Difference between revisions of "Half-Life: Alyx"
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Revision as of 21:13, 11 June 2023
Developers | |
---|---|
Valve Corporation | |
Engines | |
Source 2 | |
Release dates | |
Windows | March 23, 2020 |
Linux | May 15, 2020[1] |
Reception | |
Metacritic | 93 |
OpenCritic | 92 |
IGDB | 93 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Gestures, Point and select |
Genres | Shooter |
Art styles | Realistic |
Themes | Eastern Europe, Horror, Post-apocalyptic, Sci-fi |
Series | Half-Life |
⤏ Go to series page | |
Half-Life mods and fangames (series) | |
Half-Life | 1998 |
Half-Life: Opposing Force | 1999 |
Half-Life: Blue Shift | 2001 |
Codename: Gordon | 2004 |
Half-Life: Source | 2004 |
Half-Life 2 | 2004 |
Half-Life 2: Deathmatch | 2004 |
Half-Life 2: Lost Coast | 2005 |
Half-Life Deathmatch: Source | 2006 |
Half-Life 2: Episode One | 2006 |
Half-Life 2: Episode Two | 2007 |
Portal (series) | |
Half-Life: Decay (unofficial port) | 2008 |
Half-Life: Alyx | 2020 |
Warnings
- This game requires a virtual reality headset (see VR support for details).
Half-Life: Alyx is a singleplayer first-person shooter game in the Half-Life series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
- All versions require Steam DRM.
- The game is also bundled with Valve Index (headset only, full set, or just controllers) units indefinitely.
Essential improvements
Skip intro videos
Use -novid command line argument
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\game\hlvr\cfg\[Note 1] <path-to-game>\game\hlvr\SAVE\S*\personal.cfg[Note 1] <path-to-game>\game\hlvr\SAVE\s*\personal.cfg[Note 1] |
Linux |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\game\hlvr\SAVE\S*\[Note 1] <path-to-game>\game\hlvr\SAVE\s*\[Note 1] |
Linux |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Saves and some settings. |
Video
- This game requires a virtual reality headset (see VR support for details).
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
4K Ultra HD | |||
Windowed | See Spectator window resolution. | ||
Anisotropic filtering (AF) | Configuration files suggest texture filtering is being used. However, there is no in-game option that allows adjusting this setting.[2] | ||
Anti-aliasing (AA) | No in-game options, and always enabled by default. See Anti-aliasing (AA). | ||
Vertical sync (Vsync) | Forced on, cannot be toggled. | ||
60 FPS and 120+ FPS | Frame rate is capped at headset's refresh rate.[3] [4] |
Anti-aliasing (AA)
Use launch parameters to adjust anti-aliasing setting.[5] |
---|
|
Disable volumetric fog
Use launch parameters to adjust volumetric fog setting.[5] |
---|
|
Disable dynamic resolution scaling
Use launch parameters to adjust resolution settings.[6] |
---|
|
Spectator window resolution
Use launch parameters to adjust the spectator window resolution.[7] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Uses SteamVR Input 2.0, which allows specific actions to be bound to buttons. Must be configured in SteamVR - there are no in-game remapping options. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Tracked motion controllers | ||
---|---|---|
Button/gesture prompts | In-game prompts (such as tutorials) will change based on motion controller type, and the controller binding settings in SteamVR. |
Additional information | ||
---|---|---|
Haptic feedback |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | "Master Volume", "Game", "Combat Music", and "Character Voice".[10] | |
Surround sound | ||
Subtitles | Includes options for font size, subtitle width, and subtitle speed.[10] | |
Closed captions | "Subtitles & Closed Captions" under the Subtitles options menu.[10] | |
Mute on focus lost | Only when SteamVR dashboard is opened.[11] | |
EAX support | Uses SteamAudio HRTF, DSP, and audio occlusion.[12] | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
French | ||||
German | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | Fan translation, download. | |||
Spanish | ||||
Latin American Spanish | ||||
Ukrainian | ||||
Vietnamese |
VR support
Sample article
XInput support | |
---|---|
Connection method | |
USB | |
Predecessor | |
Preceding controller | |
Successor | |
Succeeding controller | |
Introduction paragraph. Controllername is a game controller/arcade controller/racing wheel developed by company and released/manufactured by company on date. The controller is a pro-orientated or platform-compatible version of other controller, or was released alongside the accompanied video game console.
The controller have multiple features, including on-the-fly remapping, pressure-fit joystick cap, and other notable features. Also note if it has features that were not present on its predecessor. if the controller has more than one models, list the features of Model A here.
The controller is available in three models: The Model A, Model B and Model C. Model B, released on date, has more features that are not present on Model A. Model C, released on date, lacks some features that were present on Model A. Also note the color model(s) available if there's more than one.
The Controllername is a native XInput device, meaning it can supported by games that only use the XInput API. Software can expose the controller's additional features, such as motion control and motorized triggers. The controller need additional first or third-party accessory to work, and what limitation on the controller support.
General infomation
Inputs
- 2 × clickable analog sticks: LS, RS
- 2 × analog triggers: LT, RT
- 2 × digital shoulder buttons: LB, RB
- 4 × digital directional buttons (d-pad): ↑, ↓, ←, →
- 4 × digital face buttons: 𝐀, 𝐁, 𝐗, 𝗬
- 5 × digital functional buttons: -, +, ⌂ ʜᴏᴍᴇ, ꜱᴛᴀʀ, ᴘʀᴏꜰɪʟᴇ
- 2 × digital remappable back buttons: P1, P2
- 1 × mode slider switch: ᴅ - x
Model B inputs
- Motion sensing: Accelerometer, Gyroscope
- 2 × clickable analog sticks: LS, RS
- 2 × analog triggers (acts as digital trigger when connected via Bluetooth): ZL, ZR
- 2 × digital shoulder buttons: 𝐋, 𝐑
- 4 × digital directional buttons (d-pad): ↑, ↓, ←, →
- 4 × digital face buttons: 𝐀, 𝐁, 𝐗, 𝗬
- 5 × digital functional buttons: -, +, ⌂ ʜᴏᴍᴇ, ꜱᴛᴀʀ, ᴘʀᴏꜰɪʟᴇ
- 2 × digital remappable back buttons: P1, P2
- 1 × mode slider switch: ʙʟᴜᴇᴛᴏᴏᴛʜ - 2.4ɢ
- 1 × digital functional button: ᴘᴀɪʀɪɴɢ
Model C inputs
- 2 × clickable analog sticks: LS, RS
- 2 × analog triggers: LT, RT
- 2 × digital shoulder buttons: LB, RB
- 4 × digital directional buttons (d-pad): ↑, ↓, ←, →
- 4 × digital face buttons: 𝐀, 𝐁, 𝐗, 𝗬
- 4 × digital functional buttons: -, +, ⌂ ʜᴏᴍᴇ, ꜱᴛᴀʀ
Controller variations
- List one model per paragraph. Remove if the controller only has one model.
Use with PC platforms
- Add any limitation of the controller usage on PC.
Connection
- Instructions on how to connect the controllers to PC.
- Add info about one connectivity method being only available on one or more specific model.
Connect instruction |
---|
How to connect the controller to PC. |
Operating System
- Add info about whatever the controller need additional driver install or not on one or more operating system(s).
- List any first and third-party software that support the controller.
Steam
- Add info about controller support on Steam.
Steam Link compatibility
- Add info about controller support via Steam Link on remote device like smartphones.
Controller profile and remapping
- Add info about the instruction on how to change built-in controller profiles and/or remapping buttons.
- Add info about if it requires additional software or not.
- Remove if the controller doesn't support profile switching or remapping, or both.
Hardware
Expansions
- List any first and/or third-party accessories that are compatible with the controller.
Adapters
- List any first and/or third-party adapters that needed for either connect the controller to PC, or connect the associated accessories to the controller or PC.
DIY mods
- List any third-party modification parts that requires the controller to be open up.
Replacement
- List any first-party, user-replaceable parts if the controller has any.
Support in games
- Add and list any info about game support for the controller, and whatever the game support the controller's additional features.
Accessory
- List the box content of the controller if any.
Other information
Technical information
- Device name: Controller, HWID: 0000:0000.
- Change to "model or mode, device name: Controller, HWID: 0000:0000" if the controller have more than one model.
Firmware updates
- Add info about whatever the controller's firmware is updatable or not.
Notes
- ↑ 1.0 1.1 1.2 1.3 1.4 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Steam News: Half-Life: Alyx - Workshop is now open - last accessed on 2020-12-27
- ↑ Verified by User:KingKrouch on 2020-03-25
- Looked through config files, and found a variable called "r_texturefilteringquality" in "video.txt".
- ↑ Verified by User:KingKrouch on 2020-03-23
- Tested using Windows Mixed Reality headset.
- ↑ Half-Life: Alyx VR performance: How to get the best settings and the smoothest experience - last accessed on 2020-03-23
- ↑ 5.0 5.1 r/WindowsMR: Half-Life Alyx Blurriness - last accessed on 2020-03-29
- ↑ r/WindowsMR: Half-Life Alyx Blurriness - last accessed on 2020-03-29
- ↑ [[missing url] Why Fullscreen? I need Windowed! :: Half-Life: Alyx General Discussions] - last accessed on 2020-03-27
- ↑ Verified by User:KingKrouch on 2020-03-30
- Spectator window appears more cropped on a 2560x1080 monitor than gameplay videos with 16:9 aspect ratio.
- ↑ Half-Life: Alyx performance analysis (or: why low graphic settings produce a sharper image) - last accessed on 2020-06-06
- ↑ 10.0 10.1 10.2 Verified by User:KingKrouch on 2020-03-23
- ↑ Verified by User:KingKrouch on 2020-03-23
- Tested by opening the SteamVR dashboard in-game.
- ↑ HalfLifeAlyxTeam comments on We're developers from the Half-Life: Alyx team. Ask us anything! - last accessed on May 2023
Issues fixed
- Subtitles and closed captions will not be displayed when the selected Steam client language is not supported by the game.
Change Steam language to a supported one[1] |
---|
|
Copy subtitle file and rename it to match the Steam client's selected language[2] |
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|
Right eye rendering problems on wide FOV headsets such as Pimax
Disable culling and multiview instancing through launch options[3] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Vulkan |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Steam Audio | |
Interface | Qt | |
Input | SDL |
Enabling the console
Command line[4] |
---|
|
Change size of spectator window HUD
Use the +hlvr_spectator_hud_size xx command line argument, replacing xx with the desired value.[6]
|
---|
|
Change FOV (zoom) of spectator window
Use the +vr_companion_window_zoom_level xx command line argument, replacing xx with the desired value.
|
---|
|
Change movement speed
Increase or decrease continuous movement speed. For example, to increase, use the +hlvr_continuous_normal_speed 200 +hlvr_continuous_combat_speed 200 command line arguments[7]
|
---|
Notes
|
Disable weapon muzzle flashes
Use the +muzzleflash_light 0 +r_muzzleflashbrightness 0 command line arguments[8]
|
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-7500 AMD Ryzen 5 1600 |
|
System memory (RAM) | 12 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce GTX 1060 AMD Radeon RX 580 6 GB of VRAM |
- A 64-bit operating system is required.
- Official system requirements require Windows 10 and later, however, the game can be played on Windows 7 or Windows 8/8.1, with some minor performance issues (caused by outdated graphics stack [WDDM]) and vary by PCs.
- Total size after installation was nearly 71 GB since June 2022.[9][10]
Notes
References
- ↑ are subtitles working? [FIXED] :: Half-Life: Alyx General Discussion - last accessed on 2020-03-27
- ↑ Half-Life Alyx: How to Fix Subtitles not working - SteamA - last accessed on 2020-03-27
- ↑ How to get Rid of Rendering Issues in Half Life Alyx WITHOUT Parallel Projection! - last accessed on 2020-07-01
- ↑ Streaming and Spectating Guide - last accessed on May 2023
- ↑ Verified by User:KingKrouch on 2020-04-01
- Checked by playing around with launch parameters.
- ↑ Streaming and Spectating Guide - last accessed on [unknown]
- ↑ Steam Community :: Guide :: Increase movement speed - last accessed on May 2023
- ↑ Verified by User:KingKrouch on 2020-04-01
- Found by playing around with console commands.
- ↑ Verified by User:KingKrouch on 2020-03-23
- No official storage requirements, but the Steam installation size for "Half-Life: Alyx" is approximately 60 GB.
- ↑ Verified by User:kr0tchet on 2023-04-01
- As of today, "Half-Life: Alyx" since the May 2022 patch (1.5.4) is approximately 70.3 GB
(Content (67.01GiB) + Windows binaries (901.39MiB) according to SteamDB).
- As of today, "Half-Life: Alyx" since the May 2022 patch (1.5.4) is approximately 70.3 GB