Tetris Effect: Connected
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Monstars Inc. | |
Resonair | |
Stage Games | |
Publishers | |
Enhance | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | July 23, 2019 |
Reception | |
Metacritic | 94 |
OpenCritic | 89 |
IGDB | 89 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Side view |
Controls | Direct control |
Genres | Falling block, Puzzle |
Art styles | Abstract |
Series | Tetris |
⤏ Go to series page | |
Tetris (AcademySoft) | 1986 |
Tetris (Spectrum Holobyte) | 1987 |
Tetris (MacOS) | 1988 |
Welltris | 1989 |
Tetris (1990) | 1990 |
Faces... Tris III | 1991 |
Super Tetris | 1991 |
Super Tetris 2 + Bombliss | 1994 |
Tetris Jr. | 1996 |
Kids Tetris | 1999 |
The Next Tetris | 1999 |
Tetris Worlds | 2001 |
Tetris Elements | 2004 |
Tetris Zone | 2007 |
Tetris Online Japan | 2007 |
Tetris Blitz | 2013 |
Tetris Ultimate | 2015 |
Puyo Puyo Tetris | 2018 |
Tetris Effect: Connected | 2019 |
Puyo Puyo Tetris 2 | 2021 |
Tetris Beat | 2021 |
Tetris Effect: Connected is a singleplayer and multiplayer side view falling block and puzzle game in the Tetris series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
Microsoft Store | Included with Xbox Game Pass for PC. Xbox Play Anywhere. | |||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\TetrisEffect\Saved\Config\ |
Microsoft Store | %LOCALAPPDATA%\Packages\48710EnhanceIncorporated.TRIP2.0_63vy8jfbpt4dt\LocalCache\LocalSaveGames\CONF.json |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1003590/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\TetrisEffect\Saved\SaveGames\ |
Microsoft Store | %LOCALAPPDATA%\Packages\48710EnhanceIncorporated.TRIP2.0_63vy8jfbpt4dt\SystemAppData\wgs\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1003590/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | Added in patch 1.3.2.[1] | |
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | [2] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Up to 16x. | ||
Anti-aliasing (AA) | FXAA up to 6x, SSAA up to 200% through Rendering Scale. | ||
Vertical sync (Vsync) | When enabled, framerate is capped at up to 200 FPS. | ||
60 FPS and 120+ FPS | Uncapped framerate (with Vsync disabled). | ||
High dynamic range display (HDR) | HDR must be enabled in Windows.[3] |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Negative mouse acceleration | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Additional controllers can be connected for secondary "trance" vibration. | |
Full controller support | ||
Controller remapping | Standard gamepads can be freely rebound, tracked VR controllers are locked to one preset. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Added in patch 1.02.[4] | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Tracked motion controllers | As of patch 1.3.0[5], Vive wands, Index knuckles, Oculus Touch, and Windows Mixed Reality controllers can be used in SteamVR mode. Oculus controllers also work in Oculus mode. | |
---|---|---|
Button/gesture prompts |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | "Non-Active Window: Sound" check box. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Spanish | ||||
Thai |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Versus |
||
LAN play | ||||
Online play | 3 | Versus, Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | Works with WMR Headsets through the SteamVR mode. |
Devices | |||
---|---|---|---|
Tracked motion controllers | As of patch 1.3.0[5], Vive wands, Index knuckles, Oculus Touch, and Windows Mixed Reality controllers can be used in SteamVR mode. Oculus controllers also work in Oculus mode. See Input for details. |
||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | Direct3D 12 can be enabled using the -d3d12 command line argument. Microsoft Store version uses D3D12 exclusively. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Wwise | |
Multiplayer | Epic Online Services |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 10 |
Processor (CPU) | Intel Core i3-4340 | Intel Core i5-4590 (required for VR) |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | Nvidia GeForce GTX 750 Ti DirectX 11 compatible | Nvidia GeForce GTX 970 (required for VR) |
Sound (audio device) | DirectX 11 compatible |
- A 64-bit operating system is required.
- Nvidia GeForce GTX 1070 or greater is recommended for VR.
Notes
- ↑ Unreal Engine 4 engine build: 4.26.2.0
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1003590/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1003590) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Tetris Effect PC Patch 1.3.2 - 2022-06-28 - last accessed on 2022-10-21
- ↑ Tetris Effect - last accessed on July 26, 2019
- "Unlocked resolution and uncapped framerate if Vsync is disabled, increased texture and particle effect options, support for super high-resolution and ultrawide monitors, and more."
- ↑ Verified by User:Rose on 2020-11-10
- The option is grayed out otherwise. Tested on an HDR TV.
- ↑ Tetris Effect PC Patch 1.02 - 7/26/2019 - last accessed on 2022-02-09
- ↑ Tetris Effect PC Patch 1.3.0 - 3/9/2022 - last accessed on 2022-04-29