Difference between revisions of "Balan Wonderworld"
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{{Infobox game/row/date|Windows|March 26, 2021}} | {{Infobox game/row/date|Windows|March 26, 2021}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic| | + | {{Infobox game/row/reception|Metacritic|balan-wonderworld|48}} |
{{Infobox game/row/reception|OpenCritic|10975/balan-wonderworld|51}} | {{Infobox game/row/reception|OpenCritic|10975/balan-wonderworld|51}} | ||
− | {{Infobox game/row/reception|IGDB| | + | {{Infobox game/row/reception|IGDB|balan-wonderworld|63}} |
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | }} | {{Infobox game/row/taxonomy/monetization | }} | ||
Line 33: | Line 33: | ||
|official site= https://balanwonderworld.square-enix-games.com/ | |official site= https://balanwonderworld.square-enix-games.com/ | ||
|hltb = 81120 | |hltb = 81120 | ||
− | |igdb = | + | |igdb = |
|mobygames = balan-wonderworld | |mobygames = balan-wonderworld | ||
|strategywiki = | |strategywiki = | ||
Line 71: | Line 71: | ||
}} | }} | ||
− | {{ii}} The first configuration file is encrypted | + | {{ii}} The first configuration file is encrypted. The second file only allows changing a few of its values, such as screen resolution (for instance, the value for HDR has no effect on the game). |
===Save game data location=== | ===Save game data location=== | ||
Line 108: | Line 108: | ||
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = false |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = {{term|Stretched}} in fullscreen, {{term|pillarboxed}} in borderless windowed. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = <ref>{{Refcheck|user=Dandelion Sprout|date=2021-02-04}}</ref> | |4k ultra hd notes = <ref>{{Refcheck|user=Dandelion Sprout|date=2021-02-04}}</ref> | ||
|fov = false | |fov = false | ||
− | |fov notes = | + | |fov notes = |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = true | |borderless windowed = true | ||
|borderless windowed notes = Referred to as '''Virtual Full Screen'''. | |borderless windowed notes = Referred to as '''Virtual Full Screen'''. | ||
− | |anisotropic = | + | |anisotropic = always on |
− | |anisotropic notes = | + | |anisotropic notes = The game always uses x8 anisotropic filtering.<ref name="unlocker">{{Refcheck|user=Fayaine|date=2021-03-29|comment=Tested with the Unreal Engine 4 console unlocker.}}</ref> See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]] for more. |
− | |antialiasing = | + | |antialiasing = limited |
− | |antialiasing notes = | + | |antialiasing notes = On/off toggle with [[TAA]] is used.<ref name="unlocker"/> See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for more options. |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
|60 fps notes = Choice to lock to 60 FPS or 30 FPS. | |60 fps notes = Choice to lock to 60 FPS or 30 FPS. | ||
− | |120 fps = | + | |120 fps = hackable |
− | |120 fps notes = | + | |120 fps notes = See [[#High frame rate|High frame rate]]. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
Line 134: | Line 134: | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
+ | {{Fixbox|description=Custom anisotropic samples|ref=<ref name="2021-03-29">{{Refcheck|user=Fayaine|date=2021-03-29}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>Engine.ini</code>. | ||
+ | # Add the following and save the file. | ||
+ | <pre> | ||
+ | [SystemSettings] | ||
+ | r.MaxAnisotropy=16 | ||
+ | </pre> | ||
+ | {{ii}} Anisotropic filtering quality can be adjusted by changing the value between 0 and 16. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ||
+ | {{Fixbox|description=Change anti-aliasing to [[FXAA]]|ref=|fix= | ||
+ | # Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game. | ||
+ | # Press {{key|~}} (requires US-Standard keyboard layout, as the game does not accept any alternate buttons for this). | ||
+ | # Enter <code>r.DefaultFeature.AntiAliasing 1</code> | ||
+ | {{ii}} FXAA quality can be adjusted by changing the value of <code>r.PostProcessAAQuality</code> between 1 (low) and 6 (high). | ||
+ | {{--}} Requires to be run after each game launch. | ||
+ | {{--}} Adjusting any in-game graphics settings reverts the AA method and the fix needs to be redone. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Frame rate (FPS)|High frame rate]]=== | ||
+ | {{Fixbox|description=Custom frame rate cap|ref=|fix= | ||
+ | # Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game. | ||
+ | # Press {{key|~}} (requires US-Standard keyboard layout, as the game does not accept any alternate buttons for this).<ref>{{Refcheck|user=Dandelion Sprout|date=2021-03-30}}</ref> | ||
+ | # Set the value of <code>t.MaxFPS</code> to the desired frame rate cap, e.g. <code>t.MaxFPS 144</code> | ||
+ | {{--}} Requires to be run after each game launch. | ||
+ | {{--}} Adjusting any in-game graphics settings reverts the frame rate cap and the fix needs to be redone. | ||
}} | }} | ||
Line 140: | Line 171: | ||
{{Image|BalanWonderworld_Camera.png|Camera settings}} | {{Image|BalanWonderworld_Camera.png|Camera settings}} | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = limited |
− | |key remap notes = Some keys cannot be bound to the mouse | + | |key remap notes = Some keys cannot be bound to the mouse. |
|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = | |acceleration option notes = | ||
Line 190: | Line 221: | ||
|simultaneous input = true | |simultaneous input = true | ||
|simultaneous input notes = | |simultaneous input notes = | ||
− | |steam input api = | + | |steam input api = true |
|steam input api notes = | |steam input api notes = | ||
− | |steam hook input = | + | |steam hook input = true |
|steam hook input notes = | |steam hook input notes = | ||
− | |steam input presets = | + | |steam input presets = false |
|steam input presets notes = | |steam input presets notes = | ||
|steam controller prompts = unknown | |steam controller prompts = unknown | ||
Line 206: | Line 237: | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = Music, Sound Effects and Voices | + | |separate volume notes = Music, Sound Effects, and Voices. |
|surround sound = true | |surround sound = true | ||
|surround sound notes = Supports 7.1.<ref>{{Refcheck|user=Dandelion Sprout|date=2021-02-04}}</ref> | |surround sound notes = Supports 7.1.<ref>{{Refcheck|user=Dandelion Sprout|date=2021-02-04}}</ref> | ||
Line 477: | Line 508: | ||
==="Play with a friend" controller prompt does not recognize the controller=== | ==="Play with a friend" controller prompt does not recognize the controller=== | ||
− | {{Fixbox|description=The game treats both the keyboard/mouse and the first connected controller as Player 1|fix= | + | {{Fixbox|description=The game treats both the keyboard/mouse and the first connected controller as Player 1|ref={{cn}}|fix= |
*Connect a second dummy controller if intending to have player 1 on a keyboard, and player 2 on a controller. | *Connect a second dummy controller if intending to have player 1 on a keyboard, and player 2 on a controller. | ||
}} | }} |
Revision as of 09:35, 2 April 2021
Developers | |
---|---|
Balan Company | |
Arzest | |
Publishers | |
Square Enix | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | March 26, 2021 |
Reception | |
Metacritic | 48 |
OpenCritic | 51 |
IGDB | 63 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Sports | Football (Soccer), Baseball |
Art styles | Cartoon |
Themes | Fantasy |
Balan Wonderworld is a 3D platformer developed by Balan Company and Arzest and published by Square Enix. The game is notable for its extensive powerup system.
The game was released on Steam on March 26, 2021. A pre-release demo was made available on January 27, 2021.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
- All versions require Steam and Denuvo Anti-Tamper DRM.
Demo
A demo is available on Steam. It contains World 1, as well as one level each from Worlds 4 and 6,[1] and does not contain the Day 1 patch.
- Progress in the demo does not carry over to the full version, except for unlocking one exclusive costume.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\BALAN WONDERWORLD\Steam\<user-id>\SaveGames\Option.sav %LOCALAPPDATA%\Happiness\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1341050/pfx/[Note 1] |
- The first configuration file is encrypted. The second file only allows changing a few of its values, such as screen resolution (for instance, the value for HDR has no effect on the game).
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\BALAN WONDERWORLD\Steam\<user-id>\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1341050/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Aspect ratios taller than 16:9 are letterboxed. | ||
Multi-monitor | |||
Ultra-widescreen | Stretched in fullscreen, pillarboxed in borderless windowed. | ||
4K Ultra HD | [2] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Referred to as Virtual Full Screen. | ||
Anisotropic filtering (AF) | The game always uses x8 anisotropic filtering.[3] See Anisotropic filtering (AF) for more. | ||
Anti-aliasing (AA) | On/off toggle with TAA is used.[3] See Anti-aliasing (AA) for more options. | ||
Vertical sync (Vsync) | |||
60 FPS | Choice to lock to 60 FPS or 30 FPS. | ||
120+ FPS | See High frame rate. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Anisotropic filtering (AF)
Custom anisotropic samples[4] |
---|
[SystemSettings] r.MaxAnisotropy=16
|
Anti-aliasing (AA)
Change anti-aliasing to FXAA |
---|
|
High frame rate
Custom frame rate cap |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Some keys cannot be bound to the mouse. | |
Mouse acceleration | ||
Mouse sensitivity | Separate sensitivity options for X-axis and Y-axis. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Separate option for X-axis inversion. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion | Present with the Vertical Movement option. X-axis inversion is present with the Horizontal Movement option. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Xbox prompts are always active if a controller is detected during launch.[6] | |
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Sound Effects, and Voices. | |
Surround sound | Supports 7.1.[7] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
French | ||||
German | ||||
Greek | ||||
Hungarian | ||||
Indonesian | ||||
Italian | ||||
Japanese | Spoken lines in the intro do not match up with the official Japanese subtitles. | |||
Korean | ||||
Norwegian | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Swedish | ||||
Thai | ||||
Turkish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op |
||
LAN play | ||||
Online play | ||||
Asynchronous multiplayer |
Issues fixed
"Play with a friend" controller prompt does not recognize the controller
The game treats both the keyboard/mouse and the first connected controller as Player 1[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Vorbis, XAudio2 |
Command line arguments
- See command line arguments on how to use the following options.
Parameter | Description |
---|---|
-windowed | Forces windowed mode. |
-fullscreen | Forces fullscreen mode. |
-d3d12 | Forces DirectX 12 renderer. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.1 | 10 |
Processor (CPU) | Intel Core i5-4430 AMD Ryzen 3 1200 |
Intel Core i5-6400 AMD Ryzen 5 1400 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon R9 270X DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 480 DirectX 11 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1341050) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Balan Wonderworld demo available now! - last accessed on 2021-03-26
- ↑ Verified by User:Dandelion Sprout on 2021-02-04
- ↑ 3.0 3.1 Verified by User:Fayaine on 2021-03-29
- Tested with the Unreal Engine 4 console unlocker.
- ↑ Verified by User:Fayaine on 2021-03-29
- ↑ Verified by User:Dandelion Sprout on 2021-03-30
- ↑ Verified by User:Shadowstealer7 on 2021-01-29
- ↑ Verified by User:Dandelion Sprout on 2021-02-04