Difference between revisions of "Aliens: Fireteam Elite"
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{{Infobox game | {{Infobox game | ||
− | |cover = Aliens Fireteam cover. | + | |cover = Aliens Fireteam Elite cover.png |
|developers = | |developers = | ||
{{Infobox game/row/developer|Cold Iron Studios}} | {{Infobox game/row/developer|Cold Iron Studios}} | ||
Line 12: | Line 12: | ||
{{Infobox game/row/reception|Metacritic|aliens-fireteam-elite|69}} | {{Infobox game/row/reception|Metacritic|aliens-fireteam-elite|69}} | ||
{{Infobox game/row/reception|OpenCritic|11864/aliens-fireteam-elite|68}} | {{Infobox game/row/reception|OpenCritic|11864/aliens-fireteam-elite|68}} | ||
− | {{Infobox game/row/reception|IGDB|aliens-fireteam-elite| | + | {{Infobox game/row/reception|IGDB|aliens-fireteam-elite|74}} |
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | One-time game purchase, DLC }} | {{Infobox game/row/taxonomy/monetization | One-time game purchase, DLC }} | ||
Line 33: | Line 33: | ||
|hltb = 89300 | |hltb = 89300 | ||
|igdb = <!-- Only needs to be set if there is no IGDB reception row --> | |igdb = <!-- Only needs to be set if there is no IGDB reception row --> | ||
− | |mobygames = | + | |mobygames = 170040 |
|strategywiki = Aliens: Fireteam Elite | |strategywiki = Aliens: Fireteam Elite | ||
|wikipedia = Aliens: Fireteam Elite | |wikipedia = Aliens: Fireteam Elite | ||
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{{Introduction | {{Introduction | ||
− | |introduction = | + | |introduction = '''''Aliens: Fireteam Elite''''' is a {{Glossary:Third-person}} {{Glossary:Multiplayer}} {{Glossary:Action}} game featuring three-player co-op gameplay, developed by [[Company:Cold Iron Studios|Cold Iron Studios]] and published by [[Company:Focus Home Interactive|Focus Home Interactive]]. ''Aliens: Fireteam Elite'' is part of the [[Series:Alien|Alien series]] and uses [[Engine:Unreal Engine 4|Unreal Engine 4]] for the first time in the series. |
|release history = ''Aliens: Fireteam Elite'' was first released on August 24, 2021 on [[Store:Steam|Steam]] to mixed critical reception.<ref>{{Refurl|url=https://www.metacritic.com/game/pc/aliens-fireteam-elite|title=Aliens: Fireteam Elite - Metacritic|date=2021-08-24}}</ref> | |release history = ''Aliens: Fireteam Elite'' was first released on August 24, 2021 on [[Store:Steam|Steam]] to mixed critical reception.<ref>{{Refurl|url=https://www.metacritic.com/game/pc/aliens-fireteam-elite|title=Aliens: Fireteam Elite - Metacritic|date=2021-08-24}}</ref> | ||
Line 53: | Line 53: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Microsoft Store | 9pg28rxdg9gq | Microsoft Store | {{Store feature|Xbox Play Anywhere | + | {{Availability/row| Microsoft Store | 9pg28rxdg9gq | Microsoft Store | {{Store feature|Xbox Play Anywhere}}. | | Windows }} |
− | {{Availability/row| Steam | 1549970 | | + | {{Availability/row| Steam | 1549970 | DRM-free | {{store link|Steam-bundle|31111|Ultimate Edition}} also available. Main game (but not the DLCs) can be run without Steam for singleplayer mode. | | Windows }} |
}} | }} | ||
==Monetization== | ==Monetization== | ||
{{DLC| | {{DLC| | ||
− | {{DLC/row| Endeavor Veteran Pack | Also included in the | + | {{DLC/row| Pathogen Expansion | Also included in the Ultimate Edition. | Windows }} |
− | {{DLC/row| Hardened Marine Pack | | + | {{DLC/row| Frontier Freelancer Pack | Also included in the Ultimate Edition. | Windows }} |
+ | {{DLC/row| UACM Frontline Pack | Also included in the Ultimate Edition. | Windows }} | ||
+ | {{DLC/row| Endeavor Veteran Pack | Also included in the Ultimate Edition. | Windows }} | ||
+ | {{DLC/row| Wey-Yu Armoury | Also included in the Ultimate Edition. | Windows }} | ||
+ | {{DLC/row| Nostromo Salvage Pack | Also included in the Ultimate Edition. | Windows }} | ||
+ | {{DLC/row| Hardened Marine Pack | | Windows }} | ||
}} | }} | ||
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|anisotropic notes = Controlled by the "Texture Quality" option. | |anisotropic notes = Controlled by the "Texture Quality" option. | ||
|antialiasing = always on | |antialiasing = always on | ||
− | |antialiasing notes = [[TAA]],{{note|note=AA setting controls the jitter sample count of the TAA, higher will result in less aliasing but more jitter, 4 or below may have a negative impact on visual quality.<ref>{{Refcheck|user=Aaronth07|date=2021-09-01|comment=%LOCALAPPDATA%\Endeavor\Saved\Config\WindowsNoEditor\GameUserSettings.ini, Line 21/22, <code>(CVarName="r.TemporalAASamples"...bDefaultSet=True)</code>}}</ref><ref>{{Refcheck|user=Aaronth07|date=2021-09-01|comment=Alternative reference, tested the setting against the UE4 command console unlocker, got the result expected from changing the TAA sample count}}</ref>}} [[SSAA]] (through resolution scale, up to 200%) | + | |antialiasing notes = [[TAA]],{{note|note=AA setting controls the jitter sample count of the TAA, higher will result in less aliasing but more jitter, 4 or below may have a negative impact on visual quality.<ref>{{Refcheck|user=Aaronth07|date=2021-09-01|comment=%LOCALAPPDATA%\Endeavor\Saved\Config\WindowsNoEditor\GameUserSettings.ini, Line 21/22, <code>(CVarName="r.TemporalAASamples"...bDefaultSet=True)</code>}}</ref><ref>{{Refcheck|user=Aaronth07|date=2021-09-01|comment=Alternative reference, tested the setting against the UE4 command console unlocker, got the result expected from changing the TAA sample count}}</ref>}} [[SSAA]] (through resolution scale, up to 200%). |
|upscaling = unknown | |upscaling = unknown | ||
|upscaling tech = | |upscaling tech = | ||
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|120 fps = true | |120 fps = true | ||
|120 fps notes = Framerate limiter for 30, 60, 90, 120, and unlocked.<ref>{{Refcheck|user=Aaronth07|date=2021-09-01|comment=Tested at 120 Hz}}</ref> | |120 fps notes = Framerate limiter for 30, 60, 90, 120, and unlocked.<ref>{{Refcheck|user=Aaronth07|date=2021-09-01|comment=Tested at 120 Hz}}</ref> | ||
− | |hdr = | + | |hdr = false |
− | |hdr notes = | + | |hdr notes = |
− | |ray tracing = | + | |ray tracing = false |
|ray tracing notes = | |ray tracing notes = | ||
|color blind = true | |color blind = true | ||
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===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{Fixbox|description=Modify GameUserSettings.ini|ref=<ref>{{Refcheck|user=Dagon|date=2023-08-23|}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open the {{file|GameUserSettings.ini}} file with a text editor. | ||
+ | # Find the following lines: | ||
+ | <pre> | ||
+ | [/Script/Endeavor.EndeavorGameUserSettings] | ||
+ | UseWidescreenFOV=(CVarName="core.UseWidescreenFOV",Value=0.000000,bSet=False,DefaultValue=0.000000,bDefaultSet=False) | ||
+ | DesiredNormalizedFOV=(CVarName="core.DesiredNormalizedFOV",Value=0.000000,bSet=False,DefaultValue=0.000000,bDefaultSet=False) | ||
+ | </pre> | ||
+ | # Edit the <code>Value=</code> in both lines to the desired FOV and change <code>bSet=</code> to <code>True</code>, like this: | ||
+ | <pre> | ||
+ | [/Script/Endeavor.EndeavorGameUserSettings] | ||
+ | UseWidescreenFOV=(CVarName="core.UseWidescreenFOV",Value=100.000000,bSet=True,DefaultValue=0.000000,bDefaultSet=False) | ||
+ | DesiredNormalizedFOV=(CVarName="core.DesiredNormalizedFOV",Value=100.000000,bSet=True,DefaultValue=0.000000,bDefaultSet=False) | ||
+ | </pre> | ||
+ | {{ii}} Properly affects aiming and scoped FOVs and does not affect weapon spread. | ||
+ | }} | ||
{{Fixbox|description=Use the [https://www.nexusmods.com/aliensfireteamelite/mods/2 FOV mod from Aliens Tweaked]|ref=<ref>{{Refcheck|user=Zach Fett|date=2021-08-28|}}</ref>|fix= | {{Fixbox|description=Use the [https://www.nexusmods.com/aliensfireteamelite/mods/2 FOV mod from Aliens Tweaked]|ref=<ref>{{Refcheck|user=Zach Fett|date=2021-08-28|}}</ref>|fix= | ||
# Download FOV file | # Download FOV file | ||
# Unzip and choose the file named with the desired FOV (options for 80-120 FOV). | # Unzip and choose the file named with the desired FOV (options for 80-120 FOV). | ||
− | # Move the file to {{ | + | # Move the file to {{folder|{{p|game}}\Endeavor\Content\Paks\~mods\}} (create the "~mods" folder if it's missing). |
{{ii}} Properly affects aiming and scoped FOVs.<ref>{{Refcheck|user=Zach Fett|date=2021-09-07|}}</ref> | {{ii}} Properly affects aiming and scoped FOVs.<ref>{{Refcheck|user=Zach Fett|date=2021-09-07|}}</ref> | ||
{{ii}} Using the mod disables public multiplayer, as of the Season 2 patch. Private multiplayer matches are still accessible. | {{ii}} Using the mod disables public multiplayer, as of the Season 2 patch. Private multiplayer matches are still accessible. | ||
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{{--}} Changing the FOV through this method may break other features of the game that rely on changing the FOV, such as the zoom when aiming the weapon or looking through a scope. | {{--}} Changing the FOV through this method may break other features of the game that rely on changing the FOV, such as the zoom when aiming the weapon or looking through a scope. | ||
{{--}} Requires to be run each time the game is launched. | {{--}} Requires to be run each time the game is launched. | ||
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}} | }} | ||
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|xbox prompts = true | |xbox prompts = true | ||
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
− | | | + | |playstation controllers = true |
− | | | + | |playstation controller models = DualShock 4, DualSense |
− | | | + | |playstation controllers notes = Native DualSense support, no support for adaptive triggers or haptic feedback, and no native rumble support.<ref>{{Refcheck|user=Aaronth07|date=2021-09-01|comment=Tested on DualSense only, Dualshock may have rumble support}}</ref> |
− | | | + | |playstation prompts = true |
− | |light bar support = | + | |playstation prompts notes = |
+ | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
− | | | + | |dualsense adaptive trigger support = false |
− | | | + | |dualsense adaptive trigger support notes = |
+ | |dualsense haptics support = false | ||
+ | |dualsense haptics support notes = | ||
+ | |playstation connection modes = Wired | ||
+ | |playstation connection modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
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}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Simplified Chinese |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
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}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Traditional Chinese |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
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}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Czech |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
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}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = French |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
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}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = German |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
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}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Italian |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
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}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Russian |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
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}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Mexican Spanish |
|interface = true | |interface = true | ||
|audio = false | |audio = false |
Latest revision as of 21:52, 24 March 2024
Developers | |
---|---|
Cold Iron Studios | |
Publishers | |
Focus Home Interactive | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | August 24, 2021 |
Reception | |
Metacritic | 69 |
OpenCritic | 68 |
IGDB | 74 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | Cosmetic |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, TPS |
Art styles | Realistic |
Themes | Sci-fi, Space |
Series | Alien |
Alien | |
---|---|
Aliens: A Comic Book Adventure | 1995 |
Alien Trilogy | 1996 |
Aliens Online | 1998 |
Aliens versus Predator (series) | |
Aliens: Colonial Marines | 2013 |
Alien: Isolation | 2014 |
Aliens: Fireteam Elite | 2021 |
Aliens: Dark Descent | 2023 |
Aliens: Fireteam Elite is a third-person multiplayer action game featuring three-player co-op gameplay, developed by Cold Iron Studios and published by Focus Home Interactive. Aliens: Fireteam Elite is part of the Alien series and uses Unreal Engine 4 for the first time in the series.
Aliens: Fireteam Elite was first released on August 24, 2021 on Steam to mixed critical reception.[1]
- As of the Season 2: Point Defense patch (from December 14th 2021), having any mods installed will block the player's access to public multiplayer. Private multiplayer matches are still accessible.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | Xbox Play Anywhere. | |||
Steam | Ultimate Edition also available. Main game (but not the DLCs) can be run without Steam for singleplayer mode. |
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Pathogen Expansion | Also included in the Ultimate Edition. | |
Frontier Freelancer Pack | Also included in the Ultimate Edition. | |
UACM Frontline Pack | Also included in the Ultimate Edition. | |
Endeavor Veteran Pack | Also included in the Ultimate Edition. | |
Wey-Yu Armoury | Also included in the Ultimate Edition. | |
Nostromo Salvage Pack | Also included in the Ultimate Edition. | |
Hardened Marine Pack |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Endeavor\Saved\Config\WindowsNoEditor\ |
Microsoft Store | %LOCALAPPDATA%\Packages\ColdIronStudiosLLC.AliensFireteam_r52mqvf2yh3da\LocalCache\Local\Endeavor\Saved\Config\WinGDK\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1549970/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Endeavor\Saved\SaveGames\ |
Microsoft Store | %LOCALAPPDATA%\Packages\ColdIronStudiosLLC.AliensFireteam_r52mqvf2yh3da\SystemAppData\wgs\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1549970/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Hor+ scaling added in Patch 1.0.1.90005. | ||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Controlled by the "Texture Quality" option. | ||
Anti-aliasing (AA) | TAA,[Note 2] SSAA (through resolution scale, up to 200%). | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Framerate limiter for 30, 60, 90, 120, and unlocked.[4] | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | |||
Color blind mode | Options for Deuteranopia, Protanopia, Tritanopia. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Field of view (FOV)
Modify GameUserSettings.ini[5] |
---|
[/Script/Endeavor.EndeavorGameUserSettings] UseWidescreenFOV=(CVarName="core.UseWidescreenFOV",Value=0.000000,bSet=False,DefaultValue=0.000000,bDefaultSet=False) DesiredNormalizedFOV=(CVarName="core.DesiredNormalizedFOV",Value=0.000000,bSet=False,DefaultValue=0.000000,bDefaultSet=False)
[/Script/Endeavor.EndeavorGameUserSettings] UseWidescreenFOV=(CVarName="core.UseWidescreenFOV",Value=100.000000,bSet=True,DefaultValue=0.000000,bDefaultSet=False) DesiredNormalizedFOV=(CVarName="core.DesiredNormalizedFOV",Value=100.000000,bSet=True,DefaultValue=0.000000,bDefaultSet=False)
|
Use the FOV mod from Aliens Tweaked[6] |
---|
|
Download and extract the Universal Unreal Engine 4 Unlocker[8] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Option for X-axis inversion also available. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Option for X-axis inversion also available, uses the same setting as mouse inversion. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense Native DualSense support, no support for adaptive triggers or haptic feedback, and no native rumble support.[9] |
|
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Separate volume control for Master, UI, FX, Character Voice, and Music. | |
Surround sound | 7.1 | |
Subtitles | Options for subtitle size (very small, small, medium, large, very large) and subtitle background. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Latin American Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 3 | Co-op Campaign and Horde modes available, can be played solo with AI teammates. Horde mode unlocked by completing the Campaign. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Public and Private. |
Issues fixed
Stuttering
- The game may continually switch between gamepad and KB&M control when using KB&M with a gamepad plugged in, creating a "stuttering" effect that is most noticeable in menus. Temporarily unplugging or disabling the gamepad may fix it.[10]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-2500K AMD Athlon X4 950 |
Intel Core i5-7400 AMD Ryzen 5 1600AF |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon R9 285 4 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 480 6 GB (Nvidia), 8 GB (AMD) of VRAM |
Sound (audio device) | DirectX 11 compatible | |
Other | Broadband Internet connection |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1549970/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1549970) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ AA setting controls the jitter sample count of the TAA, higher will result in less aliasing but more jitter, 4 or below may have a negative impact on visual quality.[2][3]
References
- ↑ Aliens: Fireteam Elite - Metacritic - last accessed on 2021-08-24
- ↑ Verified by User:Aaronth07 on 2021-09-01
- %LOCALAPPDATA%\Endeavor\Saved\Config\WindowsNoEditor\GameUserSettings.ini, Line 21/22,
(CVarName="r.TemporalAASamples"...bDefaultSet=True)
- %LOCALAPPDATA%\Endeavor\Saved\Config\WindowsNoEditor\GameUserSettings.ini, Line 21/22,
- ↑ Verified by User:Aaronth07 on 2021-09-01
- Alternative reference, tested the setting against the UE4 command console unlocker, got the result expected from changing the TAA sample count
- ↑ Verified by User:Aaronth07 on 2021-09-01
- Tested at 120 Hz
- ↑ Verified by User:Dagon on 2023-08-23
- ↑ Verified by User:Zach Fett on 2021-08-28
- ↑ Verified by User:Zach Fett on 2021-09-07
- ↑ Verified by User:Aaronth07 on 2021-08-25
- The fix works in changing the FOV, but breaks some other aspects of the game related to the FOV
- ↑ Verified by User:Aaronth07 on 2021-09-01
- Tested on DualSense only, Dualshock may have rumble support
- ↑ Verified by User:Aaronth07 on 2021-08-24