Cyberpunk 2077 is a singleplayer first-person action, RPG and open world game.
Initially announced in May 2012 and featured at E3 2019, the game was set to be released on April 16, 2020, followed by a delay to September 17, which was further delayed to November 19, and subsequently the final date of December 10.[1][2][3]
Upon launch, the game had over a million concurrent players on Steam, setting a new record for a single-player game on the platform.[4]
General information
- Official Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Essential improvements
Skip launcher (Steam)
Use the --launcher-skip -skipStartScreen command line arguments[9]
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--launcher-skip skips the separate launcher.
-skipStartScreen skips the Breaching... start screen. Logos and intro will still be shown.
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Skip logo videos
- Logo videos can be disabled via Cyber Engine Tweaks, but will be replaced with a loading screen instead. The audio of the logo videos will still play on top of the loading screen (and subsequent intro video/main menu), but can be ignored as it has no impact otherwise.
Use Cyber Engine Tweaks
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- Download latest version of the mod
- Unzip the contents in
<path-to-game>\bin\x64
- The default
<path-to-game>\bin\x64\plugins\cyber_engine_tweaks\config.json file should come with disable_intro_movies set to true. If it does not, edit the file in a text editor and set the parameter to true to replace the logo videos with a loading screen instead.
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Performance improvements
Applicable mods or tweaks:
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Game data
Configuration file(s) location
Save game data location
Video
Graphics settings
[Note 3]
PlayStation 4 Pro/Xbox One X equivalent settings via command line
Use the command line "-qualityLevel=ConsolePro" to match Xbox One X settings.
[23]
Modify <path-to-game>\r6\config\settings\platform\pc\options.json [24]
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- First-person models may appear stretched at values greater than 110. Also anything beyond 110 may cause LOD glitches.
- Go to
<path-to-game>\r6\config\settings\platform\pc .
- Open the
options.json file with notepad or any other file editing program.
- Search for the
fieldofview key, and change the "max_value" setting to your choosing. Changing any other value will cause the game to fail to boot.
- Save the file and launch the game.
- Open the Graphics - Field of View options and select your new FoV.
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- Disable Screen Space Reflections in order to get rid of pixel artifacts that would have been blended with TAA
- DLSS requires temporal anti-aliasing to function; disabling TAA will prevent DLSS from working.
Add INI tweak to disable TAA[25]
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Create (or open) the <path-to-game>\engine\config\platform\pc\user.ini file, and add the following inside it:
[Developer/FeatureToggles]
Antialiasing = false
ScreenSpaceReflection = false
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Vignette
- The game uses a vignette screen effect when crouched but there is no in-game options to disable this.
Lower your resolution and reload[26]
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- Lower your resolution to one where the Menu GUI is not cut off.
- Quit the game.
- Load the game, continue your save game.
- Once in game go to settings > video > and increase your resolution.
- Menu UI will now show most of right hand side including Map. Vendor screens are still hidden.
- You MUST quit and reload at a lower resolution. Changing it in game will still cut off the right hand side menu.
- When you quit either reduce the resolution or you will have to go through the process again.
- Or Edit your cyberpunk.exe shortcut and add -width XXX -height XXX, change XX to your lower resolution. In game settings > Video > change to higher resolution
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Minimap too Small for Wide/Ultrawide/Multi Monitor Resolutions
Install Mod File[27]
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- Add preferred file from Better Minimap at nexus mods to \Cyberpunk 2077\archive\pc\patch. (ultra/high/transparent etc files)
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Input
Disable double-tap dodge
Disable double-tap to dodge[28]
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- Go to
<path-to-game>\r6\config\ .
- Open
inputContexts.xml with a text editor.
- Search (Ctrl+F) for
<!-- MULTITAP ACTIONS --> . Look at the lines directly below.
- Next to
DodgeForward , DodgeRight , DodgeBack and DodgeLeft will have the count set to 2 . Change this number to 99 .
- Save and exit the file.
Notes
- With these changes, you can no longer double-tap in a direction to dodge, but you can still hold a desired direction and double-tap the crouch button to dodge in that direction. If you prefer to have a dedicated, non-double-tap dodge key, read the next section.
- If the game is freezing after changing
count value try with lower one (eg. 90 )
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Add a dedicated dodge key[28]
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- After following the above steps, again open
inputContexts.xml .
- Search (Ctrl+F) for
<!-- MULTITAP ACTIONS --> again, and change Dodge 's count from 2 to 1 .
- Save and exit the file.
- In the same file location (
<path-to-game>\r6\config\ ), open inputUserMappings.xml .
- Search (Ctrl+F)
Dodge_Button . There should be three lines below this one, beginning with <button id= .
- Replace the
IK_LControl and IK_C lines with <button id="IK_Alt" /> . This will make it so you have to hold Alt and press a direction to dodge.
- You can change Alt to whichever key you want to use to dodge. (The IDs for the side mouse buttons are IK_Mouse4 and IK_Mouse5)
- Save and exit the file.
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Change All Keybinds
Install the mod Better Controls Menu[29]
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- Chose the file to either keep or remove double tap to dodge.
- Install to
<path-to-game>\r6\config\ and overwrite files.
Notes
- The mod exposes nearly all keybinds to the user in the settings menu.
- Not all use cases are clear, for example there are three different "change selection up/down" which are each used on different game screens.
- Be careful binding two actions to one key as they do not always block the other, for instance binding "inventory" and "change selection up", the inventory will open despite a menu being active.
- Adds dedicated "hold to walk" and "dodge" buttons.
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Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Surround sound |
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Supports Dolby Atmos[30] |
Subtitles |
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Closed captions |
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Mute on focus lost |
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Arabic |
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Simplified Chinese |
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Traditional Chinese |
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Czech |
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French |
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German |
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Hungarian |
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Italian |
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Japanese |
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Korean |
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[31] |
Polish |
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Brazilian Portuguese |
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Russian |
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Spanish |
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Latin American Spanish |
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Thai |
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Turkish |
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VR support
Issues unresolved
Car camera stuck in first person
Bad performance on higher resolutions with DLSS
Change Cascaded Shadows Resolution to Medium or Low[33]
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Crushed blacks in HDR mode
- The game crushes blacks in HDR mode.
Issues fixed
Crash at startup
Disable the GOG overlay[34]
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- Open the GOG Galaxy program.
- Right click on the Cyberpunk 2077 icon in the library.
- Navigave to Manage Installation and click on Configure.
- Uncheck the setting "Access GOG Galaxy features in-game" and click OK.
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Delete the cache
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- Go to
%LOCALAPPDATA%\CD Projekt Red\Cyberpunk 2077\cache\ .
- Delete or rename
GamePipelineLibrary.cache .
- Re-launch the game.
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Middle mouse button not working when using a Logitech mouse
Edit XML file[35]
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- Your device name might differ from the indicated value (6b023).
- Navigate to
%APPDATA%\Logishrd\LogiOptions\devices\6b023\
- Open
6b023.xml in a text editor, such as Notepad.
- Find the two lines matching
<task id="0x003a" class="mouseclick">
- Change them to
<task divert="0" id="0x003a" class="mouseclick">
- Restart Logitech Options or reboot your computer
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Disable application specific options[36]
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- Start with Edit XML file; if that doesn't help, try Disable application specific options as well.
- Launch Logitech Options
- Click on "All Applications" in the top-right corner
- Disable "Application Specific Settings"
- Click on "Middle button" and change it to any other option
- Change it back to "Middle button"
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G-Sync not activating
Configure G-Sync and delete the game's cache
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- Disable VSync in-game and set to Fullscreen.
- Close the game.
- Go to
%LOCALAPPDATA%\CD Projekt Red\Cyberpunk 2077\cache\ .
- Delete or rename
GamePipelineLibrary.cache .
- Re-launch the game.
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Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
12 |
Uses D3D12on7 Windows 7 |
Executable |
32-bit |
64-bit |
Notes |
Windows |
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Middleware
- RAD Game Tools' Oodle Kraken compression is used for archives.
Command |
Notes |
-width X |
Sets game resolution width to X. |
-height Y |
Sets game resolution height to Y. |
-fullscreen |
Launches the game in exclusive fullscreen mode. |
-borderless |
Launches the game in borderless fullscreen mode. |
-windowed |
Launches the game in windowed mode. |
-x X |
Sets game window X position to X. |
-y Y |
Sets game window Y position to Y. |
-monitor N |
Sets display monitor number to N. |
-fpsClamp N |
Sets maximum FPS limit to N. |
-noHUD |
Prevents in-game HUD from being drawn. |
-skipStartScreen |
Skips the 'Press Space ␣ to continue' & 'Breaching...' screens, splash screens will still be shown. |
-d3d12 |
Force usage of Direct3D12. |
-gpuFlag FLAG |
Allows forcing certain GPU features to be enabled/disabled, FLAG can be one of forceAsync/noAsync/forceAftermath/noAftermath/forceRayTracing . |
- More arguments can be found here: [2], though most listed there are unstable or may not have any effect in the retail game.
INI settings
- The game will read 1000+ hidden settings from inside INI files if the file exists.
- INI files should be placed inside the
<path-to-game>\engine\config\platform\pc\
folder.
- A list of all the setting names & default values can be found on NexusMods: [3]
- The game doesn't actually include a list of these settings anywhere, so any new settings need to be extracted from each patch manually.
Slow hard drive mode
Under "Gameplay"-"Performance"
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- Even with SSD, enabling it may help with FPS drops when driving/exploring the city.
- No visible graphical downgrade except slightly higher vram usage.
- Note that using this option may cause audio/video to de-sync, cause dialog to go out of sync with subtitles, or cause voiced dialog to sometimes skip lines before they've finished.[citation needed]
- Note that using this option is the culprit of NPC and car duplicates.[37]
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Use all logical cores on AMD CPUs
- Please note that patch v1.05 brought with it optimized default core/thread utilization for 4-core and 6-core AMD Ryzen processors, and was a change implemented in cooperation with AMD and based on tests by both AMD and CD Project Red indicating that performance improvement occurs only on CPUs with 6 cores and less.[38]
- Works on update v1.05/1.06.
Instructions[39]
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- Open
<path-to-game>\bin\x64\cyberpunk2077.exe in a hex editor (e.g. HxD).
- Click Ctrl+F to bring up the search window.
- Switch to Hex Values
- Search for
75 2D 33 C9 B8 01 00 00 00 0F A2 8B C8 C1 F9 08
- Replace with
74 2D 33 C9 B8 01 00 00 00 0F A2 8B C8 C1 F9 08
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System requirements
Windows |
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Minimum |
Recommended |
Operating system (OS) |
7 |
10 |
Processor (CPU) |
Intel Core i5-3570K AMD FX-8310 |
Intel Core i7-4790 AMD Ryzen 3 3200G |
System memory (RAM) |
8 GB |
12 GB |
Hard disk drive (HDD) |
70 GB HDD |
70 GB SSD |
Video card (GPU) |
Nvidia GeForce GTX 780 AMD Radeon RX 470 3-4 GB of VRAM DirectX 12 compatible
| Nvidia GeForce GTX 1060 Nvidia GeForce GTX 1660 Super AMD Radeon RX 590 4-6 GB of VRAM |
- A 64-bit operating system is required.[40]
- Windows 8 and 8.1 is unsupported due to lack of support for DirectX 12.
- Windows 10 version 1809 or higher is required.[41]
- Game does not launch on LGA 775 or LGA 771 processors.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- ↑ HDR settings are not accessible without the appropriate hardware.
- ↑ DLSS and Ray Tracing settings are only available on Nvidia RTX hardware. Dynamic and Static FidelityFX CAS cannot be enabled at the same time in-game.
References
- ↑ 1.0 1.1 Cyberpunk 2077 on Twitter: "We have important news to share with you" - last accessed on 2020-10-27
- ↑ I was there when The Witcher 3 launched - last accessed on 2020-06-20
- ↑ Twitter - @CyberpunkGame - June 19, 2019 - last accessed on 2020-06-20
- ↑ PC Gamer: Cyberpunk 2077 has over a million concurrent players on Steam - last accessed on 2020-12-10
- ↑ Cyberpunk 2077 - Pre Order - last accessed on 2020-09-22
- "The game comes with the following physical items:
Case with game code and soundtrack CDs (PC)
Reversible cover
World Compendium detailing the game’s setting and lore
Postcards from Night City
Map of Night City
Stickers"
- ↑ Twitter - @CyberpunkGame - June 11, 2019 - last accessed on 2019-06-11
- ↑ PSA: Cyberpunk 2077 is not 100% DRM-free! (So far, the 'Rewards' DLC is DRM-ed) - last accessed on 2020-12-08
- ↑ Verified by User:KingKrouch on 2020-12-10
- Tested with Steam install.
- ↑ Verified by User:Aemony on 2020-12-15
- Confirmed on Steam
- ↑ Steam Discussions - Cyberpunk 2077 - Steam Cloud doesn't work with CP2077 - last accessed on 2020-12-15
- ↑ Nvidia Surround Completely Breaks UI - last accessed on 2020-12-10
- ↑ Cyberpunk 2077 has native 32:9 support - last accessed on 2020-12-10
- ↑ Verified by User:Rose on 2020-12-10
- Screenshots taken at 1920x1080, 2560x1080 and 3840x1080, then compared.
- ↑ Cyberpunk possible HUD bug - last accessed on 2020-12-10
- ↑ Cyberpunk supports 32:9 - last accessed on 2020-12-10
- ↑ Ultrawide 21:9 breaks certain HUD elements making the game unplayable. - last accessed on 2020-12-10
- ↑ Verified by User:Aaronth07 on 2020-12-15
- I have experienced this as well. Randomly the game will crop to 16:9, the only fix being to open a menu and then close it.
- ↑ Verified by User:Anonymous on 2021-01-23
- In-game screenshots are always cropped to 1920x1080 16:9 on 3840x1200 monitor as of 1.1 update.
- ↑ Cyberpunk 2077 GeForce RTX 30 Series Trailer: 4K, Ultra Settings, RTX ON! - last accessed on 2020-10-04
- ↑ Topic-Free Mega Thread - v 1.11.2020 - General - Special K Discussion
- ↑ Verified by User:Shadowstealer7 on 2020-12-13
- CP2077 is one of the few games that do not allow RT to be enabled on Nvidia's 10 and 16 series GPUs.
- ↑ Cyberpunk 2077 - Patch 1.2 -- list of changes - last accessed on 2021-03-31
- "Enabled Ray Tracing on AMD graphics cards. Latest GPU drivers are required."
- ↑ https://www.youtube.com/watch?v=yHxqDFzVPW8&t=10m38s
- ↑ More Field of View - last accessed on December 10, 2020
- ↑ Verified by User:Infogram1 on 2020-12-13
- Tested working on GOG v1.04, more info at [1]
- ↑ /r/widescreengamingforumSubreddit - Cyberpunk 2077 Menu/Hud Bug on ultrawide/surround/eyefinity setups - last accessed on 2020-12-15
- ↑ Nexus Mods Better Minimap - last accessed on 2021-01-04
- ↑ 28.0 28.1 Disable double-tap dodge in Cyberpunk 2077 | Rock Paper Shotgun
- ↑ Reference
- ↑ Cyberpunk 2077 - Dolby - last accessed on 2020-10-25
- ↑ Cyberpunk 2077 Announces Full Korean Voiceover For Hangeul Day - last accessed on 2020-10-9
- ↑ Cyberpunk 2077: vehicle camera stuck in first person error solved | Rock Paper Shotgun
- ↑ /r/CyberpunkGame Subreddit - One setting on PC TANKS performance. Here's how to actually get playable framerates - last accessed on 2020-12-13
- ↑ Cyberpunk 2077 crash on startup fix | Rock Paper Shotgun
- ↑ MX Keys issue with Amazon Music Windows 10 | Logitech Forums
- ↑ MX Master 3's Middle click doesn't work in a few games (like cyberpunk 2077) | Reddit Comment
- ↑ Cyberpunk 2077 Discussions - Uggh. So this is improved? [NPC Clones] - last accessed on 2021-09-10
- ↑ Cyberpunk 2077 - December 19, 2020, Hotfix 1.05 - last accessed on 2021-01-08
- "[AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less."
- ↑ Reddit - /r/AMD - Another HEX fix for the new Cyberpunk update 1.05 - last accessed on 2021-01-08
- ↑ Cyberpunk 2077 - Requirements - is my Windows 64-bit? - last accessed on 2020-12-10
- ↑ Cyberpunk 2077 PC Crash Issues - last accessed on 2020-12-11