SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated
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Revision as of 21:56, 9 February 2023 by Diegoelcapo1231 (talk | contribs) (→SteamVR or Oculus client starts when game launches)
Developers | |
---|---|
Purple Lamp Studios | |
Publishers | |
THQ Nordic | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | June 23, 2020 |
Reception | |
Metacritic | 69 |
OpenCritic | 70 |
IGDB | 67 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Platform |
Art styles | Cartoon |
Themes | Fantasy |
Series | SpongeBob SquarePants |
Key points
- Remake of SpongeBob SquarePants: Battle for Bikini Bottom based on the console releases, which were completely different from the original PC game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Epic Games Store | [3] | |||
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Pineapple\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/969990/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Pineapple\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/969990/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Cutscenes are cinematically letterboxed. | ||
Multi-monitor | Vert- scaling, black bars at cutscenes and dialog screens. See Ultra-widescreen. | ||
Ultra-widescreen | Vert- scaling, black bars at cutscenes and dialog screens. See Ultra-widescreen. | ||
4K Ultra HD | |||
Field of view (FOV) | See Ultra-widescreen. | ||
Windowed | |||
Borderless fullscreen windowed | "Fullscreen" option is borderless windowed mode. | ||
Anisotropic filtering (AF) | Always set to 8.[4] | ||
Anti-aliasing (AA) | Using FXAA.[5] See Anti-aliasing (AA) to disable it. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Capped at 146 FPS.[6] 60 FPS during cutscenes.[7] Use BFBBUW to fix. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ultra-widescreen
- By default, ultrawide support is achieved through Vert- scaling. Dialog screens are pillarboxed and cutscenes are windowboxed.[8][9] Certain non-HUD elements may appear stretched or anchored incorrectly.[10]
Use the community trainer to remove black bars and adjust FOV |
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Use the community DLL injection to adjust FOV |
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|
Anti-aliasing (AA)
Modify Engine.ini[11] |
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|
Ambient occlusion
Modify Engine.ini to increase ambient occlusion[12] |
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|
More Engine.ini graphics tweaks
A mod by ExpnandBanana can be found with various Engine.ini tweaks to improve graphics on GameBanana.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Lacks support of non-QWERTY keyboards.[13] See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | When using inverted axis, user needs to press left click at least once after switching characters to not have the look ability limited.[14] | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion | The issue of axis getting reset back to default when changing characters was fixed in patch 1.1. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Lacks native support. Use DS4Windows or Steam's controller configuration tool as a workaround. | |
---|---|---|
PlayStation button prompts | Fix available, see DS4 Button Prompts | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Rapidly changing glyphs, see here for a glyph locking patch. |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
DS4 Button Prompts
Add DS4 buttons prompts[15] |
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|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for "SFX", "Music", and "Dialogues". | |
Surround sound | [16] | |
Subtitles | Text boxes, accompanied by voice acting, is used when talking to characters. Subtitles during cutscenes and gameplay can be toggled on or off. |
|
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
- Spoken language can be changed independently from on-screen text language.
- Non-English dubs are missing various sounds in in-game cutscenes.[17][18]
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Indonesian | Fan translation by IGTC Team (Indonesia Game Translator Community) | |||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | Added on December 17, 2020.[19] | |||
Malay | ||||
Thai |
Issues unresolved
Save file corruption
- A few initial reports of save file corruption.[20] Saving in multiple slots recommended.
Issues fixed
Mouse cursor is always visible on the screen
- Issue was introduced with patch 1.1a.
Press F4 to access the Epic Online Services sign-in prompt click Cancel[21][22] |
---|
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op |
||
LAN play | ||||
Online play | 2 | Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Self-hosting |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | Direct3D 12 can be forced using the -d3d12 command line argument.[23] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Multiplayer | Epic Online Services |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1 | 10 |
Processor (CPU) | Intel Core i3-4130 2.8 GHz AMD Phenom II X4 925 2.8 GHz |
Intel Core i3-8100 3.5 GHz AMD FX-6300 3.5 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon HD 7870 2 GB of VRAM DirectX 11 compatible Shader model 5.1 support |
Nvidia GeForce GTX 1050 Ti AMD Radeon R9 4 GB of VRAM |
Sound (audio device) | DirectX 9 compatible |
- A 64-bit operating system is required.
- Some AMD graphics cards may show weaker performance on Windows 7 and 8.1 compared to 10.
Notes
- ↑ Unreal Engine 4 engine build: 4.23.1.0[1][2]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/969990/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (969990) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated revamps the graphics and design of a cult classic - last accessed on 2020-02-14
- ↑ Verified by User:Mastan on 2022-09-24
- ↑ Verified by User:Bitl on 2020-06-24
- Tested on the latest Epic Games Store version.
- ↑ Verified by User:Rose on 2020-06-24
- r.maxanisotropy is set to 8, as seen in the console.
- ↑ Verified by User:KingKrouch on 2020-06-23
- Checked the "r.DefaultFeature.AntiAliasing" command using a command console injector.
- ↑ SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated runs silky smooth on the PC
- ↑ Verified by User:KingKrouch on 2020-06-23
- Checked with FPS overlay.
- ↑ Verified by User:KingKrouch on 2020-06-23
- Tested in-game with 2560x1080 resolution.
- ↑ Verified by User:Rose on 2020-06-24
- Tested at 2560x1080, 3840x1080 and 5760x1080, screenshots compared to 1920x1080.
- ↑ Verified by User:KingKrouch on 2020-06-23
- Tested by interacting with the television in SpongeBob's house, and by setting off Hans by going out of bounds in the Bikini Bottom hub world.
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedHman360
- ↑ Verified by User:Keith on 2020-07-06
- ↑ Verified by User:Suicide machine on 2020-07-28
- Checked by switching keyboard layout in Windows to AZERTY and the game did not allow to move forward by pressing W (Z on AZERTY layout).)
- ↑ Verified by User:Suicide machine on 2020-07-28
- Axis inversion was actually fixed in patch 1.1, but this issue still persists.
- ↑ https://steamcommunity.com/app/969990/discussions/0/2516897767696504191/
- ↑ Verified by User:Rose on 2020-06-24
- Sounds heard from the rear speakers of a 5.1 sound system, especially loud when destroying objects. Confirmed the presence of Back Left, Back Right, and LFE output with Special K 0.10.3.
- ↑ SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated - lacking sounds in different dubs - last accessed on 2020-06-26
- ↑ Verified by User:Suicide machine on 2020-06-26
- King Jollyfish cutscene misses shower sounds in non-English dubs.
- ↑ https://twitter.com/THQNordic/status/1339616587675021314?s=20
- ↑ REfund :: Steam General Discussions - last accessed on 2020-06-23
- ↑ Mouse On Screen (GOG Community) - last accessed on 2020-07-28
- ↑ Verified by User:Suicide machine on 2020-07-28
- Tested with GOG version.)
- ↑ Verified by User:KingKrouch on 2020-07-13
- Tested using launch parameters on Steam, and checking what API is being used with RivaTuner.