
{{Introduction
 
{{Introduction
|introduction      = '''''Horizon Zero Dawn''''' is an [[:Category:Open world|open world]] [[:Category:Action|action]] [[:Category:RPG|role-playing]] game developed by [[Company:Guerrilla Games|Guerrilla Games]] and published by [[Company:PlayStation Mobile|Sony Interactive Entertainment]]. This game is a port of the 2017 PlayStation 4 console exclusive of the same name. It is the first title that Guerrilla Games have developed for PC following their acquisition by SIE Worldwide Studios, and also marks the fourth game Sony Interactive Entertainment have directly published on the platform under the PlayStation Mobile brand. It is also the second release on PC to make use of the [[Engine: Decima|Decima]] engine, following the previous release of ''[[Death Stranding]]''.
+
|introduction      = '''''Horizon Zero Dawn''''' is an {{Glossary:Open world}} {{Glossary:Action}} {{Glossary:RPG}} game developed by [[Company:Guerrilla Games|Guerrilla Games]] and published by [[Company:PlayStation PC|Sony Interactive Entertainment]]. This game is a port of the 2017 PlayStation 4 console exclusive of the same name. The port was handled by [[Company:Guerrilla Games|Guerrilla Games]] and [[Company:Virtuos|Virtuos]]. It is the first title that Guerrilla Games have developed for PC following their acquisition by SIE Worldwide Studios, and also marks the fourth game Sony Interactive Entertainment have directly published on the platform under the PlayStation PC brand. It is also the second release on PC to make use of the [[Engine: Decima|Decima]] engine, following the previous release of ''[[Death Stranding]]''.
  
 
|release history  = The game was initially announced for PC during March 2020 with a placeholder release date for later that year.<ref>{{Refurl|url=https://blog.playstation.com/2020/03/10/hermen-hulst-qa-interview-with-head-of-playstations-worldwide-studios/|title=Hermen Hulst Q&A: Interview with Head of PlayStation’s Worldwide Studios|date=2020-07-30}}</ref> The final release date, August 7, 2020, was announced in June alongside the release of a trailer showcasing the features of the PC version of the game.<ref name="faq">{{Refurl|url=https://steamcommunity.com/games/1151640/announcements/detail/2529283300290240719|title=Horizon Zero Dawn Complete Edition for PC – FAQ|date=2020-07-30}}</ref>
 
|release history  = The game was initially announced for PC during March 2020 with a placeholder release date for later that year.<ref>{{Refurl|url=https://blog.playstation.com/2020/03/10/hermen-hulst-qa-interview-with-head-of-playstations-worldwide-studios/|title=Hermen Hulst Q&A: Interview with Head of PlayStation’s Worldwide Studios|date=2020-07-30}}</ref> The final release date, August 7, 2020, was announced in June alongside the release of a trailer showcasing the features of the PC version of the game.<ref name="faq">{{Refurl|url=https://steamcommunity.com/games/1151640/announcements/detail/2529283300290240719|title=Horizon Zero Dawn Complete Edition for PC – FAQ|date=2020-07-30}}</ref>
  
The PC version of the game is available for [[Microsoft Windows|Windows]] and distributed through [[Store:Epic Games Store|Epic Games Store]] and [[Store:Steam|Steam]] as the '''Complete Edition''', which includes ''The Frozen Wilds'' expansion, along with a digital art book and additional in-game items, weapons and outfits. It features [[Glossary:Ultra-widescreen|ultra-widescreen]] support, [[Glossary:Frame rate (FPS)#High frame/refresh rates|high frame rates]], [[Glossary:Field_of_view_(FOV)|adjustable field of view]], and [[Glossary:Remapping|remapping]] for keyboard and mouse controls and controllers.<ref name="faq" />
+
The PC version of the game is available for [[Microsoft Windows|Windows]] and distributed through [[Store:Epic Games Store|Epic Games Store]], [[Store:Steam|Steam]] and [[Store:GOG.com|GOG]] as the '''Complete Edition''', which includes ''The Frozen Wilds'' expansion, along with a digital art book and additional in-game items, weapons and outfits. It features [[Glossary:Ultra-widescreen|ultra-widescreen]] support, [[Glossary:Frame rate (FPS)#High frame/refresh rates|high frame rates]], [[Glossary:Field of view (FOV)|adjustable field of view]], and [[Glossary:Remapping|remapping]] for keyboard and mouse controls and controllers.<ref name="faq" />
  
|current state    = Reviews published shortly before the global release suggested that the game suffers from a number of technical issues, including stuttering introduced from a variety of different game elements, non-functional graphical settings and major performance issues.<ref>{{Refurl|url=https://www.eurogamer.net/articles/digitalfoundry-2020-horizon-zero-dawn-pc-tech-review|title=Horizon Zero Dawn's PC port is deeply disappointing |date=2020-08-07}}</ref><ref>{{Refurl|url=https://arstechnica.com/gaming/2020/08/horizon-zero-dawn-on-pc-not-the-optimized-port-we-were-hoping-for/|title=Horizon Zero Dawn on PC: Not the optimized port we were hoping for|date=2020-08-07}}</ref>
+
|current state    = Reviews published shortly before the global release suggested that the game suffered from a number of technical problems, including stuttering introduced from a variety of different game elements, non-functional graphical settings, and major performance issues.<ref>{{Refurl|url=https://www.eurogamer.net/articles/digitalfoundry-2020-horizon-zero-dawn-pc-tech-review|title=Horizon Zero Dawn's PC port is deeply disappointing |date=2020-08-07}}</ref><ref>{{Refurl|url=https://arstechnica.com/gaming/2020/08/horizon-zero-dawn-on-pc-not-the-optimized-port-we-were-hoping-for/|title=Horizon Zero Dawn on PC: Not the optimized port we were hoping for|date=2020-08-07}}</ref> Guerrilla Games released multiple patches in the following months, addressing various reported issues and improving the state of the game significantly.<ref>{{Refurl|url=https://www.guerrilla-games.com/play/horizon/patch|title=Guerrilla Games - Horizon Zero Dawn Complete Edition For PC - Patch Notes|date=2020-11-06}}</ref> [[Company:Nixxes Software|Nixxes Software]] was responsible for assisting [[Company:Guerrilla Games|Guerrilla Games]] with patch 1.11 and onwards, which introduced support for [[FSR]] 1.0, [[DLSS]], improved shader management (less stutters and removed need for shader pre-compilation at startup) and various other fixes.<ref>{{Refurl|url=https://steamcommunity.com/app/1151640/allnews/|title=Horizon Zero Dawn Steam page news|date=2022-08-14}}</ref><ref>{{Refurl|url=https://twitter.com/Guerrilla/status/1471423345556082690?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1471423345556082690%7Ctwgr%5Ee57c68eef8f408c2fa90b53c7f2592a81db7c2a2%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fgamingbolt.com%2Fhorizon-zero-dawns-latest-pc-patches-were-handled-by-nixxes-software|title=Guerrilla Games Twitter Nixxes|date=2022-08-14}}</ref>
 
}}
 
}}
  
 
'''General information'''
 
'''General information'''
 +
{{GOG.com links|1209025141|horizon_zero_dawn_complete_edition}}
 
{{mm}} [https://steamcommunity.com/app/1151640/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/1151640/discussions/ Steam Community Discussions]
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Epic Games Store | horizon-zero-dawn-complete-edition | DRM-free | | | Windows }}
+
{{Availability/row| Epic Games Store | horizon-zero-dawn-complete-edition | DRM-free | DRM-free when a shortcut is made to the executable with the <code>-EpicPortal</code> [[Glossary:Command line arguments|command line argument]] appended to the Target URL.<ref>{{Refcheck|user=Princeps|date=2023-02-15}}</ref> | | Windows }}  
{{Availability/row| GamersGate | DD-HORIZON-ZERO-DAWN-COMPLETE-EDITION | Steam |  |  | Windows }}
+
{{Availability/row| GamersGate | horizon-zero-dawn-complete-edition | Steam |  |  | Windows }}
 
{{Availability/row| Gamesplanet | 4699-1 | Steam |  |  | Windows }}
 
{{Availability/row| Gamesplanet | 4699-1 | Steam |  |  | Windows }}
 +
{{Availability/row| GOG.com | horizon_zero_dawn_complete_edition | DRM-free | | | Windows }}
 
{{Availability/row| GMG | horizon-zero-dawn-pc | Steam |  |  | Windows }}
 
{{Availability/row| GMG | horizon-zero-dawn-pc | Steam |  |  | Windows }}
 
{{Availability/row| Humble | horizon-zero-dawn-complete-edition | Steam |  |  | Windows }}
 
{{Availability/row| Humble | horizon-zero-dawn-complete-edition | Steam |  |  | Windows }}
 
{{Availability/row| Steam | 1151640 | Steam |  |  | Windows }}
 
{{Availability/row| Steam | 1151640 | Steam |  |  | Windows }}
 +
{{Availability/row| Amazon.com | B08GQTZK2T| Steam | | | Windows | unavailable }}
 +
}}
 +
 +
==Essential improvements==
 +
===Skip intro videos===
 +
{{Fixbox|description=Skip intros with user mod|ref=<ref name="Keith">{{Refcheck|user=Keith|date=2022-10-01|comment=}}</ref>|fix=
 +
# Download [https://www.nexusmods.com/horizonzerodawn/mods/43 Intro Logos Skip mod].
 +
# Extract {{file|Patch_NoIntroLogos.bin}} to {{file|{{p|game}}\Packed_DX12|folder}}.
 
}}
 
}}
  
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{{Game data/saves|Windows|{{P|userprofile\Documents}}\Horizon Zero Dawn\Saved Game\}}
 
{{Game data/saves|Windows|{{P|userprofile\Documents}}\Horizon Zero Dawn\Saved Game\}}
 
}}
 
}}
{{ii}} Save files [https://www.reddit.com/r/ps4homebrew/comments/i7gjjq/horizon_zero_dawn_ps4_saves_work_on_pc/ can be imported] from a jailbroken Playstation 4.
+
{{ii}} Save files [https://www.reddit.com/r/ps4homebrew/comments/i7gjjq/horizon_zero_dawn_ps4_saves_work_on_pc/ can be imported] from a jailbroken PlayStation 4.
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       = unknown
+
|epic games launcher       = false
|epic games store notes =  
+
|epic games launcher notes = <ref>{{Refurl|url=https://www.reddit.com/r/EpicGamesPC/comments/mkulhi/horizon_zero_dawn_has_no_cloud_save/|title=Horizon Zero Dawn has no cloud save?|date=2021-04-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/horizon/comments/lcnvte/epic_games_store_not_working_cloud_saves_in_hzd/|title=Epic Games Store - not working cloud saves in HZD..|date=2021-04-06}}</ref>
|gog galaxy             =  
+
|gog galaxy               = true
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = true
+
|steam cloud               = true
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
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|multimonitor              = limited
 
|multimonitor              = limited
 
|multimonitor notes        = Limited to the borderless display mode.<br>Cutscenes are {{term|pillarboxed}} to 16:9. See [[#Ultra-widescreen|Ultra-widescreen]] for a solution.
 
|multimonitor notes        = Limited to the borderless display mode.<br>Cutscenes are {{term|pillarboxed}} to 16:9. See [[#Ultra-widescreen|Ultra-widescreen]] for a solution.
|ultrawidescreen            = true
+
|ultrawidescreen            = limited
 
|ultrawidescreen notes      = Cutscenes are {{term|pillarboxed}} to 16:9. See [[#Ultra-widescreen|Ultra-widescreen]] for a solution.
 
|ultrawidescreen notes      = Cutscenes are {{term|pillarboxed}} to 16:9. See [[#Ultra-widescreen|Ultra-widescreen]] for a solution.
 
|4k ultra hd                = true
 
|4k ultra hd                = true
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|borderless windowed        = true
 
|borderless windowed        = true
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = hackable
+
|anisotropic                = true
|anisotropic notes          = See [[#In-game anisotropic filtering setting does not work|In-game anisotropic filtering setting does not work]].
+
|anisotropic notes          = In-game anisotropic filtering has been fixed as of Patch 1.07.{{dubious|reason=Even Digital Foundry seemed happy with this, but at least some months later both Overclockers.ru and testerstories.com called out this as still subpar|date=July 2021}}
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = Camera-based, [[FXAA]], [[SMAA]], or [[TAA]].<ref name="faq" />
+
|antialiasing notes        = Camera-based, [[FXAA]], [[SMAA]] and [[TAA]].<ref name="faq" />
 +
|upscaling                  = true
 +
|upscaling tech            = FSR 1, DLSS 2.3
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
Line 126: Line 144:
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = Some animations are capped 30fps.The internal frame rate limiter allows for a cap between 30-120 in increments of 10, or '''Unlimited''', although the limiter is not particularly consistent and reduces performance measurably, see [[#Frame rate (FPS)|Frame rate (FPS)]].
+
|120 fps notes              = The internal frame rate limiter allows for a cap between 30-120 in increments of 10, or '''Unlimited'''.
 
|hdr                        = true
 
|hdr                        = true
|hdr notes                  = HDR must be [https://support.microsoft.com/en-us/help/4040263/windows-10-hdr-advanced-color-settings enabled] in Windows.<br>Brightness and Whitepoint adjustment sliders are available.<ref>{{Refcheck|user=Rose|date=2020-08-10|comment=Tested on an HDR TV. [https://imgur.com/a/Ncgma60 Screenshots] taken with HDR off and on, then compared.}}</ref>
+
|hdr notes                  = HDR must be [https://support.microsoft.com/en-us/help/4040263/windows-10-hdr-advanced-color-settings enabled] in Windows. Brightness and Whitepoint adjustment sliders are available.<ref>{{Refcheck|user=Rose|date=2020-08-10|comment=Tested on an HDR TV. [https://imgur.com/a/Ncgma60 Screenshots] taken with HDR off and on, then compared.}}</ref> See [[#High dynamic range display (HDR)|High dynamic range display (HDR)]] for more information.
 +
|ray tracing                = false
 +
|ray tracing notes          =
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
 +
{{ii}} The game doesn't
 +
 
<gallery>
 
<gallery>
 
Horizon Zero Dawn 16x9.png|FOV of 100 at 16:9
 
Horizon Zero Dawn 16x9.png|FOV of 100 at 16:9
Line 142: Line 164:
 
{{Image|Horizon Zero Dawn Ultra-wide cutscenes native.png|Native cutscenes at 32:9 resolutions}}
 
{{Image|Horizon Zero Dawn Ultra-wide cutscenes native.png|Native cutscenes at 32:9 resolutions}}
 
{{Image|Horizon Zero Dawn Ultra-wide cutscenes fixed.png|Cutscenes after modification}}
 
{{Image|Horizon Zero Dawn Ultra-wide cutscenes fixed.png|Cutscenes after modification}}
 +
{{Fixbox|description=Use SUWSF to remove the real-time cutscenes' {{term|pillarboxing}}|ref=<ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/i5fulk/how_to_get_horizon_zero_dawns_cutscenes_running/|title=How to get Horizon Zero Dawn's Cutscenes running in 21:9/Ultrawide|date=2020-08-07}}</ref>|fix=
 +
{{ii}} Works also with DLSS enabled
 +
# Download [https://community.pcgamingwiki.com/files/file/2478-hzd-suwsfzip/ HZD-SUWSF.zip]
 +
# Extract the zip file to {{file|{{P|game}}}}
 +
# Launch the game and make sure the Display '''Aspect ratio''' option is set to '''Auto'''.
 +
}}
 
{{Fixbox|description=Modify the game executable to remove the real-time cutscenes' {{term|pillarboxing}}|ref=<ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/i5fulk/how_to_get_horizon_zero_dawns_cutscenes_running/|title=How to get Horizon Zero Dawn's Cutscenes running in 21:9/Ultrawide|date=2020-08-07}}</ref>|fix=
 
{{Fixbox|description=Modify the game executable to remove the real-time cutscenes' {{term|pillarboxing}}|ref=<ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/i5fulk/how_to_get_horizon_zero_dawns_cutscenes_running/|title=How to get Horizon Zero Dawn's Cutscenes running in 21:9/Ultrawide|date=2020-08-07}}</ref>|fix=
{{mm}} This fix is [https://community.pcgamingwiki.com/files/file/1955-horizon-zero-dawn-ultrawide-patches/ available as patchers] for a number of 21:9 and 32:9 resolutions.
+
{{mm}} This fix is [https://community.pcgamingwiki.com/files/file/1955-horizon-zero-dawn-ultrawide-patches/ available as patchers] for a number of 21:9 and 32:9 resolutions.{{dubious|date=2022-08-11|reason=There have been quite some updates since the release of this patch and it hasn't been tested on these newer versions, it is thus unknown if this patcher still works on the latest version of the game.}}
 +
{{ii}} The patchers do not include the fix for DLSS-compatibility with these patchers, so it has to be done seperately through the hex-editor.
 
# Open {{file|{{P|game}}\HorizonZeroDawn.exe}} in a hex editor (e.g. [https://mh-nexus.de/en/hxd/ HxD]).
 
# Open {{file|{{P|game}}\HorizonZeroDawn.exe}} in a hex editor (e.g. [https://mh-nexus.de/en/hxd/ HxD]).
 
# Search for <code>39 8E E3 3F</code> as hex.  
 
# Search for <code>39 8E E3 3F</code> as hex.  
 
# Replace it with <code>26 B4 17 40</code> (for 2560x1080) or [https://www.wsgf.org/article/common-hex-values any other] aspect ratio in hex.
 
# Replace it with <code>26 B4 17 40</code> (for 2560x1080) or [https://www.wsgf.org/article/common-hex-values any other] aspect ratio in hex.
 +
# DLSS fix: Search for <code>40 38 B0 C1 00 00 00 74 12</code> as hex.
 +
# DLSS fix: Replace <code>74 12</code> with <code>EB 12</code>
 
# Save the changes.
 
# Save the changes.
 
# Launch the game and make sure the Display '''Aspect ratio''' option is set to '''Auto'''.
 
# Launch the game and make sure the Display '''Aspect ratio''' option is set to '''Auto'''.
 
}}
 
}}
  
===[[Glossary:Frame_rate_(FPS)|Frame rate (FPS)]]===
+
===Depth of field===
{{ii}} The internal frame rate limiter is not particularly consistent and reduces performance measurably.<ref>{{Refurl|url=https://nordic.ign.com/feature/38589/horizon-zero-dawn-pc-port-analysis|title=IGN - Horizon: Zero Dawn PC Port Analysis|date=2020-08-18|snippet=As noted previously, the internal framelimiter is not particularly consistent and also reduces performance measurably. It’s preferable to use external framelimiting if required.}}</ref>
+
{{Fixbox|description=See [[#Field of view (FOV)|Field of view (FOV)]] to disable DoF|ref=|fix=
 
+
}}
{{Fixbox|description=Use a [[Glossary:Frame rate (FPS)#Frame rate capping|third-party tool]] (e.g. RTSS) to limit the frame rate.}}
+
{{Fixbox|description=Disable DoF with Cheat Engine|ref=<ref name="Keith"/>|fix=
 +
# Download Cheat Engine from the [https://www.cheatengine.org official website].
 +
# Download the table from [https://fearlessrevolution.com/viewtopic.php?t=17037 Fearless Revolution].
 +
# Start the game.
 +
# Run CE, and attach the {{file|HorizonZeroDawn.exe}} process.
 +
# Load downloaded table.
 +
# Set ''DOF Disable'' to ''Active'', and optionally set a hotkey if desired.
 +
}}
  
{{Fixbox|description=Use [[Special K]] to reduce some of the stuttering issues|ref=<ref>{{Refurl|url=https://discourse.differentk.fyi/t/horizon-zero-dawn/224|title=Horizon: Zero Dawn - Special K Discussion|date=2020-08-13}}</ref>|fix=
+
===High dynamic range display (HDR)===
{{ii}}The game reportedly has performance issues when running in [[Glossary:Borderless fullscreen windowed|borderless fullscreen windowed]] than exclusive fullscreen.<ref name="durante">{{Refurl|url=https://nordic.ign.com/feature/38589/horizon-zero-dawn-pc-port-analysis|title=Horizon Zero Dawn PC Port Analysis|date=2020-08-16}}</ref> The included configuration may allow borderless fullscreen performance to be comparable to exclusive fullscreen.{{cn}}
 
  
# Follow the [[Special K#Installation|instructions]] to install Special K.
+
{{Fixbox|description=Adjusting the in-game HDR settings|ref=<ref>{{Refcheck|user=Dgrdsv|date=2024-03-23|comment=Comment (optional)}}</ref>|fix=
# Download [https://community.pcgamingwiki.com/files/file/1958-horizon-zero-dawn-special-k-configuration-files/ the configuration file.]
+
{{ii}} The game is using an early implementation of HDR in Windows and always output up to 10000 nits of brightness (HDR10 standard maximum). In-game settings allow to move the brightness of shadows and highlights inside this window but do not allow to limit the output brightness range to the capabilities of your display. Some on screen elements will still go above it and will thus be clipped on displays with lower than 10000 nits HDR brightness specifications.
# Overwrite the current Special K configuration with the one included in the archive
+
* <code>HDR Brightness</code> slider controls how bright the shadows are and should generally be left on its default value of <code>50</code>.
#* If using a global install, extract the contents of the Global folder to {{file|{{P|userprofile\Documents}}\My Mods\SpecialK\Profiles\Horizon Zero Dawn\SpecialK.ini}} and overwrite any conflicts.
+
** Adjusting it below the default value of <code>50</code> will lead to "black crush".
#* If using a local install, extract the contents of the Local folder to {{P|game}} and overwrite any conflicts.
+
** Adjusting it above <code>50</code> will lead to raised brightness for shadows.
# Open the configuration file in a text editor (e.g. Notepad) and adjust <code>TargetFPS</code> as desired.
+
* <code>HDR whitepoint</code> slider controls how bright the highlights are. It is worth noting that the game will still exceed the value set here when displaying bright objects.
# Launch the game.
+
** Adjusting it below the default value of <code>300</code> will make all highlights dimmer. It is only recommended to do so if your display maximum HDR brightness is lower than 300 nits.
 +
** Adjusting it above <code>300</code> will make all highlights brighter. Since the game doesn't actually limit the maximum luminance of bright objects it will lead to more bright areas exceeding the capabilities of your display and thus clipping into full white, destroying color details in such areas.
 +
* You can still adjust general <code>Brightness</code> slider the game has even when HDR mode is enabled. It is not recommended though as it's impossible to adjust it properly in HDR mode.
 +
* No combination of in-game settings allow to properly configure the HDR mode in this game on displays with less than 10000 nits of peak brightness. Thus the choice of what combination is "correct" depends solely on capabilities of your display and your personal taste.
 
}}
 
}}
  
Line 197: Line 237:
 
|xbox prompts              = true
 
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
 
|dualshock 4              = hackable
 
|dualshock 4              = hackable
Line 203: Line 243:
 
|dualshock prompts        = true
 
|dualshock prompts        = true
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
|light bar support        = unknown
+
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
 
|dualshock 4 modes        = Wired, Bluetooth
 
|dualshock 4 modes        = Wired, Bluetooth
Line 253: Line 293:
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
 +
|royalty free audio      = always on
 +
|royalty free audio notes =
 
}}
 
}}
  
Line 349: Line 391:
 
  |language  = Japanese
 
  |language  = Japanese
 
  |interface = true
 
  |interface = true
  |audio    = false
+
  |audio    = limited
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = Audio is region locked to Japanese storefronts.
 
  |fan      =  
 
  |fan      =  
 
  |ref      =  
 
  |ref      =  
Line 408: Line 450:
 
  |fan      =  
 
  |fan      =  
 
  |ref      =  
 
  |ref      =  
 +
}}
 +
{{L10n/switch
 +
|language  = Slovak
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|fan      = true
 +
|notes    = Use unofficial Slovak language file ([https://www.lokalizacie.sk/preklady/76-horizon-zero-dawn/ Windows]). Also contains localized textures.
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 436: Line 486:
 
  |ref      =  
 
  |ref      =  
 
}}
 
}}
 +
{{L10n/switch
 +
|language  = Turkish
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = Use unofficial Turkish language file ([https://sinnerclownceviri.com/konu/horizon-zero-dawn-complete-edition-v1-11-2-tuerkce-yama-swat.2091/ Windows]).
 +
|fan      = true
 +
|ref      =
 
}}
 
}}
 
==Issues unresolved==
 
===Reported issues===
 
{{ii}}A [https://www.reddit.com/r/horizon/comments/i712c3/is_there_a_complete_list_of_all_known_issues_for/ list of known issues] from the Horizon community subreddit.
 
===Stuttering on some systems===
 
{{ii}} Some systems might experience stuttering during gameplay in areas such as quest or interface updates, camera swaps in cutscenes and general world traversal.<ref name="issues" />
 
 
===High memory usage===
 
{{ii}} Some users have reported unexpectedly high system and video memory usage, potentially leading to additional stuttering or crashes on some systems.<ref>{{Refurl|url=https://steamcommunity.com/app/1151640/discussions/0/2791621875944978056/|title=Extreme amount of VRAM and RAM usage|date=2020-08-11}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/1151640/discussions/0/2791621875942656749/|title=The reason for the crashes.|date=2020-08-11}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/1151640/discussions/0/2791621875947837685/|title=Memory leak... Big time|date=2020-08-11}}</ref>
 
 
==Issues fixed==
 
===Low performance with CPU and GPU usage below 100%===
 
{{Fixbox|description=Disable internal VSync and [[Glossary:Vertical_sync_(Vsync)#Override_vertical_sync_(Vsync)_behavior|enable external VSync through driver software]] instead.|ref=<ref name="durante"/>|fix=
 
}}
 
 
{{Fixbox|description=Ensure the installed graphics card is using a 16x PCIe slot.|ref=<ref name="durante"/>|fix=
 
}}
 
 
===In-game anisotropic filtering setting does not work===
 
{{ii}} The Anisotropic Filtering setting present in-game does not function with the release version of the game.<ref name="issues" />
 
 
{{Fixbox|description=|ref=<ref>{{Refcheck|user=Shadowstealer7|date=2020-08-11|comment=Tested by forcing 16x anisotropic filtering through the Nvidia Control Panel and comparing the result to the game's anisotropic filtering setting at Ultra.}}</ref>|fix=
 
# Force anisotropic filtering in the [[Glossary:Anisotropic_filtering_(AF)#Force_anisotropic_filtering|graphics driver settings]].
 
# It is recommended to recompile shaders after changing this setting with NVIDIA GPUs, or else this might cause texture flickering.
 
## Open {{file|{{P|game}}\LocalCacheDX12\}} in Windows Explorer.
 
## Delete <code>PSOCache.bin</code>.
 
## Launch the game and allow shaders to re-compile.
 
}}
 
 
===Game crashes during initial shader compilation===
 
{{ii}} Restart the game after the shader compilation have finished to allow it to free up remaining memory that might otherwise still be occupied.
 
 
{{Fixbox|description=Free up additional space on the storage device the game is installed on.|ref=<ref name="issues" />|fix=
 
}}
 
 
{{Fixbox|description=Increase page file size.|ref=<ref>{{Refurl|url=https://www.reddit.com/r/horizon/comments/i5szs8/if_it_crashes_during_the_optimizing_phase/|title=If it crashes during the optimizing phase, increase your page file size or set it to system managed.|date=2020-08-11}}</ref>|fix=
 
{{ii}} Shader compilation is reported to require a lot of memory<ref>{{Refurl|url=https://www.reddit.com/r/horizon/comments/i5g5o9/the_game_eats_up_all_ram_and_crashes_before_it/|title=The game eats up all RAM and crashes before it can finish optimizing shaders...|date=2020-08-11}}</ref>, increasing the page file size could potentially improve or solve any related issues.
 
# On Windows 10, use the search functionality within the taskbar to locate and select '''View advanced system settings'''.
 
# Select the first '''Settings''' option under the '''Performance''' heading.
 
# Select the '''Advanced''' tab on the window that appears.
 
# Select the '''Change''' option under the '''Virtual Memory''' heading.
 
# Check the '''Automatically manage paging file size for all drives''' option or set the C: drive to '''System managed size'''.
 
 
}}
 
}}
  
Line 553: Line 569:
 
|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
 
|macos intel 32-bit app = unknown
 
|macos intel 32-bit app = unknown
 
|macos intel 64-bit app = unknown
 
|macos intel 64-bit app = unknown
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux powerpc app      =  
 
|linux powerpc app      =  
 
|linux 32-bit executable= unknown
 
|linux 32-bit executable= unknown
 
|linux 64-bit executable= unknown
 
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 566: Line 585:
 
===Middleware===
 
===Middleware===
 
{{Middleware
 
{{Middleware
|physics          = Havok<ref name="credits">{{Refsnip|url=https://www.mobygames.com/game/playstation-4/horizon-zero-dawn/credits|title=Horizon Zero Dawn Playstation 4 Credits - MobyGames|date=2020-03-12|snippet=Uses Bink Video Copyright © 2008-2017 by RAD Game Tools Inc<br>Horizon Zero Dawn uses Havok © Copyright 1999-2008 Havok.com Inc. [and its Licensors]., All rights reserved.}}</ref>
+
|physics          = Havok
|physics notes    =
+
|physics notes    = <ref name="credits">{{Refsnip|url=https://www.mobygames.com/game/playstation-4/horizon-zero-dawn/credits|title=Horizon Zero Dawn Playstation 4 Credits - MobyGames|date=2020-03-12|snippet=Uses Bink Video Copyright © 2008-2017 by RAD Game Tools Inc<br>Horizon Zero Dawn uses Havok © Copyright 1999-2008 Havok.com Inc. [and its Licensors]., All rights reserved.}}</ref>
 
|audio            =  
 
|audio            =  
 
|audio notes      =  
 
|audio notes      =  
Line 574: Line 593:
 
|input            =  
 
|input            =  
 
|input notes      =  
 
|input notes      =  
|cutscenes        = Bink Video<ref name="credits" />
+
|cutscenes        = Bink Video
|cutscenes notes  =
+
|cutscenes notes  = <ref name="credits" />
 
|multiplayer      =  
 
|multiplayer      =  
 
|multiplayer notes=  
 
|multiplayer notes=  
Line 605: Line 624:
 
|recVRAM  = 6 GB (Nvidia), 8 GB (AMD)
 
|recVRAM  = 6 GB (Nvidia), 8 GB (AMD)
 
|notes    = {{ii}} A 64-bit operating system is required.
 
|notes    = {{ii}} A 64-bit operating system is required.
{{ii}} Requires a CPU with AVX support.
 
 
}}
 
}}
 +
{{ii}} The game required a CPU with [[Wikipedia:Advanced Vector Extensions|AVX]] instructions on release. This was fixed in patch 1.0.8, now only requiring [[Wikipedia:SSE4#SSE4.2|SSE4.2]]. This can in turn be lowered with a [https://cs.rin.ru/forum/viewtopic.php?f=10&t=102554&start=2355#p2272019 fix]. As the fix hasn't been tested by the maker him/herself on the latest Steam-version of the game and an unsupported CPU requiring this fix (thus most likely resulting is severe performance-problems), it is not advised to apply this fix.
  
 
{{References}}
 
{{References}}
 +
{{GOG.com Enhancement Project}}

Latest revision as of 09:35, 28 March 2024

Horizon Zero Dawn
Horizon Zero Dawn cover
Developers
Guerrilla Games
Windows Virtuos[1][2]
Optimization Nixxes Software[3]
Publishers
PlayStation PC
THQ Nordic[4][5]
Engines
Decima
Release dates
Windows August 7, 2020
Reception
Metacritic 84
OpenCritic 83
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres ARPG, Open world
Vehicles Robot
Art styles Realistic
Themes Post-apocalyptic, Sci-fi
Series Horizon
Horizon Zero Dawn on HowLongToBeat
Horizon Zero Dawn on IGDB
Horizon Zero Dawn on MobyGames
Horizon Zero Dawn on Wikipedia
Horizon
Horizon Zero Dawn 2020
Horizon Forbidden West 2024

Horizon Zero Dawn is an open world action RPG game developed by Guerrilla Games and published by Sony Interactive Entertainment. This game is a port of the 2017 PlayStation 4 console exclusive of the same name. The port was handled by Guerrilla Games and Virtuos. It is the first title that Guerrilla Games have developed for PC following their acquisition by SIE Worldwide Studios, and also marks the fourth game Sony Interactive Entertainment have directly published on the platform under the PlayStation PC brand. It is also the second release on PC to make use of the Decima engine, following the previous release of Death Stranding.

The game was initially announced for PC during March 2020 with a placeholder release date for later that year.[6] The final release date, August 7, 2020, was announced in June alongside the release of a trailer showcasing the features of the PC version of the game.[7]

The PC version of the game is available for Windows and distributed through Epic Games Store, Steam and GOG as the Complete Edition, which includes The Frozen Wilds expansion, along with a digital art book and additional in-game items, weapons and outfits. It features ultra-widescreen support, high frame rates, adjustable field of view, and remapping for keyboard and mouse controls and controllers.[7]

Reviews published shortly before the global release suggested that the game suffered from a number of technical problems, including stuttering introduced from a variety of different game elements, non-functional graphical settings, and major performance issues.[8][9] Guerrilla Games released multiple patches in the following months, addressing various reported issues and improving the state of the game significantly.[10] Nixxes Software was responsible for assisting Guerrilla Games with patch 1.11 and onwards, which introduced support for FSR 1.0, DLSS, improved shader management (less stutters and removed need for shader pre-compilation at startup) and various other fixes.[11][12]

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
DRM-free when a shortcut is made to the executable with the -EpicPortal command line argument appended to the Target URL.[13]
Windows
GamersGate
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
GOG.com
DRM-free
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
Amazon.com (unavailable)
Icon overlay.png
Windows

Essential improvements

Skip intro videos

Skip intros with user mod[14]
  1. Download Intro Logos Skip mod.
  2. Extract Patch_NoIntroLogos.bin to <path-to-game>\Packed_DX12.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\Horizon Zero Dawn\Saved Game\profile\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1151640/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Documents\Horizon Zero Dawn\Saved Game\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1151640/pfx/[Note 1]
Save files can be imported from a jailbroken PlayStation 4.

Save game cloud syncing

System Native Notes
Epic Games Launcher
[15][16]
GOG Galaxy
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

Display settings
Display settings
Graphics settings
Graphics settings
General settings [Note 2]
General settings [Note 2]

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Limited to the borderless display mode.
Cutscenes are pillarboxed to 16:9. See Ultra-widescreen for a solution.
Ultra-widescreen
Cutscenes are pillarboxed to 16:9. See Ultra-widescreen for a solution.
4K Ultra HD
Field of view (FOV)
Ranges from 70°-100° in increments of 10.[7]
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
In-game anisotropic filtering has been fixed as of Patch 1.07.[dubious – discuss]
Anti-aliasing (AA)
Camera-based, FXAA, SMAA and TAA.[7]
High-fidelity upscaling
FSR 1.0, DLSS 2.3
Vertical sync (Vsync)
60 FPS and 120+ FPS
The internal frame rate limiter allows for a cap between 30-120 in increments of 10, or Unlimited.
High dynamic range display (HDR)
HDR must be enabled in Windows. Brightness and Whitepoint adjustment sliders are available.[17] See High dynamic range display (HDR) for more information.
Ray tracing (RT)
The game doesn't

Ultra-widescreen

Native cutscenes at 32:9 resolutions
Native cutscenes at 32:9 resolutions
Cutscenes after modification
Cutscenes after modification
Use SUWSF to remove the real-time cutscenes' pillarboxing[18]
Works also with DLSS enabled
  1. Download HZD-SUWSF.zip
  2. Extract the zip file to <path-to-game>
  3. Launch the game and make sure the Display Aspect ratio option is set to Auto.
Modify the game executable to remove the real-time cutscenes' pillarboxing[19]
This fix is available as patchers for a number of 21:9 and 32:9 resolutions.[dubious – discuss]
The patchers do not include the fix for DLSS-compatibility with these patchers, so it has to be done seperately through the hex-editor.
  1. Open <path-to-game>\HorizonZeroDawn.exe in a hex editor (e.g. HxD).
  2. Search for 39 8E E3 3F as hex.
  3. Replace it with 26 B4 17 40 (for 2560x1080) or any other aspect ratio in hex.
  4. DLSS fix: Search for 40 38 B0 C1 00 00 00 74 12 as hex.
  5. DLSS fix: Replace 74 12 with EB 12
  6. Save the changes.
  7. Launch the game and make sure the Display Aspect ratio option is set to Auto.

Depth of field

See Field of view (FOV) to disable DoF
Disable DoF with Cheat Engine[14]
  1. Download Cheat Engine from the official website.
  2. Download the table from Fearless Revolution.
  3. Start the game.
  4. Run CE, and attach the HorizonZeroDawn.exe process.
  5. Load downloaded table.
  6. Set DOF Disable to Active, and optionally set a hotkey if desired.

High dynamic range display (HDR)

Adjusting the in-game HDR settings[20]
The game is using an early implementation of HDR in Windows and always output up to 10000 nits of brightness (HDR10 standard maximum). In-game settings allow to move the brightness of shadows and highlights inside this window but do not allow to limit the output brightness range to the capabilities of your display. Some on screen elements will still go above it and will thus be clipped on displays with lower than 10000 nits HDR brightness specifications.
  • HDR Brightness slider controls how bright the shadows are and should generally be left on its default value of 50.
    • Adjusting it below the default value of 50 will lead to "black crush".
    • Adjusting it above 50 will lead to raised brightness for shadows.
  • HDR whitepoint slider controls how bright the highlights are. It is worth noting that the game will still exceed the value set here when displaying bright objects.
    • Adjusting it below the default value of 300 will make all highlights dimmer. It is only recommended to do so if your display maximum HDR brightness is lower than 300 nits.
    • Adjusting it above 300 will make all highlights brighter. Since the game doesn't actually limit the maximum luminance of bright objects it will lead to more bright areas exceeding the capabilities of your display and thus clipping into full white, destroying color details in such areas.
  • You can still adjust general Brightness slider the game has even when HDR mode is enabled. It is not recommended though as it's impossible to adjust it properly in HDR mode.
  • No combination of in-game settings allow to properly configure the HDR mode in this game on displays with less than 10000 nits of peak brightness. Thus the choice of what combination is "correct" depends solely on capabilities of your display and your personal taste.

Input

Control settings
Control settings

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Music, Speech and Sound Effects
Surround sound
Output is automatically set to what the output audio device supports.
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Arabic
Simplified Chinese
Traditional Chinese
Danish
Dutch
Finnish
French
German
Italian
Japanese
Audio is region locked to Japanese storefronts.
Korean
Norwegian
Polish
Portuguese
Brazilian Portuguese
Russian
Slovak
Use unofficial Slovak language file (Windows). Also contains localized textures.
Spanish
Latin American Spanish
Swedish
Turkish
Use unofficial Turkish language file (Windows).

VR support

3D modes State Notes
vorpX
Z3D
Officially supported game, see official vorpx game list.

Other information

API

Technical specs Supported Notes
Direct3D 12
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok [22]
Cutscenes Bink Video [22]

System requirements

Windows
Minimum Recommended
Operating system (OS) 10 v1809[23]
Processor (CPU) Intel Core i5-2500K 3.3 GHz
AMD FX-6300 3.5 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 100 GB
Video card (GPU) Nvidia GeForce GTX 780
AMD Radeon R9 290
3 GB (Nvidia), 4 GB (AMD) of VRAM
DirectX 12 compatible
A 64-bit operating system is required.
The game required a CPU with AVX instructions on release. This was fixed in patch 1.0.8, now only requiring SSE4.2. This can in turn be lowered with a fix. As the fix hasn't been tested by the maker him/herself on the latest Steam-version of the game and an unsupported CPU requiring this fix (thus most likely resulting is severe performance-problems), it is not advised to apply this fix.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:
  2. The HUD settings do not appear in the main menu.

References

  1. Our Services - Game Development - Virtuos - last accessed on 2022-10-05
    "HORIZON ZERO DAWN Guerrilla Games PC"
  2. Spaziogames.it - Horizon Zero Dawn PC review – Aloy has a new home (translated using Google Translate)) - last accessed on 2020-08-06
    "This conversion was not produced in-house but has the signature of Virtuos, a China-based studio based in Singapore."
  3. Guerilla Game Twitter Nixxes post-launch patches - last accessed on 2022-08-14
    "A huge shoutout to our friends at @NixxesSoftware who helped our teams with the recent PC patches! ❤"
  4. [1] - last accessed on 2021-05-18
  5. [2] - last accessed on 2021-05-19
  6. Hermen Hulst Q&A: Interview with Head of PlayStation’s Worldwide Studios - last accessed on 2020-07-30
  7. 7.0 7.1 7.2 7.3 7.4 Horizon Zero Dawn Complete Edition for PC – FAQ - last accessed on 2020-07-30
  8. Horizon Zero Dawn's PC port is deeply disappointing - last accessed on 2020-08-07
  9. Horizon Zero Dawn on PC: Not the optimized port we were hoping for - last accessed on 2020-08-07
  10. Guerrilla Games - Horizon Zero Dawn Complete Edition For PC - Patch Notes - last accessed on 2020-11-06
  11. Horizon Zero Dawn Steam page news - last accessed on 2022-08-14
  12. Guerrilla Games Twitter Nixxes - last accessed on 2022-08-14
  13. Verified by User:Princeps on 2023-02-15
  14. 14.0 14.1 Verified by User:Keith on 2022-10-01
  15. Horizon Zero Dawn has no cloud save? - last accessed on 2021-04-06
  16. Epic Games Store - not working cloud saves in HZD.. - last accessed on 2021-04-06
  17. Verified by User:Rose on 2020-08-10
    Tested on an HDR TV. Screenshots taken with HDR off and on, then compared.
  18. How to get Horizon Zero Dawn's Cutscenes running in 21:9/Ultrawide - last accessed on 2020-08-07
  19. How to get Horizon Zero Dawn's Cutscenes running in 21:9/Ultrawide - last accessed on 2020-08-07
  20. Verified by User:Dgrdsv on 2024-03-23
  21. Verified by User:Rose on 2020-09-17
    Leaving the global setting disabled results in the game recognizing the controller, while forcing it off for the game results in no recognition.
  22. 22.0 22.1 Horizon Zero Dawn Playstation 4 Credits - MobyGames - last accessed on 2020-03-12
    "Uses Bink Video Copyright © 2008-2017 by RAD Game Tools Inc
    Horizon Zero Dawn uses Havok © Copyright 1999-2008 Havok.com Inc. [and its Licensors]., All rights reserved.
    "
  23. Guerrilla Games - Horizon Zero Dawn Complete Edition for PC - Patch 1.03 - last accessed on 2020-09-02
    "Windows Version Check - The game checks if Windows 10 Build 1809 or above is used (lower versions cause instability in DirectX 12)."