What Remains of Edith Finch
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Giant Sparrow | |
SCE Santa Monica Studio | |
Publishers | |
Annapurna Interactive | |
Engines | |
Unreal Engine 4[1] | |
Release dates | |
Windows | April 25, 2017 |
Reception | |
Metacritic | 89 |
OpenCritic | 89 |
IGDB | 87 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Adventure |
Art styles | Realistic |
Themes | Contemporary, Detective/mystery |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Can be run DRM-free when launched directly from the executable with -EpicPortal command line argument.[2] |
|||
GOG.com | ||||
Microsoft Store | Xbox Game Pass for PC | |||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\FinchGame\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/501300/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\FinchGame\Saved\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/501300/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Non-16:9 resolutions have black bars (see the WSGF entry). | ||
Multi-monitor | See the WSGF entry. | ||
Ultra-widescreen | See the related WSGF thread or the WSGF entry. | ||
4K Ultra HD | |||
Field of view (FOV) | See the WSGF topic. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Scales with the textures option. | ||
Anti-aliasing (AA) | Low, Medium, High, Ultra. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Frame rate is capped at 120 FPS. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Chromatic aberration
Disable chromatic aberration[citation needed] |
---|
[/Script/Engine.RendererSettings] r.SceneColorFringe.Max=0 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Not used | |
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Not used | |
Light bar support | Static blue. | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | V2 tested. |
Tracked motion controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Can't be disabled. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Sound effects, Dialog, Music. | |
Surround sound | 7.0 Surround | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | See Mute on focus lost. |
Mute on focus lost
Set mute in background[citation needed] |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Brazilian Portuguese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Russian | ||||
Simplified Chinese | ||||
Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: What Remains of Edith Finch (DX11). | ||
vorpX | G3D Officially supported game, see official vorpx game list. |
Headsets | |||
---|---|---|---|
SteamVR | See YouTube video or written PDF guide. | ||
Oculus VR (LibOVR) | See YouTube video or written PDF guide. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Vista SP2 | |
Processor (CPU) | Intel Core i3 2125 3.30 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | Nvidia GeForce GTX 750 AMD Radeon 7790 |
- A 64-bit system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/501300/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (501300) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Behind the haunting inspiration for What Remains of Edith Finch | GamesBeat | Games | by Dean Takahashi
- ↑ Verified by User:Aemony on 2019-01-31