Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Assetto Corsa Competizione"

From PCGamingWiki, the wiki about fixing PC games
m (→‎VR support: General maintenance with AutoWikiBrowser in Bot mode)
(→‎Video: Added a note on ray tracing with references)
Line 147: Line 147:
 
|hdr notes                  = HDR colour gamut (REC2020 or DCI-P3) and UI brightness settings.
 
|hdr notes                  = HDR colour gamut (REC2020 or DCI-P3) and UI brightness settings.
 
|ray tracing                = false
 
|ray tracing                = false
|ray tracing notes          =  
+
|ray tracing notes          = While originally planned<ref>{{Refurl|url=https://www.nvidia.com/en-us/geforce/news/assetto-corsa-competizione-rtx-ray-tracing/|title=Assetto Corsa Competizione Shows-Off Its NVIDIA RTX Ray-Traced Reflections|date=2022-09-28}}</ref>, it was later cancelled due to being a low priority for the developers.<ref>{{Refurl|url=https://www.assettocorsa.net/forum/index.php?threads/will-we-ever-get-an-update-comment-about-rtx-support.59637/page-4#post-1081695|title=Will we ever get an update/comment about RTX support?|date=2022-09-28|snippet=This thread is going way out of control.
 +
Our priority is to improve, optimize, and evolve all aspects of ACC. If after our long list of priorities the level of optimization of the title, and the maturity of the technology, permits a full blown implementation of RTX, we will gladly explore the possibility, but as of now there is no reason to steal development resources and time for a very low frame rate implementation.}}</ref>
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  

Revision as of 16:03, 28 September 2022

Assetto Corsa Competizione
Assetto Corsa Competizione cover
Developers
Kunos Simulazioni
Co-development D3T[1]
Publishers
505 Games
Engines
Unreal Engine 4
Release dates
Windows May 29, 2019
Reception
Metacritic 77
OpenCritic 74
Taxonomy
Monetization One-time game purchase, DLC
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres Racing, Simulation
Vehicles Automobile, Track racing
Art styles Realistic
Themes Contemporary
Series Assetto Corsa
Assetto Corsa Competizione on MobyGames
Assetto Corsa Competizione on Wikipedia
Assetto Corsa
Assetto Corsa 2014
Assetto Corsa Competizione 2019

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
GamersGate
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Monetization

Type Notes
DLC DLCs add new cars, liveries, drivers and tracks to use.
One-time game purchase The game requires an upfront purchase to access.

DLC and expansion packs

Name Notes
American Track Pack
Windows
Challengers Pack
Windows
GT4 Pack
Windows
British GT Pack
Windows
Intercontinental GT Pack
Windows
2020 GT World Challenge Pack
Windows

Microtransactions

Type Notes
No microtransactions No microtransactions are present in the game.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\Assetto Corsa Competizione\Config\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/805550/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Documents\Assetto Corsa Competizione\Savegames\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/805550/pfx/[Note 1]

Save game cloud syncing

System Native Notes
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

In-game video settings.
In-game video settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Triple screen rendering detail settings adjustable from the "View Settings" in-cockpit menu, available only when a track is loaded.
Ultra-widescreen
Supports both 21:9 (Ultrawide)[2] and 32:9 (Super Ultrawide) [3]
4K Ultra HD
Field of view (FOV)
Adjustable from 10°-90° from the "View Settings" in-cockpit menu for each car separately, available only when a track is loaded.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Temporal, KTAA and FXAA available. DLSS is supported since the 1.8 version.[4]
Vertical sync (Vsync)
Off by default.
60 FPS and 120+ FPS
Physics are capped at 400 Hz refresh-rate since the 1.8 version.[4]
High dynamic range display (HDR)
HDR colour gamut (REC2020 or DCI-P3) and UI brightness settings.
Ray tracing (RT)
While originally planned[5], it was later cancelled due to being a low priority for the developers.[6]
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Supports FidelityFX Super Resolution.[4]

Input

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Onboard and Exterior Engine, Opponent, Tyres, Weather, Ambience, Damage, Radio Comms, Music, User Interface
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

All languages other than English are considered as Beta versions and may lack special characters or contain errors.
Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
Korean
French
German
Italian
Brazilian Portuguese
Mistakenly labeled on Steam as Portuguese.
Russian
Spanish
Polish

Network

Multiplayer types

Type Native Players Notes
LAN play
30
Online play
30 Private servers: Grid size dependent on pit count. 80+ player starter field possible.[7]

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Server files are in the installation folder.
Direct IP

Ports

Protocol Port(s) and/or port range(s)
TCP 8081, 9600, 27015-27030, 27036-27037
UDP 8081, 9600, 4380, 27000-27031, 27036
Universal Plug and Play (UPnP) support status is unknown.

VR support

3D modes State Notes
Nvidia 3D Vision
See Helix Mod: Assetto Corsa Competizione and 3D-Vision Fix (EA-Version before Oct. 2018).
Headsets
SteamVR
Uses SteamVR.
Oculus VR (LibOVR)
Uses dedicated plug-in.
Windows Mixed Reality
This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR.
OSVR
Other VR headsets might work but are not officially supported.
Devices
Tracked motion controllers
Traditional controller
See Input for details.
Keyboard/Mouse
Does not support mouse input.
TrackIR
Use this profile.

Other information

API

Technical specs Supported Notes
Direct3D 11
Shader Model support 5
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 7 SP1
Processor (CPU) Intel Core i5-4460
AMD FX-8120
System memory (RAM) 4 GB
Hard disk drive (HDD) 50 GB
Video card (GPU) Nvidia GeForce GTX 460
AMD Radeon HD 7770
2 GB of VRAM
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. ASSETTO CORSA COMPETIZIONE - d3t - last accessed on 2022-04-09
  2. Sim Racing SKeijmel's 21:9 gameplay video - last accessed on 2019-07-18
  3. RTA MOTORSPORTS' 32:9 gameplay video - last accessed on 2019-07-18
  4. 4.0 4.1 4.2 Assetto Corsa Competizione v1.8 major update and BMW M4 GT3 2022 are OUT NOW! - last accessed on 2021-11-25
  5. Assetto Corsa Competizione Shows-Off Its NVIDIA RTX Ray-Traced Reflections - last accessed on 2022-09-28
  6. Will we ever get an update/comment about RTX support? - last accessed on 2022-09-28
    "This thread is going way out of control. Our priority is to improve, optimize, and evolve all aspects of ACC. If after our long list of priorities the level of optimization of the title, and the maturity of the technology, permits a full blown implementation of RTX, we will gladly explore the possibility, but as of now there is no reason to steal development resources and time for a very low frame rate implementation."
  7. Mr Git's 82 driver multiplayer gameplay video - last accessed on 2020-01-11