Difference between revisions of "F1 2018"
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SargeCassidy (talk | contribs) (Added screenshots of general controls, controller FFB and calibration. Added Steam Workshop note. Set mouse fields to n/a. Set miscellaneous controller fields to true. Set Impulse triggers to true. Added notes to controller sensitivity and remap.) |
SargeCassidy (talk | contribs) (→Video: Set HDR back to unknown with a note. Added a FPS cap note to 120 FPS. Added a note to Vsync, borderless, widescreen, multimonitor and ultrawide. Added display and video settings screenshots. Rewrote AA and anisotropic notes.) |
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Line 94: | Line 94: | ||
==Video== | ==Video== | ||
+ | {{Image|FOne2018DisplaySettings.png|Display settings}} | ||
+ | {{Image|FOne2018VideoSettings.png|Video settings}} | ||
{{Video | {{Video | ||
|wsgf link = https://www.wsgf.org/dr/f1-2018/en | |wsgf link = https://www.wsgf.org/dr/f1-2018/en | ||
Line 101: | Line 103: | ||
|4k ultra hd wsgf award = gold | |4k ultra hd wsgf award = gold | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= 16:9, 16:10, 21:9, 4:3, 5:4 aspect ratios available. |
|multimonitor = true | |multimonitor = true | ||
− | |multimonitor notes = | + | |multimonitor notes = Hor+ gameplay and rendered cutscenes. <br/> Menus and loading screens are presented on one screen only. |
|ultrawidescreen = true | |ultrawidescreen = true | ||
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Hor+ gameplay and rendered cutscenes. <br/> Menus and loading screens are {{Term|pillarboxed}}. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
Line 113: | Line 115: | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = true | |borderless windowed = true | ||
− | |borderless windowed notes = | + | |borderless windowed notes = Labelled "'''Windowed (Fullscreen)'''" in-game. |
|anisotropic = true | |anisotropic = true | ||
− | |anisotropic notes = | + | |anisotropic notes = Off, x2, x4, x8, x16 available. |
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = [[TAA]] | + | |antialiasing notes = [[TAA]] checkerboarded, [[TAA]]. |
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = Auto, 1 and 2 settings available, 1 being full refresh rate and 2 being half refresh rate. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = FPS cap between 30 and 250 is available. |
− | |hdr = | + | |hdr = unknown |
− | |hdr notes = | + | |hdr notes = Peak nit adjustment is also available. <ref>{{Refcheck|user=SojerManLan|date=2022-06-28|comment=Options in the settings do exist, but I lack the hardware to test it on.}}</ref> |
− | |ray tracing = | + | |ray tracing = false |
|ray tracing notes = | |ray tracing notes = | ||
|color blind = unknown | |color blind = unknown |
Revision as of 18:44, 4 July 2022
Developers | |
---|---|
Codemasters Birmingham | |
Publishers | |
Codemasters | |
Engines | |
EGO 4.0 | |
Release dates | |
Windows | August 24, 2018 |
Reception | |
Metacritic | 83 |
OpenCritic | 83 |
IGDB | 79 |
Taxonomy | |
Monetization | DLC |
Modes | Singleplayer, Multiplayer |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Racing |
Vehicles | Track racing |
Art styles | Realistic |
Series | Formula 1 |
⤏ Go to series page | |
F1 2010 | 2010 |
F1 2011 | 2011 |
F1 2012 | 2012 |
F1 Race Stars | 2012 |
F1 2013 | 2013 |
F1 2014 | 2014 |
F1 2015 | 2015 |
F1 2016 | 2016 |
F1 2017 | 2017 |
F1 2018 | 2018 |
F1 2019 | 2019 |
F1 2020 | 2020 |
F1 2021 | 2021 |
F1 22 | 2022 |
F1 23 | 2023 |
F1 24 | 2024 |
General information
- Official website
- Codemasters Forums for the series
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Headline Edition | |||
GamersGate (unavailable) | ||||
(unavailable) | ||||
Green Man Gaming (unavailable) | ||||
Humble Store (unavailable) | ||||
Official website (unavailable) | Headline Edition | |||
Developer website (unavailable) | Headline Edition | |||
Microsoft Store (unavailable) | ||||
Steam (unavailable) |
- All versions require Denuvo Anti-Tamper DRM.[citation needed]
DLC and expansion packs
Name | Notes | |
---|---|---|
Headline Pack | Adds the 2009 BRAWN BGP-001 and the 2003 WILLIAMS FW25 classic cars. |
Version differences
- The Headline Edition includes the Headline Pack DLC.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\F1 2018\ |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/737800/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\737800\ |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/737800/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | 16:9, 16:10, 21:9, 4:3, 5:4 aspect ratios available. | ||
Multi-monitor | Hor+ gameplay and rendered cutscenes. Menus and loading screens are presented on one screen only. |
||
Ultra-widescreen | Hor+ gameplay and rendered cutscenes. Menus and loading screens are pillarboxed. |
||
4K Ultra HD | |||
Field of view (FOV) | FoV can be adjusted in the Camera options for each camera. | ||
Windowed | |||
Borderless fullscreen windowed | Labelled "Windowed (Fullscreen)" in-game. | ||
Anisotropic filtering (AF) | Off, x2, x4, x8, x16 available. | ||
Anti-aliasing (AA) | TAA checkerboarded, TAA. | ||
Vertical sync (Vsync) | Auto, 1 and 2 settings available, 1 being full refresh rate and 2 being half refresh rate. | ||
60 FPS and 120+ FPS | FPS cap between 30 and 250 is available. | ||
High dynamic range display (HDR) | Peak nit adjustment is also available. [1] | ||
Ray tracing (RT) |
Input
- Steam Workshop can be used to share custom control schemes.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | 2 editable control schemes by default. | |
Mouse acceleration | Mouse is not used at all. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | 2 editable control schemes by default. | |
Controller sensitivity | Sliders for Deadzone, Saturation and Linearity available for steering, throttle and brake. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration | Must be enabled from the generic controls options. Referred to as "Trigger Rumble". |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | Supports steering wheel and pedals, and other controllers. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Effects and Speech sliders. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
- Telemetry can be sent to another device through the UDP protocol.
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, Z3D, DirectVR Officially supported game, see official vorpx game list. |
Devices | |||
---|---|---|---|
Tobii Eye Tracking | Supports: Extended View - Eye & Head Tracking, Clean UI. Separate sensitivity sliders for Eye and Head Tracking are available. |
||
TrackIR | Available in the Camera Options menu. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | Direct3D 12 support is considered as work in progress.[2] To access DX12 on the Steam version, use the beta password: 244EwzNFQkfnqf4Xc6GTmgsPtT6LAbYn in the game's Properties tab. |
Shader Model support | 5.0, 5.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 10 |
Processor (CPU) | Intel Core i3-2130 AMD FX-4300 |
Intel Core i5-8600K AMD Ryzen 5 2600X |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 50 GB | |
Video card (GPU) | Nvidia GeForce GT 640 AMD Radeon HD 7750 DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 580 |
Sound (audio device) | DirectX compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/737800/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (737800) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:SojerManLan on 2022-06-28
- Options in the settings do exist, but I lack the hardware to test it on.
- ↑ The F1 2018 DX12 Beta - last accessed on 2020-10-18