Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Halo: The Master Chief Collection is a singleplayer and multiplayer FPS collection of games in the Halo series. The collection includes Halo: Reach, Halo: Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, Halo 3: ODST, and Halo 4. Only two of the games had previously received PC ports - the original Halo: Combat Evolved released in 2003 and Halo 2 released in 2007.
The games were released individually based on their chronology, starting with Halo: Reach in December 2019 with the rest following throughout the next year and concluding with Halo 4 in late 2020.
As of October 2020, all games of the collection except Halo 4 have been released. Closed beta for Halo 4 began on October 20, 2020 with its release expected to be in November 2020.[3]
Key points
- This article acts as an overarching parent page for the individual game articles. See the game-specific section for details pertaining to each release.
General information
- Official website
- Official forums
- Steam Community Discussions
- Halo Insider Program
Availability
- All versions require a Microsoft account for both singleplayer and multiplayer.
- The games can be purchased either individually as they are released or in a discounted bundle containing all six games.[4]
Series
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| ?Available on=Systems|+order=desc
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| ?Cover filename #=Cover
| ?#-
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Essential improvements
Skip intro videos
Remove the video files[5]
|
- Go to
<path-to-game>\MCC\Content\Movies .
- Delete or rename
FMS_logo_microsoft_7_1_.bk2 and FMS_logo_343_7_1_.bk2 .
Notes
- Players can use the Anti-Cheat Disabled (Mods and Limited Services) option to speed up the launch even further.[6]
- After deleting the above files, the game will freeze every time you try to exit.
|
Game data
Configuration file(s) location
- Local settings are shared between the Steam and Microsoft Store versions.[7]
Save game data location
- Saves cannot be transferred between the versions.[8]
System |
Native |
Notes |
Steam Cloud |
|
Used to save Mid-Mission Checkpoints in Campaign and Playlists.[9] |
Xbox Cloud |
|
Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).[9] |
Video
In-game general video settings.
In-game general gameplay settings.
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
- Graphics quality is limited to presets. Enhanced graphics mode dramatically increases the distance at which models load in and the distance at which lower detailed models are swapped in.
- FOV adjustment and variable frame rate support may change per title due to limitations.[10][11]
Instructions[12]
|
- In the configuration file(s) location, navigate to
Saved\Config\WindowsNoEditor .
- Open
Engine.ini using a text editor.
- At the bottom of the config file, add these lines of text:
[SystemSettings]
t.MaxFPS=xxx
- Replace
xxx with the desired framerate cap for the menus, and save the file.
- Right click on
Engine.ini , go to properties, then set the file as "Read-only". This will prevent the game from overwriting the values.
|
Input
In-game keyboard and mouse control settings.
In-game general gamepad settings.
- The Universal Presets apply to all games in the collection.
In-game "Universal Default (Recon)" gamepad scheme.
In-game "Universal Reclaimer" gamepad scheme.
In-game "Universal Zoom & Shoot" gamepad scheme.
In-game "Universal Bumper Jumper" gamepad scheme.
In-game "Universal Green Thumbs" gamepad scheme.
Audio
In-game general audio settings.
In-game general accessibility settings.
Audio feature |
State |
Notes |
Separate volume controls |
|
Menu Music, Game Music, Effects, and Voice Chat. |
Surround sound |
|
7.1[13] |
Subtitles |
|
See the individual pages for details. |
Closed captions |
|
|
Mute on focus lost |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Simplified Chinese |
|
|
|
|
Traditional Chinese |
|
|
|
|
French |
|
|
|
|
German |
|
|
|
|
Italian |
|
|
|
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Japanese |
|
|
|
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Korean |
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|
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Polish |
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|
|
Not available in Reach, Halo: Combat Evolved Anniversary, Halo 2, Halo 3 and Halo 3: ODST. |
Portuguese |
|
|
|
Voiceovers not available in Halo: Combat Evolved Anniversary. Halo 2 was not translated at all. |
Russian |
|
|
|
Not available in Reach, Halo: Combat Evolved Anniversary, Halo 2, Halo 3 and Halo 3: ODST. |
Spanish |
|
|
|
Voiceovers available for all games except for Halo 2: Anniversary. |
Latin American Spanish |
|
|
|
Voiceovers available for all games except for Halo: Combat Evolved Anniversary. |
VR support
Network
In-game general network settings.
- Online features require a free Microsoft account.
- Supports crossplay between Microsoft Store and Steam versions. PC/Xbox crossplay as well as input based matchmaking is planned for release in 2020.[14]
Multiplayer types
Connection types
Type |
Native |
Notes |
Matchmaking |
|
Hosted on 343i's Dedicated Servers. |
Peer-to-peer |
|
Self-hosted lobbies are Peer-to-Peer. |
Dedicated |
|
Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided. |
Self-hosting |
|
Can host peer-to-peer Custom Game lobbies. |
Direct IP |
|
|
Ports
Protocol |
Port(s) and/or port range(s) |
TCP |
4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382 |
UDP |
4379, 7551, 61421 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11.1 |
|
Shader Model support |
5.0 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Physics |
Havok |
|
Audio |
FMOD, Miles Sound System, Wwise, iZotope |
Utilizes multiple audio processing systems across the collection.[15] |
Interface |
Unreal Engine 4, Scaleform |
The former is used for the Main Menu UI and Customization UX, whereas the latter is used for the in-game UI.[15] |
Cutscenes |
Bink Video |
|
Multiplayer |
Xbox Live, Steamworks |
|
Anti-cheat |
Easy Anti-Cheat |
Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking is disabled in this mode. |
Shortcut to launch without anti-cheat
Create a custom shortcut (Steam only)[citation needed]
|
- Right-click on the original desktop or start menu shortcut created by Steam, and select 'Properties.
- In the URL textbox change
steam://rungameid/976730 to steam://launch/976730/option1
- Click OK, and launch the game using that link to run it without anti-cheat.
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
7 |
10 |
Processor (CPU) |
AMD FX 4100 3.6 GHz Intel Core i7 870 2.93 GHz |
AMD Ryzen 7 2700U 2.20 GHz Intel Core i7 8750H 2.20 GHz |
System memory (RAM) |
8 GB | |
Hard disk drive (HDD) |
20 GB (Windows Store: 24.93 GB) (Steam:23.97GB) | |
Video card (GPU) |
Radeon Vega 10 Mobile Intel UHD Graphics 630 1 GB of VRAM DirectX 11.1 compatible Shader model 5.0 support |
AMD Radeon R7 360 Nvidia GeForce GTX 560 Ti 2 GB of VRAM |
- Support for Windows 8 is still being investigated.[11]
- May be differences in System Requirements between the Windows Store and Steam versions of the game.[9]
Game sizes
Game title |
Size (Campaign + Multiplayer) |
Halo: The Master Chief Collection |
6.37 GB |
Halo: Reach |
19.4 GB |
Halo: Combat Evolved Anniversary |
7.37 GB |
Halo 2: Anniversary |
28.8 GB |
Halo 3 |
12.9 GB |
Halo 3: ODST |
8.97 GB |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References
- ↑ Saber Interactive - Halo: The Master Chief Collection - last accessed on 2020-03-09
- ↑ Halo Waypoint - Halo: Reach Arrives December 3rd - last accessed on 2019-11-14
- ↑ PC Gamer - Halo 4 begins closed testing on PC - last accessed on 2020-10-21
- "Testing kicked off last night and is expected to run until November 3, with invites being sent out in waves to all Halo Insiders (meaning you might still snag a spot if you're not yet signed up). If this flight is like the last few, expect Halo 4 to launch proper a few weeks later."
- ↑ Halo Waypoint - MCC PC & Halo: Reach
- ↑ Verified by User:Aemony on 2019-12-03
- ↑ Verified by User:Aemony on 2019-12-03
- Verified the presence of the option on both Steam and the Microsoft Store versions of the game.
- ↑ Verified by User:Aemony on 2019-12-03
- Verified by launching both versions and seeing what settings carried over.
- ↑ Verified by User:Aemony on 2019-12-03
- The saves of each version uses a separate file structure from the other version.
- ↑ 9.0 9.1 9.2 Halo Waypoint - MCC Development Update - October 2019 - last accessed on 2019-10-31
- ↑ Halo Waypoint - MCC Development Update - April 2019 - last accessed on 2019-12-03
- ↑ 11.0 11.1 11.2 r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA - last accessed on 2019-03-19
- "
Video Settings:
- Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.
- Uncapped framerate is the plan, but the specific level of support will vary by title.
Network:
- re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.
- re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.
- A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.
- Regarding Splitscreen: This one is tricky and the team is still looking at what can be supported.
System Requirements:
- Currently our focus is on Win10 and Win7. Win8 is still being investigated.
"
- ↑ Verified by User:KingKrouch on 2020-07-28
- Tested by editing Engine.ini config.
- ↑ Verified by User:Aemony on 2019-12-03
- Determined by using Special K and Razer Surround; basically through the process that is described here.
- ↑ Halo - MCC Development Update - July 2020 - last accessed on 2020-10-21
- "Features planned for release in 2020:
- Crossplay
- Input Based MM"
- ↑ 15.0 15.1 Halo Waypoint - Halo: The Master Chief Collection Credits - last accessed on 2019-12-09